hamykeig
Умник
помогите не могу понять как сделать спавн игрока во время капты , на базе организации вот диалок спавна
PHP:
public OnPlayerSpawn(playerid)
{
if(PlayerLogged[playerid] == 0) return GKick(playerid);
player__kill{playerid} = 1;
SetPlayerVirtualWorld(playerid,0);
PlayerPlaySound(playerid,1184,0.0,0.0,0.0);
SetPVarInt(playerid,"K_Times",0);
SetPVarInt(playerid, "AntiBreik", 3);
SetPVarInt(playerid, "AntiAirBrake",3);
//ñûòîñòü
Satiety = CreateProgressBar(499.00, 100.00, 46.50, 3.20, -65366, 100.0);
SetProgressBarValue(Satiety, PlayerInfo[playerid][pSatiety]);
UpdateProgressBar(Satiety, playerid);
//æàæäà
Thirst = CreateProgressBar(562.00, 100.00, 43.50, 3.20, 6674943, 100.0);
SetProgressBarValue(Thirst, PlayerInfo[playerid][pThirst]);
UpdateProgressBar(Thirst, playerid);
for(new i = 1;i<=TOTALGZ;i++)
{
GangZoneShowForPlayer(playerid,GZInfo[i][id],GetGangZoneColor(i));
if(ZoneOnBattle[i] == 1) GangZoneFlashForPlayer(playerid,GZInfo[i][id],GetGZColorF(GZInfo[i][gNapad]));
}
SetPlayerSkills(playerid);
Shaht[playerid] = 0;
if(animload[playerid] == false)
{
StopAudioStreamForPlayer(playerid);
PreloadAnimLib(playerid,"BOMBER");
PreloadAnimLib(playerid,"BD_FIRE");
PreloadAnimLib(playerid,"RAPPING");
PreloadAnimLib(playerid,"SHOP");
PreloadAnimLib(playerid,"BEACH");
PreloadAnimLib(playerid,"SMOKING");
PreloadAnimLib(playerid,"FOOD");
PreloadAnimLib(playerid,"ON_LOOKERS");
PreloadAnimLib(playerid,"DEALER");
PreloadAnimLib(playerid,"CRACK");
PreloadAnimLib(playerid,"CARRY");
PreloadAnimLib(playerid,"CASINO");
PreloadAnimLib(playerid,"COP_AMBIENT");
PreloadAnimLib(playerid,"PARK");
PreloadAnimLib(playerid,"INT_HOUSE");
PreloadAnimLib(playerid,"FOOD");
PreloadAnimLib(playerid,"CRIB");
PreloadAnimLib(playerid,"ROB_BANK");
PreloadAnimLib(playerid,"JST_BUISNESS");
PreloadAnimLib(playerid,"PED");
PreloadAnimLib(playerid,"OTB");
PreloadAnimLib(playerid,"BUDDY");
PreloadAnimLib(playerid,"INT_OFFICE");
PreloadAnimLib(playerid,"SWORD");
animload[playerid] = true;
}
if(PlayerInfo[playerid][pFightStyle] != 0)
{
SetPlayerFightingStyle(playerid,PlayerInfo[playerid][pFightStyle]);
}
else SetPlayerFightingStyle(playerid,0);
GunCheckTime[playerid] = 5;
SetMoney(playerid, PlayerInfo[playerid][pCash]);
Skinchiki(playerid);
SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]);
SetWeaponFrac(playerid);
if(IsPlayerAttachedObjectSlotUsed(playerid, 1) && PlayerInfo[playerid][pHair] == 0) RemovePlayerAttachedObject(playerid, 1);
if(parik[playerid] >= 1) SetHair(playerid,PlayerInfo[playerid][pHair]);
if(PlayerInfo[playerid][pWanted] > 0) SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);
if(PlayerLogged[playerid] == 0) SendClientMessage(playerid, COLOR_LIGHTRED, PlayerNeedToLoggedForToPlay), GKick(playerid);
if(PlayerInfo[playerid][pChar] > 0) SetPlayerSkin(playerid,PlayerInfo[playerid][pChar]);
if(GetPVarInt(playerid,"OnPaintBall") == 1 && PaintBallStarted == 1)
{
new rand = random(sizeof(PaintballSpawns));
SPPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
new rands = random(sizeof(paintgun));
GivePlayerWeapon(playerid,paintgun[rands],100);
SetHealth(playerid,100);
return 1;
}
if(ClothesRound[playerid] == 1)
{
SendClientMessage(playerid, COLOR_YELLOW, "×òî áû ïðîñìàòðèâàòü îäåæäó, èñïîëüçóéòå ñòðåëî÷êè íà ýêðàíå!");
SetPlayerVirtualWorld(playerid, playerid);
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,208.4520,-160.8391,1000.5234);
SetPlayerFacingAngle(playerid,180.9319);
SetPlayerCameraPos(playerid, 207.6285, -166.3627, 1003.5407);
SetPlayerCameraLookAt(playerid, 207.6098, -165.3643, 1003.1712);
ApplyAnimation(playerid,"DEALER"," DEALER_IDLE ",4.1,1,1,1,1,1);
TogglePlayerControllable(playerid, 0);
TextDrawShowForPlayer(playerid,ButtonLeft);
TextDrawShowForPlayer(playerid,ButtonRight);
TextDrawShowForPlayer(playerid,ButtonSelect);
SelectTextDraw(playerid, 0xFF4040AA);
SetHealth(playerid,100.00);
if(PlayerInfo[playerid][pSex] == 1) SetPlayerSkin(playerid, JoinReg[0][0]), SelectCharRegID[playerid] = 1, ChosenSkin[playerid] = JoinReg[0][0];
else SetPlayerSkin(playerid, JoinReg[5][0]), SelectCharRegID[playerid] = 1, ChosenSkin[playerid] = JoinReg[5][0];
}
else if(ClothesRound[playerid] == 2)
{
SendClientMessage(playerid, COLOR_YELLOW, "×òîáû ïðîñìàòðèâàòü îäåæäó, èñïîëüçóéòå ñòðåëî÷êó =>, äëÿ âûáîðà íàæìèòå 'SELECT'");
SetPlayerVirtualWorld(playerid, playerid);
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,208.4520,-160.8391,1000.5234);
SetPlayerFacingAngle(playerid,180.9319);
SetPlayerCameraPos(playerid, 207.6285, -166.3627, 1003.5407);
SetPlayerCameraLookAt(playerid, 207.6098, -165.3643, 1003.1712);
ApplyAnimation(playerid,"DEALER"," DEALER_IDLE ",4.1,1,1,1,1,1);
TogglePlayerControllable(playerid, 0);
SelectTextDraw(playerid, 0xFF4040AA);
TextDrawShowForPlayer(playerid,ButtonRight);
TextDrawShowForPlayer(playerid,ButtonSelect);
if(SelectCharID[playerid] == F_MAYOR) SetPlayerSkin(playerid, JoinPed[0][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[0][0];
if(SelectCharID[playerid] == F_POLICE_LS) SetPlayerSkin(playerid, JoinPed[6][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[6][0];
if(SelectCharID[playerid] == F_POLICE_SF) SetPlayerSkin(playerid, JoinPed[12][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[12][0];
if(SelectCharID[playerid] == F_POLICE_LV) SetPlayerSkin(playerid, JoinPed[18][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[18][0];
if(SelectCharID[playerid] == F_FBI) SetPlayerSkin(playerid, JoinPed[24][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[25][0];
if(SelectCharID[playerid] == F_HOSPITAL) SetPlayerSkin(playerid, JoinPed[30][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[30][0];
if(SelectCharID[playerid] == F_LIC) SetPlayerSkin(playerid, JoinPed[35][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[35][0];
if(SelectCharID[playerid] == F_GROVE) SetPlayerSkin(playerid, JoinPed[38][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[38][0];
if(SelectCharID[playerid] == F_BALLAS) SetPlayerSkin(playerid, JoinPed[45][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[45][0];
if(SelectCharID[playerid] == F_RIFA) SetPlayerSkin(playerid, JoinPed[49][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[49][0];
if(SelectCharID[playerid] == F_AZTECAS) SetPlayerSkin(playerid, JoinPed[53][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[53][0];
if(SelectCharID[playerid] == F_VAGOS) SetPlayerSkin(playerid, JoinPed[57][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[57][0];
if(SelectCharID[playerid] == F_ARMY) SetPlayerSkin(playerid, JoinPed[61][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[61][0];
if(SelectCharID[playerid] == F_AVIA) SetPlayerSkin(playerid, JoinPed[63][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[63][0];
if(SelectCharID[playerid] == F_ZONA) SetPlayerSkin(playerid, JoinPed[66][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[66][0];
if(SelectCharID[playerid] == F_YAKUZA) SetPlayerSkin(playerid, JoinPed[68][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[68][0];
if(SelectCharID[playerid] == F_RM) SetPlayerSkin(playerid, JoinPed[75][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[75][0];
if(SelectCharID[playerid] == F_LCN) SetPlayerSkin(playerid, JoinPed[81][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[81][0];
