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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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Доступ к архиву Pawno-Info

warning 203: symbol is never used: "C"

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Nicolai_Peretz

Ученик
Ребята помогите, пытаюсь удалить следующий код из мода, убираю все что с этим кодом связано, но блин появляется ошибка: warning 203: symbol is never used: "C"
Пытался ее найти, но ни как не могу! Так мод компилируется нормально, но как удаляю этот код, так сразу возникает одна ошибка...

PHP:
forward StartIntro(playerid);
public StartIntro(playerid)
{
	SetPlayerInterior(playerid,0);
	SetPlayerVirtualWorld(playerid,0);
	TogglePlayerControllable(playerid,0);
	SetPlayerPos(playerid,1482.4813,-1277.0403,14.5959);
	new p = gCurPos[playerid];
	if(p < 15)
	{
		new string[65];
		InterpolateCameraPos(playerid,C[p][0],C[p][1],C[p][2],C[p][3],C[p][4],C[p][5],5000,CAMERA_MOVE);
		InterpolateCameraLookAt(playerid,C[p+1][0],C[p+1][1],C[p+1][2],C[p+1][3],C[p+1][4],C[p+1][5],5000,CAMERA_MOVE);
		format(string,65,"%s", NamePos[NamePosP[playerid]]);
		PlayerTextDrawSetString(playerid, PosInfo[playerid], string);
		SetTimerEx("NextPoint",5000,false,"i",playerid);
	}
}
forward NextPoint(playerid);
public NextPoint(playerid)
{
	NamePosP[playerid] += 1;
	gCurPos[playerid] += 2;
	new p = gCurPos[playerid];
	if(p < 15)
	{
		new string[65];
		if(p == 2) SetPlayerPos(playerid,1516.1528,-1546.0576,3908.1367), SetPlayerInterior(playerid,1), SetPlayerVirtualWorld(playerid,1);
		if(p == 4) SetPlayerPos(playerid,61.6467,-307.8287,954.9484), SetPlayerInterior(playerid,1), SetPlayerVirtualWorld(playerid,1);
		if(p == 6) SetPlayerPos(playerid,-61.9973,-164.6376,928.7820), SetPlayerInterior(playerid,1), SetPlayerVirtualWorld(playerid,1);
		if(p == 8) SetPlayerPos(playerid,154.1833,-1951.6890,10.7188), SetPlayerInterior(playerid,0), SetPlayerVirtualWorld(playerid,0);
		if(p == 10) SetPlayerPos(playerid,1773.5510, -1712.0548, 14.1370), SetPlayerInterior(playerid,0), SetPlayerVirtualWorld(playerid,0);
		if(p == 12) SetPlayerPos(playerid,-326.8011,-254.6889,1082.7289), SetPlayerInterior(playerid,1), SetPlayerVirtualWorld(playerid,1);
		if(p == 14)
		{
		    TextDrawHideForPlayer(playerid,IntroTD);
		    PlayerTextDrawHide(playerid,PosInfo[playerid]);
	        SetPlayerInterior(playerid,0);
		    SetPlayerVirtualWorld(playerid,10);
		    StartDeathEffect(playerid, 2);
		    SetPlayerPos(playerid,3392.4890,-2483.4565,148.1817);
		    IntroTimer[playerid] = SetTimerEx("StopCameraFly", 2000, false, "i", playerid);
		}
		InterpolateCameraPos(playerid,C[p][0],C[p][1],C[p][2],C[p][3],C[p][4],C[p][5],5000,CAMERA_MOVE);
		InterpolateCameraLookAt(playerid,C[p+1][0],C[p+1][1],C[p+1][2],C[p+1][3],C[p+1][4],C[p+1][5],5000,CAMERA_MOVE);
		SetTimerEx("NextPoint",5000,false,"i",playerid);
		format(string,65,"%s", NamePos[NamePosP[playerid]]);
		PlayerTextDrawSetString(playerid, PosInfo[playerid], string);
	}
	else
	{
	    StartDeathEffect(playerid, 2);
	    SetPlayerVirtualWorld(playerid,10);
	    SetPlayerPos(playerid,3392.4890,-2483.4565,148.1817);
	    InterpolateCameraPos(playerid, 3537.026611, -2486.652832, 185.594940, 1480.200561, -2493.995117, 15.891514, 20000);
	    InterpolateCameraLookAt(playerid, 3532.037841, -2486.619873, 185.263153, 1475.301757, -2493.882324, 16.886051, 20000);
	    TextDrawShowForPlayer(playerid, IntroLogo[0]);
  	    TextDrawShowForPlayer(playerid, IntroLogo[1]);
   	    TextDrawShowForPlayer(playerid, IntroLogo[2]);
   	    SetPVarInt(playerid, "EndIntro",1);
    	IntroTimer[playerid] = SetTimerEx("StopCameraFly", 17000, false, "i", playerid);
    	SendClientMessage(playerid, CYELLOW, "- Ожидайте");
	}
}
forward StartDeathEffect(playerid, status);
public StartDeathEffect(playerid, status)
{
    DeathDrawColor[playerid] = (status == 1)?0x00000000:0x00000100;
    PlayerTextDrawBoxColor(playerid, DeathDraw[playerid], DeathDrawColor[playerid]);
    DeathDrawState[playerid] = status;
    DeathRandomCode[playerid] = random(10000);
    SetTimerEx("PlayerDeathed", 10, false, "ii", playerid, DeathRandomCode[playerid]);
    CallLocalFunction("OnDeathEffectStarted", "ii", playerid, status);
    return true;
}
forward OnDeathEffectStarted(playerid, drawstate);
public OnDeathEffectStarted(playerid, drawstate)
{
	return true;
}
forward PlayerDeathed(playerid, code);
public PlayerDeathed(playerid, code)
{
	if(code != DeathRandomCode[playerid]) return true;
	new bool:Stop;
	switch(DeathDrawState[playerid])
	{
	    case 1:
		{
			DeathDrawColor[playerid] += 0x1;
			if(DeathDrawColor[playerid] >= 0x100) Stop = true;
		}
	    case 2:
		{
			DeathDrawColor[playerid] -= 0x1;
			if(DeathDrawColor[playerid] <= 0x0) Stop = true;
		}
		default: return false;
	}
    if(Stop)
	{
 	    StopDeathEffect(playerid);
	    return true;
	}
 	PlayerTextDrawBoxColor(playerid, DeathDraw[playerid], DeathDrawColor[playerid]);
	PlayerTextDrawShow(playerid, DeathDraw[playerid]);
	DeathRandomCode[playerid] = random(10000);
	SetTimerEx("PlayerDeathed", 10, false, "ii", playerid, DeathRandomCode[playerid]);
    return true;
}
 
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