DesertFox
Умник
PHP:
if(strcmp(cmd, "/makeleader", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GREY, "California Role Play: /makeleader [playerid/PartOfName] [Number(1-19)]");
return 1;
}
new para1;
new level;
para1 = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
level = strval(tmp);
if(level > 19 || level < 0) { SendClientMessage(playerid, COLOR_GREY, "ID ôðàêöèè íå ìîæåò áûòü áîëüøå 19."); return 1; }
if (PlayerInfo[playerid][pAdmin] >= 6)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] > 0)
{
SendClientMessage(playerid, COLOR_GREY, "Èãðîê ñîñòîèò â îðãàíèçàöèè.");
return 1;
}
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new otext[50];
// new rand = random(sizeof(CIV));
if(level == 0)
{
gTeam[para1] = 3;
PlayerInfo[para1][pTeam] = 3;
if(PlayerInfo[para1][pSex] == 1) { PlayerInfo[para1][pChar] = 170; }
else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 190; }
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
PlayerInfo[para1][pRank] = 0;
PlayerInfo[para1][pLeader] = 0;
MedicBill[para1] = 0;
format(string, sizeof string, "Âû ñíÿëè ñ %s ëèäåðñòâî îðãàíèçàöèè.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
return 1;
}
//new rank = PlayerInfo[playerid][pRank];
else if(level == 1) { PlayerInfo[para1][pChar] = 283; otext = "Ïîëèöèè"; } //Police Force
else if(level == 2) { PlayerInfo[para1][pChar] = 295; otext = "F.B.I"; } //FBI/ATF
else if(level == 3) { PlayerInfo[para1][pChar] = 287; otext = "Àðìèè"; PlayerInfo[para1][pRank] = 20; } //National Guard
else if(level == 4) { PlayerInfo[para1][pChar] = 70; otext = "Ñëóæáû ñïàñåíèÿ"; } //Fire/Ambulance
else if(level == 5) { PlayerInfo[para1][pChar] = 223; otext = "LCN"; } //La Cosa Nostra
else if(level == 6) { PlayerInfo[para1][pChar] = 120; otext = "Yakuza"; } //Yakuza
else if(level == 7) { PlayerInfo[para1][pChar] = 147; otext = "Ìåðèè"; } //Mayor
else if(level == 8) { PlayerInfo[para1][pChar] = 294; otext = "Õèòìàíîâ";} //Hitmans
else if(level == 9) { PlayerInfo[para1][pChar] = 228; otext = "Ðåïîðòåðîâ"; } //News Reporters
else if(level == 10) { PlayerInfo[para1][pChar] = 171; otext = "Èíñòðóêòîðîâ"; } //Driving/Flying School
else if(level == 11) { PlayerInfo[para1][pChar] = 104; otext = "The Ballas Gang"; } //The Ballas Gang
else if(level == 12) { PlayerInfo[para1][pChar] = 271; otext = "Grove Street Gang"; } // Grove Street Gang
else if(level == 13) { PlayerInfo[para1][pChar] = 110; otext = "Los Santos Vagos Gang"; } //East Side Latin Gangsters
else if(level == 14) { PlayerInfo[para1][pChar] = 115; otext = "El Coronos Gang"; } //The Central Crown Gang
else if(level == 15) { PlayerInfo[para1][pChar] = 173; otext = "San Fierro Rifa Gang"; } //The Spanish Bandits
else if(level == 16) { PlayerInfo[para1][pChar] = 46; otext = "Russian Mafia"; } // Russian Mafia
else if(level == 17) { PlayerInfo[para1][pChar] = 24; otext = "Street Racers"; } // Street Dogs
else if(level == 18) { PlayerInfo[para1][pChar] = 100; otext = "Bikers Gang"; } // Damned Bikers
else if(level == 19) { PlayerInfo[para1][pChar] = 285; otext = "S.W.A.T"; } // SWAT
gTeam[para1] = 19;
PlayerInfo[para1][pTeam] = 19;
PlayerInfo[para1][pLeader] = level;
format(string, sizeof(string), "Àäìèíèñòðàòîð %s, íàçíà÷èë âàñ ðóêîâîäèòåëåì %s.", sendername,otext);
SendClientMessage(para1, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "Âû íàçíà÷èëè %s ðóêîâîäèòåëåì %s.", giveplayer,otext);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
}
}//not connected
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "Íåäîñòàòî÷íî ïðàâ äëÿ èñïîëüçîâàíèÿ êîìàíäû.");
}
}
return 1;
}
Вопрос! Что нужно суда дописать чтобы лидер сразу же делался с максимальным рангом?