if(SelectCharID[playerid] == F_NEWS) SetPlayerSkin(playerid, JoinPed[85][0]),SelectCharPlace[playerid] = 1, ChosenSkin[playerid] = JoinPed[85][0];
}
else if(ClothesRound[playerid] == 3)
{
new string[128];
SendClientMessage(playerid, COLOR_YELLOW, "Âûáåðèòå ñåáå ïîäõîäÿùóþ îäåæäó, ïîñëå âûáîðà íàæìèòå 'SELECT', äëÿ îòìåíû íàæìèòå 'CANCEL'");
SendClientMessage(playerid, COLOR_LIGHTRED, "×òîáû ïðîñìîòðåòü îäåæäó, èñïîëüçóéòå ñòðåëî÷êè <= èëè =>");
SetPlayerVirtualWorld(playerid, playerid);
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,208.4520,-160.8391,1000.5234);
SetPlayerFacingAngle(playerid,180.9319);
SetPlayerCameraPos(playerid, 207.6285, -166.3627, 1003.5407);
SetPlayerCameraLookAt(playerid, 207.6098, -165.3643, 1003.1712);
ApplyAnimation(playerid,"DEALER"," DEALER_IDLE ",4.1,1,1,1,1,1);
TogglePlayerControllable(playerid, 0);
TextDrawShowForPlayer(playerid,ButtonRight);
TextDrawShowForPlayer(playerid,ButtonSelect);
TextDrawShowForPlayer(playerid,ButtonCancel);
TextDrawShowForPlayer(playerid,ButtonLeft);
SelectTextDraw(playerid, 0xFF4040AA);
if(PlayerInfo[playerid][pSex] == 1)
{
SelectCharPlace[playerid] = 0;
SetPlayerSkin(playerid, JoinShopM[SelectCharPlace[playerid]][0]);
format(string, 128, "~b~~n~~n~~n~~n~~n~~n~PRICE: ~w~%i",JoinShopM[SelectCharPlace[playerid]][1]);
}
else
{
SelectCharPlace[playerid] = 0;
SetPlayerSkin(playerid, JoinShopF[SelectCharPlace[playerid]][0]);
format(string, 128, "~b~~n~~n~~n~~n~~n~~n~PRICE: ~w~%i",JoinShopF[SelectCharPlace[playerid]][1]);
}
GameTextForPlayer(playerid, string, 2000, 3);
}
else
{
if(PlayerInfo[playerid][pHospital] != 1 && PlayerInfo[playerid][pHeal] > 15) SetHealth(playerid, PlayerInfo[playerid][pHeal]);
else
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Ó âàñ ïëîõîå ñîñòîÿíèå çäîðîâüÿ, ïðîéäèòå êóðñ ëå÷åíèÿ â ãîðîäñêîé áîëüíèöå!");
TogglePlayerControllable(playerid,false);
new rand_ = random(sizeof(HospitalSpawnPI));
SetPlayerPos(playerid, HospitalSpawnPI[rand_][0], HospitalSpawnPI[rand_][1], HospitalSpawnPI[rand_][2]);
SetPlayerFacingAngle(playerid, HospitalSpawnPI[rand_][3]);
SetHealth(playerid, 15.0);
PlayerInfo[playerid][pHospital] = 1;
SetPlayerInterior(playerid, 5);
SetPlayerVirtualWorld(playerid,1);
PlayerInfo[playerid][pSatiety] = 15;
PlayerInfo[playerid][pThirst] = 15;
SetTimerEx("PlayerToggle", 1500, false, "d", playerid);
return 1;
}
for(new i = 1; i <= TOTALHOTEL;i++)
{
if(!strcmp(HotelInfo[i][oOwner],PN(playerid),true))
{
if(PlayerInfo[playerid][pSpawnChange] != 0)
{
TogglePlayerControllable(playerid,false);
SPPos(playerid,HotelInfo[i][oExitx],HotelInfo[i][oExity],HotelInfo[i][oExitz]);
SetPlayerInterior(playerid,HotelInfo[i][oInt]);
SetPlayerVirtualWorld(playerid,HotelInfo[i][oVirtual]);
SetPVarInt(playerid, "PlayerHotel", i);
SetTimerEx("PlayerToggle", 1500, false, "d", playerid);
return true;
}
}
}
for(new i = 1; i <= TOTALHOUSE;i++)
{
if(!strcmp(HouseInfo[i][hOwner],PN(playerid),true))
{
if(PlayerInfo[playerid][pSpawnChange] != 0)
{
TogglePlayerControllable(playerid,false);
SPPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
SetPlayerInterior(playerid,HouseInfo[i][hInt]);
SetPlayerVirtualWorld(playerid,HouseInfo[i][hVirtual]);
SetPVarInt(playerid, "PlayerHouse", i);
SetTimerEx("PlayerToggle", 700, false, "d", playerid);
return true;
}
}
}
if(PlayerInfo[playerid][pMember] == 0)// ñïàâí
{
TogglePlayerControllable(playerid,false);
SPPos(playerid,1754.7003,-1893.9288,13.5569);//ñòàíäàðò ñïàâí
SetPlayerFacingAngle(playerid, 227.7610);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid,false);
SetTimerEx("PlayerToggle", 700, false, "d", playerid);
return true;
}
if(PlayerInfo[playerid][pMember] == F_MAYOR)
