Dead_Insaidik
Дебютант
Пишет превышено максимальное количество с 1 IP адреса!
public OnPlayerConnect(playerid) {
if(playerid == 65535) return Kick(playerid);
TI[playerid][tLogin] = false;
TI[playerid][tSpawn] = false;
Streamer_VisibleItems(STREAMER_TYPE_OBJECT, 850, playerid);
SetPlayerVirtualWorld(playerid,playerid+1);
GetPlayerIp(playerid,player_ip_check[playerid],16);
for(new i; i<MAX_QUESTS; i++) {
AcceptQuest[playerid]=0;
QuestShow[playerid]=0;
QuestProgress[playerid]=0;
}
GetPlayerName(playerid,player_name[playerid],MAX_PLAYER_NAME);
ac_1{playerid} = false;
to_default(playerid);
shotTime[playerid] = 0;
shot[playerid] = 0;
spaned[playerid]=0;
//if(strcmp(player_name[playerid],"None",true) == 0) return Kick(playerid);
new query[128];
format(query, sizeof(query), "SELECT * FROM `"TABLE_BANIP"` WHERE `IP` = '%s' LIMIT 1", player_ip_check[playerid]);
mysql_tquery(connects, query, "check_ip_ban", "i", playerid);
for(new i=0; i<1; i++) {
TextDrawShowForPlayer(playerid, OSN);
}
GangZoneShowForPlayer(playerid, SFa, COLOR_YELLOW2);
GangZoneShowForPlayer(playerid, Army, COLOR_YELLOW2);
RemoveBuildings(playerid);
return true;
}
public OnPlayerConnect(playerid) {
if(playerid == 65535) return Kick(playerid);
TI[playerid][tLogin] = false;
TI[playerid][tSpawn] = false;
Streamer_VisibleItems(STREAMER_TYPE_OBJECT, 850, playerid);
SetPlayerVirtualWorld(playerid,playerid+1);
GetPlayerIp(playerid,player_ip_check[playerid],16);
for(new i; i<MAX_QUESTS; i++) {
AcceptQuest[playerid]=0;
QuestShow[playerid]=0;
QuestProgress[playerid]=0;
}
GetPlayerName(playerid,player_name[playerid],MAX_PLAYER_NAME);
ac_1{playerid} = false;
to_default(playerid);
shotTime[playerid] = 0;
shot[playerid] = 0;
spaned[playerid]=0;
//if(strcmp(player_name[playerid],"None",true) == 0) return Kick(playerid);
new query[128];
format(query, sizeof(query), "SELECT * FROM `"TABLE_BANIP"` WHERE `IP` = '%s' LIMIT 1", player_ip_check[playerid]);
mysql_tquery(connects, query, "check_ip_ban", "i", playerid);
for(new i=0; i<1; i++) {
TextDrawShowForPlayer(playerid, OSN);
}
GangZoneShowForPlayer(playerid, SFa, COLOR_YELLOW2);
GangZoneShowForPlayer(playerid, Army, COLOR_YELLOW2);
RemoveBuildings(playerid);
return true;
}
