FrostLike548
Умник
Доброго временя суток, помогите пожалуйста с варнингом.
Заранее спасибо!
Сами Warning`i:
Строки:
1.Строка(66180):
2.Cтрока(4938):
Код к строке:
Строка(66180)код:
Заранее спасибо!
Сами Warning`i:
C++:
C:\Users\gamemodes\new.pwn(66180) : warning 204: symbol is assigned a value that is never used: "atm_object"
C:\Users\gamemodes\new.pwn(4938) : warning 203: symbol is never used: "crane_magnit"
1.Строка(66180):
C++:
new atm_object = CreateDynamicObject ( 2754, atm_info [ t ] [ atm_position ] [ 0 ], atm_info [ t ] [ atm_position ] [ 1 ], atm_info [ t ] [ atm_position ] [ 2 ], atm_info [ t ] [ atm_position ] [ 3 ], atm_info [ t ] [ atm_position ] [ 4 ], atm_info [ t ] [ atm_position ] [ 5 ], 0, 0, -1, 300.0 ) ;
new crane_magnit [ 2 ] ;Код к строке:
Строка(66180)код:
C++:
callback: atm_loading ()
{
new fields ;
cache_get_data ( atm_count, fields ) ;
if ( atm_count )
{
for ( new t = 0 ; t < atm_count ; t ++ )
{
atm_info [ t ] [ atm_id ] = cache_get_field_content_int ( t, "atm_id", sql_connection ) ;
atm_info [ t ] [ atm_money ] = cache_get_field_content_int ( t, "atm_money", sql_connection ) ;
atm_info [ t ] [ atm_status ] = cache_get_field_content_int ( t, "atm_status", sql_connection ) ;
atm_info [ t ] [ atm_position ] [ 0 ] = cache_get_field_content_float ( t, "atm_pos_x", sql_connection ) ;
atm_info [ t ] [ atm_position ] [ 1 ] = cache_get_field_content_float ( t, "atm_pos_y", sql_connection ) ;
atm_info [ t ] [ atm_position ] [ 2 ] = cache_get_field_content_float ( t, "atm_pos_z", sql_connection ) ;
atm_info [ t ] [ atm_position ] [ 3 ] = cache_get_field_content_float ( t, "atm_pos_xr", sql_connection ) ;
atm_info [ t ] [ atm_position ] [ 4 ] = cache_get_field_content_float ( t, "atm_pos_yr", sql_connection ) ;
atm_info [ t ] [ atm_position ] [ 5 ] = cache_get_field_content_float ( t, "atm_pos_zr", sql_connection ) ;
new atm_object = CreateDynamicObject ( 2754, atm_info [ t ] [ atm_position ] [ 0 ], atm_info [ t ] [ atm_position ] [ 1 ], atm_info [ t ] [ atm_position ] [ 2 ], atm_info [ t ] [ atm_position ] [ 3 ], atm_info [ t ] [ atm_position ] [ 4 ], atm_info [ t ] [ atm_position ] [ 5 ], 0, 0, -1, 300.0 ) ;
//SetDynamicObjectMaterialText ( atm_object, 2, "\nÁàíêîìàò\n \n \n \n \n ", OBJECT_MATERIAL_SIZE_256x256, "Tahoma", 48, 1, 0xFF000000, 0xFF87CEEB, OBJECT_MATERIAL_TEXT_ALIGN_CENTER ) ;
//SetDynamicObjectMaterial ( atm_object, 0, -1, "none", "none", 0xFFF0FFFF);
CreateDynamic3DTextLabel ( " Áàíêîìàò \n"c_grey"Íàæìèòå "c_white"Y"c_grey" äëÿ âçàèìîäåéñòâèÿ", col_blue, atm_info [ t ] [ atm_position ] [ 0 ], atm_info [ t ] [ atm_position ] [ 1 ], atm_info [ t ] [ atm_position ] [ 2 ], 4.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 0 ) ;
}
}
printf ( "[SERVER] Çàãðóæåíî %d áàíêîìàòîâ.", atm_count ) ;
return 1;
}
Последнее редактирование модератором:
