Timosha-_-)
Ученик
Здраствуйте ув. пользователи , вот вам команда.
Далее делайте под себя. GM : RLS .
По сути подойдёт к любому моду где проверка авто через переменные:
Далее делайте под себя. GM : RLS .
По сути подойдёт к любому моду где проверка авто через переменные:
PHP:
if (strcmp(fun_cmd, "/spawnfractioncars", true) == 0 || strcmp(fun_cmd, "/sfc", true) == 0)
{
switch(PlayerInfo[playerid][pLeader])
{
case 2:{for(new i=0;i < sizeof(fbicarnoob);i++) {if(!IsVehicleOccupied(fbicarnoob[i]))SetVehicleToRespawn(fbicarnoob[i]);}}
case 4:{for(new i=0;i < sizeof(ambu);i++) {if(!IsVehicleOccupied(ambu[i]))SetVehicleToRespawn(ambu[i]);}}
case 5:{for(new i=0;i < sizeof(lcncar);i++) {if(!IsVehicleOccupied(lcncar[i]))SetVehicleToRespawn(lcncar[i]);}}
case 6:{for(new i=0;i < sizeof(yakcar);i++) {if(!IsVehicleOccupied(yakcar[i]))SetVehicleToRespawn(yakcar[i]);}}
case 7:{for(new i=0;i < sizeof(govcar);i++) {if(!IsVehicleOccupied(govcar[i]))SetVehicleToRespawn(govcar[i]);}}
case 8:{for(new i=0;i < sizeof(noobcarbiker);i++) {if(!IsVehicleOccupied(noobcarbiker[i]))SetVehicleToRespawn(noobcarbiker[i]);}}
case 10:{for(new i=0;i < sizeof(SAPDcar);i++) {if(!IsVehicleOccupied(SAPDcar[i]))SetVehicleToRespawn(SAPDcar[i]);}}
case 11:{for(new i=0;i < sizeof(liccar);i++) {if(!IsVehicleOccupied(liccar[i]))SetVehicleToRespawn(liccar[i]);}}
case 12:{for(new i=0;i < sizeof(ballascar);i++) {if(!IsVehicleOccupied(ballascar[i]))SetVehicleToRespawn(ballascar[i]);}}
case 13:{for(new i=0;i < sizeof(vagoscar);i++) {if(!IsVehicleOccupied(vagoscar[i]))SetVehicleToRespawn(vagoscar[i]);}}
case 14:{for(new i=0;i < sizeof(ruscar);i++) {if(!IsVehicleOccupied(ruscar[i]))SetVehicleToRespawn(ruscar[i]);}}
case 15:{for(new i=0;i < sizeof(grovecar);i++) {if(!IsVehicleOccupied(grovecar[i]))SetVehicleToRespawn(grovecar[i]);}}
case 16:{for(new i=0;i < sizeof(lsnewscar);i++) {if(!IsVehicleOccupied(lsnewscar[i]))SetVehicleToRespawn(lsnewscar[i]);}}
case 17:{for(new i=0;i < sizeof(coronoscar);i++) {if(!IsVehicleOccupied(coronoscar[i]))SetVehicleToRespawn(coronoscar[i]);}}
case 18:{for(new i=0;i < sizeof(rifacar);i++) {if(!IsVehicleOccupied(rifacar[i]))SetVehicleToRespawn(rifacar[i]);}}
case 19:{for(new i=0;i < sizeof(armcar);i++) {if(!IsVehicleOccupied(armcar[i]))SetVehicleToRespawn(armcar[i]);}}
case 23:{for(new i=0;i < MAX_VEHICLES;i++) {if(!IsVehicleOccupied(i) && i >= HITMAN[0] && i <= HITMAN[1])SetVehicleToRespawn(i);}}
}
return true;
}
