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[Вопрос]warning 219 x2

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_An[D]reW_

Умник
Помогите исправит 2 варнинга(219), если их удалить, то вылезают ещё и еррорсы, уже не знаю что делать, надеюсь только на Вашу помощь.
Подробно о Warning'ах:
PHP:
C:\French\gamemodes\orion.pwn(31758) : warning 219: local variable "ammo" shadows a variable at a preceding level
C:\French\gamemodes\orion.pwn(43290) : warning 219: local variable "ammo" shadows a variable at a preceding level
Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase

Header size:           9564 bytes
Code size:          2035740 bytes
Data size:          7268680 bytes
Stack/heap size:      16384 bytes; estimated max. usage=9874 cells (39496 bytes)
Total requirements: 9330368 bytes

2 Warnings.

Строчка с первым варнингом(new x_weapon[256],weapon[MAX_PLAYERS],ammo[MAX_PLAYERS],price[MAX_PLAYERS];):

PHP:
    if(strcmp(cmd,"/sellgun",true)==0)
    {
        if(IsPlayerConnected(playerid))
	    {
		    if (PlayerInfo[playerid][pJob] != 9)
			{
			    SendClientMessage(playerid,COLOR_GREY,"You are not a Arms Dealer.");
			    return true;
			}
			new x_weapon[256],weapon[MAX_PLAYERS],ammo[MAX_PLAYERS],price[MAX_PLAYERS];
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD1, "/sellgun [ID игрока] [weaponname]");
				SendClientMessage(playerid, COLOR_GREY, "Weapons: flowers(25) sdpistol(100) eagle(150) mp5(200) shotgun(200)");
				SendClientMessage(playerid, COLOR_GREY, "Weapons: ak47(600) m4(600) rifle (600)");
				return true;
			}
			giveplayerid = ReturnUser(tmp);
			if (IsPlayerConnected(giveplayerid))
			{
			    if(giveplayerid != INVALID_PLAYER_ID)
			    {
					x_weapon = strtok(cmdtext, idx);
					if(!strlen(x_weapon))
					{
						SendClientMessage(playerid, COLOR_GREEN, "________________________________________________");
						SendClientMessage(playerid, COLOR_WHITE, "*** Sell Guns ***");
						SendClientMessage(playerid, COLOR_GREY, "/sellgun [ID игрока] [weaponname]");
						SendClientMessage(playerid, COLOR_GREY, "Weapons: flowers(25) sdpistol(100) eagle(200) mp5(200) shotgun(200)");
						SendClientMessage(playerid, COLOR_GREY, "Weapons: ak47(600) m4(600) rifle(600)");
						SendClientMessage(playerid, COLOR_GREEN, "________________________________________________");
						return true;
					}
				}
				//if(strcmp(x_weapon,"knife",true) == 0) { if(PlayerInfo[playerid][pMats] > 99) { weapon[playerid] = 4; price[playerid] = 100; ammo[playerid] = 1; PlayerInfo[giveplayerid][pGun1] = 4; PlayerInfo[giveplayerid][pAmmo1] = 1; } else { SendClientMessage(playerid,COLOR_GREY,"Not enough Materials for that Weapon!"); return true; } }
				if(strcmp(x_weapon,"sdpistol",true) == 0) { if(PlayerInfo[playerid][pMats] > 99) { weapon[playerid] = 23; price[playerid] = 100; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 23; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"Not enough Materials for that Weapon!"); return true; } }
				else if(strcmp(x_weapon,"flowers",true) == 0) { if(PlayerInfo[playerid][pMats] > 24) { weapon[playerid] = 14; price[playerid] = 25; ammo[playerid] = 1; PlayerInfo[giveplayerid][pGun1] = 14; PlayerInfo[giveplayerid][pAmmo1] = 1; } else { SendClientMessage(playerid,COLOR_GREY,"Not enough Materials for that Weapon!"); return true; } }
				else if(strcmp(x_weapon,"eagle",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 24; price[playerid] = 150; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 24; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"Not enough Materials for that Weapon!"); return true; } }
				else if(strcmp(x_weapon,"mp5",true) == 0) {	if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 29; price[playerid] = 200; ammo[playerid] = 200; PlayerInfo[giveplayerid][pGun2] = 29; PlayerInfo[giveplayerid][pAmmo2] = 200; } else { SendClientMessage(playerid,COLOR_GREY,"Not enough Materials for that Weapon!"); return true; } }
				else if(strcmp(x_weapon,"shotgun",true) == 0) {	if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 25; price[playerid] = 200; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 25; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"Not enough Materials for that Weapon!"); return true; } }
				//else if(strcmp(x_weapon,"spas12",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 27; price[playerid] = 600; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 27; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"Not enough Materials for that Weapon!"); return true; } }
				else if(strcmp(x_weapon,"ak47",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 30; price[playerid] = 600; ammo[playerid] = 250; PlayerInfo[giveplayerid][pGun2] = 30; PlayerInfo[giveplayerid][pAmmo2] = 250; } else { SendClientMessage(playerid,COLOR_GREY,"Not enough Materials for that Weapon!"); return true; } }
				else if(strcmp(x_weapon,"m4",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 31; price[playerid] = 600; ammo[playerid] = 250; PlayerInfo[giveplayerid][pGun2] = 31; PlayerInfo[giveplayerid][pAmmo2] = 250; } else { SendClientMessage(playerid,COLOR_GREY,"Not enough Materials for that Weapon!"); return true; } }
				else if(strcmp(x_weapon,"rifle",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 33; price[playerid] = 600; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 33; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"Not enough Materials for that Weapon!"); return true; } }
				else { SendClientMessage(playerid,COLOR_GREY,"Invalid Weapon name!"); return true; }
				if (ProxDetectorS(5.0, playerid, giveplayerid))
				{
				    if(giveplayerid == playerid)
					{
						SendClientMessage(playerid, COLOR_GRAD1, "You can not sell Guns to yourself!");
						return true;
					}
					if(PlayerInfo[playerid][pMiserPerk] > 0)
					{
					    new skill = 2 * PlayerInfo[playerid][pMiserPerk];
					    price[playerid] -= (mats)*(skill);
					}
					PlayerInfo[playerid][pGunSkill] += 1;
					GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					format(string, sizeof(string), "You have given %s, a %s with %d ammo, for %d Materials.", giveplayer,x_weapon, ammo[playerid], price[playerid]);
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
					SendClientMessage(playerid, COLOR_GRAD1, string);
					format(string, sizeof(string), "You have recieved a %s with %d ammo from %s.", x_weapon, ammo[playerid], sendername);
					SendClientMessage(giveplayerid, COLOR_GRAD1, string);
					PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);
					format(string, sizeof(string), "Собрал оружие из матов и дал %s." ,giveplayer);
					Action(playerid, string);
					GiveWeapon(giveplayerid,weapon[playerid],ammo[playerid]);
					PlayerInfo[playerid][pMats] -= price[playerid];
				}
				else
				{
					SendClientMessage(playerid, COLOR_GRAD1, "Your too far away.");
					return true;
				}
			}
			else
			{
				format(string, sizeof(string), "%d is not an active player.", giveplayerid);
				SendClientMessage(playerid, COLOR_GRAD1, string);
			}
		}
		return true;
	}
2 варнинг(stock GiveWeapon(player,weapid,ammo)):

PHP:
	stock GiveWeapon(player,weapid,ammo)
{
Weapons[player][weapid]= 1;
GivePlayerWeapon(player,weapid,ammo);
return;
}
forward GunCheat1(playerid);
public GunCheat1(playerid)
{
     new weap = GetPlayerWeapon(playerid);
     if(weap != 0 && !Weapons[playerid][weap] && weap != 40)
     {
     if(PlayerInfo[playerid][pAdmin] == 0)
     {
new string[256];
new lvl = PlayerInfo[playerid][pLevel];
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof playername);
format(string, 256, "Античит: %s[%d] возможно использует ганчит, оружие: %s. Лвл игрока: %d", playername,playerid,WeaponNames[weap],lvl);
SendAdminMessage(COLOR_YELLOW, string);
ResetPlayerWeapons(playerid);
}
}
}
stock ServerResetPlayerWeaponsAC(playerid)
{
	GunCheckTime[playerid] = 5;
    ResetPlayerWeapons(playerid);
}


---------- Post added at 16:01 ---------- Previous post was at 14:01 ----------

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