Alex_Silvia
Умник
помогите её зделать не на ZCMD
вот команда
а вот сток
---------- Post added at 09:28 ---------- Previous post was at 09:27 ----------
Забыл сказать что за +
---------- Post added at 11:24 ---------- Previous post was at 09:28 ----------
Ап Ап Ап
вот команда
PHP:
COMMAND:backpack(playerid, params[])
{
if(sscanf(params,"i", params[0])) return SendClientMessage(playerid, 0xFF830000,"[INFO]: {FFFFFF}/backpack [ID]");
UseBackpack(params[0]), return 1;
}
PHP:
stock UseBackpack(playerid)
{
if(IsPlayerAttachedObjectSlotUsed(playerid, 1)) RemovePlayerAttachedObject(playerid, 1);
new l = GetPlayerSkin(playerid);
switch(l)
{
case 0..4: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.176000, -0.066000, 0.000000, 0.000000, 0.000000, 0.000000, 1.076000, 1.079999, 1.029000);
case 5: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.160000, -0.116000, 0.000000, 0.000000, 0.000000, 0.000000, 1.141000, 1.279999, 1.176001);
case 6: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.160000, -0.087999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.040001);
case 7: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.189000, -0.057000, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.040001);
case 8,9: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.189000, -0.057000, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.040001);
case 10: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.259000, -0.057000, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.040001);
case 11: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.183000, -0.057000, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.040001);
case 12: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.209000, -0.057000, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.040001);
case 13: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.154000, -0.057000, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.040001);
case 14,15: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.191000, -0.057000, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.040001);
case 16: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.159000, -0.074000, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.040001);
case 17: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.188000, -0.055999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.040001);
case 18: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.213000, -0.055999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.040001);
case 19: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.164000, -0.059999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.040001);
case 20: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.196000, -0.049999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.040001);
case 21..25: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.177000, -0.053999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.040001);
case 26: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.177000, -0.177000, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.040001);
case 27,28: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.174000, -0.042000, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.040001);
case 29: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.215000, -0.087999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 30: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.178000, -0.055999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 31: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.250000, -0.055999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 32: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.211000, -0.055999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 33: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.226000, -0.055999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 34..37: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.186000, -0.055999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 38,39: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.259000, -0.055999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 40: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.213000, -0.055999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 41: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.130999, -0.055999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 42: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.184000, -0.035000, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 43,44: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.226000, -0.035000, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 45: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.207000, -0.063999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 46..48: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.193000, -0.063999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 49: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.209000, -0.063999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 50: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.175000, -0.063999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 51,52: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.157999, -0.057999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 53: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.257000, -0.035000, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 54: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.262000, -0.044999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 55,56: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.197999, -0.044999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 57: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.151000, -0.044999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 58: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.240000, -0.044999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 59: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.194000, -0.044999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 60: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.171000, -0.044999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 61..65: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.191000, -0.044999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 66..73: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.182000, -0.059999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 74: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.170000, -0.059999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 75,76: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.182000, -0.048999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 77: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.241000, -0.048999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 78..81: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.161999, -0.048999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 82..84: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.175999, -0.048999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 85: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.158999, -0.048999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 86,87: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.175999, -0.048999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 88: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.264000, -0.044999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 89: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.261000, -0.061999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 90: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.180000, -0.052999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 91: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.197000, -0.052999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 92: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.177000, -0.052999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 93: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.185000, -0.044000, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 94,95: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.243000, -0.044000, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 96: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.145999, -0.048999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 97: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.208000, -0.048999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 98: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.196000, -0.059999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 99: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.153999, -0.059999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 100: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.184999, -0.059999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 101: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.149999, -0.090999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 102: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.187999, -0.090999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
case 103: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.135999, -0.090999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.084001);
case 104: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.186999, -0.063999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.084001);
case 105: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.139999, -0.063999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.084001);
case 106..110: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.191999, -0.063999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.084001);
case 111: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.159999, -0.052000, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.084001);
case 112: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.215000, -0.052000, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.084001);
case 113..116: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.183999, -0.040000, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.084001);
case 117,118: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.209000, -0.056000, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.084001);
case 119..123: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.185999, -0.067000, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.084001);
case 124..127: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.176999, -0.045000, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.084001);
case 128: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.195000, -0.045000, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.084001);
case 129: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.224000, -0.045000, -0.005000, 0.000000, 0.000000, 0.000000, 1.016999, 0.788999, 0.888001);
case 130: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.224000, -0.045000, -0.005000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 131: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.153999, -0.045000, -0.005000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 132: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.230999, -0.045000, -0.005000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 133: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.162999, -0.045000, -0.005000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 134: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.242000, -0.045000, -0.005000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 135: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.154999, -0.057000, -0.005000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 136: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.229000, -0.057000, -0.005000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 137: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.183000, -0.057000, -0.005000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 138..145: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.151999, -0.050000, -0.005000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 146: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.136999, -0.050000, -0.005000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 147,148: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.173000, -0.040000, -0.005000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 149: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.137999, -0.091000, -0.005000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 150,151: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.177000, -0.061000, -0.005000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 152: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.196000, -0.046000, -0.005000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 153: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.168000, -0.034000, 0.008999, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 154: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.189000, -0.045000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 155..159: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.157999, -0.045000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 160: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.182000, -0.045000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 161: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.151000, -0.045000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 162: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.169000, -0.045000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 163,164: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.137999, -0.045000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 165,166: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.214000, -0.045000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 167,168: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.163000, -0.045000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 169: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.179000, -0.045000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 170..185: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.147000, -0.035000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 186..189: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.172000, -0.050000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 190..194: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.150000, -0.050000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 195: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.127999, -0.045000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 196: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.248000, -0.038000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 197: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.214000, -0.038000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 198: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.157000, -0.056000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 199: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.231000, -0.046000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 200..206: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.159000, -0.057000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 207: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.176000, -0.047000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 208: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.167000, -0.058000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 209,210: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.236000, -0.058000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 211: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.153000, -0.058000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 212: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.231000, -0.041000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 213..217: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.161000, -0.052000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 218: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.236000, -0.052000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 219: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.175000, -0.039000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 220..226: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.171000, -0.054000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 227: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.134000, -0.054000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 228: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.171000, -0.054000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 229: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.219000, -0.040000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 230: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.183000, -0.040000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 231: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.245000, -0.040000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 232: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.224000, -0.063000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 233: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.152000, -0.058000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 234..237: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.211000, -0.055000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 238: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.158000, -0.055000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 239: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.134000, -0.055000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 240: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.174000, -0.055000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 241,242: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.134000, -0.070000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 243,244: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.178000, -0.049000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 245..252: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.149000, -0.049000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 253: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.209000, -0.041000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 254: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.151000, -0.041000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 255: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.168000, -0.041000, 0.004999, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 256: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.149000, -0.057000, 0.004999, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 257: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.175000, -0.057000, 0.004999, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 258..260: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.148000, -0.057000, 0.004999, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 261: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.230000, -0.041000, 0.004999, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 262: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.160000, -0.041000, 0.004999, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 263: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.176000, -0.034000, 0.004999, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 264: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.125999, -0.087000, 0.004999, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 265,266: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.185000, -0.069000, 0.004999, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 267: SetPlayerAttachedObject(playerid, 1, 3026, 1, 0.043999, -0.069000, -0.023000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 268..270: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.143999, -0.069000, -0.000000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 271,272: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.143999, -0.043000, -0.000000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 273: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.173999, -0.043000, -0.000000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 274..276: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.147999, -0.043000, -0.000000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 277..279: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.099999, -0.060000, -0.000000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 280..283: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.142999, -0.060000, -0.000000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 284..291: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.153999, -0.053000, -0.000000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 292..294: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.138999, -0.064000, -0.000000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 295,296: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.214999, -0.057000, -0.000000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 297,298: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.164999, -0.057000, -0.000000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
case 299: SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.118999, -0.050000, -0.000000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
}
}
---------- Post added at 09:28 ---------- Previous post was at 09:27 ----------
Забыл сказать что за +
---------- Post added at 11:24 ---------- Previous post was at 09:28 ----------
Ап Ап Ап
