potemckin
Умник
Есть дамаг от удара кулаком, но нет дамага от выстрела
Если я стреляю в игрока с любого расстояния - то ХП не тратится. Если подхожу и бью прикладом/руками, то ХП тратится. Пробовали тестировать это по разному.
Вот паблик, не знаю в чем проблема...
Если я стреляю в игрока с любого расстояния - то ХП не тратится. Если подхожу и бью прикладом/руками, то ХП тратится. Пробовали тестировать это по разному.
Вот паблик, не знаю в чем проблема...
PHP:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
new Float:HP;
GetPlayerHealth(playerid, HP);
if(weaponid == 4) ELC_AC_SetPlayerHealth(playerid, HP-30);
if(weaponid == 22) ELC_AC_SetPlayerHealth(playerid, HP-25);
if(weaponid == 32) ELC_AC_SetPlayerHealth(playerid, HP-25);
if(weaponid == 28) ELC_AC_SetPlayerHealth(playerid, HP-25);
if(weaponid == 30) ELC_AC_SetPlayerHealth(playerid, HP-30);
if(weaponid == 31) ELC_AC_SetPlayerHealth(playerid, HP-21);
if(weaponid == 34) ELC_AC_SetPlayerHealth(playerid, HP-70);
if(weaponid == 29) ELC_AC_SetPlayerHealth(playerid, HP-25);
if(weaponid == 25) ELC_AC_SetPlayerHealth(playerid, HP-40);
//if(!IsPlayerConnected(playerid)) return 0;
//if(!IsPlayerConnected(issuerid)) return 0;
if(issuerid != INVALID_PLAYER_ID)
{
if(weaponid == 0 || weaponid == 1 || weaponid == 2 || weaponid == 3 || weaponid == 4 || weaponid == 5 ||
weaponid == 6 || weaponid == 7 || weaponid == 8 || weaponid == 15)
{
sInfo[playerid][Misc] += 1;
}
}
if(issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 9)
{
ELC_AC_SetPlayerHealth(playerid, 0.0);
}
if(issuerid != INVALID_PLAYER_ID && bodypart == 3)
{
if(weaponid == 22 || weaponid == 23 || weaponid == 24 || weaponid == 25 || weaponid == 26 || weaponid == 27 ||
weaponid == 28 || weaponid == 29 || weaponid == 30 || weaponid == 31 || weaponid == 32 || weaponid == 33 || weaponid == 34)
{
sInfo[playerid][Chest] += 1;
}
}
if(issuerid != INVALID_PLAYER_ID && bodypart == 4)
{
if(weaponid == 22 || weaponid == 23 || weaponid == 24 || weaponid == 25 || weaponid == 26 || weaponid == 27 ||
weaponid == 28 || weaponid == 29 || weaponid == 30 || weaponid == 31 || weaponid == 32 || weaponid == 33 || weaponid == 34)
{
sInfo[playerid][Crotch] += 1;
}
}
if(issuerid != INVALID_PLAYER_ID && bodypart == 5)
{
if(weaponid == 22 || weaponid == 23 || weaponid == 24 || weaponid == 25 || weaponid == 26 || weaponid == 27 ||
weaponid == 28 || weaponid == 29 || weaponid == 30 || weaponid == 31 || weaponid == 32 || weaponid == 33 || weaponid == 34)
{
sInfo[playerid][LArm] += 1;
}
}
if(issuerid != INVALID_PLAYER_ID && bodypart == 6)
{
if(weaponid == 22 || weaponid == 23 || weaponid == 24 || weaponid == 25 || weaponid == 26 || weaponid == 27 ||
weaponid == 28 || weaponid == 29 || weaponid == 30 || weaponid == 31 || weaponid == 32 || weaponid == 33 || weaponid == 34)
{
sInfo[playerid][RArm] += 1;
}
}
if(issuerid != INVALID_PLAYER_ID && bodypart == 7)
{
if(weaponid == 22 || weaponid == 23 || weaponid == 24 || weaponid == 25 || weaponid == 26 || weaponid == 27 ||
weaponid == 28 || weaponid == 29 || weaponid == 30 || weaponid == 31 || weaponid == 32 || weaponid == 33 || weaponid == 34)
{
sInfo[playerid][LLeg] += 1;
}
}
if(issuerid != INVALID_PLAYER_ID && bodypart == 8)
{
if(weaponid == 22 || weaponid == 23 || weaponid == 24 || weaponid == 25 || weaponid == 26 || weaponid == 27 ||
weaponid == 28 || weaponid == 29 || weaponid == 30 || weaponid == 31 || weaponid == 32 || weaponid == 33 || weaponid == 34)
{
sInfo[playerid][RLeg] += 1;
}
}
if(issuerid != INVALID_PLAYER_ID && bodypart == 9)
{
if(weaponid == 22 || weaponid == 23 || weaponid == 24 || weaponid == 25 || weaponid == 26 || weaponid == 27 ||
weaponid == 28 || weaponid == 29 || weaponid == 30 || weaponid == 31 || weaponid == 32 || weaponid == 33 || weaponid == 34)
{
ELC_AC_SetPlayerHealth(playerid, HP-70);
sInfo[playerid][Head] += 1;
}
}
return 1;
}
Последнее редактирование:
