_An[D]reW_
Умник
Помогите исправит 2 варнинга(219), если их удалить, то вылезают ещё и еррорсы, уже не знаю что делать, надеюсь только на Вашу помощь.
Подробно о Warning'ах:
Строчка с первым варнингом(new x_weapon[256],weapon[MAX_PLAYERS],ammo[MAX_PLAYERS],price[MAX_PLAYERS]
:
2 варнинг(stock GiveWeapon(player,weapid,ammo)):
---------- Post added at 16:01 ---------- Previous post was at 14:01 ----------
Поможет кто-нибудь?
Подробно о Warning'ах:
PHP:
C:\French\gamemodes\orion.pwn(31758) : warning 219: local variable "ammo" shadows a variable at a preceding level
C:\French\gamemodes\orion.pwn(43290) : warning 219: local variable "ammo" shadows a variable at a preceding level
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
Header size: 9564 bytes
Code size: 2035740 bytes
Data size: 7268680 bytes
Stack/heap size: 16384 bytes; estimated max. usage=9874 cells (39496 bytes)
Total requirements: 9330368 bytes
2 Warnings.
Строчка с первым варнингом(new x_weapon[256],weapon[MAX_PLAYERS],ammo[MAX_PLAYERS],price[MAX_PLAYERS]
PHP:
if(strcmp(cmd,"/sellgun",true)==0)
{
if(IsPlayerConnected(playerid))
{
if (PlayerInfo[playerid][pJob] != 9)
{
SendClientMessage(playerid,COLOR_GREY,"You are not a Arms Dealer.");
return true;
}
new x_weapon[256],weapon[MAX_PLAYERS],ammo[MAX_PLAYERS],price[MAX_PLAYERS];
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "/sellgun [ID игрока] [weaponname]");
SendClientMessage(playerid, COLOR_GREY, "Weapons: flowers(25) sdpistol(100) eagle(150) mp5(200) shotgun(200)");
SendClientMessage(playerid, COLOR_GREY, "Weapons: ak47(600) m4(600) rifle (600)");
return true;
}
giveplayerid = ReturnUser(tmp);
if (IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
x_weapon = strtok(cmdtext, idx);
if(!strlen(x_weapon))
{
SendClientMessage(playerid, COLOR_GREEN, "________________________________________________");
SendClientMessage(playerid, COLOR_WHITE, "*** Sell Guns ***");
SendClientMessage(playerid, COLOR_GREY, "/sellgun [ID игрока] [weaponname]");
SendClientMessage(playerid, COLOR_GREY, "Weapons: flowers(25) sdpistol(100) eagle(200) mp5(200) shotgun(200)");
SendClientMessage(playerid, COLOR_GREY, "Weapons: ak47(600) m4(600) rifle(600)");
SendClientMessage(playerid, COLOR_GREEN, "________________________________________________");
return true;
}
}
//if(strcmp(x_weapon,"knife",true) == 0) { if(PlayerInfo[playerid][pMats] > 99) { weapon[playerid] = 4; price[playerid] = 100; ammo[playerid] = 1; PlayerInfo[giveplayerid][pGun1] = 4; PlayerInfo[giveplayerid][pAmmo1] = 1; } else { SendClientMessage(playerid,COLOR_GREY,"Not enough Materials for that Weapon!"); return true; } }
if(strcmp(x_weapon,"sdpistol",true) == 0) { if(PlayerInfo[playerid][pMats] > 99) { weapon[playerid] = 23; price[playerid] = 100; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 23; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"Not enough Materials for that Weapon!"); return true; } }
else if(strcmp(x_weapon,"flowers",true) == 0) { if(PlayerInfo[playerid][pMats] > 24) { weapon[playerid] = 14; price[playerid] = 25; ammo[playerid] = 1; PlayerInfo[giveplayerid][pGun1] = 14; PlayerInfo[giveplayerid][pAmmo1] = 1; } else { SendClientMessage(playerid,COLOR_GREY,"Not enough Materials for that Weapon!"); return true; } }
else if(strcmp(x_weapon,"eagle",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 24; price[playerid] = 150; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 24; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"Not enough Materials for that Weapon!"); return true; } }
else if(strcmp(x_weapon,"mp5",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 29; price[playerid] = 200; ammo[playerid] = 200; PlayerInfo[giveplayerid][pGun2] = 29; PlayerInfo[giveplayerid][pAmmo2] = 200; } else { SendClientMessage(playerid,COLOR_GREY,"Not enough Materials for that Weapon!"); return true; } }
else if(strcmp(x_weapon,"shotgun",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 25; price[playerid] = 200; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 25; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"Not enough Materials for that Weapon!"); return true; } }
//else if(strcmp(x_weapon,"spas12",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 27; price[playerid] = 600; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 27; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"Not enough Materials for that Weapon!"); return true; } }
else if(strcmp(x_weapon,"ak47",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 30; price[playerid] = 600; ammo[playerid] = 250; PlayerInfo[giveplayerid][pGun2] = 30; PlayerInfo[giveplayerid][pAmmo2] = 250; } else { SendClientMessage(playerid,COLOR_GREY,"Not enough Materials for that Weapon!"); return true; } }
else if(strcmp(x_weapon,"m4",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 31; price[playerid] = 600; ammo[playerid] = 250; PlayerInfo[giveplayerid][pGun2] = 31; PlayerInfo[giveplayerid][pAmmo2] = 250; } else { SendClientMessage(playerid,COLOR_GREY,"Not enough Materials for that Weapon!"); return true; } }
else if(strcmp(x_weapon,"rifle",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 33; price[playerid] = 600; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 33; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"Not enough Materials for that Weapon!"); return true; } }
else { SendClientMessage(playerid,COLOR_GREY,"Invalid Weapon name!"); return true; }
if (ProxDetectorS(5.0, playerid, giveplayerid))
{
if(giveplayerid == playerid)
{
SendClientMessage(playerid, COLOR_GRAD1, "You can not sell Guns to yourself!");
return true;
}
if(PlayerInfo[playerid][pMiserPerk] > 0)
{
new skill = 2 * PlayerInfo[playerid][pMiserPerk];
price[playerid] -= (mats)*(skill);
}
PlayerInfo[playerid][pGunSkill] += 1;
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "You have given %s, a %s with %d ammo, for %d Materials.", giveplayer,x_weapon, ammo[playerid], price[playerid]);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SendClientMessage(playerid, COLOR_GRAD1, string);
format(string, sizeof(string), "You have recieved a %s with %d ammo from %s.", x_weapon, ammo[playerid], sendername);
SendClientMessage(giveplayerid, COLOR_GRAD1, string);
PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "Собрал оружие из матов и дал %s." ,giveplayer);
Action(playerid, string);
GiveWeapon(giveplayerid,weapon[playerid],ammo[playerid]);
PlayerInfo[playerid][pMats] -= price[playerid];
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "Your too far away.");
return true;
}
}
else
{
format(string, sizeof(string), "%d is not an active player.", giveplayerid);
SendClientMessage(playerid, COLOR_GRAD1, string);
}
}
return true;
}
PHP:
stock GiveWeapon(player,weapid,ammo)
{
Weapons[player][weapid]= 1;
GivePlayerWeapon(player,weapid,ammo);
return;
}
forward GunCheat1(playerid);
public GunCheat1(playerid)
{
new weap = GetPlayerWeapon(playerid);
if(weap != 0 && !Weapons[playerid][weap] && weap != 40)
{
if(PlayerInfo[playerid][pAdmin] == 0)
{
new string[256];
new lvl = PlayerInfo[playerid][pLevel];
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof playername);
format(string, 256, "Античит: %s[%d] возможно использует ганчит, оружие: %s. Лвл игрока: %d", playername,playerid,WeaponNames[weap],lvl);
SendAdminMessage(COLOR_YELLOW, string);
ResetPlayerWeapons(playerid);
}
}
}
stock ServerResetPlayerWeaponsAC(playerid)
{
GunCheckTime[playerid] = 5;
ResetPlayerWeapons(playerid);
}
---------- Post added at 16:01 ---------- Previous post was at 14:01 ----------
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