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[Вопрос] помогите с /rang

Статус
В этой теме нельзя размещать новые ответы.

Stason1

Умник
Помогите у меня тут команда /rang [id] пишу /rang [id] даёт +1 ранг а я хочу чтобы было так:
"/rang [id] +" даёт +1ранг и "/rang [id] -" даёт -1ранг
Вот сама команда:
PHP:
	if(strcmp(cmd,"/rang",true)==0)
	{
		new string[256];
		new giveplayer[MAX_PLAYER_NAME],sendername[MAX_PLAYER_NAME];
		tmp = strtok(cmdtext, idx);
		if(PlayerInfo[playerid][pLeader] == 0) return 1;
		if(!strlen(tmp)) return SCM(playerid, -1, " Используй: /rang [id]");
		new level,para1;
		para1 = ReturnUser(tmp);
		level = PlayerInfo[para1][pRang]+1;
		switch (PlayerInfo[playerid][pLeader])
		{
		case 1:
			{
				if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
				if(PlayerInfo[para1][pSex] == 1)//Male Skin
				{
					if(PlayerInfo[playerid][pRang] == 1) {  SetPlayerSkin(para1, 57); }// 1- ????? ????? 280- id ?????
					else if(PlayerInfo[para1][pRang] == 2) {  SetPlayerSkin(para1, 57); }
					else if(PlayerInfo[para1][pRang] == 3) {  SetPlayerSkin(para1, 57); }
					else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1, 59); }
					else if(PlayerInfo[para1][pRang] == 5) {  SetPlayerSkin(para1, 59); }
					else if(PlayerInfo[para1][pRang] == 6) {  SetPlayerSkin(para1, 98); }
					else if(PlayerInfo[para1][pRang] == 7) {  SetPlayerSkin(para1, 98); }
				}
				else if(PlayerInfo[para1][pSex] == 2)
				{
					PlayerInfo[para1][pSkin] = 76; SetPlayerSkin(para1, 76);
				}
			}
		case 2:
			{
				if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
				if(PlayerInfo[para1][pSex] == 1)//Male Skin
				{
					if(PlayerInfo[playerid][pRang] == 1) {  SetPlayerSkin(para1, 164); }// 1- ????? ????? 280- id ?????
					else if(PlayerInfo[para1][pRang] == 2) {  SetPlayerSkin(para1, 164); }
					else if(PlayerInfo[para1][pRang] == 3) {  SetPlayerSkin(para1, 163); }
					else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1, 59); }
					else if(PlayerInfo[para1][pRang] == 5) {  SetPlayerSkin(para1, 59); }
					else if(PlayerInfo[para1][pRang] == 6) {  SetPlayerSkin(para1, 98); }
					else if(PlayerInfo[para1][pRang] == 7) {  SetPlayerSkin(para1, 98); }
					else if(PlayerInfo[para1][pRang] == 8) {  SetPlayerSkin(para1, 295); }
				}
				else if(PlayerInfo[para1][pSex] == 2)
				{
					PlayerInfo[para1][pSkin] = 76; SetPlayerSkin(para1, 76);
				}
			}
		case 3:
			{
				if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
				if(PlayerInfo[para1][pSex] == 1)//Male Skin
				{
					if(PlayerInfo[playerid][pRang] == 1) {  SetPlayerSkin(para1, 164); }// 1- ????? ????? 280- id ?????
					else if(PlayerInfo[para1][pRang] == 2) {  SetPlayerSkin(para1, 164); }
					else if(PlayerInfo[para1][pRang] == 3) {  SetPlayerSkin(para1, 163); }
					else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1, 59); }
					else if(PlayerInfo[para1][pRang] == 5) {  SetPlayerSkin(para1, 59); }
					else if(PlayerInfo[para1][pRang] == 6) {  SetPlayerSkin(para1, 98); }
					else if(PlayerInfo[para1][pRang] == 7) {  SetPlayerSkin(para1, 98); }
					else if(PlayerInfo[para1][pRang] == 8) {  SetPlayerSkin(para1, 295); }
				}
				else if(PlayerInfo[para1][pSex] == 2)
				{
					PlayerInfo[para1][pSkin] = 76; SetPlayerSkin(para1, 76);
				}
			}
		case 4:
			{
				if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
				if(PlayerInfo[para1][pSex] == 1)//Male Skin
				{
					if(PlayerInfo[playerid][pRang] == 1) {  SetPlayerSkin(para1, 164); }// 1- ????? ????? 280- id ?????
					else if(PlayerInfo[para1][pRang] == 2) {  SetPlayerSkin(para1, 164); }
					else if(PlayerInfo[para1][pRang] == 3) {  SetPlayerSkin(para1, 163); }
					else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1, 59); }
					else if(PlayerInfo[para1][pRang] == 5) {  SetPlayerSkin(para1, 59); }
					else if(PlayerInfo[para1][pRang] == 6) {  SetPlayerSkin(para1, 98); }
					else if(PlayerInfo[para1][pRang] == 7) {  SetPlayerSkin(para1, 98); }
					else if(PlayerInfo[para1][pRang] == 8) {  SetPlayerSkin(para1, 295); }
				}
				else if(PlayerInfo[para1][pSex] == 2)
				{
					PlayerInfo[para1][pSkin] = 76; SetPlayerSkin(para1, 76);
				}
			}
		case 6:
			{
				if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
				if(PlayerInfo[para1][pSex] == 1)//Male Skin
				{
					if(PlayerInfo[playerid][pRang] == 1) {  SetPlayerSkin(para1, 287); }// 1- ????? ????? 280- id ?????
					else if(PlayerInfo[para1][pRang] == 2) {  SetPlayerSkin(para1,  287); }
					else if(PlayerInfo[para1][pRang] == 3) {  SetPlayerSkin(para1,  287); }
					else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1,  287); }
					else if(PlayerInfo[para1][pRang] == 5) {  SetPlayerSkin(para1,  287); }
					else if(PlayerInfo[para1][pRang] == 6) {  SetPlayerSkin(para1, 255); }
					else if(PlayerInfo[para1][pRang] == 7) {  SetPlayerSkin(para1, 255); }
					else if(PlayerInfo[para1][pRang] == 8) {  SetPlayerSkin(para1, 255); }
				}
				else if(PlayerInfo[para1][pSex] == 2)
				{
					PlayerInfo[para1][pSkin] = 191; SetPlayerSkin(para1, 191);
				}
			}
		case 7:
			{
				if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
				if(PlayerInfo[para1][pSex] == 1)//Male Skin
				{
					if(PlayerInfo[playerid][pRang] == 1) {  SetPlayerSkin(para1, 287); }// 1- ????? ????? 280- id ?????
					else if(PlayerInfo[para1][pRang] == 2) {  SetPlayerSkin(para1,  287); }
					else if(PlayerInfo[para1][pRang] == 3) {  SetPlayerSkin(para1,  287); }
					else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1,  287); }
					else if(PlayerInfo[para1][pRang] == 5) {  SetPlayerSkin(para1,  287); }
					else if(PlayerInfo[para1][pRang] == 6) {  SetPlayerSkin(para1, 255); }
					else if(PlayerInfo[para1][pRang] == 7) {  SetPlayerSkin(para1, 255); }
					else if(PlayerInfo[para1][pRang] == 8) {  SetPlayerSkin(para1, 255); }
				}
				else if(PlayerInfo[para1][pSex] == 2)
				{
					PlayerInfo[para1][pSkin] = 191; SetPlayerSkin(para1, 191);
				}
			}
		case 8:
			{
				if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
				if(PlayerInfo[para1][pSex] == 1)//Male Skin
				{
					if(PlayerInfo[playerid][pRang] == 1) {  SetPlayerSkin(para1, 287); }// 1- ????? ????? 280- id ?????
					else if(PlayerInfo[para1][pRang] == 2) {  SetPlayerSkin(para1,  287); }
					else if(PlayerInfo[para1][pRang] == 3) {  SetPlayerSkin(para1,  287); }
					else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1,  287); }
					else if(PlayerInfo[para1][pRang] == 5) {  SetPlayerSkin(para1,  287); }
					else if(PlayerInfo[para1][pRang] == 6) {  SetPlayerSkin(para1, 255); }
					else if(PlayerInfo[para1][pRang] == 7) {  SetPlayerSkin(para1, 255); }
					else if(PlayerInfo[para1][pRang] == 8) {  SetPlayerSkin(para1, 255); }
				}
				else if(PlayerInfo[para1][pSex] == 2)
				{
					PlayerInfo[para1][pSkin] = 191; SetPlayerSkin(para1, 191);
				}
			}
		case 10:
			{
				if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
				if(PlayerInfo[para1][pSex] == 1)//Male Skin
				{
					if(PlayerInfo[playerid][pRang] == 1) {  SetPlayerSkin(para1, 265); }// 1- ????? ????? 280- id ?????
					else if(PlayerInfo[para1][pRang] == 2) {  SetPlayerSkin(para1,  265); }
					else if(PlayerInfo[para1][pRang] == 3) {  SetPlayerSkin(para1,  266); }
					else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1,  267); }
					else if(PlayerInfo[para1][pRang] == 5) {  SetPlayerSkin(para1,  280); }
					else if(PlayerInfo[para1][pRang] == 6) {  SetPlayerSkin(para1, 280); }
					else if(PlayerInfo[para1][pRang] == 7) {  SetPlayerSkin(para1, 281); }
					else if(PlayerInfo[para1][pRang] == 8) {  SetPlayerSkin(para1, 283); }
				}
				else if(PlayerInfo[para1][pSex] == 2)
				{
					PlayerInfo[para1][pSkin] = 192; SetPlayerSkin(para1, 192);
				}
			}
		case 11:
			{
				if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
				if(PlayerInfo[para1][pSex] == 1)//Male Skin
				{
					if(PlayerInfo[playerid][pRang] == 1) {  SetPlayerSkin(para1, 265); }// 1- ????? ????? 280- id ?????
					else if(PlayerInfo[para1][pRang] == 2) {  SetPlayerSkin(para1,  265); }
					else if(PlayerInfo[para1][pRang] == 3) {  SetPlayerSkin(para1,  266); }
					else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1,  267); }
					else if(PlayerInfo[para1][pRang] == 5) {  SetPlayerSkin(para1,  280); }
					else if(PlayerInfo[para1][pRang] == 6) {  SetPlayerSkin(para1, 280); }
					else if(PlayerInfo[para1][pRang] == 7) {  SetPlayerSkin(para1, 281); }
					else if(PlayerInfo[para1][pRang] == 8) {  SetPlayerSkin(para1, 283); }
				}
				else if(PlayerInfo[para1][pSex] == 2)
				{
					PlayerInfo[para1][pSkin] = 192; SetPlayerSkin(para1, 192);
				}
			}
		case 12:
			{
				if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
				if(PlayerInfo[para1][pSex] == 1)//Male Skin
				{
					if(PlayerInfo[playerid][pRang] == 1) {  SetPlayerSkin(para1, 265); }// 1- ????? ????? 280- id ?????
					else if(PlayerInfo[para1][pRang] == 2) {  SetPlayerSkin(para1,  265); }
					else if(PlayerInfo[para1][pRang] == 3) {  SetPlayerSkin(para1,  266); }
					else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1,  267); }
					else if(PlayerInfo[para1][pRang] == 5) {  SetPlayerSkin(para1,  280); }
					else if(PlayerInfo[para1][pRang] == 6) {  SetPlayerSkin(para1, 280); }
					else if(PlayerInfo[para1][pRang] == 7) {  SetPlayerSkin(para1, 281); }
					else if(PlayerInfo[para1][pRang] == 8) {  SetPlayerSkin(para1, 283); }
				}
				else if(PlayerInfo[para1][pSex] == 2)
				{
					PlayerInfo[para1][pSkin] = 192; SetPlayerSkin(para1, 192);
				}
			}
		case 13:
			{
				if(level > 4 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 4!");
				if(PlayerInfo[para1][pSex] == 1)//Male Skin
				{
					if(PlayerInfo[playerid][pRang] == 1) {  SetPlayerSkin(para1, 286); }// 1- ????? ????? 280- id ?????
					else if(PlayerInfo[para1][pRang] == 2) {  SetPlayerSkin(para1,  286); }
					else if(PlayerInfo[para1][pRang] == 3) {  SetPlayerSkin(para1,  286); }
					else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1,  165); }
				}
				else if(PlayerInfo[para1][pSex] == 2)
				{
					PlayerInfo[para1][pSkin] = 192; SetPlayerSkin(para1, 192);
				}
			}
		case 15:
			{
				if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
				if(PlayerInfo[para1][pSex] == 1)//Male Skin
				{
					if(PlayerInfo[playerid][pRang] == 1) {  SetPlayerSkin(para1, 250); }// 1- ????? ????? 280- id ?????
					else if(PlayerInfo[para1][pRang] == 2) {  SetPlayerSkin(para1,  250); }
					else if(PlayerInfo[para1][pRang] == 3) {  SetPlayerSkin(para1,  60); }
					else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1,  60); }
					else if(PlayerInfo[para1][pRang] == 5) {  SetPlayerSkin(para1,  188); }
					else if(PlayerInfo[para1][pRang] == 6) { SetPlayerSkin(para1,  188); }
					else if(PlayerInfo[para1][pRang] == 7) {  SetPlayerSkin(para1,  186); }
					else if(PlayerInfo[para1][pRang] == 8) { SetPlayerSkin(para1,  223); }
				}
				else if(PlayerInfo[para1][pSex] == 2)
				{
					PlayerInfo[para1][pSkin] = 263; SetPlayerSkin(para1, 263);
				}
			}
		case 16:
			{
				if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
				if(PlayerInfo[para1][pSex] == 1)//Male Skin
				{
					if(PlayerInfo[playerid][pRang] == 1) {  SetPlayerSkin(para1, 250); }// 1- ????? ????? 280- id ?????
					else if(PlayerInfo[para1][pRang] == 2) {  SetPlayerSkin(para1,  250); }
					else if(PlayerInfo[para1][pRang] == 3) {  SetPlayerSkin(para1,  60); }
					else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1,  60); }
					else if(PlayerInfo[para1][pRang] == 5) {  SetPlayerSkin(para1,  188); }
					else if(PlayerInfo[para1][pRang] == 6) { SetPlayerSkin(para1,  188); }
					else if(PlayerInfo[para1][pRang] == 7) {  SetPlayerSkin(para1,  186); }
					else if(PlayerInfo[para1][pRang] == 8) { SetPlayerSkin(para1,  223); }
				}
				else if(PlayerInfo[para1][pSex] == 2)
				{
					PlayerInfo[para1][pSkin] = 263; SetPlayerSkin(para1, 263);
				}
			}
		case 17:
			{
				if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
				if(PlayerInfo[para1][pSex] == 1)//Male Skin
				{
					if(PlayerInfo[playerid][pRang] == 1) {  SetPlayerSkin(para1, 250); }// 1- ????? ????? 280- id ?????
					else if(PlayerInfo[para1][pRang] == 2) {  SetPlayerSkin(para1,  250); }
					else if(PlayerInfo[para1][pRang] == 3) {  SetPlayerSkin(para1,  60); }
					else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1,  60); }
					else if(PlayerInfo[para1][pRang] == 5) {  SetPlayerSkin(para1,  188); }
					else if(PlayerInfo[para1][pRang] == 6) { SetPlayerSkin(para1,  188); }
					else if(PlayerInfo[para1][pRang] == 7) {  SetPlayerSkin(para1,  186); }
					else if(PlayerInfo[para1][pRang] == 8) { SetPlayerSkin(para1,  223); }
				}
				else if(PlayerInfo[para1][pSex] == 2)
				{
					PlayerInfo[para1][pSkin] = 263; SetPlayerSkin(para1, 263);
				}
			}
		case 18:
			{
				if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
				if(PlayerInfo[para1][pSex] == 1)//Male Skin
				{
					if(PlayerInfo[playerid][pRang] == 1) {  SetPlayerSkin(para1, 71); }// 1- ????? ????? 280- id ?????
					else if(PlayerInfo[para1][pRang] == 2) {  SetPlayerSkin(para1,  71); }
					else if(PlayerInfo[para1][pRang] == 3) {  SetPlayerSkin(para1,  274); }
					else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1,  274); }
					else if(PlayerInfo[para1][pRang] == 5) {  SetPlayerSkin(para1,  276); }
					else if(PlayerInfo[para1][pRang] == 6) { SetPlayerSkin(para1,  276); }
					else if(PlayerInfo[para1][pRang] == 7) {  SetPlayerSkin(para1,  70); }
					else if(PlayerInfo[para1][pRang] == 8) { SetPlayerSkin(para1,  70); }
				}
				else if(PlayerInfo[para1][pSex] == 2)
				{
					PlayerInfo[para1][pSkin] = 263; SetPlayerSkin(para1, 263);
				}
			}
		case 19:
			{
				if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
				if(PlayerInfo[para1][pSex] == 1)
				{
					if(PlayerInfo[playerid][pRang] == 1) {  SetPlayerSkin(para1, 105); }
					else if(PlayerInfo[para1][pRang] == 2) {  SetPlayerSkin(para1,  105); }
					else if(PlayerInfo[para1][pRang] == 3) {  SetPlayerSkin(para1, 106); }
					else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1,  107); }
					else if(PlayerInfo[para1][pRang] == 5) {  SetPlayerSkin(para1,  269); }
					else if(PlayerInfo[para1][pRang] == 6) { SetPlayerSkin(para1,  270); }
				}
				else if(PlayerInfo[para1][pSex] == 2)
				{
					PlayerInfo[para1][pSkin] = 65; SetPlayerSkin(para1, 65);
				}
			}
		case 20:
			{
				if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
				if(PlayerInfo[para1][pSex] == 1)
				{
					if(PlayerInfo[playerid][pRang] == 1) {  SetPlayerSkin(para1, 103); }
					else if(PlayerInfo[para1][pRang] == 2) {  SetPlayerSkin(para1,  103); }
					else if(PlayerInfo[para1][pRang] == 3) {  SetPlayerSkin(para1, 102); }
					else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1,  102); }
					else if(PlayerInfo[para1][pRang] == 5) {  SetPlayerSkin(para1,  104); }
					else if(PlayerInfo[para1][pRang] == 6) { SetPlayerSkin(para1,  104); }
				}
				else if(PlayerInfo[para1][pSex] == 2)
				{
					PlayerInfo[para1][pSkin] = 13; SetPlayerSkin(para1, 13);
				}
			}
		case 21:
			{
				if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
				if(PlayerInfo[para1][pSex] == 1)
				{
					if(PlayerInfo[playerid][pRang] == 1) {  SetPlayerSkin(para1, 175); }
					else if(PlayerInfo[para1][pRang] == 2) {  SetPlayerSkin(para1,  175); }
					else if(PlayerInfo[para1][pRang] == 3) {  SetPlayerSkin(para1, 174); }
					else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1,  174); }
					else if(PlayerInfo[para1][pRang] == 5) {  SetPlayerSkin(para1,  173); }
					else if(PlayerInfo[para1][pRang] == 6) { SetPlayerSkin(para1,  173); }
				}
				else if(PlayerInfo[para1][pSex] == 2)
				{
					PlayerInfo[para1][pSkin] = 65; SetPlayerSkin(para1, 65);
				}
			}
		case 22:
			{
				if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
				if(PlayerInfo[para1][pSex] == 1)
				{
					if(PlayerInfo[playerid][pRang] == 1) {  SetPlayerSkin(para1, 114); }
					else if(PlayerInfo[para1][pRang] == 2) {  SetPlayerSkin(para1,  114); }
					else if(PlayerInfo[para1][pRang] == 3) {  SetPlayerSkin(para1, 116); }
					else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1,  116); }
					else if(PlayerInfo[para1][pRang] == 5) {  SetPlayerSkin(para1,  115); }
					else if(PlayerInfo[para1][pRang] == 6) { SetPlayerSkin(para1,  115); }
				}
				else if(PlayerInfo[para1][pSex] == 2)
				{
					PlayerInfo[para1][pSkin] = 65; SetPlayerSkin(para1, 65);
				}
			}
		case 23:
			{
				if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
				if(PlayerInfo[para1][pSex] == 1)
				{
					if(PlayerInfo[playerid][pRang] == 1) {  SetPlayerSkin(para1, 109); }
					else if(PlayerInfo[para1][pRang] == 2) {  SetPlayerSkin(para1,  109); }
					else if(PlayerInfo[para1][pRang] == 3) {  SetPlayerSkin(para1, 108); }
					else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1,  108); }
					else if(PlayerInfo[para1][pRang] == 5) {  SetPlayerSkin(para1,  110); }
					else if(PlayerInfo[para1][pRang] == 6) { SetPlayerSkin(para1,  110); }
				}
				else if(PlayerInfo[para1][pSex] == 2)
				{
					PlayerInfo[para1][pSkin] = 65; SetPlayerSkin(para1, 65);
				}
			}
		case 24:
			{
				if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
				if(PlayerInfo[para1][pSex] == 1)
				{
					if(PlayerInfo[playerid][pRang] == 1) {  SetPlayerSkin(para1, 124); }
					else if(PlayerInfo[para1][pRang] == 2) {  SetPlayerSkin(para1,  124); }
					else if(PlayerInfo[para1][pRang] == 3) {  SetPlayerSkin(para1, 113); }
					else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1,  127); }
					else if(PlayerInfo[para1][pRang] == 5) {  SetPlayerSkin(para1,  98); }
					else if(PlayerInfo[para1][pRang] == 6) { SetPlayerSkin(para1,  98); }
				}
				else if(PlayerInfo[para1][pSex] == 2)
				{
					PlayerInfo[para1][pSkin] = 91; SetPlayerSkin(para1, 91);
				}
			}
		case 25:
			{
				if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
				if(PlayerInfo[para1][pSex] == 1)
				{
					if(PlayerInfo[playerid][pRang] == 1) {  SetPlayerSkin(para1, 111); }
					else if(PlayerInfo[para1][pRang] == 2) {  SetPlayerSkin(para1,  111); }
					else if(PlayerInfo[para1][pRang] == 3) {  SetPlayerSkin(para1, 112); }
					else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1,  127); }
					else if(PlayerInfo[para1][pRang] == 5) {  SetPlayerSkin(para1,  125); }
					else if(PlayerInfo[para1][pRang] == 6) { SetPlayerSkin(para1,  126); }
				}
				else if(PlayerInfo[para1][pSex] == 2)
				{
					PlayerInfo[para1][pSkin] = 55; SetPlayerSkin(para1, 55);
				}
			}
		case 26:
			{
				if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
				if(PlayerInfo[para1][pSex] == 1)
				{
					if(PlayerInfo[playerid][pRang] == 1) {  SetPlayerSkin(para1, 121); }
					else if(PlayerInfo[para1][pRang] == 2) {  SetPlayerSkin(para1,  117); }
					else if(PlayerInfo[para1][pRang] == 3) {  SetPlayerSkin(para1, 117); }
					else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1,  118); }
					else if(PlayerInfo[para1][pRang] == 5) {  SetPlayerSkin(para1,  123); }
					else if(PlayerInfo[para1][pRang] == 6) { SetPlayerSkin(para1,  120); }
				}
				else if(PlayerInfo[para1][pSex] == 2)
				{
					PlayerInfo[para1][pSkin] = 169; SetPlayerSkin(para1, 169);
				}
			}
		}
		if(para1 == INVALID_PLAYER_ID) return SCM(playerid, 0x0094FFAA, "{DB7093}[X]{ffffff}Игрок не в сети");
		if (PlayerInfo[playerid][pLeader] >= 1)
		{
			if(!IsPlayerConnected(para1))return SCM(playerid,0x0094FFAA, "Запрещено!");
			if(PlayerInfo[para1][pMember] == PlayerInfo[playerid][pLeader] || PlayerInfo[para1][pLeader] == PlayerInfo[playerid][pLeader])
			{
				PlayerInfo[para1][pRang] = level;
				PlayerInfo[para1][pSkin] = GetPlayerSkin(para1);
				GetPlayerName(para1, giveplayer, sizeof(giveplayer));
				GetPlayerName(playerid, sendername, sizeof(sendername));
				SCM(para1, 0x0094FFAA, "Вы были повышены.");
				format(string, sizeof(string), "Ваш ранг в организации был повышен до %d", level);
				SCM(para1, 0x1e90ffAA, string);
				format(string, sizeof(string), "Вы дали %s должность %d.", giveplayer,level);
				SCM(playerid, 0x0094FFAA, string);
			}
			else
			{
				SCM(playerid,-1,"{DB7093}[X]{ffffff} Этот игрок не из вашей фракции");
			}
		}
		return true;
	}
 
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