{
if(PlayerInfo[playerid][pRank] <= 2)
{
GivePlayerWeapon(playerid,24,20);
GivePlayerWeapon(playerid,3,1);
SetArmour(playerid,100);
}
SPPos(playerid,356.8388,161.8299,1025.7964);
SetPlayerFacingAngle(playerid, 270.1708);
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid, 1);
TogglePlayerControllable(playerid,false);
SetTimerEx("PlayerToggle", 700, false, "d", playerid);
return true;
}
if(PlayerInfo[playerid][pMember] == F_POLICE_LS)// ñïàâí ëèäåðà ëîñ-ñàíòîñ
{
SPPos(playerid,-1482.2703,2607.3801,15.9518);
SetPlayerFacingAngle(playerid, 358.0);
SetPlayerInterior(playerid, 1);
SetPlayerVirtualWorld(playerid, 1);
TogglePlayerControllable(playerid,false);
SetTimerEx("PlayerToggle", 700, false, "d", playerid);
return true;
}
if(PlayerInfo[playerid][pMember] == F_POLICE_SF)
{
TogglePlayerControllable(playerid,false);
SPPos(playerid, -1485.4653,2594.0037,15.9499);
SetPlayerFacingAngle(playerid, 83.2422);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 2);
SetTimerEx("PlayerToggle", 700, false, "d", playerid);
return true;
}
if(PlayerInfo[playerid][pMember] == F_FBI)
{
TogglePlayerControllable(playerid,false);
SPPos(playerid,-1755.2483,986.2444,1038.9189);
SetPlayerFacingAngle(playerid, 11.0689);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 1);
SetTimerEx("PlayerToggle", 1500, false, "d", playerid);
return true;
}
if(PlayerInfo[playerid][pMember] == F_HOSPITAL)
{
TogglePlayerControllable(playerid,false);
SPPos(playerid,642.1166,-329.9239,-94.7800);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 1);
SetTimerEx("PlayerToggle", 1500, false, "d", playerid);
return true;
}
if(PlayerInfo[playerid][pMember] == F_LIC)
{
TogglePlayerControllable(playerid,false);
SPPos(playerid,-2022.2349,-104.8479,35.2359);
SetPlayerFacingAngle(playerid, 169.8225);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetTimerEx("PlayerToggle", 1500, false, "d", playerid);
return true;
}
else if(PlayerInfo[playerid][pMember] == F_GROVE)
{
TogglePlayerControllable(playerid,false);
SPPos(playerid,2483.2910,-1637.9647,14.3169);
SetPlayerFacingAngle(playerid, 225.2027);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPVarInt(playerid,"Hospital",0);
SetTimerEx("PlayerToggle", 1500, false, "d", playerid);
return true;
}
else if(PlayerInfo[playerid][pMember] == F_BALLAS)
{
TogglePlayerControllable(playerid,false);
SPPos(playerid,2488.5366,-1987.3193,13.8949);
SetPlayerFacingAngle(playerid, 130.5200);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPVarInt(playerid,"Hospital",0);
SetTimerEx("PlayerToggle", 1500, false, "d", playerid);
return true;
}
else if(PlayerInfo[playerid][pMember] == F_RIFA)
{
TogglePlayerControllable(playerid,false);
SPPos(playerid,2172.1450,-1780.1101,13.5756);
SetPlayerFacingAngle(playerid, 189.2710);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPVarInt(playerid,"Hospital",0);
SetTimerEx("PlayerToggle", 1500, false, "d", playerid);
return true;
}
else if(PlayerInfo[playerid][pMember] == F_AZTECAS)
{
TogglePlayerControllable(playerid,false);
SPPos(playerid,1689.3876,-2094.1104,13.9339);
SetPlayerFacingAngle(playerid,49.1287);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPVarInt(playerid,"Hospital",0);
SetTimerEx("PlayerToggle", 1500, false, "d", playerid);
return true;
}
else if(PlayerInfo[playerid][pMember] == F_VAGOS)
{
TogglePlayerControllable(playerid,false);
SPPos(playerid,2799.4390,-1620.4969,14.5990);
SetPlayerFacingAngle(playerid, 301.3435);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPVarInt(playerid,"Hospital",0);
SetTimerEx("PlayerToggle", 1500, false, "d", playerid);
return true;
}
if(PlayerInfo[playerid][pMember] == F_ARMY)
{
TogglePlayerControllable(playerid,false);
SPPos(playerid,2480.4580,-2383.2395,13.6250);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetTimerEx("PlayerToggle", 700, false, "d", playerid);
return true;
}
if(PlayerInfo[playerid][pMember] == F_AVIA)
{
SPPos(playerid,-1346.1063,492.0706,11.2027);
SetPlayerFacingAngle(playerid, 358.0);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid,false);
SetTimerEx("PlayerToggle", 700, false, "d", playerid);
return true;
}
if(PlayerInfo[playerid][pMember] == F_ZONA)// çîíà 51
{
TogglePlayerControllable(playerid,false);
SPPos(playerid,247.9697,1859.5327,14.0840);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetTimerEx("PlayerToggle", 700, false, "d", playerid);
return true;
}
if(PlayerInfo[playerid][pMember] == F_LCN)
{
SPPos(playerid,2602.7205,-1512.3364,1854.7791);//ëà êàññà
SetPlayerFacingAngle(playerid, 92.2);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 2);
TogglePlayerControllable(playerid,false);
SetTimerEx("PlayerToggle", 700, false, "d", playerid);
return true;
}
if(PlayerInfo[playerid][pMember] == F_YAKUZA)
{
SPPos(playerid,694.1976,-1284.9430,13.6759);
SetPlayerFacingAngle(playerid,268.5670);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid,false);
SetTimerEx("PlayerToggle", 700, false, "d", playerid);
return true;
}
if(PlayerInfo[playerid][pMember] == F_RM)
{
SPPos(playerid,1347.7742,-638.6292,109.1559);
SetPlayerFacingAngle(playerid, 272.3);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid,false);
SetTimerEx("PlayerToggle", 700, false, "d", playerid);
return true;
}
if(PlayerInfo[playerid][pMember] == F_NEWS)
{
TogglePlayerControllable(playerid,false);
SPPos(playerid,1309.1309,-1206.9349,61.7344);
SetPlayerFacingAngle(playerid, 87.7);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetTimerEx("PlayerToggle", 2000, false, "d", playerid);
return true;
}
if(PlayerInfo[playerid][pMember] == F_POLICE_LV)
{
TogglePlayerControllable(playerid,false);
SPPos(playerid,-1484.8634,2597.6917,15.9499);
SetPlayerFacingAngle(playerid, 83.2422);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 3);
SetTimerEx("PlayerToggle", 700, false, "d", playerid);
return true;
}
if(PlayerInfo[playerid][pJail] == 1)
{
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid,2618.5652,-1209.8560,978.8762);
SetPlayerFacingAngle(playerid, 263.0160);
new string[128];
format(string, 80, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~JAILED: ~w~%s", PlayerInfo[playerid][pJailTime]-10);
GameTextForPlayer(playerid, string, 1000, 3);
SendClientMessage(playerid, COLOR_LIGHTRED, "Âû åùå íå îòñèäåëè ñâîé òþðåìíûé ñðîê");
return true;
}
if(PlayerInfo[playerid][pJail] == 2)
{
SetPlayerInterior(playerid, 10);
SetPlayerPos(playerid,2614.5845,-1209.6398,978.8762);
SetPlayerFacingAngle(playerid, 1.0000);
new string[128];
format(string, 80, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~JAILED: ~w~%s", PlayerInfo[playerid][pJailTime]-10);
GameTextForPlayer(playerid, string, 1000, 3);
SendClientMessage(playerid, COLOR_LIGHTRED, "Âû åùå íå îòñèäåëè ñâîé òþðåìíûé ñðîê");
return true;
}
if(PlayerInfo[playerid][pJail] == 3)
{
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,2622.0918,-1209.0350,978.8762);
SetPlayerFacingAngle(playerid, 0.0000);
new string[128];
format(string, 80, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~JAILED: ~w~%s", PlayerInfo[playerid][pJailTime]-10);
GameTextForPlayer(playerid, string, 1000, 3);
SendClientMessage(playerid, COLOR_LIGHTRED, "Âû åùå íå îòñèäåëè ñâîé òþðåìíûé ñðîê");
return true;
}
}
PreloadAllAnims(playerid);
PlayerSpawned[playerid] = 1;
return true;
}
