iProG
Ученик
Переменные:
Коды Текстдравов в public OnPlayerConnect(playerid):
Показ текстдравов:
Показ суёте куда вам нужно, под команду или под спавн или ещё куда-то куда вам нужно 
[hr][/hr]
Скрин:
[hr][/hr]
Автор: ProG ( Я! )
Помог SDraw в реализации кольца!
[hr][/hr]
Насчёт оптимизации: опять же, я над ней даже не работал, кому надо тот её сделает. Мануал создал по просьбам на форумах и в скайпе.
PHP:
new PlayerText:Textdraw[MAX_PLAYERS]
new PlayerText:Textdraw2[MAX_PLAYERS];
new PlayerText:Textdraw3[MAX_PLAYERS];
new PlayerText:Textdraw4[MAX_PLAYERS];
new PlayerText:Textdraw5[MAX_PLAYERS];
PHP:
Textdraw5[playerid] = CreatePlayerTextDraw(playerid,581.0, 22.000000, "LD_BEAT:cring");
PlayerTextDrawAlignment(playerid,Textdraw5[playerid], 1);
PlayerTextDrawFont(playerid,Textdraw5[playerid], 4);
PlayerTextDrawLetterSize(playerid,Textdraw5[playerid], 0.500000, 2.000000);
PlayerTextDrawColor(playerid,Textdraw5[playerid], -1);
PlayerTextDrawSetOutline(playerid,Textdraw5[playerid], 0);
PlayerTextDrawSetProportional(playerid,Textdraw5[playerid], 1);
PlayerTextDrawSetShadow(playerid,Textdraw5[playerid], 1);
PlayerTextDrawTextSize(playerid,Textdraw5[playerid], 25.000000, 25.000000);
PlayerTextDrawSetSelectable(playerid,Textdraw5[playerid], 0);
Textdraw4[playerid] = CreatePlayerTextDraw(playerid,549.0, 22.000000, "LD_BEAT:cring");
PlayerTextDrawAlignment(playerid,Textdraw4[playerid], 1);
PlayerTextDrawFont(playerid,Textdraw4[playerid], 4);
PlayerTextDrawLetterSize(playerid,Textdraw4[playerid], 0.500000, 2.000000);
PlayerTextDrawColor(playerid,Textdraw4[playerid], -1);
PlayerTextDrawSetOutline(playerid,Textdraw4[playerid], 0);
PlayerTextDrawSetProportional(playerid,Textdraw4[playerid], 1);
PlayerTextDrawSetShadow(playerid,Textdraw4[playerid], 1);
PlayerTextDrawTextSize(playerid,Textdraw4[playerid], 25.000000, 25.000000);
PlayerTextDrawSetSelectable(playerid,Textdraw4[playerid], 0);
Textdraw2[playerid] = CreatePlayerTextDraw(playerid,565.0, 22.000000, "LD_BEAT:cring");
PlayerTextDrawAlignment(playerid,Textdraw2[playerid], 1);
PlayerTextDrawFont(playerid,Textdraw2[playerid], 4);
PlayerTextDrawLetterSize(playerid,Textdraw2[playerid], 0.500000, 2.000000);
PlayerTextDrawColor(playerid,Textdraw2[playerid], -1);
PlayerTextDrawSetOutline(playerid,Textdraw2[playerid], 0);
PlayerTextDrawSetProportional(playerid,Textdraw2[playerid], 1);
PlayerTextDrawSetShadow(playerid,Textdraw2[playerid], 1);
PlayerTextDrawTextSize(playerid,Textdraw2[playerid], 25.000000, 25.000000);
PlayerTextDrawSetSelectable(playerid,Textdraw2[playerid], 0);
Textdraw3[playerid] = CreatePlayerTextDraw(playerid,557.0, 30.000000, "LD_BEAT:cring");
PlayerTextDrawAlignment(playerid,Textdraw3[playerid], 1);
PlayerTextDrawFont(playerid,Textdraw3[playerid], 4);
PlayerTextDrawLetterSize(playerid,Textdraw3[playerid], 0.500000, 2.000000);
PlayerTextDrawColor(playerid,Textdraw3[playerid], -1);
PlayerTextDrawSetOutline(playerid,Textdraw3[playerid], 0);
PlayerTextDrawSetProportional(playerid,Textdraw3[playerid], 1);
PlayerTextDrawSetShadow(playerid,Textdraw3[playerid], 1);
PlayerTextDrawTextSize(playerid,Textdraw3[playerid], 25.000000, 25.000000);
PlayerTextDrawSetSelectable(playerid,Textdraw3[playerid], 0);
Textdraw[playerid] = CreatePlayerTextDraw(playerid,573, 30.000000, "LD_BEAT:cring");
PlayerTextDrawAlignment(playerid,Textdraw[playerid], 1);
PlayerTextDrawFont(playerid,Textdraw[playerid], 4);
PlayerTextDrawLetterSize(playerid,Textdraw[playerid], 0.500000, 2.000000);
PlayerTextDrawColor(playerid,Textdraw[playerid], -1);
PlayerTextDrawSetOutline(playerid,Textdraw[playerid], 0);
PlayerTextDrawSetProportional(playerid,Textdraw[playerid], 1);
PlayerTextDrawSetShadow(playerid,Textdraw[playerid], 1);
PlayerTextDrawTextSize(playerid,Textdraw[playerid], 25.000000, 25.000000);
PlayerTextDrawSetSelectable(playerid,Textdraw[playerid], 0);
PHP:
PlayerTextDrawShow(playerid,Textdraw[playerid]);
PlayerTextDrawShow(playerid,Textdraw3[playerid]);
PlayerTextDrawShow(playerid,Textdraw2[playerid]);
PlayerTextDrawShow(playerid,Textdraw4[playerid]);
PlayerTextDrawShow(playerid,Textdraw5[playerid]);
[hr][/hr]
Скрин:
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
[hr][/hr]
Автор: ProG ( Я! )
Помог SDraw в реализации кольца!
[hr][/hr]
Насчёт оптимизации: опять же, я над ней даже не работал, кому надо тот её сделает. Мануал создал по просьбам на форумах и в скайпе.
Последнее редактирование:
