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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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Как оптимизировать эту команду?

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В этой теме нельзя размещать новые ответы.

kepo989

Умник
PHP:
	}
	if(strcmp(cmd, "/uninvite", true) == 0)
	{
		new para1;
		new Leader;
		new Member;
		tmp = strtok(cmdtext, idx);
		if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_WHITE, "Введите: /uninvite [id]");
		para1 = ReturnUser(tmp);
		Leader = PlayerInfo[playerid][pLeader];
		Member = PlayerInfo[para1][pMember];
		if(CaptureOn[playerid] == 1)
		CaptureOn[playerid] = 0;
		PlayerTextDrawDestroy(playerid, CaptureTime[playerid]);
		if(PlayerInfo[playerid][pLeader] >= 1)
		{
			if(IsPlayerConnected(para1))
			{
				if(Leader == Member)
				{
					if(para1 != INVALID_PLAYER_ID)
					{
						if(PlayerInfo[para1][pMember] > 0)
						{
							if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return true; }
							if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return true; }
							GetPlayerName(para1, giveplayer, sizeof(giveplayer));
							GetPlayerName(playerid, sendername, sizeof(sendername));
							format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
							SendClientMessage(para1, 0x6495EDFF, string);
							format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
							SendClientMessage(playerid, 0x6495EDFF, string);
							SendClientMessage(para1, COLOR_WHITE, "Теперь вы обычный гражданин...");
							PlayerInfo[para1][pMember] = 0;
							PlayerInfo[para1][pLeader] = 0;
							PlayerInfo[para1][pRank] = 0;
							SetPlayerArmourAC(para1,0);
							Delgun(para1);
							ResetPlayerWeapons(para1);
							SetPlayerColor(para1, TEAM_HIT_COLOR);
							SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
						}
					}
				}
				else
				{
					SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
				}
			}
		}
		else if (PlayerInfo[playerid][pLeader] == 19 || PlayerInfo[playerid][pMember] == 19 && PlayerInfo[playerid][pRank] >= 15)
		{
			if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return  SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if(PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return true; }
					if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return true; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);
					SendClientMessage(para1, COLOR_WHITE, "Теперь вы обычный гражданин...");
					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pRank] = 0;
					SetPlayerArmourAC(para1,0);
					Delgun(para1);
					ResetPlayerWeapons(para1);
					SetPlayerColor(para1, TEAM_HIT_COLOR);
					SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
				}
			}
		}
		else if (PlayerInfo[playerid][pLeader] == 21 || PlayerInfo[playerid][pMember] == 21 && PlayerInfo[playerid][pRank] >= 14)
		{
			if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return  SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if(PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return true; }
					if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return true; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);
					SendClientMessage(para1, COLOR_WHITE, "Теперь вы обычный гражданин...");
					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pRank] = 0;
					SetPlayerArmourAC(para1,0);
					Delgun(para1);
					ResetPlayerWeapons(para1);
					SetPlayerColor(para1, TEAM_HIT_COLOR);
					SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
				}
			}
		}
		else if (PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] >= 14)
		{
			if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if(PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return true; }
					if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return true; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);
					SendClientMessage(para1, COLOR_WHITE, "Теперь вы обычный гражданин...");
					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pRank] = 0;
					SetPlayerArmourAC(para1,0);
					Delgun(para1);
					ResetPlayerWeapons(para1);
					SetPlayerColor(para1, TEAM_HIT_COLOR);
					SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
				}
			}
		}
		else if (PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2 && PlayerInfo[playerid][pRank] >= 7)
		{
			if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if(PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return true; }
					if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return true; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);
					SendClientMessage(para1, COLOR_WHITE, "Теперь вы обычный гражданин...");
					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pRank] = 0;
					SetPlayerArmourAC(para1,0);
					Delgun(para1);
					ResetPlayerWeapons(para1);
					SetPlayerColor(para1, TEAM_HIT_COLOR);
					SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
				}
			}
		}
		else if (PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 5 && PlayerInfo[playerid][pRank] >= 9)
		{
			if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if(PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return true; }
					if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return true; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);
					SendClientMessage(para1, COLOR_WHITE, "Теперь вы обычный гражданин...");
					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pRank] = 0;
					SetPlayerArmourAC(para1,0);
					Delgun(para1);
					ResetPlayerWeapons(para1);
					SetPlayerColor(para1, TEAM_HIT_COLOR);
					SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
				}
			}
		}
		else if (PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 6 && PlayerInfo[playerid][pRank] >= 9)
		{
			if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if(PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return true; }
					if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return true; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);
					SendClientMessage(para1, COLOR_WHITE, "Теперь вы обычный гражданин...");
					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pRank] = 0;
					SetPlayerArmourAC(para1,0);
					Delgun(para1);
					ResetPlayerWeapons(para1);
					SetPlayerColor(para1, TEAM_HIT_COLOR);
					SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
				}
			}
		}
		else if (PlayerInfo[playerid][pLeader] == 14 || PlayerInfo[playerid][pMember] == 14 && PlayerInfo[playerid][pRank] >= 7)
		{
			if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if(PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return true; }
					if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return true; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);
					SendClientMessage(para1, COLOR_WHITE, "Теперь вы обычный гражданин...");
					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pRank] = 0;
					SetPlayerArmourAC(para1,0);
					Delgun(para1);
					ResetPlayerWeapons(para1);
					SetPlayerColor(para1, TEAM_HIT_COLOR);
					SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
				}
			}
		}
		else if (PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3 && PlayerInfo[playerid][pRank] >= 15)
		{
			if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if(PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return true; }
					if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return true; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);
					SendClientMessage(para1, COLOR_WHITE, "Теперь вы обычный гражданин...");
					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pRank] = 0;
					SetPlayerArmourAC(para1,0);
					Delgun(para1);
					ResetPlayerWeapons(para1);
					SetPlayerColor(para1, TEAM_HIT_COLOR);
					SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
				}
			}
		}
		else if (PlayerInfo[playerid][pLeader] == 4 || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pRank] >= 7)
		{
			if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if(PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return true; }
					if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return true; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);
					SendClientMessage(para1, COLOR_WHITE, "Теперь вы обычный гражданин...");
					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pRank] = 0;
					SetPlayerArmourAC(para1,0);
					Delgun(para1);
					ResetPlayerWeapons(para1);
					SetPlayerColor(para1, TEAM_HIT_COLOR);
					SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
				}
			}
		}
		else if (PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pRank] >= 9)
		{
			if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if(PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return true; }
					if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return true; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);
					SendClientMessage(para1, COLOR_WHITE, "Теперь вы обычный гражданин...");
					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pRank] = 0;
					SetPlayerArmourAC(para1,0);
					Delgun(para1);
					ResetPlayerWeapons(para1);
					SetPlayerColor(para1, TEAM_HIT_COLOR);
					SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
				}
			}
		}
		else if (PlayerInfo[playerid][pLeader] == 7 || PlayerInfo[playerid][pMember] == 7 && PlayerInfo[playerid][pRank] >= 5)
		{
			if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if(PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return true; }
					if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return true; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);
					SendClientMessage(para1, COLOR_WHITE, "Теперь вы обычный гражданин...");
					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pRank] = 0;
					SetPlayerArmourAC(para1,0);
					Delgun(para1);
					ResetPlayerWeapons(para1);
					SetPlayerColor(para1, TEAM_HIT_COLOR);
					SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
				}
 			}
		}
		else if (PlayerInfo[playerid][pLeader] == 8 || PlayerInfo[playerid][pMember] == 8 && PlayerInfo[playerid][pRank] >= 4)
		{
			if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if(PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return true; }
					if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return true; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);
					SendClientMessage(para1, COLOR_WHITE, "Теперь вы обычный гражданин...");
					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pRank] = 0;
					SetPlayerArmourAC(para1,0);
					Delgun(para1);
					ResetPlayerWeapons(para1);
					SetPlayerColor(para1, TEAM_HIT_COLOR);
					SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
				}
 			}
		}
		else if (PlayerInfo[playerid][pLeader] == 9 || PlayerInfo[playerid][pMember] == 9 && PlayerInfo[playerid][pRank] >= 9)
		{
			if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if(PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return true; }
					if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return true; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);
					SendClientMessage(para1, COLOR_WHITE, "Теперь вы обычный гражданин...");
					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pRank] = 0;
					SetPlayerArmourAC(para1,0);
					Delgun(para1);
					ResetPlayerWeapons(para1);
					SetPlayerColor(para1, TEAM_HIT_COLOR);
					SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
				}
 			}
		}
		else if (PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pMember] == 10 && PlayerInfo[playerid][pRank] >= 5)
		{
			if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if(PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return true; }
					if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return true; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);
					SendClientMessage(para1, COLOR_WHITE, "Теперь вы обычный гражданин...");
					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pRank] = 0;
					SetPlayerArmourAC(para1,0);
					Delgun(para1);
					ResetPlayerWeapons(para1);
					SetPlayerColor(para1, TEAM_HIT_COLOR);
					SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
				}
 			}
		}
		else if (PlayerInfo[playerid][pLeader] == 11 || PlayerInfo[playerid][pMember] == 11 && PlayerInfo[playerid][pRank] >= 7)
		{
			if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if(PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return true; }
					if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return true; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);
					SendClientMessage(para1, COLOR_WHITE, "Теперь вы обычный гражданин...");
					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pRank] = 0;
					SetPlayerArmourAC(para1,0);
					Delgun(para1);
					ResetPlayerWeapons(para1);
					SetPlayerColor(para1, TEAM_HIT_COLOR);
					SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
				}
 			}
		}
		else if (PlayerInfo[playerid][pLeader] == 13 || PlayerInfo[playerid][pMember] == 13 && PlayerInfo[playerid][pRank] >= 9)
		{
			if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
 			if(para1 != INVALID_PLAYER_ID)
			{
				if(PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return true; }
					if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return true; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);
					SendClientMessage(para1, COLOR_WHITE, "Теперь вы обычный гражданин...");
					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pRank] = 0;
					SetPlayerArmourAC(para1,0);
					Delgun(para1);
					ResetPlayerWeapons(para1);
					SetPlayerColor(para1, TEAM_HIT_COLOR);
					SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
				}
			}
		}
		else if (PlayerInfo[playerid][pLeader] == 15 || PlayerInfo[playerid][pMember] == 15 && PlayerInfo[playerid][pRank] >= 9)
		{
			if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if(PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return true; }
					if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return true; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);
					SendClientMessage(para1, COLOR_WHITE, "Теперь вы обычный гражданин...");
					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pRank] = 0;
					SetPlayerArmourAC(para1,0);
					Delgun(para1);
					ResetPlayerWeapons(para1);
					SetPlayerColor(para1, TEAM_HIT_COLOR);
					SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
				}
			}
		}
		else if (PlayerInfo[playerid][pLeader] == 16 || PlayerInfo[playerid][pMember] == 16 && PlayerInfo[playerid][pRank] >= 5)
		{
			if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if(PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return true; }
					if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return true; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);
					SendClientMessage(para1, COLOR_WHITE, "Теперь вы обычный гражданин...");
					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pRank] = 0;
					SetPlayerArmourAC(para1,0);
					Delgun(para1);
					ResetPlayerWeapons(para1);
					SetPlayerColor(para1, TEAM_HIT_COLOR);
					SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
				}
			}
		}
		else if (PlayerInfo[playerid][pLeader] == 17 || PlayerInfo[playerid][pMember] == 17 && PlayerInfo[playerid][pRank] >= 9)
		{
 			if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if(PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return true; }
					if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return true; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);
					SendClientMessage(para1, COLOR_WHITE, "Теперь вы обычный гражданин...");
					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pRank] = 0;
					SetPlayerArmourAC(para1,0);
					Delgun(para1);
					ResetPlayerWeapons(para1);
					SetPlayerColor(para1, TEAM_HIT_COLOR);
					SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
				}
			}
		}
		else if (PlayerInfo[playerid][pLeader] == 18 || PlayerInfo[playerid][pMember] == 18 && PlayerInfo[playerid][pRank] >= 9)
		{
			if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if(PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return true; }
					if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return true; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);
					SendClientMessage(para1, COLOR_WHITE, "Теперь вы обычный гражданин...");
					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pRank] = 0;
					SetPlayerArmourAC(para1,0);
					Delgun(para1);
					ResetPlayerWeapons(para1);
					SetPlayerColor(para1, TEAM_HIT_COLOR);
					SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
				}
			}
			OnPlayerUpdateRL(playerid);
		}
		return true;
	}
 
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