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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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Тюрьма

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[P]remi[O]

Умник
Когда законник убивает игрока с розыском то игрок у которого был розыск не садится в тюрьму,помогите исправить.

PHP:
public OnPlayerDeath(playerid, killerid, reason)
PHP:
	if(victimteam >= 4)
	{
	    if(IsPlayerConnected(killerid))
	    {
			new slice = 100; //$100
			playercash = GetPlayerMoney(playerid);
			if(gTeam[killerid] != 2) { WantedPoints[killerid] += 2; } //+ 2 wanted points
			if(SafeTime[playerid] <= 0)
			{
				if(gTeam[killerid] != gTeam[playerid])
				{
					if(GetPlayerState(killerid) == 1) PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills] + 2;
					else PlayerInfo[killerid][pKills]++;
					PlayerInfo[playerid][pKills]--;
				}
			}
			if(((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill) || (gTeam[killerid] == gTeam[playerid] && gTeam[playerid] != 4)) slice = 0;
			if(((gTeam[killerid]) != 4) && ((gTeam[killerid]) == gTeam[playerid])) slice = 0;
			if(playercash > 0) GivePlayerMoney(playerid, -slice);
			else slice = slice+500;
			GivePlayerMoney(killerid, slice);
			PlayerPlaySound(killerid, 1083, 0.0, 0.0, 0.0);
			if(((gTeam[killerid]) == 3) && reason != 49) SetPlayerCriminal(killerid,255, "Убийство первой степени.");
			else if(((gTeam[killerid]) == 3) && reason == 49) SetPlayerCriminal(killerid,255, "Ударить и убежать.");
		}
	}
	else if(victimteam == 2)
	{
	    if(IsPlayerConnected(killerid))
	    {
			PlayerInfo[playerid][pKills]--;
			if(gTeam[killerid] == 2)//cops kill cop
			{
				PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
				GivePlayerMoney(killerid, -suecost);
				GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
			}
			else { }
			if(gTeam[killerid] >= 3)
			{
			    WantedPoints[killerid] += 2; //+ 2 wanted points
				if(reason != 49) SetPlayerCriminal(killerid,255, "Убийство первой степени");
				else if(reason == 49) SetPlayerCriminal(killerid,255, "Ударить и убежать.");
			}
			if(gTeam[killerid] >= 5 && SafeTime[playerid] <= 0)
			{
				if(GetPlayerState(killerid) == 1) PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills]+2;
				else PlayerInfo[killerid][pKills]++;
				WantedPoints[killerid]+=2;
			}
		}
	}
	else if(victimteam == 3)
	{
	    if(IsPlayerConnected(killerid))
	    {
			if((gTeam[killerid]) == 2)//cops kill civ
			{
			    if(WantedLevel[playerid] < 1)
			    {
					PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
					GivePlayerMoney(killerid, -suecost);
					GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
				}
			}
			else WantedPoints[killerid] += 2;
			if(((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason != 49) SetPlayerCriminal(killerid,255, "Убийство первой степени");
			else if(((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason == 49) SetPlayerCriminal(killerid,255, "Ударить и убежать.");
		}
	}
	else if(victimteam == 1)
	{
	    if(IsPlayerConnected(killerid))
	    {
			if((gTeam[killerid]) == 2)//cops kill civ
			{
				PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
				GivePlayerMoney(killerid, -suecost);
				GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
			}
			else if((gTeam[killerid]) == 1)//med kill civ
			{
				PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
				GivePlayerMoney(killerid, -suecost);
				GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
			}
			else { }
			if(((gTeam[killerid]) == 4) && reason != 49) SetPlayerCriminal(killerid,255, "Убийство первой степени");
			else if(((gTeam[killerid]) == 3) && reason == 49) SetPlayerCriminal(killerid,255, "Ударить и убежать.");
		}
	}
	if(victimteam >= 3 && WantedPoints[playerid] > 0 && killerteam == 2) SetPlayerFree(playerid,killerid, "Был убит.");
	killerid = INVALID_PLAYER_ID;
	SetPlayerColor(playerid,COLOR_GRAD2);
	return 1;
}
PHP:
stock SetPlayerCriminal(playerid,declare,reason
PHP:
stock SetPlayerCriminal(playerid,declare,reason[])
{
	if(IsPlayerConnected(playerid))
	{
	    PlayerInfo[playerid][pCrimes] += 1;
	    new points = WantedPoints[playerid];
		new turned[MAX_PLAYER_NAME];
		new turner[MAX_PLAYER_NAME];
		new turnmes[128];
		new wantedmes[128];
		new wlevel;
		strmid(PlayerCrime[playerid][pAccusedof], reason, 0, strlen(reason), 255);
		GetPlayerName(playerid, turned, sizeof(turned));
		if(declare == 255)
		{
			format(turner, sizeof(turner), "Неизвестно");
			strmid(PlayerCrime[playerid][pVictim], turner, 0, strlen(turner), 255);
		}
		else
		{
		    if(IsPlayerConnected(declare))
		    {
				GetPlayerName(declare, turner, sizeof(turner));
				strmid(PlayerCrime[playerid][pVictim], turner, 0, strlen(turner), 255);
				strmid(PlayerCrime[declare][pBplayer], turned, 0, strlen(turned), 255);
				strmid(PlayerCrime[declare][pAccusing], reason, 0, strlen(reason), 255);
			}
		}
		format(turnmes, sizeof(turnmes), "Вас подали в розыск( %s ). Причина: %s.",reason,turner);
		send(playerid, COLOR_LIGHTRED, turnmes);
		if(points > 0)
		{
		    new yesno;
			if(points == 3) { if(WantedLevel[playerid] != 1) { WantedLevel[playerid] = 1; wlevel = 1; yesno = 1; } }
			else if(points >= 4 && points <= 5) { if(WantedLevel[playerid] != 2) { WantedLevel[playerid] = 2; wlevel = 2; yesno = 1; } }
			else if(points >= 6 && points <= 7) { if(WantedLevel[playerid] != 3) { WantedLevel[playerid] = 3; wlevel = 3; yesno = 1; } }
			else if(points >= 8 && points <= 9) { if(WantedLevel[playerid] != 4) { WantedLevel[playerid] = 4; wlevel = 4; yesno = 1; } }
			else if(points >= 10 && points <= 11) { if(WantedLevel[playerid] != 5) { WantedLevel[playerid] = 5; wlevel = 5; yesno = 1; } }
			else if(points >= 12 && points <= 13) { if(WantedLevel[playerid] != 6) { WantedLevel[playerid] = 6; wlevel = 6; yesno = 1; } }
			else if(points >= 14) { if(WantedLevel[playerid] != 10) { WantedLevel[playerid] = 10; wlevel = 10; yesno = 1; } }
			if(WantedLevel[playerid] >= 1) { if(gTeam[playerid] == 3) { gTeam[playerid] = 4; } }
			if(yesno)
			{
				format(wantedmes, sizeof(wantedmes), "Текущий уровень розыска: %d", wlevel);
				send(playerid, COLOR_YELLOW, wantedmes);
				for(new i = 0; i < MAX_PLAYERS; i++)
				{
					if(IsPlayerConnected(i))
					{
					    if(PlayerInfo[i][pMember] == 1||PlayerInfo[i][pLeader] == 1)
					    {
							format(cbjstore, sizeof(turnmes), "HQ: All Units APB: Reporter: %s",turner);
							send(i, 0x8D8DFF00, cbjstore);
							format(cbjstore, sizeof(turnmes), "HQ: Crime: %s, Suspect: %s",reason,turned);
							send(i, 0x8D8DFF00, cbjstore);
						}
					}
				}
			}
		}
	}
}
 
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