Kala4ik
Компетентный
Добрый вечер, столкнулся с такой проблемой после того как переделал выдачу скинов игроки просто напросто бегают в скине Сиджея.
В не зависимости во фракции или нет.
Вот как было.
Вот как стало.
В не зависимости во фракции или нет.
Вот как было.
PHP:
stock CheckPlayerSkin(playerid)
{
if(IsPlayerConnected(playerid))
{
new fraction = Player[playerid][pMember], rank;
if(Player[playerid][pLeader] > 0 || Player[playerid][pZam] > 0) { rank = 4; }
else if(Player[playerid][pRank] == 1 || Player[playerid][pRank] == 2) { rank = 1; }
else if(Player[playerid][pRank] == 3 || Player[playerid][pRank] == 4) { rank = 2; }
else if(Player[playerid][pRank] == 5 || Player[playerid][pRank] == 6) { rank = 3; }
//================================Бабские=======================================
if(GetPVarInt(playerid,"Sex") == 2 && Player[playerid][pMember] != 0)
{
if(fraction == 1 && duty[playerid] == 1){Player[playerid][pChar] = 76;}
else if(fraction == 2 && duty[playerid] == 1){Player[playerid][pChar] = 211;}
else if(fraction == 3){Player[playerid][pChar] = 191;}
else if(fraction == 4){Player[playerid][pChar] = 219;}
else if(fraction == 5){Player[playerid][pChar] = 12;}
else if(fraction == 6){Player[playerid][pChar] = 263;}
else if(fraction == 7){Player[playerid][pChar] = 169;}
else if(fraction == 8){Player[playerid][pChar] = 150;}
else if(fraction == 9){Player[playerid][pChar] = 41;}
else if(fraction == 10){Player[playerid][pChar] = 233;}
else if(fraction == 11){Player[playerid][pChar] = 237;}
else if(fraction == 12){Player[playerid][pChar] = 195;}
else if(fraction == 13){Player[playerid][pChar] = 65;}
else if(fraction == 14){Player[playerid][pChar] = 298;}
else if(fraction == 15){Player[playerid][pChar] = 226;}
else if(fraction == 16){Player[playerid][pChar] = 90;}
else if(fraction == 17){Player[playerid][pChar] = 91;}
else if(fraction == 18){Player[playerid][pChar] = 191;}
else if(fraction == 19){Player[playerid][pChar] = 295;}
}
//================================Лидеры=======================================
else if(rank == 4)
{
if(fraction == 1 && duty[playerid] == 1){Player[playerid][pChar] = 265;}
else if(fraction == 2 && duty[playerid] == 1){Player[playerid][pChar] = 164;}
else if(fraction == 3){Player[playerid][pChar] = 179;}
else if(fraction == 4){Player[playerid][pChar] = 274;}
else if(fraction == 5){Player[playerid][pChar] = 113;}
else if(fraction == 6){Player[playerid][pChar] = 120;}
else if(fraction == 7){Player[playerid][pChar] = 294;}
else if(fraction == 8){Player[playerid][pChar] = 187;}
else if(fraction == 9){Player[playerid][pChar] = 61;}
else if(fraction == 10){Player[playerid][pChar] = 173;}
else if(fraction == 11){Player[playerid][pChar] = 110;}
else if(fraction == 12){Player[playerid][pChar] = 270;}
else if(fraction == 13){Player[playerid][pChar] = 104;}
else if(fraction == 14){Player[playerid][pChar] = 292;}
else if(fraction == 15){Player[playerid][pChar] = 272;}
else if(fraction == 16){Player[playerid][pChar] = 34;}
else if(fraction == 17){Player[playerid][pChar] = 3;}
else if(fraction == 18){Player[playerid][pChar] = 179;}
else if(fraction == 19){Player[playerid][pChar] = 295;}
}
//================================5-6ранг=======================================
else if(rank == 3)
{
if(fraction == 1 && duty[playerid] == 1){Player[playerid][pChar] = 288;}
else if(fraction == 2 && duty[playerid] == 1){Player[playerid][pChar] = 163;}
else if(fraction == 3){Player[playerid][pChar] = 287;}
else if(fraction == 4){Player[playerid][pChar] = 70;}
else if(fraction == 5){Player[playerid][pChar] = 126;}
else if(fraction == 6){Player[playerid][pChar] = 186;}
else if(fraction == 7){Player[playerid][pChar] = 166;}
else if(fraction == 8){Player[playerid][pChar] = 295;}
else if(fraction == 9){Player[playerid][pChar] = 255;}
else if(fraction == 10){Player[playerid][pChar] = 174;}
else if(fraction == 11){Player[playerid][pChar] = 109;}
else if(fraction == 12){Player[playerid][pChar] = 271;}
else if(fraction == 13){Player[playerid][pChar] = 102;}
else if(fraction == 14){Player[playerid][pChar] = 115;}
else if(fraction == 15){Player[playerid][pChar] = 118;}
else if(fraction == 16){Player[playerid][pChar] = 248;}
else if(fraction == 17){Player[playerid][pChar] = 249;}
else if(fraction == 18){Player[playerid][pChar] = 287;}
else if(fraction == 19){Player[playerid][pChar] = 295;}
}
//==============================3-4ранг=========================================
else if(rank == 2)
{
if(fraction == 1 && duty[playerid] == 1){Player[playerid][pChar] = 281;}
else if(fraction == 2 && duty[playerid] == 1){Player[playerid][pChar] = 286;}
else if(fraction == 3){Player[playerid][pChar] = 287;}
else if(fraction == 4){Player[playerid][pChar] = 275;}
else if(fraction == 5){Player[playerid][pChar] = 46;}
else if(fraction == 6){Player[playerid][pChar] = 123;}
else if(fraction == 7){Player[playerid][pChar] = 234;}
else if(fraction == 8){Player[playerid][pChar] = 188;}
else if(fraction == 9){Player[playerid][pChar] = 24;}
else if(fraction == 10){Player[playerid][pChar] = 175;}
else if(fraction == 11){Player[playerid][pChar] = 108;}
else if(fraction == 12){Player[playerid][pChar] = 106;}
else if(fraction == 13){Player[playerid][pChar] = 103;}
else if(fraction == 14){Player[playerid][pChar] = 116;}
else if(fraction == 15){Player[playerid][pChar] = 125;}
else if(fraction == 16){Player[playerid][pChar] = 202;}
else if(fraction == 17){Player[playerid][pChar] = 33;}
else if(fraction == 18){Player[playerid][pChar] = 287;}
else if(fraction == 19){Player[playerid][pChar] = 295;}
}
//=================================1-2ранг======================================
else if(rank == 1)
{
if(fraction == 1 && duty[playerid] == 1){Player[playerid][pChar] = 280;}
else if(fraction == 2 && duty[playerid] == 1){Player[playerid][pChar] = 285;}
else if(fraction == 3){Player[playerid][pChar] = 287;}
else if(fraction == 4){Player[playerid][pChar] = 276;}
else if(fraction == 5){Player[playerid][pChar] = 98;}
else if(fraction == 6){Player[playerid][pChar] = 121;}
else if(fraction == 7){Player[playerid][pChar] = 165;}
else if(fraction == 8){Player[playerid][pChar] = 188;}
else if(fraction == 9){Player[playerid][pChar] = 262;}
else if(fraction == 10){Player[playerid][pChar] = 48;}
else if(fraction == 11){Player[playerid][pChar] = 30;}
else if(fraction == 12){Player[playerid][pChar] = 107;}
else if(fraction == 13){Player[playerid][pChar] = 28;}
else if(fraction == 14){Player[playerid][pChar] = 114;}
else if(fraction == 15){Player[playerid][pChar] = 112;}
else if(fraction == 16){Player[playerid][pChar] = 291;}
else if(fraction == 17){Player[playerid][pChar] = 67;}
else if(fraction == 18){Player[playerid][pChar] = 287;}
else if(fraction == 19){Player[playerid][pChar] = 295;}
}
if(fraction == 1)
{
switch(Player[playerid][pRank])
{
case 1: Player[playerid][pChar] = 284;
case 2: Player[playerid][pChar] = 280;
case 3,4,5: Player[playerid][pChar] = 281;
case 6: Player[playerid][pChar] = 300;
case 7,8,9: Player[playerid][pChar] = 310;
case 10: Player[playerid][pChar] = 282;
case 11: Player[playerid][pChar] = 288;
case 12: Player[playerid][pChar] = 267;
case 13: Player[playerid][pChar] = 266;
case 14,15: Player[playerid][pChar] = 265;
}
}
if(fraction == 2)
{
switch(Player[playerid][pRank])
{
case 1: Player[playerid][pChar] = 285;
case 2,3,4,5: Player[playerid][pChar] = 286;
case 6,8: Player[playerid][pChar] = 163;
case 7,9: Player[playerid][pChar] = 164;
case 10: Player[playerid][pChar] = 208;
case 11: Player[playerid][pChar] = 228;
case 12: Player[playerid][pChar] = 295;
}
}
if(fraction == 4)
{
switch(Player[playerid][pRank])
{
case 1: Player[playerid][pChar] = 275;
case 2: Player[playerid][pChar] = 276;
case 3: Player[playerid][pChar] = 71;
case 4,5: Player[playerid][pChar] = 274;
case 6,7: Player[playerid][pChar] = 70;
}
}
if(fraction == 5)
{
switch(Player[playerid][pRank])
{
case 1,2: Player[playerid][pChar] = 127;
case 3,4: Player[playerid][pChar] = 223;
case 5,6: Player[playerid][pChar] = 46;
case 7,8: Player[playerid][pChar] = 124;
case 9,10: Player[playerid][pChar] = 113;
}
if(GetPVarInt(playerid,"Sex") == 2) Player[playerid][pChar] = 214;
}
if(fraction == 6)
{
switch(Player[playerid][pRank])
{
case 1,2,3: Player[playerid][pChar] = 117;
case 4,5: Player[playerid][pChar] = 118;
case 6,7,8: Player[playerid][pChar] = 123;
case 9,10: Player[playerid][pChar] = 186;
}
if(GetPVarInt(playerid,"Sex") == 2) Player[playerid][pChar] = 169;
}
if(fraction == 7)
{
switch(Player[playerid][pRank])
{
case 1: Player[playerid][pChar] = 165;
case 4,5,6,7: Player[playerid][pChar] = 166;
case 8,9: Player[playerid][pChar] = 294;
}
}
if(fraction == 8)
{
switch(Player[playerid][pRank])
{
case 1: Player[playerid][pChar] = 291;
case 2,3,4: Player[playerid][pChar] = 188;
case 5: Player[playerid][pChar] = 295;
case 6: Player[playerid][pChar] = 290;
case 7,8: Player[playerid][pChar] = 187;
}
}
if(fraction == 10)
{
switch(Player[playerid][pRank])
{
case 1,2: Player[playerid][pChar] = 30;
case 3,4: Player[playerid][pChar] = 175;
case 5,6,7: Player[playerid][pChar] = 174;
case 8,9,10: Player[playerid][pChar] = 173;
}
if(GetPVarInt(playerid,"Sex") == 2) Player[playerid][pChar] = 226;
}
if(fraction == 11)
{
switch(Player[playerid][pRank])
{
case 1,2,3,4: Player[playerid][pChar] = 108;
case 5,6,7: Player[playerid][pChar] = 109;
case 8,9,10: Player[playerid][pChar] = 110;
}
if(GetPVarInt(playerid,"Sex") == 2) Player[playerid][pChar] = 190;
}
if(fraction == 12)
{
switch(Player[playerid][pRank])
{
case 1,2,3: Player[playerid][pChar] = 105;
case 4,5: Player[playerid][pChar] = 106;
case 6,7: Player[playerid][pChar] = 107;
case 8: Player[playerid][pChar] = 269;
case 9: Player[playerid][pChar] = 271;
case 10: Player[playerid][pChar] = 270;
}
if(GetPVarInt(playerid,"Sex") == 2) Player[playerid][pChar] = 56;
}
if(fraction == 13)
{
switch(Player[playerid][pRank])
{
case 1,2: Player[playerid][pChar] = 28;
case 3,4: Player[playerid][pChar] = 103;
case 5,6,7,8: Player[playerid][pChar] = 102;
case 9,10: Player[playerid][pChar] = 292;
}
if(GetPVarInt(playerid,"Sex") == 2) Player[playerid][pChar] = 195;
}
if(fraction == 14)
{
switch(Player[playerid][pRank])
{
case 1,2: Player[playerid][pChar] = 114;
case 3,4,5: Player[playerid][pChar] = 115;
case 6,7,8: Player[playerid][pChar] = 116;
case 9,10: Player[playerid][pChar] = 292;
}
if(GetPVarInt(playerid,"Sex") == 2) Player[playerid][pChar] = 41;
}
if(fraction == 15)
{
switch(Player[playerid][pRank])
{
case 1,2,3: Player[playerid][pChar] = 112;
case 4,5,6: Player[playerid][pChar] = 111;
case 7,8: Player[playerid][pChar] = 125;
case 9,10: Player[playerid][pChar] = 272;
}
if(GetPVarInt(playerid,"Sex") == 2) Player[playerid][pChar] = 214;
}
if(fraction == 19)
{
switch(Player[playerid][pRank])
{
case 1: Player[playerid][pChar] = 210;
case 2: Player[playerid][pChar] = 166;
case 3: Player[playerid][pChar] = 163;
case 4: Player[playerid][pChar] = 171;
case 5,6: Player[playerid][pChar] = 227;
case 7: Player[playerid][pChar] = 147;
}
}
//==============================================================================
else if(Player[playerid][pMember] == 0) Player[playerid][pChar] = Player[playerid][pModel];
//==============================================================================
if(Masked[playerid] == 1){Player[playerid][pChar] = 29;}
if(Masked[playerid] == 2){Player[playerid][pChar] = 101;}
if(Masked[playerid] == 3){Player[playerid][pChar] = 230;}
if(Masked[playerid] == 4){Player[playerid][pChar] = 93;}
if(PlayerMasked[playerid] == true) foreach(new i: Player) if(IsPlayerConnected(i)) ShowPlayerNameTagForPlayer(i, playerid, 0);
if(PlayerMasked[playerid] == false) foreach(new i: Player) if(IsPlayerConnected(i)) ShowPlayerNameTagForPlayer(i, playerid, 1);
SetPlayerSkin(playerid, Player[playerid][pChar]);
}
return true;
}
Вот как стало.
