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Как сделать спавн на базе организации во время капта?

Статус
В этой теме нельзя размещать новые ответы.

hamykeig

Умник
помогите не могу понять как сделать спавн игрока во время капты , на базе организации вот диалок спавна
PHP:
public OnPlayerSpawn(playerid)
{
    if(PlayerLogged[playerid] == 0) return GKick(playerid);
    player__kill{playerid} = 1;
    SetPlayerVirtualWorld(playerid,0);
    PlayerPlaySound(playerid,1184,0.0,0.0,0.0);
    SetPVarInt(playerid,"K_Times",0);
    SetPVarInt(playerid, "AntiBreik", 3);
    SetPVarInt(playerid, "AntiAirBrake",3);
    //ñûòîñòü
    Satiety = CreateProgressBar(499.00, 100.00, 46.50, 3.20, -65366, 100.0);
    SetProgressBarValue(Satiety, PlayerInfo[playerid][pSatiety]);
    UpdateProgressBar(Satiety, playerid);
    //æàæäà
    Thirst = CreateProgressBar(562.00, 100.00, 43.50, 3.20, 6674943, 100.0);
    SetProgressBarValue(Thirst, PlayerInfo[playerid][pThirst]);
    UpdateProgressBar(Thirst, playerid);
    for(new i = 1;i<=TOTALGZ;i++)
    {
        GangZoneShowForPlayer(playerid,GZInfo[i][id],GetGangZoneColor(i));
        if(ZoneOnBattle[i] == 1) GangZoneFlashForPlayer(playerid,GZInfo[i][id],GetGZColorF(GZInfo[i][gNapad]));
    }
    SetPlayerSkills(playerid);
    Shaht[playerid] = 0;
    if(animload[playerid] == false)
    {
        StopAudioStreamForPlayer(playerid);
        PreloadAnimLib(playerid,"BOMBER");
        PreloadAnimLib(playerid,"BD_FIRE");
        PreloadAnimLib(playerid,"RAPPING");
        PreloadAnimLib(playerid,"SHOP");
        PreloadAnimLib(playerid,"BEACH");
        PreloadAnimLib(playerid,"SMOKING");
        PreloadAnimLib(playerid,"FOOD");
        PreloadAnimLib(playerid,"ON_LOOKERS");
        PreloadAnimLib(playerid,"DEALER");
        PreloadAnimLib(playerid,"CRACK");
        PreloadAnimLib(playerid,"CARRY");
        PreloadAnimLib(playerid,"CASINO");
        PreloadAnimLib(playerid,"COP_AMBIENT");
        PreloadAnimLib(playerid,"PARK");
        PreloadAnimLib(playerid,"INT_HOUSE");
        PreloadAnimLib(playerid,"FOOD");
        PreloadAnimLib(playerid,"CRIB");
           PreloadAnimLib(playerid,"ROB_BANK");
           PreloadAnimLib(playerid,"JST_BUISNESS");
        PreloadAnimLib(playerid,"PED");
        PreloadAnimLib(playerid,"OTB");
        PreloadAnimLib(playerid,"BUDDY");
        PreloadAnimLib(playerid,"INT_OFFICE");
        PreloadAnimLib(playerid,"SWORD");
        animload[playerid] = true;
    }
    if(PlayerInfo[playerid][pFightStyle] != 0)
    {
        SetPlayerFightingStyle(playerid,PlayerInfo[playerid][pFightStyle]);
    }
    else SetPlayerFightingStyle(playerid,0);
    GunCheckTime[playerid] = 5;
    SetMoney(playerid, PlayerInfo[playerid][pCash]);
    Skinchiki(playerid);
    SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]);
    SetWeaponFrac(playerid);
    if(IsPlayerAttachedObjectSlotUsed(playerid, 1) && PlayerInfo[playerid][pHair] == 0) RemovePlayerAttachedObject(playerid, 1);
    if(parik[playerid] >= 1) SetHair(playerid,PlayerInfo[playerid][pHair]);
    if(PlayerInfo[playerid][pWanted] > 0) SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);
    if(PlayerLogged[playerid] == 0) SendClientMessage(playerid, COLOR_LIGHTRED, PlayerNeedToLoggedForToPlay), GKick(playerid);
    if(PlayerInfo[playerid][pChar] > 0) SetPlayerSkin(playerid,PlayerInfo[playerid][pChar]);
    if(GetPVarInt(playerid,"OnPaintBall") == 1 && PaintBallStarted == 1)
    {
         new rand = random(sizeof(PaintballSpawns));
        SPPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
        new rands = random(sizeof(paintgun));
        GivePlayerWeapon(playerid,paintgun[rands],100);
        SetHealth(playerid,100);
        return 1;
    }
    if(ClothesRound[playerid] == 1)
    {
        SendClientMessage(playerid, COLOR_YELLOW, "×òî áû ïðîñìàòðèâàòü îäåæäó, èñïîëüçóéòå ñòðåëî÷êè íà ýêðàíå!");
        SetPlayerVirtualWorld(playerid, playerid);
        SetPlayerInterior(playerid,14);
        SetPlayerPos(playerid,208.4520,-160.8391,1000.5234);
        SetPlayerFacingAngle(playerid,180.9319);
        SetPlayerCameraPos(playerid, 207.6285, -166.3627, 1003.5407);
        SetPlayerCameraLookAt(playerid, 207.6098, -165.3643, 1003.1712);
        ApplyAnimation(playerid,"DEALER"," DEALER_IDLE ",4.1,1,1,1,1,1);
        TogglePlayerControllable(playerid, 0);
        TextDrawShowForPlayer(playerid,ButtonLeft);
        TextDrawShowForPlayer(playerid,ButtonRight);
        TextDrawShowForPlayer(playerid,ButtonSelect);
        SelectTextDraw(playerid, 0xFF4040AA);
        SetHealth(playerid,100.00);
        if(PlayerInfo[playerid][pSex] == 1) SetPlayerSkin(playerid, JoinReg[0][0]), SelectCharRegID[playerid] = 1, ChosenSkin[playerid] = JoinReg[0][0];
        else SetPlayerSkin(playerid, JoinReg[5][0]), SelectCharRegID[playerid] = 1, ChosenSkin[playerid] = JoinReg[5][0];
    }
    else if(ClothesRound[playerid] == 2)
    {
        SendClientMessage(playerid, COLOR_YELLOW, "×òîáû ïðîñìàòðèâàòü îäåæäó, èñïîëüçóéòå ñòðåëî÷êó =>, äëÿ âûáîðà íàæìèòå 'SELECT'");
        SetPlayerVirtualWorld(playerid, playerid);
        SetPlayerInterior(playerid,14);
        SetPlayerPos(playerid,208.4520,-160.8391,1000.5234);
        SetPlayerFacingAngle(playerid,180.9319);
        SetPlayerCameraPos(playerid, 207.6285, -166.3627, 1003.5407);
        SetPlayerCameraLookAt(playerid, 207.6098, -165.3643, 1003.1712);
        ApplyAnimation(playerid,"DEALER"," DEALER_IDLE ",4.1,1,1,1,1,1);
        TogglePlayerControllable(playerid, 0);
        SelectTextDraw(playerid, 0xFF4040AA);
        TextDrawShowForPlayer(playerid,ButtonRight);
        TextDrawShowForPlayer(playerid,ButtonSelect);
        if(SelectCharID[playerid] == F_MAYOR) SetPlayerSkin(playerid, JoinPed[0][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[0][0];
        if(SelectCharID[playerid] == F_POLICE_LS) SetPlayerSkin(playerid, JoinPed[6][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[6][0];
        if(SelectCharID[playerid] == F_POLICE_SF) SetPlayerSkin(playerid, JoinPed[12][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[12][0];
        if(SelectCharID[playerid] == F_POLICE_LV) SetPlayerSkin(playerid, JoinPed[18][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[18][0];
        if(SelectCharID[playerid] == F_FBI) SetPlayerSkin(playerid, JoinPed[24][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[25][0];
        if(SelectCharID[playerid] == F_HOSPITAL) SetPlayerSkin(playerid, JoinPed[30][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[30][0];
        if(SelectCharID[playerid] == F_LIC) SetPlayerSkin(playerid, JoinPed[35][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[35][0];
        if(SelectCharID[playerid] == F_GROVE) SetPlayerSkin(playerid, JoinPed[38][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[38][0];
        if(SelectCharID[playerid] == F_BALLAS) SetPlayerSkin(playerid, JoinPed[45][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[45][0];
        if(SelectCharID[playerid] == F_RIFA) SetPlayerSkin(playerid, JoinPed[49][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[49][0];
        if(SelectCharID[playerid] == F_AZTECAS) SetPlayerSkin(playerid, JoinPed[53][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[53][0];
        if(SelectCharID[playerid] == F_VAGOS) SetPlayerSkin(playerid, JoinPed[57][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[57][0];
        if(SelectCharID[playerid] == F_ARMY) SetPlayerSkin(playerid, JoinPed[61][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[61][0];
          if(SelectCharID[playerid] == F_AVIA) SetPlayerSkin(playerid, JoinPed[63][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[63][0];
           if(SelectCharID[playerid] == F_ZONA) SetPlayerSkin(playerid, JoinPed[66][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[66][0];
        if(SelectCharID[playerid] == F_YAKUZA) SetPlayerSkin(playerid, JoinPed[68][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[68][0];
        if(SelectCharID[playerid] == F_RM) SetPlayerSkin(playerid, JoinPed[75][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[75][0];
        if(SelectCharID[playerid] == F_LCN) SetPlayerSkin(playerid, JoinPed[81][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[81][0];
        if(SelectCharID[playerid] == F_NEWS) SetPlayerSkin(playerid, JoinPed[85][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[85][0];
    }
    else if(ClothesRound[playerid] == 3)
    {
        new string[128];
        SendClientMessage(playerid, COLOR_YELLOW, "Âûáåðèòå ñåáå ïîäõîäÿùóþ îäåæäó, ïîñëå âûáîðà íàæìèòå 'SELECT', äëÿ îòìåíû íàæìèòå 'CANCEL'");
        SendClientMessage(playerid, COLOR_LIGHTRED, "×òîáû ïðîñìîòðåòü îäåæäó, èñïîëüçóéòå ñòðåëî÷êè <= èëè =>");
        SetPlayerVirtualWorld(playerid, playerid);
        SetPlayerInterior(playerid,14);
        SetPlayerPos(playerid,208.4520,-160.8391,1000.5234);
        SetPlayerFacingAngle(playerid,180.9319);
        SetPlayerCameraPos(playerid, 207.6285, -166.3627, 1003.5407);
        SetPlayerCameraLookAt(playerid, 207.6098, -165.3643, 1003.1712);
        ApplyAnimation(playerid,"DEALER"," DEALER_IDLE ",4.1,1,1,1,1,1);
        TogglePlayerControllable(playerid, 0);
        TextDrawShowForPlayer(playerid,ButtonRight);
        TextDrawShowForPlayer(playerid,ButtonSelect);
        TextDrawShowForPlayer(playerid,ButtonCancel);
        TextDrawShowForPlayer(playerid,ButtonLeft);
        SelectTextDraw(playerid, 0xFF4040AA);
        if(PlayerInfo[playerid][pSex] == 1)
        {
            SelectCharPlace[playerid] = 0;
            SetPlayerSkin(playerid, JoinShopM[SelectCharPlace[playerid]][0]);
            format(string, 128, "~b~~n~~n~~n~~n~~n~~n~PRICE: ~w~%i",JoinShopM[SelectCharPlace[playerid]][1]);
        }
        else
        {
            SelectCharPlace[playerid] = 0;
            SetPlayerSkin(playerid, JoinShopF[SelectCharPlace[playerid]][0]);
            format(string, 128, "~b~~n~~n~~n~~n~~n~~n~PRICE: ~w~%i",JoinShopF[SelectCharPlace[playerid]][1]);
        }
        GameTextForPlayer(playerid, string, 2000, 3);
    }
    else
    {
        if(PlayerInfo[playerid][pHospital] != 1 && PlayerInfo[playerid][pHeal] > 15) SetHealth(playerid, PlayerInfo[playerid][pHeal]);
        else
        {
            SendClientMessage(playerid, COLOR_LIGHTRED, "Ó âàñ ïëîõîå ñîñòîÿíèå çäîðîâüÿ, ïðîéäèòå êóðñ ëå÷åíèÿ â ãîðîäñêîé áîëüíèöå!");
            TogglePlayerControllable(playerid,false);
            new rand_ = random(sizeof(HospitalSpawnPI));
            SetPlayerPos(playerid, HospitalSpawnPI[rand_][0], HospitalSpawnPI[rand_][1], HospitalSpawnPI[rand_][2]);
            SetPlayerFacingAngle(playerid, HospitalSpawnPI[rand_][3]);
            SetHealth(playerid, 15.0);
            PlayerInfo[playerid][pHospital] = 1;
            SetPlayerInterior(playerid, 5);
            SetPlayerVirtualWorld(playerid,1);
            PlayerInfo[playerid][pSatiety] = 15;
            PlayerInfo[playerid][pThirst] = 15;
            SetTimerEx("PlayerToggle", 1500, false, "d", playerid);
            return 1;
        }
        for(new i = 1; i <= TOTALHOTEL;i++)
        {
            if(!strcmp(HotelInfo[i][oOwner],PN(playerid),true))
            {
                if(PlayerInfo[playerid][pSpawnChange] != 0)
                {
                    TogglePlayerControllable(playerid,false);
                    SPPos(playerid,HotelInfo[i][oExitx],HotelInfo[i][oExity],HotelInfo[i][oExitz]);
                    SetPlayerInterior(playerid,HotelInfo[i][oInt]);
                    SetPlayerVirtualWorld(playerid,HotelInfo[i][oVirtual]);
                    SetPVarInt(playerid, "PlayerHotel", i);
                    SetTimerEx("PlayerToggle", 1500, false, "d", playerid);
                    return true;
                }
            }
        }
        for(new i = 1; i <= TOTALHOUSE;i++)
        {
            if(!strcmp(HouseInfo[i][hOwner],PN(playerid),true))
            {
                if(PlayerInfo[playerid][pSpawnChange] != 0)
                {
                    TogglePlayerControllable(playerid,false);
                    SPPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
                    SetPlayerInterior(playerid,HouseInfo[i][hInt]);
                    SetPlayerVirtualWorld(playerid,HouseInfo[i][hVirtual]);
                    SetPVarInt(playerid, "PlayerHouse", i);
                    SetTimerEx("PlayerToggle", 700, false, "d", playerid);
                    return true;
                }
            }
        }
        if(PlayerInfo[playerid][pMember] == 0)// ñïàâí
        {
            TogglePlayerControllable(playerid,false);
            SPPos(playerid,1754.7003,-1893.9288,13.5569);//ñòàíäàðò ñïàâí
            SetPlayerFacingAngle(playerid, 227.7610);
            SetPlayerInterior(playerid,0);
            SetPlayerVirtualWorld(playerid, 0);
            TogglePlayerControllable(playerid,false);
            SetTimerEx("PlayerToggle", 700, false, "d", playerid);
            return true;
        }
        if(PlayerInfo[playerid][pMember] == F_MAYOR)
        {
            if(PlayerInfo[playerid][pRank] <= 2)
            {
            GivePlayerWeapon(playerid,24,20);
            GivePlayerWeapon(playerid,3,1);
            SetArmour(playerid,100);
            }
            SPPos(playerid,356.8388,161.8299,1025.7964);
            SetPlayerFacingAngle(playerid, 270.1708);
            SetPlayerInterior(playerid,3);
            SetPlayerVirtualWorld(playerid, 1);
            TogglePlayerControllable(playerid,false);
            SetTimerEx("PlayerToggle", 700, false, "d", playerid);
            return true;
        }
        if(PlayerInfo[playerid][pMember] == F_POLICE_LS)// ñïàâí ëèäåðà ëîñ-ñàíòîñ
        {
            SPPos(playerid,-1482.2703,2607.3801,15.9518);
            SetPlayerFacingAngle(playerid, 358.0);
            SetPlayerInterior(playerid, 1);
            SetPlayerVirtualWorld(playerid, 1);
            TogglePlayerControllable(playerid,false);
            SetTimerEx("PlayerToggle", 700, false, "d", playerid);
            return true;
        }
        if(PlayerInfo[playerid][pMember] == F_POLICE_SF)
        {
            TogglePlayerControllable(playerid,false);
            SPPos(playerid, -1485.4653,2594.0037,15.9499);
            SetPlayerFacingAngle(playerid, 83.2422);
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 2);
            SetTimerEx("PlayerToggle", 700, false, "d", playerid);
            return true;
        }
        if(PlayerInfo[playerid][pMember] == F_FBI)
        {
            TogglePlayerControllable(playerid,false);
            SPPos(playerid,-1755.2483,986.2444,1038.9189);
            SetPlayerFacingAngle(playerid, 11.0689);
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 1);
            SetTimerEx("PlayerToggle", 1500, false, "d", playerid);
            return true;
        }
        if(PlayerInfo[playerid][pMember] == F_HOSPITAL)
        {
            TogglePlayerControllable(playerid,false);
            SPPos(playerid,642.1166,-329.9239,-94.7800);
            SetPlayerFacingAngle(playerid, 90.0);
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 1);
            SetTimerEx("PlayerToggle", 1500, false, "d", playerid);
            return true;
        }
        if(PlayerInfo[playerid][pMember] == F_LIC)
        {
            TogglePlayerControllable(playerid,false);
            SPPos(playerid,-2022.2349,-104.8479,35.2359);
            SetPlayerFacingAngle(playerid, 169.8225);
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 0);
            SetTimerEx("PlayerToggle", 1500, false, "d", playerid);
            return true;
        }
        else if(PlayerInfo[playerid][pMember] == F_GROVE)
        {
            TogglePlayerControllable(playerid,false);
            SPPos(playerid,2483.2910,-1637.9647,14.3169);
            SetPlayerFacingAngle(playerid, 225.2027);
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 0);
            SetPVarInt(playerid,"Hospital",0);
            SetTimerEx("PlayerToggle", 1500, false, "d", playerid);
            return true;
        }
        else if(PlayerInfo[playerid][pMember] == F_BALLAS)
        {
            TogglePlayerControllable(playerid,false);
            SPPos(playerid,2488.5366,-1987.3193,13.8949);
            SetPlayerFacingAngle(playerid, 130.5200);
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 0);
            SetPVarInt(playerid,"Hospital",0);
            SetTimerEx("PlayerToggle", 1500, false, "d", playerid);
            return true;
        }
        else if(PlayerInfo[playerid][pMember] == F_RIFA)
        {
            TogglePlayerControllable(playerid,false);
            SPPos(playerid,2172.1450,-1780.1101,13.5756);
            SetPlayerFacingAngle(playerid, 189.2710);
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 0);
            SetPVarInt(playerid,"Hospital",0);
            SetTimerEx("PlayerToggle", 1500, false, "d", playerid);
            return true;
        }
        else if(PlayerInfo[playerid][pMember] == F_AZTECAS)
        {
            TogglePlayerControllable(playerid,false);
            SPPos(playerid,1689.3876,-2094.1104,13.9339);
            SetPlayerFacingAngle(playerid,49.1287);
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 0);
            SetPVarInt(playerid,"Hospital",0);
            SetTimerEx("PlayerToggle", 1500, false, "d", playerid);
            return true;
        }
        else if(PlayerInfo[playerid][pMember] == F_VAGOS)
        {
            TogglePlayerControllable(playerid,false);
            SPPos(playerid,2799.4390,-1620.4969,14.5990);
            SetPlayerFacingAngle(playerid, 301.3435);
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 0);
            SetPVarInt(playerid,"Hospital",0);
            SetTimerEx("PlayerToggle", 1500, false, "d", playerid);
            return true;
        }
        if(PlayerInfo[playerid][pMember] == F_ARMY)
        {
            TogglePlayerControllable(playerid,false);
            SPPos(playerid,2480.4580,-2383.2395,13.6250);
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 0);
            SetTimerEx("PlayerToggle", 700, false, "d", playerid);
            return true;
        }
        if(PlayerInfo[playerid][pMember] == F_AVIA)
        {
            SPPos(playerid,-1346.1063,492.0706,11.2027);
            SetPlayerFacingAngle(playerid, 358.0);
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 0);
            TogglePlayerControllable(playerid,false);
            SetTimerEx("PlayerToggle", 700, false, "d", playerid);
            return true;
        }
        if(PlayerInfo[playerid][pMember] == F_ZONA)// çîíà 51
        {
            TogglePlayerControllable(playerid,false);
            SPPos(playerid,247.9697,1859.5327,14.0840);
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 0);
            SetTimerEx("PlayerToggle", 700, false, "d", playerid);
            return true;
        }
        if(PlayerInfo[playerid][pMember] == F_LCN)
        {
            SPPos(playerid,2602.7205,-1512.3364,1854.7791);//ëà êàññà
            SetPlayerFacingAngle(playerid, 92.2);
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 2);
            TogglePlayerControllable(playerid,false);
            SetTimerEx("PlayerToggle", 700, false, "d", playerid);
            return true;
        }
        if(PlayerInfo[playerid][pMember] == F_YAKUZA)
        {
            SPPos(playerid,694.1976,-1284.9430,13.6759);
            SetPlayerFacingAngle(playerid,268.5670);
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 0);
            TogglePlayerControllable(playerid,false);
            SetTimerEx("PlayerToggle", 700, false, "d", playerid);
            return true;
        }
        if(PlayerInfo[playerid][pMember] == F_RM)
        {
            SPPos(playerid,1347.7742,-638.6292,109.1559);
            SetPlayerFacingAngle(playerid, 272.3);
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 0);
            TogglePlayerControllable(playerid,false);
            SetTimerEx("PlayerToggle", 700, false, "d", playerid);
            return true;
        }
    
        if(PlayerInfo[playerid][pMember] == F_NEWS)
        {
            TogglePlayerControllable(playerid,false);
            SPPos(playerid,1309.1309,-1206.9349,61.7344);
            SetPlayerFacingAngle(playerid, 87.7);
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 0);
            SetTimerEx("PlayerToggle", 2000, false, "d", playerid);
            return true;
        }
        if(PlayerInfo[playerid][pMember] == F_POLICE_LV)
        {
            TogglePlayerControllable(playerid,false);
            SPPos(playerid,-1484.8634,2597.6917,15.9499);
            SetPlayerFacingAngle(playerid, 83.2422);
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 3);
            SetTimerEx("PlayerToggle", 700, false, "d", playerid);
            return true;
        }
        if(PlayerInfo[playerid][pJail] == 1)
        {
            SetPlayerInterior(playerid, 6);
            SetPlayerPos(playerid,2618.5652,-1209.8560,978.8762);
            SetPlayerFacingAngle(playerid, 263.0160);
            new string[128];
            format(string, 80, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~JAILED: ~w~%s", PlayerInfo[playerid][pJailTime]-10);
            GameTextForPlayer(playerid, string, 1000, 3);
            SendClientMessage(playerid, COLOR_LIGHTRED, "Âû åùå íå îòñèäåëè ñâîé òþðåìíûé ñðîê");
            return true;
        }
        if(PlayerInfo[playerid][pJail] == 2)
        {
            SetPlayerInterior(playerid, 10);
            SetPlayerPos(playerid,2614.5845,-1209.6398,978.8762);
            SetPlayerFacingAngle(playerid, 1.0000);
            new string[128];
            format(string, 80, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~JAILED: ~w~%s", PlayerInfo[playerid][pJailTime]-10);
            GameTextForPlayer(playerid, string, 1000, 3);
            SendClientMessage(playerid, COLOR_LIGHTRED, "Âû åùå íå îòñèäåëè ñâîé òþðåìíûé ñðîê");
            return true;
        }
        if(PlayerInfo[playerid][pJail] == 3)
        {
            SetPlayerInterior(playerid, 3);
            SetPlayerPos(playerid,2622.0918,-1209.0350,978.8762);
            SetPlayerFacingAngle(playerid, 0.0000);
            new string[128];
            format(string, 80, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~JAILED: ~w~%s", PlayerInfo[playerid][pJailTime]-10);
            GameTextForPlayer(playerid, string, 1000, 3);
            SendClientMessage(playerid, COLOR_LIGHTRED, "Âû åùå íå îòñèäåëè ñâîé òþðåìíûé ñðîê");
            return true;
        }
    }
    PreloadAllAnims(playerid);
    PlayerSpawned[playerid] = 1;
    return true;
}
 
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