Dizok
Дебютант
Вообщем поменял тексдрав на рулетке и все перестало работать уже всю голову сломал и один текстдрав вообще все время горит вот весь код помогите пожалуйста.
Сам текстдрав
Вроде все! Помогите пожалуйста!
Сам текстдрав
PHP:
[SPOILER] roulette_TD[0] = TextDrawCreate(223.0993, 110.5224, "LD_SPAC:white"); // ??? 1
TextDrawTextSize(roulette_TD[0], 193.0000, 196.0000);
TextDrawAlignment(roulette_TD[0], 1);
TextDrawColor(roulette_TD[0], 858993663);
TextDrawBackgroundColor(roulette_TD[0], 255);
TextDrawFont(roulette_TD[0], 4);
TextDrawSetProportional(roulette_TD[0], 0);
TextDrawSetShadow(roulette_TD[0], 0);
roulette_TD[1] = TextDrawCreate(319.6999, 192.2993, "ROULETTE~n~~w~Arizona"); // Copyright
TextDrawLetterSize(roulette_TD[1], 0.1749, 1.4506);
TextDrawAlignment(roulette_TD[1], 2);
TextDrawColor(roulette_TD[1], -10066177);
TextDrawBackgroundColor(roulette_TD[1], 255);
TextDrawFont(roulette_TD[1], 2);
TextDrawSetProportional(roulette_TD[1], 1);
TextDrawSetShadow(roulette_TD[1], 0);
roulette_TD[2] = TextDrawCreate(237.6001, 308.9005, "LD_SPAC:white"); // ??? 2
TextDrawTextSize(roulette_TD[2], 164.2803, 76.0402);
TextDrawAlignment(roulette_TD[2], 1);
TextDrawColor(roulette_TD[2], 858993663);
TextDrawBackgroundColor(roulette_TD[2], 255);
TextDrawFont(roulette_TD[2], 4);
TextDrawSetProportional(roulette_TD[2], 0);
TextDrawSetShadow(roulette_TD[2], 0);
roulette_TD[3] = TextDrawCreate(241.1001, 312.2037, ""); // BRONZE
TextDrawTextSize(roulette_TD[3], 50.0000, 50.0000);
TextDrawAlignment(roulette_TD[3], 1);
TextDrawColor(roulette_TD[3], -1);
TextDrawBackgroundColor(roulette_TD[3], -10066177);
TextDrawFont(roulette_TD[3], 5);
TextDrawSetProportional(roulette_TD[3], 0);
TextDrawSetShadow(roulette_TD[3], 0);
TextDrawSetSelectable(roulette_TD[3], true);
TextDrawSetPreviewModel(roulette_TD[3], 19054);
TextDrawSetPreviewRot(roulette_TD[3], 343.0000, 0.0000, 40.0000, 1.0000);
roulette_TD[4] = TextDrawCreate(241.1007, 364.8019, "LD_SPAC:white"); // ?????
TextDrawTextSize(roulette_TD[4], 50.0000, 16.0000);
TextDrawAlignment(roulette_TD[4], 1);
TextDrawColor(roulette_TD[4], -10066177);
TextDrawBackgroundColor(roulette_TD[4], 255);
TextDrawFont(roulette_TD[4], 4);
TextDrawSetProportional(roulette_TD[4], 0);
TextDrawSetShadow(roulette_TD[4], 0);
roulette_TD[5] = TextDrawCreate(266.1006, 365.4990, "SILVER"); // ?????
TextDrawLetterSize(roulette_TD[5], 0.1899, 1.2640);
TextDrawAlignment(roulette_TD[5], 2);
TextDrawColor(roulette_TD[5], -1);
TextDrawBackgroundColor(roulette_TD[5], 255);
TextDrawFont(roulette_TD[5], 2);
TextDrawSetProportional(roulette_TD[5], 1);
TextDrawSetShadow(roulette_TD[5], 0);
roulette_TD[6] = TextDrawCreate(294.0033, 312.2037, ""); // GOLD
TextDrawTextSize(roulette_TD[6], 50.0000, 50.0000);
TextDrawAlignment(roulette_TD[6], 1);
TextDrawColor(roulette_TD[6], -1);
TextDrawBackgroundColor(roulette_TD[6], -10066177);
TextDrawFont(roulette_TD[6], 5);
TextDrawSetProportional(roulette_TD[6], 0);
TextDrawSetShadow(roulette_TD[6], 0);
TextDrawSetSelectable(roulette_TD[6], true);
TextDrawSetPreviewModel(roulette_TD[6], 19055);
TextDrawSetPreviewRot(roulette_TD[6], 343.0000, 0.0000, 40.0000, 1.0000);
roulette_TD[7] = TextDrawCreate(294.0040, 364.8019, "LD_SPAC:white"); // ?????
TextDrawTextSize(roulette_TD[7], 50.0000, 16.0000);
TextDrawAlignment(roulette_TD[7], 1);
TextDrawColor(roulette_TD[7], -10066177);
TextDrawBackgroundColor(roulette_TD[7], 255);
TextDrawFont(roulette_TD[7], 4);
TextDrawSetProportional(roulette_TD[7], 0);
TextDrawSetShadow(roulette_TD[7], 0);
roulette_TD[8] = TextDrawCreate(319.0039, 365.4990, "GOLD"); // ?????
TextDrawLetterSize(roulette_TD[8], 0.1899, 1.2640);
TextDrawAlignment(roulette_TD[8], 2);
TextDrawColor(roulette_TD[8], -1);
TextDrawBackgroundColor(roulette_TD[8], 255);
TextDrawFont(roulette_TD[8], 2);
TextDrawSetProportional(roulette_TD[8], 1);
TextDrawSetShadow(roulette_TD[8], 0);
roulette_TD[9] = TextDrawCreate(347.7066, 312.2037, ""); // BRILLIANT
TextDrawTextSize(roulette_TD[9], 50.0000, 50.0000);
TextDrawAlignment(roulette_TD[9], 1);
TextDrawColor(roulette_TD[9], -1);
TextDrawBackgroundColor(roulette_TD[9], -10066177);
TextDrawFont(roulette_TD[9], 5);
TextDrawSetProportional(roulette_TD[9], 0);
TextDrawSetShadow(roulette_TD[9], 0);
TextDrawSetSelectable(roulette_TD[9], true);
TextDrawSetPreviewModel(roulette_TD[9], 19058);
TextDrawSetPreviewRot(roulette_TD[9], 343.0000, 0.0000, 40.0000, 1.0000);
roulette_TD[10] = TextDrawCreate(347.7073, 364.8019, "LD_SPAC:white"); // ?????
TextDrawTextSize(roulette_TD[10], 50.0000, 16.0000);
TextDrawAlignment(roulette_TD[10], 1);
TextDrawColor(roulette_TD[10], -10066177);
TextDrawBackgroundColor(roulette_TD[10], 255);
TextDrawFont(roulette_TD[10], 4);
TextDrawSetProportional(roulette_TD[10], 0);
TextDrawSetShadow(roulette_TD[10], 0);
roulette_TD[11] = TextDrawCreate(372.7071, 365.4990, "BRILLIANT"); // ?????
TextDrawLetterSize(roulette_TD[11], 0.1899, 1.2640);
TextDrawAlignment(roulette_TD[11], 2);
TextDrawColor(roulette_TD[11], -1);
TextDrawBackgroundColor(roulette_TD[11], 255);
TextDrawFont(roulette_TD[11], 2);
TextDrawSetProportional(roulette_TD[11], 1);
TextDrawSetShadow(roulette_TD[11], 0);
roulette_TD[12] = TextDrawCreate(241.1007, 389.3034, "LD_SPAC:white"); // Roll
TextDrawTextSize(roulette_TD[12], 50.0000, 16.0000);
TextDrawAlignment(roulette_TD[12], 1);
TextDrawColor(roulette_TD[12], -10066177);
TextDrawBackgroundColor(roulette_TD[12], 255);
TextDrawFont(roulette_TD[12], 4);
TextDrawSetProportional(roulette_TD[12], 0);
TextDrawSetShadow(roulette_TD[12], 0);
TextDrawSetSelectable(roulette_TD[12], true);
roulette_TD[13] = TextDrawCreate(266.1006, 390.7005, "Roll"); // ?????
TextDrawLetterSize(roulette_TD[13], 0.1899, 1.2640);
TextDrawAlignment(roulette_TD[13], 2);
TextDrawColor(roulette_TD[13], -1);
TextDrawBackgroundColor(roulette_TD[13], 255);
TextDrawFont(roulette_TD[13], 2);
TextDrawSetProportional(roulette_TD[13], 1);
TextDrawSetShadow(roulette_TD[13], 0);
roulette_TD[14] = TextDrawCreate(294.0040, 389.3034, "LD_SPAC:white"); // Change
TextDrawTextSize(roulette_TD[14], 50.0000, 16.0000);
TextDrawAlignment(roulette_TD[14], 1);
TextDrawColor(roulette_TD[14], -10066177);
TextDrawBackgroundColor(roulette_TD[14], 255);
TextDrawFont(roulette_TD[14], 4);
TextDrawSetProportional(roulette_TD[14], 0);
TextDrawSetShadow(roulette_TD[14], 0);
TextDrawSetSelectable(roulette_TD[14], true);
roulette_TD[15] = TextDrawCreate(319.0039, 390.7005, "Change"); // ?????
TextDrawLetterSize(roulette_TD[15], 0.1899, 1.2640);
TextDrawAlignment(roulette_TD[15], 2);
TextDrawColor(roulette_TD[15], -1);
TextDrawBackgroundColor(roulette_TD[15], 255);
TextDrawFont(roulette_TD[15], 2);
TextDrawSetProportional(roulette_TD[15], 1);
TextDrawSetShadow(roulette_TD[15], 0);
roulette_TD[16] = TextDrawCreate(347.7073, 389.3034, "LD_SPAC:white"); // Exit
TextDrawTextSize(roulette_TD[16], 50.0000, 16.0000);
TextDrawAlignment(roulette_TD[16], 1);
TextDrawColor(roulette_TD[16], -10066177);
TextDrawBackgroundColor(roulette_TD[16], 255);
TextDrawFont(roulette_TD[16], 4);
TextDrawSetProportional(roulette_TD[16], 0);
TextDrawSetShadow(roulette_TD[16], 0);
TextDrawSetSelectable(roulette_TD[16], true);
roulette_TD[17] = TextDrawCreate(372.7071, 390.7005, "Exit"); // ?????
TextDrawLetterSize(roulette_TD[17], 0.1899, 1.2640);
TextDrawAlignment(roulette_TD[17], 2);
TextDrawColor(roulette_TD[17], -1);
TextDrawBackgroundColor(roulette_TD[17], 255);
TextDrawFont(roulette_TD[17], 2);
TextDrawSetProportional(roulette_TD[17], 1);
TextDrawSetShadow(roulette_TD[17], 0);
// Плейер текстдрав
roulette_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 226.5993, 114.9999, ""); // 1
PlayerTextDrawTextSize(playerid, roulette_PTD[playerid][0], 60.0000, 60.0000);
PlayerTextDrawAlignment(playerid, roulette_PTD[playerid][0], 1);
PlayerTextDrawColor(playerid, roulette_PTD[playerid][0], -1);
PlayerTextDrawBackgroundColor(playerid, roulette_PTD[playerid][0], -2139094785);
PlayerTextDrawFont(playerid, roulette_PTD[playerid][0], 5);
PlayerTextDrawSetProportional(playerid, roulette_PTD[playerid][0], 0);
PlayerTextDrawSetShadow(playerid, roulette_PTD[playerid][0], 0);
PlayerTextDrawSetPreviewModel(playerid, roulette_PTD[playerid][0], 186);
PlayerTextDrawSetPreviewRot(playerid, roulette_PTD[playerid][0], 0.0000, 0.0000, 0.0000, 1.0000);
roulette_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 289.3993, 114.9999, ""); // 2
PlayerTextDrawTextSize(playerid, roulette_PTD[playerid][1], 60.0000, 60.0000);
PlayerTextDrawAlignment(playerid, roulette_PTD[playerid][1], 1);
PlayerTextDrawColor(playerid, roulette_PTD[playerid][1], -1);
PlayerTextDrawBackgroundColor(playerid, roulette_PTD[playerid][1], -10066177);
PlayerTextDrawFont(playerid, roulette_PTD[playerid][1], 5);
PlayerTextDrawSetProportional(playerid, roulette_PTD[playerid][1], 0);
PlayerTextDrawSetShadow(playerid, roulette_PTD[playerid][1], 0);
PlayerTextDrawSetPreviewModel(playerid, roulette_PTD[playerid][1], 186);
PlayerTextDrawSetPreviewRot(playerid, roulette_PTD[playerid][1], 0.0000, 0.0000, 0.0000, 1.0000);
roulette_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 351.9989, 114.9999, ""); // 3
PlayerTextDrawTextSize(playerid, roulette_PTD[playerid][2], 60.0000, 60.0000);
PlayerTextDrawAlignment(playerid, roulette_PTD[playerid][2], 1);
PlayerTextDrawColor(playerid, roulette_PTD[playerid][2], -1);
PlayerTextDrawBackgroundColor(playerid, roulette_PTD[playerid][2], -10066177);
PlayerTextDrawFont(playerid, roulette_PTD[playerid][2], 5);
PlayerTextDrawSetProportional(playerid, roulette_PTD[playerid][2], 0);
PlayerTextDrawSetShadow(playerid, roulette_PTD[playerid][2], 0);
PlayerTextDrawSetPreviewModel(playerid, roulette_PTD[playerid][2], 186);
PlayerTextDrawSetPreviewRot(playerid, roulette_PTD[playerid][2], 0.0000, 0.0000, 0.0000, 1.0000);
roulette_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 351.9988, 178.4986, ""); // 4
PlayerTextDrawTextSize(playerid, roulette_PTD[playerid][3], 60.0000, 60.0000);
PlayerTextDrawAlignment(playerid, roulette_PTD[playerid][3], 1);
PlayerTextDrawColor(playerid, roulette_PTD[playerid][3], -1);
PlayerTextDrawBackgroundColor(playerid, roulette_PTD[playerid][3], -10066177);
PlayerTextDrawFont(playerid, roulette_PTD[playerid][3], 5);
PlayerTextDrawSetProportional(playerid, roulette_PTD[playerid][3], 0);
PlayerTextDrawSetShadow(playerid, roulette_PTD[playerid][3], 0);
PlayerTextDrawSetPreviewModel(playerid, roulette_PTD[playerid][3], 186);
PlayerTextDrawSetPreviewRot(playerid, roulette_PTD[playerid][3], 0.0000, 0.0000, 0.0000, 1.0000);
roulette_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 351.9988, 242.0995, ""); // 5
PlayerTextDrawTextSize(playerid, roulette_PTD[playerid][4], 60.0000, 60.0000);
PlayerTextDrawAlignment(playerid, roulette_PTD[playerid][4], 1);
PlayerTextDrawColor(playerid, roulette_PTD[playerid][4], -1);
PlayerTextDrawBackgroundColor(playerid, roulette_PTD[playerid][4], -10066177);
PlayerTextDrawFont(playerid, roulette_PTD[playerid][4], 5);
PlayerTextDrawSetProportional(playerid, roulette_PTD[playerid][4], 0);
PlayerTextDrawSetShadow(playerid, roulette_PTD[playerid][4], 0);
PlayerTextDrawSetPreviewModel(playerid, roulette_PTD[playerid][4], 186);
PlayerTextDrawSetPreviewRot(playerid, roulette_PTD[playerid][4], 0.0000, 0.0000, 0.0000, 1.0000);
roulette_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 289.3992, 242.0994, ""); // 6
PlayerTextDrawTextSize(playerid, roulette_PTD[playerid][5], 60.0000, 60.0000);
PlayerTextDrawAlignment(playerid, roulette_PTD[playerid][5], 1);
PlayerTextDrawColor(playerid, roulette_PTD[playerid][5], -1);
PlayerTextDrawBackgroundColor(playerid, roulette_PTD[playerid][5], -10066177);
PlayerTextDrawFont(playerid, roulette_PTD[playerid][5], 5);
PlayerTextDrawSetProportional(playerid, roulette_PTD[playerid][5], 0);
PlayerTextDrawSetShadow(playerid, roulette_PTD[playerid][5], 0);
PlayerTextDrawSetPreviewModel(playerid, roulette_PTD[playerid][5], 186);
PlayerTextDrawSetPreviewRot(playerid, roulette_PTD[playerid][5], 0.0000, 0.0000, 0.0000, 1.0000);
roulette_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 226.5992, 242.1994, ""); // 7
PlayerTextDrawTextSize(playerid, roulette_PTD[playerid][6], 60.0000, 60.0000);
PlayerTextDrawAlignment(playerid, roulette_PTD[playerid][6], 1);
PlayerTextDrawColor(playerid, roulette_PTD[playerid][6], -1);
PlayerTextDrawBackgroundColor(playerid, roulette_PTD[playerid][6], -10066177);
PlayerTextDrawFont(playerid, roulette_PTD[playerid][6], 5);
PlayerTextDrawSetProportional(playerid, roulette_PTD[playerid][6], 0);
PlayerTextDrawSetShadow(playerid, roulette_PTD[playerid][6], 0);
PlayerTextDrawSetPreviewModel(playerid, roulette_PTD[playerid][6], 186);
PlayerTextDrawSetPreviewRot(playerid, roulette_PTD[playerid][6], 0.0000, 0.0000, 0.0000, 1.0000);
roulette_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 226.5992, 178.4986, ""); // 8
PlayerTextDrawTextSize(playerid, roulette_PTD[playerid][7], 60.0000, 60.0000);
PlayerTextDrawAlignment(playerid, roulette_PTD[playerid][7], 1);
PlayerTextDrawColor(playerid, roulette_PTD[playerid][7], -1);
PlayerTextDrawBackgroundColor(playerid, roulette_PTD[playerid][7], -10066177);
PlayerTextDrawFont(playerid, roulette_PTD[playerid][7], 5);
PlayerTextDrawSetProportional(playerid, roulette_PTD[playerid][7], 0);
PlayerTextDrawSetShadow(playerid, roulette_PTD[playerid][7], 0);
PlayerTextDrawSetPreviewModel(playerid, roulette_PTD[playerid][7], 186);
PlayerTextDrawSetPreviewRot(playerid, roulette_PTD[playerid][7], 0.0000, 0.0000, 0.0000, 1.0000);
//нужно
Roll_Status[playerid][0] =
Roll_Status[playerid][1] =
Roll_Roulette[playerid][0] =
Roll_Roulette[playerid][1] =
Roll_Roulette[playerid][2] = false;
KillTimer(Roll_Timer[playerid]);
for(new i; i < 10; i ++) Roll_Cell[playerid][i] = 0;[/SPOILER]
PHP:
//////bronze
if(clickedid == roulette_TD[2])
{
if(Roll_Status[playerid][1])return true;
if(!Roll_Roulette[playerid][0])
{
for(new i; i < 10; i ++)
{
switch(random(3))
{
case 0: Roll_Cell[playerid][i] = 1550;
case 1: Roll_Cell[playerid][i] = 1277;
case 2: Roll_Cell[playerid][i] = 1 + random(311);
}
}
Roll_Roulette[playerid][0] = true;
}
for(new i; i < 10; i ++)
{
PlayerTextDrawSetPreviewModel(playerid, roulette_PTD[playerid][1+i], Roll_Cell[playerid][i]);
PlayerTextDrawShow(playerid, roulette_PTD[playerid][10+i]);
}
}
if(clickedid == roulette_TD[3])
{
if(Roll_Status[playerid][1])return true;
if(!Roll_Roulette[playerid][0])
{
for(new i; i < 10; i ++)
{
switch(random(3))
{
case 0: Roll_Cell[playerid][i] = 1550;
case 1: Roll_Cell[playerid][i] = 1277;
case 2: Roll_Cell[playerid][i] = 1 + random(311);
}
}
Roll_Roulette[playerid][0] = true;
}
for(new i; i < 10; i ++)
{
PlayerTextDrawSetPreviewModel(playerid, roulette_PTD[playerid][10+i], Roll_Cell[playerid][i]);
PlayerTextDrawShow(playerid, roulette_PTD[playerid][1+i]);
}
}
if(clickedid == roulette_TD[4])
{
if(Roll_Status[playerid][1])return true;
if(!Roll_Roulette[playerid][0])
{
for(new i; i < 10; i ++)
{
switch(random(3))
{
case 0: Roll_Cell[playerid][i] = 1550;
case 1: Roll_Cell[playerid][i] = 1277;
case 2: Roll_Cell[playerid][i] = 1 + random(311);
}
}
Roll_Roulette[playerid][0] = true;
}
for(new i; i < 10; i ++)
{
PlayerTextDrawSetPreviewModel(playerid, roulette_PTD[playerid][10+i], Roll_Cell[playerid][i]);
PlayerTextDrawShow(playerid, roulette_PTD[playerid][10+i]);
}
}
if(clickedid == roulette_TD[5])
{
if(Roll_Status[playerid][1])return SendClientMessage(playerid, -1, "{73B461}[Подсказка]{FFFFFF} Вы уже запустили рулетку!");
if(Roll_Cell[playerid][0] == 0)return SendClientMessage(playerid, -1, "{73B461}[Подсказка]{FFFFFF} Для начала выберите тип рулетки!");
Roll_Random[playerid] = 10 + random(15);
Roll_Count[playerid] = 0;
Roll_Time[playerid] = 0;
Roll_Timer[playerid] = SetTimerEx("Update_Roulette", 500, true, "ii", playerid, 1);
Roll_Status[playerid][1] = true;
}
if(clickedid == roulette_TD[14])
{
if(Roll_Cell[playerid][0] == 0)return true;
if(Roll_Status[playerid][1])return true;
ShowPlayerDialog(playerid, CHANGE_CEIL_DIALOG, 0, "", "Вы действительно хотите изменить призы за {00ff00}0 {ffffff}A-Z Coins?", "Да", "Отмена");
}
//////
PHP:
CMD:roulette(playerid)
{
if(Roll_Status[playerid][1])return true;
if(!Roll_Status[playerid][0])
{
for(new i; i < 12; i ++) TextDrawShowForPlayer(playerid, roulette_TD[i]);
for(new i; i < 10; i ++) PlayerTextDrawShow(playerid, roulette_PTD[playerid][i]);
Roll_Status[playerid][0] = true;
SelectTextDraw(playerid, 0xFF00FFAA);
if(Roll_Cell[playerid][0] > 0)
{
for(new i; i < 10; i ++)
{
PlayerTextDrawSetPreviewModel(playerid, roulette_PTD[playerid][10+i], Roll_Cell[playerid][i]);
PlayerTextDrawShow(playerid, roulette_PTD[playerid][10+i]);
}
}
}
else
{
for(new i; i < 18; i ++) TextDrawHideForPlayer(playerid, roulette_TD[i]);
for(new i; i < 8; i ++) PlayerTextDrawHide(playerid, roulette_PTD[playerid][i]);
Roll_Status[playerid][0] = false;
CancelSelectTextDraw(playerid);
}
return true;
}
PHP:
forward Update_Roulette(playerid, type);
public Update_Roulette(playerid, type)
{
if(Roll_Count[playerid] > 9) Roll_Count[playerid] = 0;
PlayerTextDrawColor(playerid, roulette_PTD[playerid][Roll_Count[playerid]], 1974075647);
PlayerTextDrawShow(playerid, roulette_PTD[playerid][Roll_Count[playerid]]);
SetTimerEx("Change_Background", 500*type, false, "ii", playerid, Roll_Count[playerid]);
Roll_Count[playerid]++;
if(++ Roll_Time[playerid] > Roll_Random[playerid])
{
KillTimer(Roll_Timer[playerid]);
if(type == 1)
{
Roll_Random[playerid] = 5 + random(15);
Roll_Timer[playerid] = SetTimerEx("Update_Roulette", 1000, true, "ii", playerid, 2);
return true;
}
new prize, string[128];
switch(Roll_Cell[playerid][Roll_Count[playerid]-1])
{
case 1550:
{
prize = 1+random(5000000);
GivePlayerMoney(playerid, prize); // GivePlayerMoney - измените на свою функцию выдачи денег
format(string, sizeof(string), "{73B461}[Подсказка]{FFFFFF} Вы успешно получили %d$", prize);
}
case 1277:
{
prize = 1+random(8);
PlayerInfo[playerid][pExp] += prize; // Exp - измените
format(string, sizeof(string), "{73B461}[Подсказка]{FFFFFF} Вы успешно получили %d exp", prize);
}
default:
{
SetPlayerSkin(playerid, Roll_Cell[playerid][Roll_Count[playerid]-1]);
string = "{73B461}[Подсказка]{FFFFFF} Вы успешно выиграли скин!";
}
}
SendClientMessage(playerid, -1, string);
Roll_Status[playerid][1] = false;
TextDrawShowForPlayer(playerid, roulette_TD[17]);
PlayerTextDrawSetPreviewModel(playerid, roulette_PTD[playerid][7], Roll_Cell[playerid][Roll_Count[playerid]-1]);
PlayerTextDrawShow(playerid, roulette_PTD[playerid][6]);
SetTimerEx("Hide_Win_Roulette", 5000, false, "i", playerid);
}
return true;
}
forward Hide_Win_Roulette(playerid);
public Hide_Win_Roulette(playerid)
{
PlayerTextDrawHide(playerid, roulette_PTD[playerid][7]);
TextDrawHideForPlayer(playerid, roulette_TD[16]);
}