PHP:
stock CheckPlayerSkin(playerid)
{
if(IsPlayerConnected(playerid))return 0;
if(!Player[playerid][pMember]) Player[playerid][pChar] = Player[playerid][pModel];
else
{
if(GetPVarInt(playerid,"Sex") == 2) switch(Player[playerid][pMember])
{
case 1: Player[playerid][pChar] = 76;
case 2: Player[playerid][pChar] = 211;
case 3: Player[playerid][pChar] = 191;
case 4: Player[playerid][pChar] = 219;
case 5: Player[playerid][pChar] = 12;
case 6: Player[playerid][pChar] = 263;
case 7: Player[playerid][pChar] = 150;
case 8: Player[playerid][pChar] = 150;
case 9: Player[playerid][pChar] = 41;
case 10: Player[playerid][pChar] = 233;
case 11: Player[playerid][pChar] = 237;
case 12: Player[playerid][pChar] = 195;
case 13: Player[playerid][pChar] = 65;
case 14: Player[playerid][pChar] = 298;
case 15: Player[playerid][pChar] = 226;
case 16: Player[playerid][pChar] = 193;
case 17: Player[playerid][pChar] = 90;
case 18: Player[playerid][pChar] = 226;
}
else
{
switch(Player[playerid][pRank])
{
case 1: switch(Player[playerid][pMember])
{
case 1: Player[playerid][pChar] = 265;
case 2: Player[playerid][pChar] = 265;
case 3: Player[playerid][pChar] = 265;
case 4: Player[playerid][pChar] = 285;
case 5: Player[playerid][pChar] = 287;
case 6: Player[playerid][pChar] = 287;
case 7: Player[playerid][pChar] = 165;
case 8: Player[playerid][pChar] = 17;
case 9: Player[playerid][pChar] = 188;
case 10: Player[playerid][pChar] = 70;
case 11: Player[playerid][pChar] = 296;
case 12: Player[playerid][pChar] = 105;
case 13: Player[playerid][pChar] = 28;
case 14: Player[playerid][pChar] = 108;
case 15: Player[playerid][pChar] = 47;
case 16: Player[playerid][pChar] = 173;
case 17: Player[playerid][pChar] = 22;
case 18: Player[playerid][pChar] = 247;
case 19: Player[playerid][pChar] = 17;
}
case 2: switch(Player[playerid][pMember])
{
case 1: Player[playerid][pChar] = 288;
case 2: Player[playerid][pChar] = 163;
case 3: Player[playerid][pChar] = 287;
case 4: Player[playerid][pChar] = 70;
case 5: Player[playerid][pChar] = 287;
case 6: Player[playerid][pChar] = 287;
case 7: Player[playerid][pChar] = 165;
case 8: Player[playerid][pChar] = 188;
case 9: Player[playerid][pChar] = 188;
case 10: Player[playerid][pChar] = 174;
case 11: Player[playerid][pChar] = 109;
case 12: Player[playerid][pChar] = 106;
case 13: Player[playerid][pChar] = 28;
case 14: Player[playerid][pChar] = 108;
case 15: Player[playerid][pChar] = 118;
case 16: Player[playerid][pChar] = 299;
case 17: Player[playerid][pChar] = 248;
case 18: Player[playerid][pChar] = 118;
case 19: Player[playerid][pChar] = 187;
}
case 3: switch(Player[playerid][pMember])
{
case 1: Player[playerid][pChar] = 281;
case 2: Player[playerid][pChar] = 286;
case 3: Player[playerid][pChar] = 286;
case 4: Player[playerid][pChar] = 275;
case 5: Player[playerid][pChar] = 287;
case 6: Player[playerid][pChar] = 287;
case 7: Player[playerid][pChar] = 165;
case 8: Player[playerid][pChar] = 188;
case 9: Player[playerid][pChar] = 17;
case 10: Player[playerid][pChar] = 175;
case 11: Player[playerid][pChar] = 108;
case 12: Player[playerid][pChar] = 107;
case 13: Player[playerid][pChar] = 103;
case 14: Player[playerid][pChar] = 109;
case 15: Player[playerid][pChar] = 125;
case 16: Player[playerid][pChar] = 185;
case 17: Player[playerid][pChar] = 202;
case 18: Player[playerid][pChar] = 117;
case 19: Player[playerid][pChar] = 295;
}
case 4: switch(Player[playerid][pMember])
{
case 1: Player[playerid][pChar] = 280;
case 2: Player[playerid][pChar] = 285;
case 3: Player[playerid][pChar] = 286;
case 4: Player[playerid][pChar] = 276;
case 5: Player[playerid][pChar] = 287;
case 6: Player[playerid][pChar] = 287;
case 7: Player[playerid][pChar] = 166;
case 8: Player[playerid][pChar] = 188;
case 9: Player[playerid][pChar] = 17;
case 10: Player[playerid][pChar] = 48;
case 11: Player[playerid][pChar] = 30;
case 12: Player[playerid][pChar] = 269;
case 13: Player[playerid][pChar] = 103;
case 14: Player[playerid][pChar] = 109;
case 15: Player[playerid][pChar] = 112;
case 16: Player[playerid][pChar] = 50;
case 17: Player[playerid][pChar] = 291;
case 18: Player[playerid][pChar] = 170;
case 19: Player[playerid][pChar] = 147;
}
case 5: switch(Player[playerid][pMember])
{
case 1: Player[playerid][pChar] = 280;
case 2: Player[playerid][pChar] = 285;
case 3: Player[playerid][pChar] = 286;
case 4: Player[playerid][pChar] = 276;
case 5: Player[playerid][pChar] = 287;
case 6: Player[playerid][pChar] = 287;
case 7: Player[playerid][pChar] = 166;
case 8: Player[playerid][pChar] = 187;
case 9: Player[playerid][pChar] = 187;
case 10: Player[playerid][pChar] = 48;
case 11: Player[playerid][pChar] = 30;
case 12: Player[playerid][pChar] = 271;
case 13: Player[playerid][pChar] = 102;
case 14: Player[playerid][pChar] = 109;
case 15: Player[playerid][pChar] = 112;
case 16: Player[playerid][pChar] = 50;
case 17: Player[playerid][pChar] = 291;
case 18: Player[playerid][pChar] = 170;
case 19: Player[playerid][pChar] = 295;
}
case 6: switch(Player[playerid][pMember])
{
case 1: Player[playerid][pChar] = 280;
case 2: Player[playerid][pChar] = 285;
case 3: Player[playerid][pChar] = 286;
case 4: Player[playerid][pChar] = 276;
case 5: Player[playerid][pChar] = 287;
case 6: Player[playerid][pChar] = 287;
case 7: Player[playerid][pChar] = 166;
case 8: Player[playerid][pChar] = 187;
case 9: Player[playerid][pChar] = 187;
case 10: Player[playerid][pChar] = 48;
case 11: Player[playerid][pChar] = 30;
case 12: Player[playerid][pChar] = 270;
case 13: Player[playerid][pChar] = 104;
case 14: Player[playerid][pChar] = 110;
case 15: Player[playerid][pChar] = 112;
case 16: Player[playerid][pChar] = 50;
case 17: Player[playerid][pChar] = 291;
case 18: Player[playerid][pChar] = 170;
case 19: Player[playerid][pChar] = 57;
}
case 7: switch(Player[playerid][pMember])
{
case 1: Player[playerid][pChar] = 280;
case 2: Player[playerid][pChar] = 285;
case 3: Player[playerid][pChar] = 286;
case 4: Player[playerid][pChar] = 276;
case 5: Player[playerid][pChar] = 287;
case 6: Player[playerid][pChar] = 287;
case 7: Player[playerid][pChar] = 294;
case 10: Player[playerid][pChar] = 48;
case 11: Player[playerid][pChar] = 30;
case 17: Player[playerid][pChar] = 291;
case 18: Player[playerid][pChar] = 170;
case 19: Player[playerid][pChar] = 228;
}
case 8: switch(Player[playerid][pMember])
{
case 1: Player[playerid][pChar] = 280;
case 2: Player[playerid][pChar] = 285;
case 3: Player[playerid][pChar] = 286;
case 4: Player[playerid][pChar] = 276;
case 5: Player[playerid][pChar] = 287;
case 6: Player[playerid][pChar] = 287;
case 7: Player[playerid][pChar] = 294;
case 10: Player[playerid][pChar] = 48;
case 11: Player[playerid][pChar] = 30;
case 17: Player[playerid][pChar] = 291;
case 18: Player[playerid][pChar] = 170;
}
case 9: switch(Player[playerid][pMember])
{
case 1: Player[playerid][pChar] = 280;
case 2: Player[playerid][pChar] = 285;
case 3: Player[playerid][pChar] = 286;
case 4: Player[playerid][pChar] = 276;
case 5: Player[playerid][pChar] = 287;
case 6: Player[playerid][pChar] = 287;
case 7: Player[playerid][pChar] = 294;
case 10: Player[playerid][pChar] = 48;
case 11: Player[playerid][pChar] = 30;
case 17: Player[playerid][pChar] = 291;
case 18: Player[playerid][pChar] = 170;
}
case 10: switch(Player[playerid][pMember])
{
case 1: Player[playerid][pChar] = 280;
case 2: Player[playerid][pChar] = 285;
case 3: Player[playerid][pChar] = 286;
case 4: Player[playerid][pChar] = 276;
case 5: Player[playerid][pChar] = 287;
case 6: Player[playerid][pChar] = 287;
case 7: Player[playerid][pChar] = 287;
case 10: Player[playerid][pChar] = 48;
case 11: Player[playerid][pChar] = 30;
case 17: Player[playerid][pChar] = 291;
case 18: Player[playerid][pChar] = 170;
}
case 11: switch(Player[playerid][pMember])
{
case 1: Player[playerid][pChar] = 280;
case 2: Player[playerid][pChar] = 285;
case 4: Player[playerid][pChar] = 276;
case 5: Player[playerid][pChar] = 179;
case 6: Player[playerid][pChar] = 179;
case 7: Player[playerid][pChar] = 179;
case 10: Player[playerid][pChar] = 48;
case 11: Player[playerid][pChar] = 30;
case 17: Player[playerid][pChar] = 291;
case 18: Player[playerid][pChar] = 170;
}
default: if(Player[playerid][pZam] || Player[playerid][pLeader]) switch(Player[playerid][pMember])
{
case 1: Player[playerid][pChar] = 265;
case 2: Player[playerid][pChar] = 164;
case 3: Player[playerid][pChar] = 179;
case 4: Player[playerid][pChar] = 70;
case 5: Player[playerid][pChar] = 113;
case 6: Player[playerid][pChar] = 120;
case 7: Player[playerid][pChar] = 294;
case 8: Player[playerid][pChar] = 187;
case 9: Player[playerid][pChar] = 61;
case 10: Player[playerid][pChar] = 173;
case 11: Player[playerid][pChar] = 110;
case 12: Player[playerid][pChar] = 270;
case 13: Player[playerid][pChar] = 104;
case 14: Player[playerid][pChar] = 292;
case 15: Player[playerid][pChar] = 272;
case 16: Player[playerid][pChar] = 299;
case 17: Player[playerid][pChar] = 34;
case 18: Player[playerid][pChar] = 49;
case 19: Player[playerid][pChar] = 228;
}
}
}
}
switch(Masked[playerid])
{
case 1:Player[playerid][pChar] = 29;
case 2:Player[playerid][pChar] = 101;
case 3:Player[playerid][pChar] = 230;
case 4:Player[playerid][pChar] = 93;
}
switch(PlayerMasked[playerid])
{
case 0:foreach(new i: Player) if(IsPlayerConnected(i)) ShowPlayerNameTagForPlayer(i, playerid, 1);
case 1:foreach(new i: Player) if(IsPlayerConnected(i)) ShowPlayerNameTagForPlayer(i, playerid, 0);
}
SetPlayerSkin(playerid,Player[playerid][pChar]);
SaveAccount(playerid);
return 1;
}
Последнее редактирование:
