Stason1
Умник
Помогите у меня тут команда /rang [id] пишу /rang [id] даёт +1 ранг а я хочу чтобы было так:
"/rang [id] +" даёт +1ранг и "/rang [id] -" даёт -1ранг
Вот сама команда:
"/rang [id] +" даёт +1ранг и "/rang [id] -" даёт -1ранг
Вот сама команда:
PHP:
if(strcmp(cmd,"/rang",true)==0)
{
new string[256];
new giveplayer[MAX_PLAYER_NAME],sendername[MAX_PLAYER_NAME];
tmp = strtok(cmdtext, idx);
if(PlayerInfo[playerid][pLeader] == 0) return 1;
if(!strlen(tmp)) return SCM(playerid, -1, " Используй: /rang [id]");
new level,para1;
para1 = ReturnUser(tmp);
level = PlayerInfo[para1][pRang]+1;
switch (PlayerInfo[playerid][pLeader])
{
case 1:
{
if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
if(PlayerInfo[para1][pSex] == 1)//Male Skin
{
if(PlayerInfo[playerid][pRang] == 1) { SetPlayerSkin(para1, 57); }// 1- ????? ????? 280- id ?????
else if(PlayerInfo[para1][pRang] == 2) { SetPlayerSkin(para1, 57); }
else if(PlayerInfo[para1][pRang] == 3) { SetPlayerSkin(para1, 57); }
else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1, 59); }
else if(PlayerInfo[para1][pRang] == 5) { SetPlayerSkin(para1, 59); }
else if(PlayerInfo[para1][pRang] == 6) { SetPlayerSkin(para1, 98); }
else if(PlayerInfo[para1][pRang] == 7) { SetPlayerSkin(para1, 98); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pSkin] = 76; SetPlayerSkin(para1, 76);
}
}
case 2:
{
if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
if(PlayerInfo[para1][pSex] == 1)//Male Skin
{
if(PlayerInfo[playerid][pRang] == 1) { SetPlayerSkin(para1, 164); }// 1- ????? ????? 280- id ?????
else if(PlayerInfo[para1][pRang] == 2) { SetPlayerSkin(para1, 164); }
else if(PlayerInfo[para1][pRang] == 3) { SetPlayerSkin(para1, 163); }
else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1, 59); }
else if(PlayerInfo[para1][pRang] == 5) { SetPlayerSkin(para1, 59); }
else if(PlayerInfo[para1][pRang] == 6) { SetPlayerSkin(para1, 98); }
else if(PlayerInfo[para1][pRang] == 7) { SetPlayerSkin(para1, 98); }
else if(PlayerInfo[para1][pRang] == 8) { SetPlayerSkin(para1, 295); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pSkin] = 76; SetPlayerSkin(para1, 76);
}
}
case 3:
{
if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
if(PlayerInfo[para1][pSex] == 1)//Male Skin
{
if(PlayerInfo[playerid][pRang] == 1) { SetPlayerSkin(para1, 164); }// 1- ????? ????? 280- id ?????
else if(PlayerInfo[para1][pRang] == 2) { SetPlayerSkin(para1, 164); }
else if(PlayerInfo[para1][pRang] == 3) { SetPlayerSkin(para1, 163); }
else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1, 59); }
else if(PlayerInfo[para1][pRang] == 5) { SetPlayerSkin(para1, 59); }
else if(PlayerInfo[para1][pRang] == 6) { SetPlayerSkin(para1, 98); }
else if(PlayerInfo[para1][pRang] == 7) { SetPlayerSkin(para1, 98); }
else if(PlayerInfo[para1][pRang] == 8) { SetPlayerSkin(para1, 295); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pSkin] = 76; SetPlayerSkin(para1, 76);
}
}
case 4:
{
if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
if(PlayerInfo[para1][pSex] == 1)//Male Skin
{
if(PlayerInfo[playerid][pRang] == 1) { SetPlayerSkin(para1, 164); }// 1- ????? ????? 280- id ?????
else if(PlayerInfo[para1][pRang] == 2) { SetPlayerSkin(para1, 164); }
else if(PlayerInfo[para1][pRang] == 3) { SetPlayerSkin(para1, 163); }
else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1, 59); }
else if(PlayerInfo[para1][pRang] == 5) { SetPlayerSkin(para1, 59); }
else if(PlayerInfo[para1][pRang] == 6) { SetPlayerSkin(para1, 98); }
else if(PlayerInfo[para1][pRang] == 7) { SetPlayerSkin(para1, 98); }
else if(PlayerInfo[para1][pRang] == 8) { SetPlayerSkin(para1, 295); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pSkin] = 76; SetPlayerSkin(para1, 76);
}
}
case 6:
{
if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
if(PlayerInfo[para1][pSex] == 1)//Male Skin
{
if(PlayerInfo[playerid][pRang] == 1) { SetPlayerSkin(para1, 287); }// 1- ????? ????? 280- id ?????
else if(PlayerInfo[para1][pRang] == 2) { SetPlayerSkin(para1, 287); }
else if(PlayerInfo[para1][pRang] == 3) { SetPlayerSkin(para1, 287); }
else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1, 287); }
else if(PlayerInfo[para1][pRang] == 5) { SetPlayerSkin(para1, 287); }
else if(PlayerInfo[para1][pRang] == 6) { SetPlayerSkin(para1, 255); }
else if(PlayerInfo[para1][pRang] == 7) { SetPlayerSkin(para1, 255); }
else if(PlayerInfo[para1][pRang] == 8) { SetPlayerSkin(para1, 255); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pSkin] = 191; SetPlayerSkin(para1, 191);
}
}
case 7:
{
if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
if(PlayerInfo[para1][pSex] == 1)//Male Skin
{
if(PlayerInfo[playerid][pRang] == 1) { SetPlayerSkin(para1, 287); }// 1- ????? ????? 280- id ?????
else if(PlayerInfo[para1][pRang] == 2) { SetPlayerSkin(para1, 287); }
else if(PlayerInfo[para1][pRang] == 3) { SetPlayerSkin(para1, 287); }
else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1, 287); }
else if(PlayerInfo[para1][pRang] == 5) { SetPlayerSkin(para1, 287); }
else if(PlayerInfo[para1][pRang] == 6) { SetPlayerSkin(para1, 255); }
else if(PlayerInfo[para1][pRang] == 7) { SetPlayerSkin(para1, 255); }
else if(PlayerInfo[para1][pRang] == 8) { SetPlayerSkin(para1, 255); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pSkin] = 191; SetPlayerSkin(para1, 191);
}
}
case 8:
{
if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
if(PlayerInfo[para1][pSex] == 1)//Male Skin
{
if(PlayerInfo[playerid][pRang] == 1) { SetPlayerSkin(para1, 287); }// 1- ????? ????? 280- id ?????
else if(PlayerInfo[para1][pRang] == 2) { SetPlayerSkin(para1, 287); }
else if(PlayerInfo[para1][pRang] == 3) { SetPlayerSkin(para1, 287); }
else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1, 287); }
else if(PlayerInfo[para1][pRang] == 5) { SetPlayerSkin(para1, 287); }
else if(PlayerInfo[para1][pRang] == 6) { SetPlayerSkin(para1, 255); }
else if(PlayerInfo[para1][pRang] == 7) { SetPlayerSkin(para1, 255); }
else if(PlayerInfo[para1][pRang] == 8) { SetPlayerSkin(para1, 255); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pSkin] = 191; SetPlayerSkin(para1, 191);
}
}
case 10:
{
if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
if(PlayerInfo[para1][pSex] == 1)//Male Skin
{
if(PlayerInfo[playerid][pRang] == 1) { SetPlayerSkin(para1, 265); }// 1- ????? ????? 280- id ?????
else if(PlayerInfo[para1][pRang] == 2) { SetPlayerSkin(para1, 265); }
else if(PlayerInfo[para1][pRang] == 3) { SetPlayerSkin(para1, 266); }
else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1, 267); }
else if(PlayerInfo[para1][pRang] == 5) { SetPlayerSkin(para1, 280); }
else if(PlayerInfo[para1][pRang] == 6) { SetPlayerSkin(para1, 280); }
else if(PlayerInfo[para1][pRang] == 7) { SetPlayerSkin(para1, 281); }
else if(PlayerInfo[para1][pRang] == 8) { SetPlayerSkin(para1, 283); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pSkin] = 192; SetPlayerSkin(para1, 192);
}
}
case 11:
{
if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
if(PlayerInfo[para1][pSex] == 1)//Male Skin
{
if(PlayerInfo[playerid][pRang] == 1) { SetPlayerSkin(para1, 265); }// 1- ????? ????? 280- id ?????
else if(PlayerInfo[para1][pRang] == 2) { SetPlayerSkin(para1, 265); }
else if(PlayerInfo[para1][pRang] == 3) { SetPlayerSkin(para1, 266); }
else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1, 267); }
else if(PlayerInfo[para1][pRang] == 5) { SetPlayerSkin(para1, 280); }
else if(PlayerInfo[para1][pRang] == 6) { SetPlayerSkin(para1, 280); }
else if(PlayerInfo[para1][pRang] == 7) { SetPlayerSkin(para1, 281); }
else if(PlayerInfo[para1][pRang] == 8) { SetPlayerSkin(para1, 283); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pSkin] = 192; SetPlayerSkin(para1, 192);
}
}
case 12:
{
if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
if(PlayerInfo[para1][pSex] == 1)//Male Skin
{
if(PlayerInfo[playerid][pRang] == 1) { SetPlayerSkin(para1, 265); }// 1- ????? ????? 280- id ?????
else if(PlayerInfo[para1][pRang] == 2) { SetPlayerSkin(para1, 265); }
else if(PlayerInfo[para1][pRang] == 3) { SetPlayerSkin(para1, 266); }
else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1, 267); }
else if(PlayerInfo[para1][pRang] == 5) { SetPlayerSkin(para1, 280); }
else if(PlayerInfo[para1][pRang] == 6) { SetPlayerSkin(para1, 280); }
else if(PlayerInfo[para1][pRang] == 7) { SetPlayerSkin(para1, 281); }
else if(PlayerInfo[para1][pRang] == 8) { SetPlayerSkin(para1, 283); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pSkin] = 192; SetPlayerSkin(para1, 192);
}
}
case 13:
{
if(level > 4 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 4!");
if(PlayerInfo[para1][pSex] == 1)//Male Skin
{
if(PlayerInfo[playerid][pRang] == 1) { SetPlayerSkin(para1, 286); }// 1- ????? ????? 280- id ?????
else if(PlayerInfo[para1][pRang] == 2) { SetPlayerSkin(para1, 286); }
else if(PlayerInfo[para1][pRang] == 3) { SetPlayerSkin(para1, 286); }
else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1, 165); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pSkin] = 192; SetPlayerSkin(para1, 192);
}
}
case 15:
{
if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
if(PlayerInfo[para1][pSex] == 1)//Male Skin
{
if(PlayerInfo[playerid][pRang] == 1) { SetPlayerSkin(para1, 250); }// 1- ????? ????? 280- id ?????
else if(PlayerInfo[para1][pRang] == 2) { SetPlayerSkin(para1, 250); }
else if(PlayerInfo[para1][pRang] == 3) { SetPlayerSkin(para1, 60); }
else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1, 60); }
else if(PlayerInfo[para1][pRang] == 5) { SetPlayerSkin(para1, 188); }
else if(PlayerInfo[para1][pRang] == 6) { SetPlayerSkin(para1, 188); }
else if(PlayerInfo[para1][pRang] == 7) { SetPlayerSkin(para1, 186); }
else if(PlayerInfo[para1][pRang] == 8) { SetPlayerSkin(para1, 223); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pSkin] = 263; SetPlayerSkin(para1, 263);
}
}
case 16:
{
if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
if(PlayerInfo[para1][pSex] == 1)//Male Skin
{
if(PlayerInfo[playerid][pRang] == 1) { SetPlayerSkin(para1, 250); }// 1- ????? ????? 280- id ?????
else if(PlayerInfo[para1][pRang] == 2) { SetPlayerSkin(para1, 250); }
else if(PlayerInfo[para1][pRang] == 3) { SetPlayerSkin(para1, 60); }
else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1, 60); }
else if(PlayerInfo[para1][pRang] == 5) { SetPlayerSkin(para1, 188); }
else if(PlayerInfo[para1][pRang] == 6) { SetPlayerSkin(para1, 188); }
else if(PlayerInfo[para1][pRang] == 7) { SetPlayerSkin(para1, 186); }
else if(PlayerInfo[para1][pRang] == 8) { SetPlayerSkin(para1, 223); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pSkin] = 263; SetPlayerSkin(para1, 263);
}
}
case 17:
{
if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
if(PlayerInfo[para1][pSex] == 1)//Male Skin
{
if(PlayerInfo[playerid][pRang] == 1) { SetPlayerSkin(para1, 250); }// 1- ????? ????? 280- id ?????
else if(PlayerInfo[para1][pRang] == 2) { SetPlayerSkin(para1, 250); }
else if(PlayerInfo[para1][pRang] == 3) { SetPlayerSkin(para1, 60); }
else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1, 60); }
else if(PlayerInfo[para1][pRang] == 5) { SetPlayerSkin(para1, 188); }
else if(PlayerInfo[para1][pRang] == 6) { SetPlayerSkin(para1, 188); }
else if(PlayerInfo[para1][pRang] == 7) { SetPlayerSkin(para1, 186); }
else if(PlayerInfo[para1][pRang] == 8) { SetPlayerSkin(para1, 223); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pSkin] = 263; SetPlayerSkin(para1, 263);
}
}
case 18:
{
if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
if(PlayerInfo[para1][pSex] == 1)//Male Skin
{
if(PlayerInfo[playerid][pRang] == 1) { SetPlayerSkin(para1, 71); }// 1- ????? ????? 280- id ?????
else if(PlayerInfo[para1][pRang] == 2) { SetPlayerSkin(para1, 71); }
else if(PlayerInfo[para1][pRang] == 3) { SetPlayerSkin(para1, 274); }
else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1, 274); }
else if(PlayerInfo[para1][pRang] == 5) { SetPlayerSkin(para1, 276); }
else if(PlayerInfo[para1][pRang] == 6) { SetPlayerSkin(para1, 276); }
else if(PlayerInfo[para1][pRang] == 7) { SetPlayerSkin(para1, 70); }
else if(PlayerInfo[para1][pRang] == 8) { SetPlayerSkin(para1, 70); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pSkin] = 263; SetPlayerSkin(para1, 263);
}
}
case 19:
{
if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
if(PlayerInfo[para1][pSex] == 1)
{
if(PlayerInfo[playerid][pRang] == 1) { SetPlayerSkin(para1, 105); }
else if(PlayerInfo[para1][pRang] == 2) { SetPlayerSkin(para1, 105); }
else if(PlayerInfo[para1][pRang] == 3) { SetPlayerSkin(para1, 106); }
else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1, 107); }
else if(PlayerInfo[para1][pRang] == 5) { SetPlayerSkin(para1, 269); }
else if(PlayerInfo[para1][pRang] == 6) { SetPlayerSkin(para1, 270); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pSkin] = 65; SetPlayerSkin(para1, 65);
}
}
case 20:
{
if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
if(PlayerInfo[para1][pSex] == 1)
{
if(PlayerInfo[playerid][pRang] == 1) { SetPlayerSkin(para1, 103); }
else if(PlayerInfo[para1][pRang] == 2) { SetPlayerSkin(para1, 103); }
else if(PlayerInfo[para1][pRang] == 3) { SetPlayerSkin(para1, 102); }
else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1, 102); }
else if(PlayerInfo[para1][pRang] == 5) { SetPlayerSkin(para1, 104); }
else if(PlayerInfo[para1][pRang] == 6) { SetPlayerSkin(para1, 104); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pSkin] = 13; SetPlayerSkin(para1, 13);
}
}
case 21:
{
if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
if(PlayerInfo[para1][pSex] == 1)
{
if(PlayerInfo[playerid][pRang] == 1) { SetPlayerSkin(para1, 175); }
else if(PlayerInfo[para1][pRang] == 2) { SetPlayerSkin(para1, 175); }
else if(PlayerInfo[para1][pRang] == 3) { SetPlayerSkin(para1, 174); }
else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1, 174); }
else if(PlayerInfo[para1][pRang] == 5) { SetPlayerSkin(para1, 173); }
else if(PlayerInfo[para1][pRang] == 6) { SetPlayerSkin(para1, 173); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pSkin] = 65; SetPlayerSkin(para1, 65);
}
}
case 22:
{
if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
if(PlayerInfo[para1][pSex] == 1)
{
if(PlayerInfo[playerid][pRang] == 1) { SetPlayerSkin(para1, 114); }
else if(PlayerInfo[para1][pRang] == 2) { SetPlayerSkin(para1, 114); }
else if(PlayerInfo[para1][pRang] == 3) { SetPlayerSkin(para1, 116); }
else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1, 116); }
else if(PlayerInfo[para1][pRang] == 5) { SetPlayerSkin(para1, 115); }
else if(PlayerInfo[para1][pRang] == 6) { SetPlayerSkin(para1, 115); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pSkin] = 65; SetPlayerSkin(para1, 65);
}
}
case 23:
{
if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
if(PlayerInfo[para1][pSex] == 1)
{
if(PlayerInfo[playerid][pRang] == 1) { SetPlayerSkin(para1, 109); }
else if(PlayerInfo[para1][pRang] == 2) { SetPlayerSkin(para1, 109); }
else if(PlayerInfo[para1][pRang] == 3) { SetPlayerSkin(para1, 108); }
else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1, 108); }
else if(PlayerInfo[para1][pRang] == 5) { SetPlayerSkin(para1, 110); }
else if(PlayerInfo[para1][pRang] == 6) { SetPlayerSkin(para1, 110); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pSkin] = 65; SetPlayerSkin(para1, 65);
}
}
case 24:
{
if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
if(PlayerInfo[para1][pSex] == 1)
{
if(PlayerInfo[playerid][pRang] == 1) { SetPlayerSkin(para1, 124); }
else if(PlayerInfo[para1][pRang] == 2) { SetPlayerSkin(para1, 124); }
else if(PlayerInfo[para1][pRang] == 3) { SetPlayerSkin(para1, 113); }
else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1, 127); }
else if(PlayerInfo[para1][pRang] == 5) { SetPlayerSkin(para1, 98); }
else if(PlayerInfo[para1][pRang] == 6) { SetPlayerSkin(para1, 98); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pSkin] = 91; SetPlayerSkin(para1, 91);
}
}
case 25:
{
if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
if(PlayerInfo[para1][pSex] == 1)
{
if(PlayerInfo[playerid][pRang] == 1) { SetPlayerSkin(para1, 111); }
else if(PlayerInfo[para1][pRang] == 2) { SetPlayerSkin(para1, 111); }
else if(PlayerInfo[para1][pRang] == 3) { SetPlayerSkin(para1, 112); }
else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1, 127); }
else if(PlayerInfo[para1][pRang] == 5) { SetPlayerSkin(para1, 125); }
else if(PlayerInfo[para1][pRang] == 6) { SetPlayerSkin(para1, 126); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pSkin] = 55; SetPlayerSkin(para1, 55);
}
}
case 26:
{
if(level > 10 || level < 1)return SCM(playerid, -1, "{DB7093}[X]{ffffff} Не меньше 1 и не больше 10!");
if(PlayerInfo[para1][pSex] == 1)
{
if(PlayerInfo[playerid][pRang] == 1) { SetPlayerSkin(para1, 121); }
else if(PlayerInfo[para1][pRang] == 2) { SetPlayerSkin(para1, 117); }
else if(PlayerInfo[para1][pRang] == 3) { SetPlayerSkin(para1, 117); }
else if(PlayerInfo[para1][pRang] == 4) { SetPlayerSkin(para1, 118); }
else if(PlayerInfo[para1][pRang] == 5) { SetPlayerSkin(para1, 123); }
else if(PlayerInfo[para1][pRang] == 6) { SetPlayerSkin(para1, 120); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pSkin] = 169; SetPlayerSkin(para1, 169);
}
}
}
if(para1 == INVALID_PLAYER_ID) return SCM(playerid, 0x0094FFAA, "{DB7093}[X]{ffffff}Игрок не в сети");
if (PlayerInfo[playerid][pLeader] >= 1)
{
if(!IsPlayerConnected(para1))return SCM(playerid,0x0094FFAA, "Запрещено!");
if(PlayerInfo[para1][pMember] == PlayerInfo[playerid][pLeader] || PlayerInfo[para1][pLeader] == PlayerInfo[playerid][pLeader])
{
PlayerInfo[para1][pRang] = level;
PlayerInfo[para1][pSkin] = GetPlayerSkin(para1);
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
SCM(para1, 0x0094FFAA, "Вы были повышены.");
format(string, sizeof(string), "Ваш ранг в организации был повышен до %d", level);
SCM(para1, 0x1e90ffAA, string);
format(string, sizeof(string), "Вы дали %s должность %d.", giveplayer,level);
SCM(playerid, 0x0094FFAA, string);
}
else
{
SCM(playerid,-1,"{DB7093}[X]{ffffff} Этот игрок не из вашей фракции");
}
}
return true;
}
