Гектор1488
Ученик
Вот такая проблема) Все вроде хорошо, но например: когда я вхожу по пикапу Вагос (13 ид лидерки) по падаю куда мне надо, но когда выхожу появляюсь вообще в другом месте (координаты самые последние в этом коде) итак в каждом пикапе появляюсь только там.
PHP:
if(newkeys == 1024)
{
if(IsPlayerInRangeOfPoint(playerid,1.0, 2796.3318,-1619.5055,10.8357)) // Âõîä
{
if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pMember] == 13)
{
SetPlayerInterior(playerid, 5);
PlayerInfo[playerid][pInt] = 5;
SetPPos(playerid,772.1858, -4.2646, 1000.4842);
SetPlayerFacingAngle(playerid, 349.0933);
SetPlayerVirtualWorld(playerid, 5);
}
}
if(IsPlayerInRangeOfPoint(playerid,1.0, 772.31769,-5.51070,1000.52332)) // Âûõîä
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPPos(playerid,2795.0718,-1619.2255,10.8357);
SetPlayerFacingAngle(playerid, 276.0833);
SetPlayerVirtualWorld(playerid,0);
}
}
if(newkeys == 1024)
{
if(IsPlayerInRangeOfPoint(playerid,1.0, 1764.7412,-2031.9344,13.8209)) // Âõîä
{
if(PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pMember] == 17)
{
SetPlayerInterior(playerid, 5);
PlayerInfo[playerid][pInt] = 5;
SetPPos(playerid,772.1858, -4.2646, 1000.4842);
SetPlayerFacingAngle(playerid, 349.0933);
SetPlayerVirtualWorld(playerid, 6);
}
}
if(IsPlayerInRangeOfPoint(playerid,1.0, 772.31769,-5.51070,1000.52332)) // Âûõîä
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPPos(playerid,1765.6316,-2031.9195,13.9116);
SetPlayerFacingAngle(playerid, 276.0833);
SetPlayerVirtualWorld(playerid,0);
}
}
if(newkeys == 1024)
{
if(IsPlayerInRangeOfPoint(playerid,1.0, 2481.8728,-1331.9822,28.2364)) // Âõîä
{
if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pMember] == 12)
{
SetPlayerInterior(playerid, 5);
PlayerInfo[playerid][pInt] = 5;
SetPPos(playerid,772.1858, -4.2646, 1000.4842);
SetPlayerFacingAngle(playerid, 349.0933);
SetPlayerVirtualWorld(playerid, 7);
}
}
if(IsPlayerInRangeOfPoint(playerid,1.0, 772.31769,-5.51070,1000.52332)) // Âûõîä
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPPos(playerid,2480.6728,-1331.9822,28.2964);
SetPlayerFacingAngle(playerid, 276.0833);
SetPlayerVirtualWorld(playerid,0);
}
}
if(newkeys == 1024)
{
if(IsPlayerInRangeOfPoint(playerid,1.0, 2523.3086,-1679.3926,15.2916)) // Âõîä
{
if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pMember] == 15)
{
SetPlayerInterior(playerid, 5);
PlayerInfo[playerid][pInt] = 5;
SetPPos(playerid,772.1858, -4.2646, 1000.4842);
SetPlayerFacingAngle(playerid, 349.0933);
SetPlayerVirtualWorld(playerid, 8);
}
}
if(IsPlayerInRangeOfPoint(playerid,1.0, 772.31769,-5.51070,1000.52332)) // Âûõîä
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPPos(playerid,2522.2886,-1678.9326,15.2916);
SetPlayerFacingAngle(playerid, 276.0833);
SetPlayerVirtualWorld(playerid,0);
}
}
if(newkeys == 1024)
{
if(IsPlayerInRangeOfPoint(playerid,1.0, 2162.7021,-1815.3082,13.4273)) // Âõîä
{
if(PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pMember] == 18)
{
SetPlayerInterior(playerid, 5);
PlayerInfo[playerid][pInt] = 5;
SetPPos(playerid,772.1858, -4.2646, 1000.4842);
SetPlayerFacingAngle(playerid, 349.0933);
SetPlayerVirtualWorld(playerid, 9);
}
}
if(IsPlayerInRangeOfPoint(playerid,1.0, 772.31769,-5.51070,1000.52332)) // Âûõîä
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPPos(playerid,2162.6821,-1813.9882,13.0273);
SetPlayerFacingAngle(playerid, 276.0833);
SetPlayerVirtualWorld(playerid,0);
}
}
