By Brown
Новичок
Привет всем!
Выкладываю сюда,возможно уже было..
В Public OnPlayerCommandText добавляем:
В Public OnPlayerCommandText добавляем:
PHP:
if(strcmp(cmd, "/demote", true) == 0)
{
if(PlayerInfo[playerid][pMember] == 2 && PlayerInfo[playerid][pRank] >= 7)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_WHITE, "Введите: /demote [id]");
new para1;
new rank;
para1 = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[playerid][pMember] == 2 && PlayerInfo[playerid][pRank] >= 6)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
switch(PlayerInfo[para1][pMember])
{
case 4,5..9,11..18: return SendClientMessage(playerid, COLOR_GREY, "Этот игрок не состоит в армии/ПД/ФБР!/или имеет ранг выше 10");
}
if(PlayerInfo[para1][pMember] == 2 && PlayerInfo[para1][pRank] >= 2)
{
if(PlayerInfo[para1][pLeader] != 0) { return SendClientMessage(playerid, COLOR_GREY, "Вы не можете понизить лидера!"); }
PlayerInfo[para1][pRank] --;
rank = PlayerInfo[para1][pRank];
format(string, sizeof(string), "Вы были понижены до %d ранга агентом FBI %s", rank, sendername);
SendClientMessage(para1, 0x6BB3FFAA, string);
format(string, sizeof(string), "Вы понизили сотрудника %s до %d ранга", giveplayer, rank);
SendClientMessage(playerid, 0x6BB3FFAA, string);
return true;
}
if(PlayerInfo[para1][pMember] == 2 && PlayerInfo[para1][pRank] == 1)
{
if(PlayerInfo[para1][pLeader] != 0) { return SendClientMessage(playerid, COLOR_GREY, "Вы не можете уволить лидера!"); }
PlayerInfo[para1][pRank] = 7;
PlayerInfo[para1][pMember] = 1;
SpawnPlayer(para1);
SetPlayerArmourAC(para1,0);
DelGun(para1);
FormaFrac[para1] = 0;
SetPlayerColor(para1, TEAM_HIT_COLOR);
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
format(string, sizeof(string), "Вы были переведены в Army агентом FBI %s", sendername);
SendClientMessage(para1, 0x6BB3FFAA, string);
format(string, sizeof(string), "Вы перевели %s", giveplayer);
SendClientMessage(playerid, 0x6BB3FFAA, string);
return true;
}
if(PlayerInfo[para1][pMember] == 1 && PlayerInfo[para1][pRank] >= 2 || PlayerInfo[para1][pMember] == 10 && PlayerInfo[para1][pRank] >= 2 || PlayerInfo[para1][pMember] == 21 && PlayerInfo[para1][pRank] >= 2)
{
if(PlayerInfo[para1][pLeader] != 0) { return SendClientMessage(playerid, COLOR_GREY, "Вы не можете понизить лидера!"); }
PlayerInfo[para1][pRank] --;
rank = PlayerInfo[para1][pRank];
format(string, sizeof(string), "Вы были понижены до %d ранга агентом FBI %s", rank, sendername);
SendClientMessage(para1, 0x6BB3FFAA, string);
format(string, sizeof(string), "Вы понизили %s до %d ранга", giveplayer, rank);
SendClientMessage(playerid, 0x6BB3FFAA, string);
return true;
}
if(PlayerInfo[para1][pMember] == 1 && PlayerInfo[para1][pRank] == 1 || PlayerInfo[para1][pMember] == 10 && PlayerInfo[para1][pRank] == 1 || PlayerInfo[para1][pMember] == 21 && PlayerInfo[para1][pRank] == 1)
{
if(PlayerInfo[para1][pLeader] != 0) { return SendClientMessage(playerid, COLOR_GREY, "Вы не можете уволить лидера!"); }
PlayerInfo[para1][pRank] = 3;
PlayerInfo[para1][pMember] = 19;
FormaFrac[para1] = 0;
SpawnPlayer(para1);
SetPlayerArmourAC(para1, 0);
DelGun(para1);
SetPlayerColor(para1, TEAM_HIT_COLOR);
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
format(string, sizeof(string), "Вы были переведены агентом FBI %s", sendername);
SendClientMessage(para1, 0x6BB3FFAA, string);
format(string, sizeof(string), "Вы перевели %s", giveplayer);
SendClientMessage(playerid, 0x6BB3FFAA, string);
return true;
}
if(PlayerInfo[para1][pMember] == 3 && PlayerInfo[para1][pRank] >= 2 || PlayerInfo[para1][pMember] == 19 && PlayerInfo[para1][pRank] >= 2)
{
if(PlayerInfo[para1][pLeader] != 0) { return SendClientMessage(playerid, COLOR_GREY, "Вы не можете понизить лидера!"); }
PlayerInfo[para1][pRank] --;
rank = PlayerInfo[para1][pRank];
format(string, sizeof(string), "Вы были понижены до %d ранга агентом FBI %s", rank, sendername);
SendClientMessage(para1, 0x6BB3FFAA, string);
format(string, sizeof(string), "Вы понизили %s до %d ранга", giveplayer, rank);
SendClientMessage(playerid, 0x6BB3FFAA, string);
return true;
}
if(PlayerInfo[para1][pMember] == 3 && PlayerInfo[para1][pRank] == 1 || PlayerInfo[para1][pMember] == 19 && PlayerInfo[para1][pRank] == 1)
{
if(PlayerInfo[para1][pLeader] != 0) { return SendClientMessage(playerid, COLOR_GREY, "Вы не можете уволить лидера!"); }
PlayerInfo[para1][pRank] = 0;
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pLeader] = 0;
SpawnPlayer(para1);
SetPlayerArmourAC(para1, 0);
DelGun(para1);
FormaFrac[para1] = 0;
SetPlayerColor(para1, TEAM_HIT_COLOR);
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
format(string, sizeof(string), "Вы были уволены агентом FBI %s", sendername);
SendClientMessage(para1, 0x6BB3FFAA, string);
format(string, sizeof(string), "Вы уволили %s", giveplayer);
SendClientMessage(playerid, 0x6BB3FFAA, string);
return true;
}
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Вы неуполномочены использовать данную команду");
}
}
return true;
}
Жду + если понравится
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