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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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Доступ к архиву Pawno-Info

/setspawn плохо работает

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NybikSry

Умник
/setspawn спавнит не там где надо... в пустыне ***

PHP:
forward LoadHouse();
public LoadHouse()
{
	new time = GetTickCount(), rows, fields;
	cache_get_data(rows, fields);
	for(new i; i < TOTALHOUSE; i++) strmid(HouseInfo[i][hOwner],"None",0,strlen("None"),MAX_PLAYER_NAME);
	if(rows)
	{
		for(new idx = 1; idx <= rows; idx++)
		{
			HouseInfo[idx][hID] = cache_get_row_int(idx-1, 0, dbHandle); // id
			HouseInfo[idx][hEntrx] = cache_get_row_float(idx-1, 1, dbHandle); // hEntrx
			HouseInfo[idx][hEntry] = cache_get_row_float(idx-1, 2, dbHandle); // hEntry
			HouseInfo[idx][hEntrz] = cache_get_row_float(idx-1, 3, dbHandle); // hEntrz
			HouseInfo[idx][hExitx] = cache_get_row_float(idx-1, 4, dbHandle); // hExitx
			HouseInfo[idx][hExity] = cache_get_row_float(idx-1, 5, dbHandle); // hExity
			HouseInfo[idx][hExitz] = cache_get_row_float(idx-1, 6, dbHandle); // hExitz
			HouseInfo[idx][hCarx] = cache_get_row_float(idx-1, 7, dbHandle); // carx
			HouseInfo[idx][hCary] = cache_get_row_float(idx-1, 8, dbHandle); // cary
			HouseInfo[idx][hCarz] = cache_get_row_float(idx-1, 9, dbHandle); // carz
			HouseInfo[idx][hCarfa] = cache_get_row_float(idx-1, 10, dbHandle); // carfa
			cache_get_row(idx-1, 11, HouseInfo[idx][hOwner], dbHandle, MAX_PLAYER_NAME); // hOwner
			cache_get_row(idx-1, 12, HouseInfo[idx][hDiscript], dbHandle, 16); // hDiscript
			HouseInfo[idx][hPrice] = cache_get_row_int(idx-1, 13, dbHandle); // hPrice
			HouseInfo[idx][hBuyPrice] = cache_get_row_int(idx-1, 14, dbHandle); // buyprice
			HouseInfo[idx][hInt] = cache_get_row_int(idx-1, 15, dbHandle); // hInt
			HouseInfo[idx][hVirtual] = cache_get_row_int(idx-1, 16, dbHandle); // hVirtual
			HouseInfo[idx][hLock] = cache_get_row_int(idx-1, 17, dbHandle); // hLock
			HouseInfo[idx][hOplata] = cache_get_row_int(idx-1, 18, dbHandle); // hOplata
			HouseInfo[idx][hHeal] = cache_get_row_int(idx-1, 19, dbHandle); // hHeal
			HouseInfo[idx][hGarage] = cache_get_row_int(idx-1, 20, dbHandle); // hGarage
			HouseInfo[idx][hAutoDoors] = cache_get_row_int(idx-1, 21, dbHandle); // hAutoDoors
           	if(!strcmp(HouseInfo[idx][hOwner],"None",true))
			{
				HouseInfo[idx][hMIcon] = CreateDynamicMapIcon(HouseInfo[idx][hEntrx], HouseInfo[idx][hEntry], HouseInfo[idx][hEntrz], 31, 0,-1,-1,-1,150.0);
				HouseInfo[idx][hPickup] = CreateDynamicPickup(1273, 1, HouseInfo[idx][hEntrx], HouseInfo[idx][hEntry], HouseInfo[idx][hEntrz]);
			}
			else
			{
				HouseInfo[idx][hMIcon] = CreateDynamicMapIcon(HouseInfo[idx][hEntrx], HouseInfo[idx][hEntry], HouseInfo[idx][hEntrz], 32, 0,-1,-1,-1,150.0);
				HouseInfo[idx][hPickup] = CreateDynamicPickup(19522, 1, HouseInfo[idx][hEntrx], HouseInfo[idx][hEntry], HouseInfo[idx][hEntrz]);
			}
			if(!HouseInfo[idx][hAutoDoors])
			{
				HouseInfo[idx][hPickupExit] = CreateDynamic3DTextLabel("Для выхода введите '/exit'\nУправление домом: '/hmenu'",0xFFFF00FF,HouseInfo[idx][hExitx], HouseInfo[idx][hExity], HouseInfo[idx][hExitz],6.0,INVALID_PLAYER_ID,INVALID_VEHICLE_ID,1,HouseInfo[idx][hVirtual],HouseInfo[idx][hInt]);
			}
			else
			{
			    HouseInfo[idx][hPickupExit] = CreateDynamic3DTextLabel("Для выхода нажмите 'Левый ALT'\nУправление домом: '/hmenu'",0xFFFF00FF,HouseInfo[idx][hExitx], HouseInfo[idx][hExity], HouseInfo[idx][hExitz],6.0,INVALID_PLAYER_ID,INVALID_VEHICLE_ID,1,HouseInfo[idx][hVirtual],HouseInfo[idx][hInt]);
			}
			TOTALHOUSE++;
        }
    }
	printf("[Загружено домов]: <%i>. Потрачено: <%i ms>.", TOTALHOUSE, GetTickCount() - time);
	return 1;
}
PHP:
case D_SETSPAWN:
  {
      if(!response) return 1;
      switch(listitem)
   {
   case 0:
    {
     PI[playerid][pSpawnChange] = 0;
    }
   case 1:
    {
     if(!GetPlayerHouse(playerid)) return SendClientMessage(playerid, COLOR_GREY, "У вас нет дома!");
     PI[playerid][pSpawnChange] = 1;
    }
   case 2:
    {
     if(PI[playerid][pMember] == 0) return SendClientMessage(playerid, COLOR_GREY, "Вы не состоите в организации!");
     PI[playerid][pSpawnChange] = 2;
    }
   }
   SendClientMessage(playerid, COLOR_BLUE, "Ваше место появления в игре изменено");
   MysqlUpdatePlayerInt(playerid, "spawnchange", PI[playerid][pSpawnChange]);
  }
PHP:
  else if(GetPlayerHouse(playerid) && PI[playerid][pSpawnChange] == 1)
	{
	    new i = GetPVarInt(playerid, "PlayerHouse");
		SetPlayerPos(playerid, HouseInfo[i][hExitx],HouseInfo[i][hExity], HouseInfo[i][hExitz]);
		SetPlayerInterior(playerid, HouseInfo[i][hInt]);
		SetPlayerVirtualWorld(playerid, HouseInfo[i][hVirtual]);
	}
	else if(PI[playerid][pMember] == TEAM_LSMAYOR && PI[playerid][pSpawnChange] == 2)
	{
		SetPlayerPos(playerid, 355.0304,184.7031,1008.3793);
		SetPlayerFacingAngle(playerid, 180.8081);
		SetCameraBehindPlayer(playerid);
		SetPlayerInterior(playerid, 3);
		SetPlayerVirtualWorld(playerid, 1);
	}
	else if(PI[playerid][pMember] == TEAM_SFMAYOR && PI[playerid][pSpawnChange] == 2)
	{
		SetPlayerPos(playerid, 355.0304,184.7031,1008.3793);
		SetPlayerFacingAngle(playerid, 180.8081);
		SetCameraBehindPlayer(playerid);
		SetPlayerInterior(playerid, 3);
		SetPlayerVirtualWorld(playerid, 2);
	}
	else if(PI[playerid][pMember] == TEAM_LVMAYOR && PI[playerid][pSpawnChange] == 2)
	{
		SetPlayerPos(playerid, 355.0304,184.7031,1008.3793);
		SetPlayerFacingAngle(playerid, 180.8081);
		SetCameraBehindPlayer(playerid);
		SetPlayerInterior(playerid, 3);
		SetPlayerVirtualWorld(playerid, 3);
	}
	else if(PI[playerid][pMember] == TEAM_LSPD && PI[playerid][pSpawnChange] == 2)
	{
		SetPlayerInterior(playerid, 6);
	    SetPlayerPos(playerid,231.9346,73.5820,1005.0391);
	    SetPlayerFacingAngle(playerid, 269.3590);
	    SetCameraBehindPlayer(playerid);
	    SetPlayerVirtualWorld(playerid, 1);
	}
	else if(PI[playerid][pMember] == TEAM_SFPD && PI[playerid][pSpawnChange] == 2)
	{
		SetPlayerPos(playerid,225.1647,121.0442,999.7786);
		SetPlayerFacingAngle(playerid, 89.0);
		SetCameraBehindPlayer(playerid);
		FreezePlayer(playerid, 2000);
		SetPlayerInterior(playerid, 10);
		SetPlayerVirtualWorld(playerid, 0);
	}
	else if(PI[playerid][pMember] == TEAM_FBI && PI[playerid][pSpawnChange] == 2)
	{
		SetPlayerPos(playerid, 629.8229,59.8855,1004.4370);
		SetPlayerFacingAngle(playerid, 175.7437);
		SetCameraBehindPlayer(playerid);
		FreezePlayer(playerid, 2000);
		SetPlayerInterior(playerid, 2);
		SetPlayerVirtualWorld(playerid, 0);
	}
	else if(PI[playerid][pMember] == TEAM_LSHOSPITAL && PI[playerid][pSpawnChange] == 2)
	{
		SetPlayerPos(playerid, 334.6403,1560.7749,1084.1450);
		SetPlayerFacingAngle(playerid, 91.6010);
		SetCameraBehindPlayer(playerid);
		FreezePlayer(playerid, 2000);
		SetPlayerInterior(playerid, 1);
		SetPlayerVirtualWorld(playerid, 4);
		InHospital[playerid] = true;
	}
	else if(PI[playerid][pMember] == TEAM_SFHOSPITAL && PI[playerid][pSpawnChange] == 2)
	{
		SetPlayerPos(playerid, 334.6403,1560.7749,1084.1450);
		SetPlayerFacingAngle(playerid, 91.6010);
		SetCameraBehindPlayer(playerid);
		FreezePlayer(playerid, 2000);
		SetPlayerInterior(playerid, 1);
		SetPlayerVirtualWorld(playerid, 5);
		InHospital[playerid] = true;
	}
	else if(PI[playerid][pMember] == TEAM_LVHOSPITAL && PI[playerid][pSpawnChange] == 2)
	{
		SetPlayerPos(playerid, 334.6403,1560.7749,1084.1450);
		SetPlayerFacingAngle(playerid, 91.6010);
		SetCameraBehindPlayer(playerid);
		FreezePlayer(playerid, 2000);
		SetPlayerInterior(playerid, 1);
		SetPlayerVirtualWorld(playerid, 6);
		InHospital[playerid] = true;
	}
	else if(PI[playerid][pMember] == TEAM_AUTOSCHOOL && PI[playerid][pSpawnChange] == 2)
	{
		SetPlayerPos(playerid, -2026.8438,-108.7701,35.1829);
		SetPlayerFacingAngle(playerid, 154.2771);
		SetCameraBehindPlayer(playerid);
		FreezePlayer(playerid, 2000);
		SetPlayerInterior(playerid, 0);
		SetPlayerVirtualWorld(playerid, 0);
	}
 
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