Доступ к архиву

Переход в группу "Пользователь"

300.00 ₽
Одноразовый платёж
Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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Доступ к архиву Pawno-Info

Не выдается скин игроку.

Статус
В этой теме нельзя размещать новые ответы.

Kala4ik

Компетентный
Добрый вечер, столкнулся с такой проблемой после того как переделал выдачу скинов игроки просто напросто бегают в скине Сиджея.
В не зависимости во фракции или нет.

Вот как было.
PHP:
stock CheckPlayerSkin(playerid)
{
	if(IsPlayerConnected(playerid))
	{
		new fraction = Player[playerid][pMember], rank;
		if(Player[playerid][pLeader] > 0 || Player[playerid][pZam] > 0) { rank = 4; }
		else if(Player[playerid][pRank] == 1 || Player[playerid][pRank] == 2) { rank = 1; }
		else if(Player[playerid][pRank] == 3 || Player[playerid][pRank] == 4) { rank = 2; }
		else if(Player[playerid][pRank] == 5 || Player[playerid][pRank] == 6) { rank = 3; }
		//================================Бабские=======================================
		if(GetPVarInt(playerid,"Sex") == 2 && Player[playerid][pMember] != 0)
		{
			if(fraction == 1 && duty[playerid] == 1){Player[playerid][pChar] = 76;}
			else if(fraction == 2 && duty[playerid] == 1){Player[playerid][pChar] = 211;}
			else if(fraction == 3){Player[playerid][pChar] = 191;}
			else if(fraction == 4){Player[playerid][pChar] = 219;}
			else if(fraction == 5){Player[playerid][pChar] = 12;}
			else if(fraction == 6){Player[playerid][pChar] = 263;}
			else if(fraction == 7){Player[playerid][pChar] = 169;}
			else if(fraction == 8){Player[playerid][pChar] = 150;}
			else if(fraction == 9){Player[playerid][pChar] = 41;}
			else if(fraction == 10){Player[playerid][pChar] = 233;}
			else if(fraction == 11){Player[playerid][pChar] = 237;}
			else if(fraction == 12){Player[playerid][pChar] = 195;}
			else if(fraction == 13){Player[playerid][pChar] = 65;}
			else if(fraction == 14){Player[playerid][pChar] = 298;}
			else if(fraction == 15){Player[playerid][pChar] = 226;}
			else if(fraction == 16){Player[playerid][pChar] = 90;}
			else if(fraction == 17){Player[playerid][pChar] = 91;}
			else if(fraction == 18){Player[playerid][pChar] = 191;}
			else if(fraction == 19){Player[playerid][pChar] = 295;}
		}
		//================================Лидеры=======================================
		else if(rank == 4)
		{
			if(fraction == 1 && duty[playerid] == 1){Player[playerid][pChar] = 265;}
			else if(fraction == 2 && duty[playerid] == 1){Player[playerid][pChar] = 164;}
			else if(fraction == 3){Player[playerid][pChar] = 179;}
			else if(fraction == 4){Player[playerid][pChar] = 274;}
			else if(fraction == 5){Player[playerid][pChar] = 113;}
			else if(fraction == 6){Player[playerid][pChar] = 120;}
			else if(fraction == 7){Player[playerid][pChar] = 294;}
			else if(fraction == 8){Player[playerid][pChar] = 187;}
			else if(fraction == 9){Player[playerid][pChar] = 61;}
			else if(fraction == 10){Player[playerid][pChar] = 173;}
			else if(fraction == 11){Player[playerid][pChar] = 110;}
			else if(fraction == 12){Player[playerid][pChar] = 270;}
			else if(fraction == 13){Player[playerid][pChar] = 104;}
			else if(fraction == 14){Player[playerid][pChar] = 292;}
			else if(fraction == 15){Player[playerid][pChar] = 272;}
			else if(fraction == 16){Player[playerid][pChar] = 34;}
			else if(fraction == 17){Player[playerid][pChar] = 3;}
			else if(fraction == 18){Player[playerid][pChar] = 179;}
			else if(fraction == 19){Player[playerid][pChar] = 295;}
		}
		//================================5-6ранг=======================================
		else if(rank == 3)
		{
			if(fraction == 1 && duty[playerid] == 1){Player[playerid][pChar] = 288;}
			else if(fraction == 2 && duty[playerid] == 1){Player[playerid][pChar] = 163;}
			else if(fraction == 3){Player[playerid][pChar] = 287;}
			else if(fraction == 4){Player[playerid][pChar] = 70;}
			else if(fraction == 5){Player[playerid][pChar] = 126;}
			else if(fraction == 6){Player[playerid][pChar] = 186;}
			else if(fraction == 7){Player[playerid][pChar] = 166;}
			else if(fraction == 8){Player[playerid][pChar] = 295;}
			else if(fraction == 9){Player[playerid][pChar] = 255;}
			else if(fraction == 10){Player[playerid][pChar] = 174;}
			else if(fraction == 11){Player[playerid][pChar] = 109;}
			else if(fraction == 12){Player[playerid][pChar] = 271;}
			else if(fraction == 13){Player[playerid][pChar] = 102;}
			else if(fraction == 14){Player[playerid][pChar] = 115;}
			else if(fraction == 15){Player[playerid][pChar] = 118;}
			else if(fraction == 16){Player[playerid][pChar] = 248;}
			else if(fraction == 17){Player[playerid][pChar] = 249;}
			else if(fraction == 18){Player[playerid][pChar] = 287;}
			else if(fraction == 19){Player[playerid][pChar] = 295;}
		}
		//==============================3-4ранг=========================================
		else if(rank == 2)
		{
			if(fraction == 1 && duty[playerid] == 1){Player[playerid][pChar] = 281;}
			else if(fraction == 2 && duty[playerid] == 1){Player[playerid][pChar] = 286;}
			else if(fraction == 3){Player[playerid][pChar] = 287;}
			else if(fraction == 4){Player[playerid][pChar] = 275;}
			else if(fraction == 5){Player[playerid][pChar] = 46;}
			else if(fraction == 6){Player[playerid][pChar] = 123;}
			else if(fraction == 7){Player[playerid][pChar] = 234;}
			else if(fraction == 8){Player[playerid][pChar] = 188;}
			else if(fraction == 9){Player[playerid][pChar] = 24;}
			else if(fraction == 10){Player[playerid][pChar] = 175;}
			else if(fraction == 11){Player[playerid][pChar] = 108;}
			else if(fraction == 12){Player[playerid][pChar] = 106;}
			else if(fraction == 13){Player[playerid][pChar] = 103;}
			else if(fraction == 14){Player[playerid][pChar] = 116;}
			else if(fraction == 15){Player[playerid][pChar] = 125;}
			else if(fraction == 16){Player[playerid][pChar] = 202;}
			else if(fraction == 17){Player[playerid][pChar] = 33;}
			else if(fraction == 18){Player[playerid][pChar] = 287;}
			else if(fraction == 19){Player[playerid][pChar] = 295;}
		}
		//=================================1-2ранг======================================
		else if(rank == 1)
		{
			if(fraction == 1 && duty[playerid] == 1){Player[playerid][pChar] = 280;}
			else if(fraction == 2 && duty[playerid] == 1){Player[playerid][pChar] = 285;}
			else if(fraction == 3){Player[playerid][pChar] = 287;}
			else if(fraction == 4){Player[playerid][pChar] = 276;}
			else if(fraction == 5){Player[playerid][pChar] = 98;}
			else if(fraction == 6){Player[playerid][pChar] = 121;}
			else if(fraction == 7){Player[playerid][pChar] = 165;}
			else if(fraction == 8){Player[playerid][pChar] = 188;}
			else if(fraction == 9){Player[playerid][pChar] = 262;}
			else if(fraction == 10){Player[playerid][pChar] = 48;}
			else if(fraction == 11){Player[playerid][pChar] = 30;}
			else if(fraction == 12){Player[playerid][pChar] = 107;}
			else if(fraction == 13){Player[playerid][pChar] = 28;}
			else if(fraction == 14){Player[playerid][pChar] = 114;}
			else if(fraction == 15){Player[playerid][pChar] = 112;}
			else if(fraction == 16){Player[playerid][pChar] = 291;}
			else if(fraction == 17){Player[playerid][pChar] = 67;}
			else if(fraction == 18){Player[playerid][pChar] = 287;}
			else if(fraction == 19){Player[playerid][pChar] = 295;}
		}
		if(fraction == 1)
		    {
		        switch(Player[playerid][pRank])
		            {
						case 1: Player[playerid][pChar] = 284;
						case 2: Player[playerid][pChar] = 280;
						case 3,4,5: Player[playerid][pChar] = 281;
						case 6: Player[playerid][pChar] = 300;
						case 7,8,9: Player[playerid][pChar] = 310;
						case 10: Player[playerid][pChar] = 282;
						case 11: Player[playerid][pChar] = 288;
						case 12: Player[playerid][pChar] = 267;
						case 13: Player[playerid][pChar] = 266;
						case 14,15: Player[playerid][pChar] = 265;
		            }
		    }
        if(fraction == 2)
		    {
		        switch(Player[playerid][pRank])
		            {
						case 1: Player[playerid][pChar] = 285;
						case 2,3,4,5: Player[playerid][pChar] = 286;
						case 6,8: Player[playerid][pChar] = 163;
						case 7,9: Player[playerid][pChar] = 164;
						case 10: Player[playerid][pChar] = 208;
						case 11: Player[playerid][pChar] = 228;
						case 12: Player[playerid][pChar] = 295;

		            }
		    }
        if(fraction == 4)
		    {
		        switch(Player[playerid][pRank])
		            {
						case 1: Player[playerid][pChar] = 275;
						case 2: Player[playerid][pChar] = 276;
						case 3: Player[playerid][pChar] = 71;
						case 4,5: Player[playerid][pChar] = 274;
						case 6,7: Player[playerid][pChar] = 70;
		            }
		    }
  		if(fraction == 5)
		    {
		        switch(Player[playerid][pRank])
		            {
						case 1,2: Player[playerid][pChar] = 127;
						case 3,4: Player[playerid][pChar] = 223;
						case 5,6: Player[playerid][pChar] = 46;
						case 7,8: Player[playerid][pChar] = 124;
						case 9,10: Player[playerid][pChar] = 113;
		            }
                if(GetPVarInt(playerid,"Sex") == 2) Player[playerid][pChar] = 214;
		    }
        if(fraction == 6)
		    {
		        switch(Player[playerid][pRank])
		            {
						case 1,2,3: Player[playerid][pChar] = 117;
						case 4,5: Player[playerid][pChar] = 118;
						case 6,7,8: Player[playerid][pChar] = 123;
						case 9,10: Player[playerid][pChar] = 186;
		            }
                if(GetPVarInt(playerid,"Sex") == 2) Player[playerid][pChar] = 169;
		    }
      	if(fraction == 7)
		    {
		        switch(Player[playerid][pRank])
		            {
						case 1: Player[playerid][pChar] = 165;
						case 4,5,6,7: Player[playerid][pChar] = 166;
						case 8,9: Player[playerid][pChar] = 294;
		            }
		    }
    	if(fraction == 8)
		    {
		        switch(Player[playerid][pRank])
		            {
						case 1: Player[playerid][pChar] = 291;
						case 2,3,4: Player[playerid][pChar] = 188;
						case 5: Player[playerid][pChar] = 295;
						case 6: Player[playerid][pChar] = 290;
						case 7,8: Player[playerid][pChar] = 187;
		            }
		    }
        if(fraction == 10)
		    {
		        switch(Player[playerid][pRank])
		            {
						case 1,2: Player[playerid][pChar] = 30;
						case 3,4: Player[playerid][pChar] = 175;
						case 5,6,7: Player[playerid][pChar] = 174;
						case 8,9,10: Player[playerid][pChar] = 173;
		            }
				if(GetPVarInt(playerid,"Sex") == 2) Player[playerid][pChar] = 226;
		    }
        if(fraction == 11)
		    {
		        switch(Player[playerid][pRank])
		            {
						case 1,2,3,4: Player[playerid][pChar] = 108;
						case 5,6,7: Player[playerid][pChar] = 109;
						case 8,9,10: Player[playerid][pChar] = 110;
		            }
				if(GetPVarInt(playerid,"Sex") == 2) Player[playerid][pChar] = 190;
		    }
        if(fraction == 12)
		    {
		        switch(Player[playerid][pRank])
		            {
						case 1,2,3: Player[playerid][pChar] = 105;
						case 4,5: Player[playerid][pChar] = 106;
						case 6,7: Player[playerid][pChar] = 107;
						case 8: Player[playerid][pChar] = 269;
						case 9: Player[playerid][pChar] = 271;
						case 10: Player[playerid][pChar] = 270;
		            }
				if(GetPVarInt(playerid,"Sex") == 2) Player[playerid][pChar] = 56;
		    }
        if(fraction == 13)
		    {
		        switch(Player[playerid][pRank])
		            {
						case 1,2: Player[playerid][pChar] = 28;
						case 3,4: Player[playerid][pChar] = 103;
						case 5,6,7,8: Player[playerid][pChar] = 102;
						case 9,10: Player[playerid][pChar] = 292;
		            }
				if(GetPVarInt(playerid,"Sex") == 2) Player[playerid][pChar] = 195;
		    }
        if(fraction == 14)
		    {
		        switch(Player[playerid][pRank])
		            {
						case 1,2: Player[playerid][pChar] = 114;
						case 3,4,5: Player[playerid][pChar] = 115;
						case 6,7,8: Player[playerid][pChar] = 116;
						case 9,10: Player[playerid][pChar] = 292;
		            }
				if(GetPVarInt(playerid,"Sex") == 2) Player[playerid][pChar] = 41;
		    }
        if(fraction == 15)
		    {
		        switch(Player[playerid][pRank])
		            {
						case 1,2,3: Player[playerid][pChar] = 112;
						case 4,5,6: Player[playerid][pChar] = 111;
						case 7,8: Player[playerid][pChar] = 125;
						case 9,10: Player[playerid][pChar] = 272;
		            }
                if(GetPVarInt(playerid,"Sex") == 2) Player[playerid][pChar] = 214;
		    }
		if(fraction == 19)
		{
		    switch(Player[playerid][pRank])
			{
			    case 1: Player[playerid][pChar] = 210;
			    case 2: Player[playerid][pChar] = 166;
			    case 3: Player[playerid][pChar] = 163;
			    case 4: Player[playerid][pChar] = 171;
			    case 5,6: Player[playerid][pChar] = 227;
			    case 7: Player[playerid][pChar] = 147;
			}
		}
		//==============================================================================
		else if(Player[playerid][pMember] == 0) Player[playerid][pChar] = Player[playerid][pModel];
		//==============================================================================
		if(Masked[playerid] == 1){Player[playerid][pChar] = 29;}
		if(Masked[playerid] == 2){Player[playerid][pChar] = 101;}
		if(Masked[playerid] == 3){Player[playerid][pChar] = 230;}
		if(Masked[playerid] == 4){Player[playerid][pChar] = 93;}
		if(PlayerMasked[playerid] == true) foreach(new i: Player) if(IsPlayerConnected(i)) ShowPlayerNameTagForPlayer(i, playerid, 0);
		if(PlayerMasked[playerid] == false) foreach(new i: Player) if(IsPlayerConnected(i)) ShowPlayerNameTagForPlayer(i, playerid, 1);
		SetPlayerSkin(playerid, Player[playerid][pChar]);
	}
	return true;
}

Вот как стало.

PHP:
stock CheckPlayerSkin(playerid)
{
	if(IsPlayerConnected(playerid))return 0;
	if(!Player[playerid][pMember]) Player[playerid][pChar] = Player[playerid][pModel];
	else
    {
        if(GetPVarInt(playerid,"Sex") == 2) switch(Player[playerid][pMember])
        {
            case 1: Player[playerid][pChar] = 76;
            case 2: Player[playerid][pChar] = 211;
            case 3: Player[playerid][pChar] = 191;
            case 4: Player[playerid][pChar] = 219;
            case 5: Player[playerid][pChar] = 12;
            case 6: Player[playerid][pChar] = 263;
            case 7: Player[playerid][pChar] = 150;
            case 8: Player[playerid][pChar] = 150;
            case 9: Player[playerid][pChar] = 41;
            case 10: Player[playerid][pChar] = 233;
            case 11: Player[playerid][pChar] = 237;
            case 12: Player[playerid][pChar] = 195;
            case 13: Player[playerid][pChar] = 65;
            case 14: Player[playerid][pChar] = 298;
            case 15: Player[playerid][pChar] = 226;
            case 16: Player[playerid][pChar] = 193;
            case 17: Player[playerid][pChar] = 90;
            case 18: Player[playerid][pChar] = 226;
        }
        else
        {
            switch(Player[playerid][pRank])
            {
                case 1: switch(Player[playerid][pMember])
                {
                    case 1: Player[playerid][pChar] = 265;
                    case 2: Player[playerid][pChar] = 265;
                    case 3: Player[playerid][pChar] = 265;
                    case 4: Player[playerid][pChar] = 285;
                    case 5: Player[playerid][pChar] = 287;
                    case 6: Player[playerid][pChar] = 287;
                    case 7: Player[playerid][pChar] = 165;
                    case 8: Player[playerid][pChar] = 17;
                    case 9: Player[playerid][pChar] = 188;
                    case 10: Player[playerid][pChar] = 70;
                    case 11: Player[playerid][pChar] = 296;
                    case 12: Player[playerid][pChar] = 105;
                    case 13: Player[playerid][pChar] = 28;
                    case 14: Player[playerid][pChar] = 108;
                    case 15: Player[playerid][pChar] = 47;
                    case 16: Player[playerid][pChar] = 173;
                    case 17: Player[playerid][pChar] = 22;
                    case 18: Player[playerid][pChar] = 247;
                    case 19: Player[playerid][pChar] = 17;
                }
                case 2: switch(Player[playerid][pMember])
                {
                    case 1: Player[playerid][pChar] = 288;
                    case 2: Player[playerid][pChar] = 163;
                    case 3: Player[playerid][pChar] = 287;
                    case 4: Player[playerid][pChar] = 70;
                    case 5: Player[playerid][pChar] = 287;
                    case 6: Player[playerid][pChar] = 287;
                    case 7: Player[playerid][pChar] = 165;
                    case 8: Player[playerid][pChar] = 188;
                    case 9: Player[playerid][pChar] = 188;
                    case 10: Player[playerid][pChar] = 174;
                    case 11: Player[playerid][pChar] = 109;
                    case 12: Player[playerid][pChar] = 106;
                    case 13: Player[playerid][pChar] = 28;
                    case 14: Player[playerid][pChar] = 108;
                    case 15: Player[playerid][pChar] = 118;
                    case 16: Player[playerid][pChar] = 299;
                    case 17: Player[playerid][pChar] = 248;
                    case 18: Player[playerid][pChar] = 118;
                    case 19: Player[playerid][pChar] = 187;
                }
                case 3: switch(Player[playerid][pMember])
                {
                    case 1: Player[playerid][pChar] = 281;
                    case 2: Player[playerid][pChar] = 286;
                    case 3: Player[playerid][pChar] = 286;
                    case 4: Player[playerid][pChar] = 275;
                    case 5: Player[playerid][pChar] = 287;
                    case 6: Player[playerid][pChar] = 287;
                    case 7: Player[playerid][pChar] = 165;
                    case 8: Player[playerid][pChar] = 188;
                    case 9: Player[playerid][pChar] = 17;
                    case 10: Player[playerid][pChar] = 175;
                    case 11: Player[playerid][pChar] = 108;
                    case 12: Player[playerid][pChar] = 107;
                    case 13: Player[playerid][pChar] = 103;
                    case 14: Player[playerid][pChar] = 109;
                    case 15: Player[playerid][pChar] = 125;
                    case 16: Player[playerid][pChar] = 185;
                    case 17: Player[playerid][pChar] = 202;
                    case 18: Player[playerid][pChar] = 117;
                    case 19: Player[playerid][pChar] = 295;
                }
                case 4: switch(Player[playerid][pMember])
                {
                    case 1: Player[playerid][pChar] = 280;
                    case 2: Player[playerid][pChar] = 285;
                    case 3: Player[playerid][pChar] = 286;
                    case 4: Player[playerid][pChar] = 276;
                    case 5: Player[playerid][pChar] = 287;
                    case 6: Player[playerid][pChar] = 287;
                    case 7: Player[playerid][pChar] = 166;
                    case 8: Player[playerid][pChar] = 188;
                    case 9: Player[playerid][pChar] = 17;
                    case 10: Player[playerid][pChar] = 48;
                    case 11: Player[playerid][pChar] = 30;
                    case 12: Player[playerid][pChar] = 269;
                    case 13: Player[playerid][pChar] = 103;
                    case 14: Player[playerid][pChar] = 109;
                    case 15: Player[playerid][pChar] = 112;
                    case 16: Player[playerid][pChar] = 50;
                    case 17: Player[playerid][pChar] = 291;
                    case 18: Player[playerid][pChar] = 170;
                    case 19: Player[playerid][pChar] = 147;
                }
                case 5: switch(Player[playerid][pMember])
                {
                    case 1: Player[playerid][pChar] = 280;
                    case 2: Player[playerid][pChar] = 285;
                    case 3: Player[playerid][pChar] = 286;
                    case 4: Player[playerid][pChar] = 276;
                    case 5: Player[playerid][pChar] = 287;
                    case 6: Player[playerid][pChar] = 287;
                    case 7: Player[playerid][pChar] = 166;
                    case 8: Player[playerid][pChar] = 187;
                    case 9: Player[playerid][pChar] = 187;
                    case 10: Player[playerid][pChar] = 48;
                    case 11: Player[playerid][pChar] = 30;
                    case 12: Player[playerid][pChar] = 271;
                    case 13: Player[playerid][pChar] = 102;
                    case 14: Player[playerid][pChar] = 109;
                    case 15: Player[playerid][pChar] = 112;
                    case 16: Player[playerid][pChar] = 50;
                    case 17: Player[playerid][pChar] = 291;
                    case 18: Player[playerid][pChar] = 170;
                    case 19: Player[playerid][pChar] = 295;
                }
                case 6: switch(Player[playerid][pMember])
                {
                    case 1: Player[playerid][pChar] = 280;
                    case 2: Player[playerid][pChar] = 285;
                    case 3: Player[playerid][pChar] = 286;
                    case 4: Player[playerid][pChar] = 276;
                    case 5: Player[playerid][pChar] = 287;
                    case 6: Player[playerid][pChar] = 287;
                    case 7: Player[playerid][pChar] = 166;
                    case 8: Player[playerid][pChar] = 187;
                    case 9: Player[playerid][pChar] = 187;
                    case 10: Player[playerid][pChar] = 48;
                    case 11: Player[playerid][pChar] = 30;
                    case 12: Player[playerid][pChar] = 270;
                    case 13: Player[playerid][pChar] = 104;
                    case 14: Player[playerid][pChar] = 110;
                    case 15: Player[playerid][pChar] = 112;
                    case 16: Player[playerid][pChar] = 50;
                    case 17: Player[playerid][pChar] = 291;
                    case 18: Player[playerid][pChar] = 170;
                    case 19: Player[playerid][pChar] = 57;
                }
                case 7: switch(Player[playerid][pMember])
                {
                    case 1: Player[playerid][pChar] = 280;
                    case 2: Player[playerid][pChar] = 285;
                    case 3: Player[playerid][pChar] = 286;
                    case 4: Player[playerid][pChar] = 276;
                    case 5: Player[playerid][pChar] = 287;
                    case 6: Player[playerid][pChar] = 287;
                    case 7: Player[playerid][pChar] = 294;
                    case 10: Player[playerid][pChar] = 48;
                    case 11: Player[playerid][pChar] = 30;
                    case 17: Player[playerid][pChar] = 291;
                    case 18: Player[playerid][pChar] = 170;
                    case 19: Player[playerid][pChar] = 228;
                }
                case 8: switch(Player[playerid][pMember])
                {
                    case 1: Player[playerid][pChar] = 280;
                    case 2: Player[playerid][pChar] = 285;
                    case 3: Player[playerid][pChar] = 286;
                    case 4: Player[playerid][pChar] = 276;
                    case 5: Player[playerid][pChar] = 287;
                    case 6: Player[playerid][pChar] = 287;
                    case 7: Player[playerid][pChar] = 294;
                    case 10: Player[playerid][pChar] = 48;
                    case 11: Player[playerid][pChar] = 30;
                    case 17: Player[playerid][pChar] = 291;
                    case 18: Player[playerid][pChar] = 170;
                }
                case 9: switch(Player[playerid][pMember])
                {
                    case 1: Player[playerid][pChar] = 280;
                    case 2: Player[playerid][pChar] = 285;
                    case 3: Player[playerid][pChar] = 286;
                    case 4: Player[playerid][pChar] = 276;
                    case 5: Player[playerid][pChar] = 287;
                    case 6: Player[playerid][pChar] = 287;
                    case 7: Player[playerid][pChar] = 294;
                    case 10: Player[playerid][pChar] = 48;
                    case 11: Player[playerid][pChar] = 30;
                    case 17: Player[playerid][pChar] = 291;
                    case 18: Player[playerid][pChar] = 170;
                }
                case 10: switch(Player[playerid][pMember])
                {
                    case 1: Player[playerid][pChar] = 280;
                    case 2: Player[playerid][pChar] = 285;
                    case 3: Player[playerid][pChar] = 286;
                    case 4: Player[playerid][pChar] = 276;
                    case 5: Player[playerid][pChar] = 287;
                    case 6: Player[playerid][pChar] = 287;
                    case 7: Player[playerid][pChar] = 287;
                    case 10: Player[playerid][pChar] = 48;
                    case 11: Player[playerid][pChar] = 30;
                    case 17: Player[playerid][pChar] = 291;
                    case 18: Player[playerid][pChar] = 170;
                }
                case 11: switch(Player[playerid][pMember])
                {
                    case 1: Player[playerid][pChar] = 280;
                    case 2: Player[playerid][pChar] = 285;
                    case 4: Player[playerid][pChar] = 276;
                    case 5: Player[playerid][pChar] = 179;
                    case 6: Player[playerid][pChar] = 179;
                    case 7: Player[playerid][pChar] = 179;
                    case 10: Player[playerid][pChar] = 48;
                    case 11: Player[playerid][pChar] = 30;
                    case 17: Player[playerid][pChar] = 291;
                    case 18: Player[playerid][pChar] = 170;
                }
                default: if(Player[playerid][pZam] || Player[playerid][pLeader]) switch(Player[playerid][pMember])
                {
                    case 1: Player[playerid][pChar] = 265;
                    case 2: Player[playerid][pChar] = 164;
                    case 3: Player[playerid][pChar] = 179;
                    case 4: Player[playerid][pChar] = 70;
                    case 5: Player[playerid][pChar] = 113;
                    case 6: Player[playerid][pChar] = 120;
                    case 7: Player[playerid][pChar] = 294;
                    case 8: Player[playerid][pChar] = 187;
                    case 9: Player[playerid][pChar] = 61;
                    case 10: Player[playerid][pChar] = 173;
                    case 11: Player[playerid][pChar] = 110;
                    case 12: Player[playerid][pChar] = 270;
                    case 13: Player[playerid][pChar] = 104;
                    case 14: Player[playerid][pChar] = 292;
                    case 15: Player[playerid][pChar] = 272;
                    case 16: Player[playerid][pChar] = 299;
                    case 17: Player[playerid][pChar] = 34;
                    case 18: Player[playerid][pChar] = 49;
                    case 19: Player[playerid][pChar] = 228;
                }
            }
        }
    }
	switch(Masked[playerid])
	{
		case 1:Player[playerid][pChar] = 29;
		case 2:Player[playerid][pChar] = 101;
		case 3:Player[playerid][pChar] = 230;
		case 4:Player[playerid][pChar] = 93;
	}
	switch(PlayerMasked[playerid])
	{
    	case 0:foreach(new i: Player) if(IsPlayerConnected(i)) ShowPlayerNameTagForPlayer(i, playerid, 1);
  		case 1:foreach(new i: Player) if(IsPlayerConnected(i)) ShowPlayerNameTagForPlayer(i, playerid, 0);
	}
	SetPlayerSkin(playerid,Player[playerid][pChar]);
	SaveAccount(playerid);
	return 1;
}
 
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