G4liathus
Умник
Такая беда, когда законник даёт 1 звезду, даётся 2! Сделайте пожалуйста, чтобы когда пишет /su(spect) id [причинa], давалась 1 звезда, а не 2!
Команда:
Команда:
PHP:
if(strcmp(cmd, "/suspect", true) == 0 || strcmp(cmd, "/su", true) == 0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_WHITE, "Ââåäèòå: (/su)spect [id] [ïðåñòóïëåíèå]");
giveplayerid = ReturnUser(tmp);
if (IsACop(playerid))
{
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(PlayerInfo[giveplayerid][pJailed] == 0)
{
if(WantedPoints[giveplayerid] >= 6) return SendClientMessage(playerid, COLOR_GREY, "Ó äàííîãî èãðîêà óæå 6 óðîâíåé ðîçûñêà!");
if (IsACop(giveplayerid)) return SendClientMessage(playerid, COLOR_GRAD2, "Âû íå ìîæåòå äàâàòü ðîçûñê çàêîííèêàì!");
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new word[80],Index;while(Index < strlen(cmdtext)){word = strtok(cmdtext,Index);if(checkbanan(word)==1){banan(playerid,cmdtext);return false;}}
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[80];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result)) return SendClientMessage(playerid, COLOR_WHITE, "::: Ââåäèòå: (/su)spect [id] [ïðåñòóïëåíèå]");
if(WantedPoints[giveplayerid] == 0) { WantedPoints[giveplayerid] = 1; }
else { WantedPoints[giveplayerid]++; }
WantedPoints[giveplayerid];
WantedPoints[giveplayerid]++;
WantedLevel[giveplayerid] += 1;
SetPlayerWantedLevel(giveplayerid, 0);
PlayerInfo[giveplayerid][pZvezdi]+=1;
SetPlayerCriminal(giveplayerid,playerid, result);
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "Ðàöèÿ: Ñîîáùàåò: %s. Ïðåñòóïëåíèå %s. Ïîäîçðåâàåìûé: %s", sendername,result,giveplayer);
SendRadioMessage(1, COLOR_ORANGE, string);
SendRadioMessage(2, COLOR_ORANGE, string);
SendRadioMessage(10, COLOR_ORANGE, string);
SendRadioMessage(21, COLOR_ORANGE, string);
return true;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "Ýòîò ×åëîâåê â òþðüìå!");
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "[Îøèáêà] ×åëîâåê íå íàéäåí!");
return true;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "Âû íå ÷ëåí Ïîëèöèÿ/ÔÁÐ!");
}
return true;
}
