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[Вопрос] Проблема с /makeleader

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Alex_Demix

Ученик
Я сделал 2 вида новичков, обычный и бомж. И теперь когда я снимаю игрока с лидерки или его выгоняют из фракции ему дается скин CJ. То есть не работает проверка на игркоа бомж или обычный Как постаавить проверку в командах /makeleader /makemember /uninvite. Я сделал вот так
PHP:
if(strcmp(cmd, "/makeleader", true) == 0 || strcmp(cmd, "/ml", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD2, " Используйте: /makeleader [playerid/PartOfName] [Number(1-22)]");
				return 1;
			}
			new para1;
			new level;
			para1 = ReturnUser(tmp);
			tmp = strtok(cmdtext, idx);
			level = strval(tmp);
			if(level > 25 || level < 0) { SendClientMessage(playerid, COLOR_GREY, "* Не ниже 0, и не выше 25!"); return 1; }
			if (PlayerInfo[playerid][pAdmin] >= 6)
			{
			    if(IsPlayerConnected(para1))
			    {
			        if(para1 != INVALID_PLAYER_ID)
			        {
			            if(PlayerInfo[para1][pMember] > 0 || PlayerInfo[para1][pFMember] < 255)
			            {
			                SendClientMessage(playerid, COLOR_GREY, "   Этот игрок находится во Фракции / Семья / Мафия !");
			                return 1;
			            }
						GetPlayerName(para1, giveplayer, sizeof(giveplayer));
						GetPlayerName(playerid, sendername, sizeof(sendername));
						PlayerInfo[para1][pLeader] = level;
						format(string, sizeof(string), "   Вы были  назначены лидером фракции, администратором %s", sendername);
						SendClientMessage(para1, COLOR_LIGHTBLUE, string);
						format(string, sizeof(string), "   Вы назначены администратором %s упровлять Фракцией номер %d.", giveplayer,level);
						SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
						if(level == 0)
						{
						if(PlayerInfo[para1][pOrigin] == 1)
						{
						    PlayerInfo[para1][pChar] = 170;
							gTeam[para1] = 3;
							PlayerInfo[para1][pTeam] = 3;
							PlayerInfo[para1][pMember] = 0;
							PlayerInfo[para1][pRank] = 0;
							PlayerInfo[para1][pChar] = 0;
							MedicBill[para1] = 0;
							new rand = random(sizeof(CIV));
							SetSpawnInfo(para1, gTeam[para1], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
							PlayerInfo[para1][pModel] = CIV[rand];
							SpawnPlayer(para1);
						}
						if(PlayerInfo[para1][pOrigin] == 2)
						{
							PlayerInfo[para1][pChar] = 79;
							gTeam[para1] = 3;
							PlayerInfo[para1][pTeam] = 3;
							PlayerInfo[para1][pMember] = 0;
							PlayerInfo[para1][pRank] = 0;
							PlayerInfo[para1][pChar] = 0;
							MedicBill[para1] = 0;
							SetSpawnInfo(para1, gTeam[para1], 79,0.0,0.0,0.0,0,0,0,0,0,0,0);
							PlayerInfo[para1][pModel] = 79;
							SpawnPlayer(para1);
							return 1;
						}
						}
						else if(level == 1) { PlayerInfo[para1][pRank] = 20; PlayerInfo[para1][pChar] = POLICE_LEADER_SKIN_M; } //Police Force
						else if(level == 2) { PlayerInfo[para1][pRank] = 16; PlayerInfo[para1][pChar] = FBI_LEADER_SKIN_M; } //FBI/ATF
						else if(level == 3) { PlayerInfo[para1][pRank] = 22;  PlayerInfo[para1][pChar] = NG_LEADER_SKIN_M; } //National Guard
						else if(level == 4) { PlayerInfo[para1][pRank] = 10; PlayerInfo[para1][pChar] = MEDIC_LEADER_SKIN_M; } //Fire/Ambulance
						else if(level == 5) { PlayerInfo[para1][pRank] = 9;  PlayerInfo[para1][pChar] = LCN_LEADER_SKIN_M; } //La Cosa Nostra
						else if(level == 6) { PlayerInfo[para1][pRank] = 10; PlayerInfo[para1][pChar] = YAKUZA_LEADER_SKIN_M; } //Yakuza
						else if(level == 7) { PlayerInfo[para1][pRank] = 17; PlayerInfo[para1][pChar] = GUBER_LEADER_SKIN_M; } //Mayor
						else if(level == 8) { PlayerInfo[para1][pRank] = 6; PlayerInfo[para1][pChar] = KILLER_LEADER_SKIN_M; } //Hitmans
						else if(level == 9) { PlayerInfo[para1][pRank] = 6; PlayerInfo[para1][pChar] = REPORTER_LEADER_SKIN_M; } //News Reporters
						else if(level == 10) { PlayerInfo[para1][pRank] = 10; PlayerInfo[para1][pChar] = TAXI_LEADER_SKIN_M; } //Taxi Cab Company
						else if(level == 11) { PlayerInfo[para1][pRank] = 6; PlayerInfo[para1][pChar] = INSTRUCTOR_LEADER_SKIN_M; } //Driving/Flying School
						else if(level == 12) { PlayerInfo[para1][pRank] = 7; PlayerInfo[para1][pChar] = BIKER_LEADER_SKIN_M; }
						else if(level == 13) {PlayerInfo[para1][pRank] = 14; PlayerInfo[para1][pChar] = RM_LEADER_SKIN_M; }
						else if(level == 14) { PlayerInfo[para1][pRank] = 12; PlayerInfo[para1][pChar] = GROOVE_LEADER_SKIN_M; }
						else if(level == 15) { PlayerInfo[para1][pRank] = 8; PlayerInfo[para1][pChar] = 115; }//Varios Los Aztecas
						else if(level == 16) { PlayerInfo[para1][pRank] = 12; PlayerInfo[para1][pChar] = 104; }
						else if(level == 17) { PlayerInfo[para1][pRank] = 14; PlayerInfo[para1][pChar] = 173; }
						else if(level == 18) {PlayerInfo[para1][pRank] = 12; PlayerInfo[para1][pChar] = 108; }
						else if(level == 19) { PlayerInfo[para1][pRank] = 6; PlayerInfo[para1][pChar] = 29; }//StreetRace
						else if(level == 20) { PlayerInfo[para1][pRank] = 5; PlayerInfo[para1][pChar] = 34; }
						else if(level == 21) { PlayerInfo[para1][pRank] = 10; PlayerInfo[para1][pChar] = 153; }
						else if(level == 22) { PlayerInfo[para1][pRank] = 17; PlayerInfo[para1][pChar] = 165; }
						else if(level == 23) { PlayerInfo[para1][pRank] = 10; PlayerInfo[para1][pChar] = SWAT_LEADER_SKIN_M; }//swat
						else if(level == 24) { PlayerInfo[para1][pRank] = 10; PlayerInfo[para1][pChar] = TRIADA_LEADER_SKIN_M; }//swat
						else if(level == 25) { PlayerInfo[para1][pRank] = 10; PlayerInfo[para1][pChar] = 283; }
					    gTeam[para1] = 25;
					    PlayerInfo[para1][pTeam] = 25;
                        SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
					    PlayerInfo[para1][pJob] = 0;
						SpawnPlayer(para1);
						OnPlayerUpdate_GF(para1);
						//OnPlayerSave(para1);
					}
				}//not connected
			}
			else
			{
				SendClientMessage(playerid, COLOR_GRAD1, "   Вы не уполномочены использовать эту команду!");
			}
		}
		return 1;
	}
Кто поможет дам +:df:
 
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