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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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Доступ к архиву Pawno-Info

Команда /backpack

Статус
В этой теме нельзя размещать новые ответы.

Alex_Silvia

Умник
помогите её зделать не на ZCMD
вот команда
PHP:
COMMAND:backpack(playerid, params[]) 
{ 
    if(sscanf(params,"i", params[0])) return SendClientMessage(playerid, 0xFF830000,"[INFO]: {FFFFFF}/backpack [ID]");
     UseBackpack(params[0]), return 1; 
}
а вот сток
PHP:
stock UseBackpack(playerid)
{
	if(IsPlayerAttachedObjectSlotUsed(playerid, 1)) RemovePlayerAttachedObject(playerid, 1);
	new l = GetPlayerSkin(playerid);
	switch(l)
	{
		case 0..4:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.176000, -0.066000, 0.000000, 0.000000, 0.000000, 0.000000, 1.076000, 1.079999, 1.029000);
		case 5:			SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.160000, -0.116000, 0.000000, 0.000000, 0.000000, 0.000000, 1.141000, 1.279999, 1.176001);
		case 6:			SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.160000, -0.087999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.040001);
		case 7:			SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.189000, -0.057000, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.040001);
		case 8,9:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.189000, -0.057000, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.040001);
		case 10:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.259000, -0.057000, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.040001);
		case 11:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.183000, -0.057000, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.040001);
		case 12:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.209000, -0.057000, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.040001);
		case 13:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.154000, -0.057000, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.040001);
		case 14,15:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.191000, -0.057000, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.040001);
		case 16:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.159000, -0.074000, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.040001);
		case 17:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.188000, -0.055999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.040001);
		case 18:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.213000, -0.055999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.040001);
		case 19:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.164000, -0.059999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.040001);
		case 20:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.196000, -0.049999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.040001);
		case 21..25:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.177000, -0.053999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.040001);
		case 26:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.177000, -0.177000, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.040001);
		case 27,28:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.174000, -0.042000, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.040001);
		case 29:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.215000, -0.087999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 30:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.178000, -0.055999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 31:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.250000, -0.055999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 32:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.211000, -0.055999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 33:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.226000, -0.055999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 34..37:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.186000, -0.055999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 38,39:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.259000, -0.055999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 40:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.213000, -0.055999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 41:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.130999, -0.055999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 42:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.184000, -0.035000, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 43,44:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.226000, -0.035000, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 45:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.207000, -0.063999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 46..48:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.193000, -0.063999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 49:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.209000, -0.063999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 50:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.175000, -0.063999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 51,52:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.157999, -0.057999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 53:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.257000, -0.035000, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 54:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.262000, -0.044999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 55,56:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.197999, -0.044999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 57:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.151000, -0.044999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 58:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.240000, -0.044999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 59:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.194000, -0.044999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 60:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.171000, -0.044999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 61..65:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.191000, -0.044999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 66..73:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.182000, -0.059999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 74:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.170000, -0.059999, 0.000000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 75,76:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.182000, -0.048999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 77:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.241000, -0.048999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 78..81:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.161999, -0.048999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 82..84:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.175999, -0.048999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 85:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.158999, -0.048999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 86,87:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.175999, -0.048999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 88:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.264000, -0.044999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 89:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.261000, -0.061999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 90:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.180000, -0.052999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 91:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.197000, -0.052999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 92:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.177000, -0.052999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 93:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.185000, -0.044000, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 94,95:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.243000, -0.044000, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 96:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.145999, -0.048999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 97:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.208000, -0.048999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 98:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.196000, -0.059999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 99:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.153999, -0.059999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 100:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.184999, -0.059999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 101:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.149999, -0.090999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 102:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.187999, -0.090999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.035001);
		case 103:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.135999, -0.090999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.084001);
		case 104:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.186999, -0.063999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.084001);
		case 105:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.139999, -0.063999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.084001);
		case 106..110:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.191999, -0.063999, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.084001);
		case 111:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.159999, -0.052000, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.084001);
		case 112:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.215000, -0.052000, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.084001);
		case 113..116:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.183999, -0.040000, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.084001);
		case 117,118:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.209000, -0.056000, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.084001);
		case 119..123:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.185999, -0.067000, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.084001);
		case 124..127:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.176999, -0.045000, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.084001);
		case 128:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.195000, -0.045000, -0.005000, 0.000000, 0.000000, 0.000000, 1.096999, 0.971999, 1.084001);
		case 129:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.224000, -0.045000, -0.005000, 0.000000, 0.000000, 0.000000, 1.016999, 0.788999, 0.888001);
		case 130:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.224000, -0.045000, -0.005000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 131:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.153999, -0.045000, -0.005000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 132:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.230999, -0.045000, -0.005000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 133:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.162999, -0.045000, -0.005000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 134:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.242000, -0.045000, -0.005000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 135:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.154999, -0.057000, -0.005000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 136:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.229000, -0.057000, -0.005000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 137:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.183000, -0.057000, -0.005000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 138..145:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.151999, -0.050000, -0.005000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 146:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.136999, -0.050000, -0.005000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 147,148:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.173000, -0.040000, -0.005000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 149:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.137999, -0.091000, -0.005000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 150,151:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.177000, -0.061000, -0.005000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 152:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.196000, -0.046000, -0.005000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 153:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.168000, -0.034000, 0.008999, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 154:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.189000, -0.045000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 155..159:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.157999, -0.045000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 160:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.182000, -0.045000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 161:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.151000, -0.045000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 162:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.169000, -0.045000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 163,164:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.137999, -0.045000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 165,166:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.214000, -0.045000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 167,168:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.163000, -0.045000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 169:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.179000, -0.045000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 170..185:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.147000, -0.035000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 186..189:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.172000, -0.050000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 190..194:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.150000, -0.050000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 195:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.127999, -0.045000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 196:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.248000, -0.038000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 197:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.214000, -0.038000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 198:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.157000, -0.056000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);	
		case 199:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.231000, -0.046000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 200..206:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.159000, -0.057000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 207:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.176000, -0.047000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 208:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.167000, -0.058000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 209,210:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.236000, -0.058000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 211:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.153000, -0.058000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 212:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.231000, -0.041000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 213..217:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.161000, -0.052000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 218:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.236000, -0.052000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 219:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.175000, -0.039000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 220..226:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.171000, -0.054000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 227:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.134000, -0.054000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 228:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.171000, -0.054000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 229:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.219000, -0.040000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 230:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.183000, -0.040000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 231:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.245000, -0.040000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 232:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.224000, -0.063000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 233:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.152000, -0.058000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 234..237:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.211000, -0.055000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 238:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.158000, -0.055000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 239:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.134000, -0.055000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 240:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.174000, -0.055000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 241,242:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.134000, -0.070000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 243,244:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.178000, -0.049000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 245..252:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.149000, -0.049000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 253:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.209000, -0.041000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 254:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.151000, -0.041000, -0.004000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 255:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.168000, -0.041000, 0.004999, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 256:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.149000, -0.057000, 0.004999, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 257:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.175000, -0.057000, 0.004999, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 258..260:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.148000, -0.057000, 0.004999, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 261:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.230000, -0.041000, 0.004999, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 262:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.160000, -0.041000, 0.004999, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 263:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.176000, -0.034000, 0.004999, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 264:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.125999, -0.087000, 0.004999, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 265,266:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.185000, -0.069000, 0.004999, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 267:		SetPlayerAttachedObject(playerid, 1, 3026, 1, 0.043999, -0.069000, -0.023000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 268..270:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.143999, -0.069000, -0.000000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 271,272:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.143999, -0.043000, -0.000000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 273:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.173999, -0.043000, -0.000000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 274..276:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.147999, -0.043000, -0.000000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 277..279:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.099999, -0.060000, -0.000000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 280..283:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.142999, -0.060000, -0.000000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 284..291:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.153999, -0.053000, -0.000000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 292..294:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.138999, -0.064000, -0.000000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 295,296:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.214999, -0.057000, -0.000000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 297,298:	SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.164999, -0.057000, -0.000000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
		case 299:		SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.118999, -0.050000, -0.000000, 0.000000, 0.000000, 0.000000, 1.052999, 0.896999, 0.982001);
	}
}


---------- Post added at 09:28 ---------- Previous post was at 09:27 ----------

Забыл сказать что за +

---------- Post added at 11:24 ---------- Previous post was at 09:28 ----------

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