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[Вопрос] Кто поможет вшить в мод скрипт?

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Павел57rus

Умник
Помогите пожалуйста вшить FS дравосек в мод, а то баги исправил и хз как вшить когда пробую павно вылетает xD
Вот сам FS http://pawno-info.ru/threads/69476-Fs-дровосек
А вот код этого скрипта без моего редактирования
PHP:
#include <a_samp>

new picjob1;
new bool:PlayerStartJob1[MAX_PLAYERS];
new bool:PlayerOnJob1[MAX_PLAYERS];
new GetPlayerMetall1[MAX_PLAYERS];
new GetPlayerMetallEx1[MAX_PLAYERS];
new AllPlayerMetall1[MAX_PLAYERS];
new AllPlayerMetallEx1[MAX_PLAYERS];
new ExtraMetall1[MAX_PLAYERS];
new PlayerSavedSkin1[MAX_PLAYERS];

#define DIALOG_STAR1     49
#define DIALOG_END1       50

forward TimerGiveMiner1(playerid);
forward TimerGiveMinerEx1(playerid);
forward UpdateExit1();
forward UpdateDoors1();

public OnFilterScriptInit()
{
    CreateObject(18248,-2012.59997559,-2347.10009766,37.70000076,0.00000000,0.00000000,50.00000000); //object(cuntwjunk01) (1)
    CreateObject(13369,-1995.00000000,-2343.60009766,32.00000000,0.00000000,0.00000000,0.00000000); //object(sw_logs07) (1)
    CreateObject(16337,-1983.19995117,-2397.39990234,29.60000038,0.00000000,0.00000000,0.00000000); //object(des_cranecontrol) (1)
    CreateObject(3214,-2003.30004883,-2371.39990234,25.00000000,0.00000000,0.00000000,45.00000000); //object(quarry_crusher) (1)
    CreateObject(1226,-1978.00000000,-2391.30004883,33.50000000,0.00000000,0.00000000,0.00000000); //object(lamppost3) (1)
    CreateObject(1226,-2002.09997559,-2361.89990234,33.50000000,0.00000000,0.00000000,90.00000000); //object(lamppost3) (2)
    CreateObject(2780,-2001.69995117,-2370.00000000,30.00000000,0.00000000,0.00000000,0.00000000); //object(cj_smoke_mach) (1)
    CreateObject(2780,-2005.00000000,-2373.30004883,31.20000076,0.00000000,0.00000000,30.00000000); //object(cj_smoke_mach) (2)
    CreateObject(18565,-2000.63281250,-2372.55468750,30.71093750,0.00000000,0.00000000,46.99951172); //object(cs_logs03) (1)
    CreateObject(18565,-1995.40002441,-2378.30004883,31.00000000,0.00000000,0.00000000,46.99951172); //object(cs_logs03) (2)
    CreateObject(18565,-1995.30004883,-2376.60009766,31.00000000,0.00000000,0.00000000,90.00000000); //object(cs_logs03) (3)
    CreateObject(1410,-1994.19995117,-2384.69995117,30.39999962,0.00000000,0.00000000,50.00000000); //object(dyn_f_r_wood_1b) (1)
    CreateObject(1410,-1991.19995117,-2381.19995117,30.39999962,0.00000000,0.00000000,49.99877930); //object(dyn_f_r_wood_1b) (2)
    CreateObject(1410,-1988.30004883,-2377.69995117,30.39999962,0.00000000,0.00000000,49.99877930); //object(dyn_f_r_wood_1b) (3)
    CreateObject(736,-1952.59997559,-2413.19995117,40.79999924,0.00000000,0.00000000,0.00000000); //object(ceasertree01_lvs) (1)
    CreateObject(736,-1960.09997559,-2405.30004883,40.79999924,0.00000000,0.00000000,0.00000000); //object(ceasertree01_lvs) (2)
    CreateObject(736,-1967.09997559,-2399.00000000,40.79999924,0.00000000,0.00000000,0.00000000); //object(ceasertree01_lvs) (3)
    CreateObject(736,-1973.59997559,-2392.50000000,40.79999924,0.00000000,0.00000000,0.00000000); //object(ceasertree01_lvs) (4)
	Create3DTextLabel("Дерево {00FF00}Дуб\n{C1C1C1}Для начала работы подойдите к дереву",0xFFFFFFFF, -1931.2471,-2361.0310,30.8343,30,0,1);
	Create3DTextLabel("Дерево {00FF00}Сосна\n{C1C1C1}Для начала работы подойдите к дереву",0xFFFFFFFF, -1914.4443,-2369.0176,29.8065,30,0,1);
	Create3DTextLabel("Дерево {00FF00}Дуб\n{C1C1C1}Для начала работы подойдите к дереву",0xFFFFFFFF, -1903.7417,-2361.6228,31.1536,30,0,1);
	Create3DTextLabel("Дерево {00FF00}Пихта\n{C1C1C1}Для начала работы подойдите к дереву",0xFFFFFFFF, -1913.1897,-26341.5491,34.3723,30,0,1);
	Create3DTextLabel("Дерево {00FF00}Ель\n{C1C1C1}Для начала работы подойдите к дереву",0xFFFFFFFF, -1941.4768,-2389.6550,30.4179,30,0,1);


	picjob1 = CreatePickup(1275, 23, -1991.5521,-2389.9045,30.6250, 0);
	Create3DTextLabel("Работа лесоруба",0x00FF00FF, -1991.5521,-2389.9045,30.6250,20.0,0);
	return 1;
}

public OnPlayerConnect(playerid)
{
	PlayerOnJob1[playerid] = false;
	PlayerStartJob1[playerid] = false;
	GetPlayerMetall1[playerid] = 0;
	AllPlayerMetall1[playerid] = 0;
	GetPlayerMetallEx1[playerid] = 0;
	AllPlayerMetallEx1[playerid] = 0;
	ExtraMetall1[playerid] = 0;
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	PlayerOnJob1[playerid] = false;
	PlayerStartJob1[playerid] = false;
	GetPlayerMetall1[playerid] = 0;
	AllPlayerMetall1[playerid] = 0;
	GetPlayerMetallEx1[playerid] = 0;
	AllPlayerMetallEx1[playerid] = 0;
	ExtraMetall1[playerid] = 0;
	return 1;
}

public OnPlayerUpdate(playerid)
{
	if(PlayerOnJob1[playerid] && !PlayerStartJob1[playerid] && !IsPlayerInAnyVehicle(playerid))
	{
		if(IsPlayerInRangeOfPoint(playerid, 1, -1931.2471,-2361.0310,30.8343)
		|| IsPlayerInRangeOfPoint(playerid, 1, -1914.4443,-2369.0176,29.8065)
		|| IsPlayerInRangeOfPoint(playerid, 1, -1903.7417,-2361.6228,31.1536))
		{
			SendClientMessage(playerid, -1, "Вы начали добывать дрова.");
			SetTimerEx("TimerGiveMiner1", 5000, false, "i", playerid);
			ApplyAnimation(playerid, "CHAINSAW", "weapon_csaw", 4.0, 1, 0, 0, 0, 0);
	        PlayerStartJob1[playerid] = true;
		}
		if(IsPlayerInRangeOfPoint(playerid, 1, -1913.1897,-2341.5491,34.3723)
		|| IsPlayerInRangeOfPoint(playerid, 1, -1941.4768,-2389.6550,30.4179))
		{
			SendClientMessage(playerid, -1, "Вы начали добывать дрова.");
			SetTimerEx("TimerGiveMinerEx1", 5000, false, "i",playerid);
            ClearAnimations(playerid);
			ApplyAnimation(playerid, "CHAINSAW", "weapon_csaw", 4.0, 1, 0, 0, 0, 0);
	        PlayerStartJob1[playerid] = true;
		}
		return 1;
	}
	if(PlayerStartJob1[playerid])
	{
	    if(IsPlayerApplyAnimation(playerid, "FALL_back")
		|| IsPlayerApplyAnimation(playerid, "FALL_collapse")
		|| IsPlayerApplyAnimation(playerid, "FALL_fall")
		|| IsPlayerApplyAnimation(playerid, "FALL_front")
		|| IsPlayerApplyAnimation(playerid, "FALL_glide")
		|| IsPlayerApplyAnimation(playerid, "FALL_land")
		|| IsPlayerApplyAnimation(playerid, "FALL_skyDive")
		|| IsPlayerApplyAnimation(playerid, "JUMP_glide")
		|| IsPlayerApplyAnimation(playerid, "JUMP_land")
		|| IsPlayerApplyAnimation(playerid, "JUMP_launch")
		|| IsPlayerApplyAnimation(playerid, "JUMP_launch_R")
		|| IsPlayerApplyAnimation(playerid, "WEAPON_csaw"))
		{
			if(!IsPlayerInRangeOfPoint(playerid, 3, -1931.2471,-2361.0310,30.8343)
			&& !IsPlayerInRangeOfPoint(playerid, 3, -1914.4443,-2369.0176,29.8065)
			&& !IsPlayerInRangeOfPoint(playerid, 3, -1903.7417,-2361.6228,31.1536)
			&& !IsPlayerInRangeOfPoint(playerid, 3, -1913.1897,-2341.5491,34.3723)
			&& !IsPlayerInRangeOfPoint(playerid, 3, -1941.4768,-2389.6550,30.4179))
			{
				SendClientMessage(playerid, -1, "Вы уронили дрова.");
			    DisablePlayerCheckpoint(playerid);
				ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.0, 0, 0, 0, 0, 1);
				PlayerStartJob1[playerid] = false;
			    RemovePlayerAttachedObject(playerid, 4);
			    SetPlayerAttachedObject(playerid, 3, 341, 6, 0.078222, 0.000000, 0.110844, 180.897308, 264.126861, 193.350555, 1.000000, 1.000000, 1.000000);
				GetPlayerMetall1[playerid] = 0;
			    GetPlayerMetallEx1[playerid] = 0;
			    return 1;
			}
	    }
	}
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	if(pickupid == picjob1)
	{
		if(!PlayerOnJob1[playerid])
		{
			ShowPlayerDialog(playerid, DIALOG_STAR1, DIALOG_STYLE_MSGBOX, "{FFFFFF}Работа лесоруба", "{FFFFFF}Вы согласны устроится на работу {FFFF00}лесоруба?", "Да", "Нет");
		}
		else
		{
			ShowPlayerDialog(playerid, DIALOG_END1, DIALOG_STYLE_MSGBOX, "{FFFFFF}Работа лесоруба", "{FFFFFF}Вы согласны уволится с работы {FFFF00}лесоруба?", "Да", "Нет");
		}
	}
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == DIALOG_STAR1 && response)
    {
		PlayerStartJob1[playerid] = false;
		PlayerOnJob1[playerid] = true;
		PlayerSavedSkin1[playerid] = GetPlayerSkin(playerid);
		SetPlayerSkin(playerid, 16);
		SetPlayerAttachedObject(playerid, 3, 341, 6, 0.078222, 0.000000, 0.110844, 180.897308, 264.126861, 193.350555, 1.000000, 1.000000, 1.000000);
		SendClientMessage(playerid, -1, "Вы устроились на работу лесоруба. {00FF00}Места добычи дров находится возле деревьев.");
        return 1;
    }
    if(dialogid == DIALOG_END1 && response)
    {
        new string[128];
		new money = AllPlayerMetall1[playerid]*2+AllPlayerMetallEx1[playerid]*5;
		PlayerStartJob1[playerid] = false;
		PlayerOnJob1[playerid] = false;
		GetPlayerMetall1[playerid] = 0;
		AllPlayerMetall1[playerid] = 0;
		GetPlayerMetallEx1[playerid] = 0;
		AllPlayerMetallEx1[playerid] = 0;
		ExtraMetall1[playerid] = 0;
		SetPlayerSkin(playerid, PlayerSavedSkin1[playerid]);
		GivePlayerMoney(playerid, money);
		format(string, sizeof(string), "Вы закончили работу. Ваш заработок: {00FF00}$%d", money);
        SendClientMessage(playerid, -1, string);
		RemovePlayerAttachedObject(playerid, 3);
		RemovePlayerAttachedObject(playerid, 4);
		DisablePlayerCheckpoint(playerid);
        return 1;
    }
	return 0;
}

public TimerGiveMiner1(playerid)
{
	RemovePlayerAttachedObject(playerid, 3);
	SendClientMessage(playerid, -1, "Вы добыли гнилые дрова. Теперь отнесите их на склад.");
	ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.0, 0, 0, 0, 1, 1);
	SetPlayerAttachedObject(playerid, 4, 1463, 1, 0.184699, 0.426247, 0.000000, 259.531341, 80.949592, 0.000000, 0.476124, 0.468181, 0.470769);
	SetPlayerCheckpoint(playerid, -1996.7354,-2374.3306,30.9409, 3.0);
    ClearAnimations(playerid);
	ExtraMetall1[playerid] = 1;
	return 1;
}

public TimerGiveMinerEx1(playerid)
{
	RemovePlayerAttachedObject(playerid, 3);
	SendClientMessage(playerid, -1, "Вы добыли отличные дрова. Теперь отнесите их на склад.");
	ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.0, 0, 0, 0, 1, 1);
	SetPlayerAttachedObject(playerid, 4, 1463, 1, 0.184699, 0.426247, 0.000000, 259.531341, 80.949592, 0.000000, 0.476124, 0.468181, 0.470769);
	SetPlayerCheckpoint(playerid, -1996.7354,-2374.3306,30.9409, 3.0);
    ClearAnimations(playerid);
	ExtraMetall1[playerid] = 1;
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	if(PlayerStartJob1[playerid])
	{
	    new string[256];
	    DisablePlayerCheckpoint(playerid);
		ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.0, 0, 0, 0, 0, 1);
		PlayerStartJob1[playerid] = false;
	    RemovePlayerAttachedObject(playerid, 4);
	    SetPlayerAttachedObject(playerid, 4, 341, 6, 0.078222, 0.000000, 0.110844, 180.897308, 264.126861, 193.350555, 1.000000, 1.000000, 1.000000);
        if(ExtraMetall1[playerid] == 1)
	    {
		    GetPlayerMetallEx1[playerid] = 20+random(20);
        	AllPlayerMetallEx1[playerid] = AllPlayerMetallEx1[playerid] + GetPlayerMetallEx1[playerid];
	    	format(string, sizeof(string), "Вы принесли {9ACD32}%d{FFFFFF} кг. дров.", GetPlayerMetallEx1[playerid]);
		    SendClientMessage(playerid, -1, string);
	  		format(string, sizeof(string), "+%d", GetPlayerMetallEx1[playerid]);
	  		SetPlayerChatBubble(playerid, string, 0x00FF00FF, 20.0, 3000);
	    	GetPlayerMetallEx1[playerid] = 0;
	    }
	    else
	    {
	    	GetPlayerMetallEx1[playerid] = 20+random(40);
        	AllPlayerMetall1[playerid] = AllPlayerMetall1[playerid] + GetPlayerMetall1[playerid];
        	format(string, sizeof(string), "Вы принесли {FFA500}%d{FFFFFF} кг. дров.", GetPlayerMetall1[playerid]);
	    	SendClientMessage(playerid, -1, string);
	  		format(string, sizeof(string), "+%d", GetPlayerMetall1[playerid]);
	  		SetPlayerChatBubble(playerid, string, 0x00FF00FF, 20.0, 3000);
	    	GetPlayerMetall1[playerid] = 0;
	    }
	    format(string, sizeof(string), "Всего принесено дров: {FFA500}Гнелых: {FFFFFF}%d {9ACD32}Хороших: {FFFFFF}%d", AllPlayerMetall1[playerid], AllPlayerMetallEx1[playerid]);
	    SendClientMessage(playerid, -1, string);
		return 1;
	}
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	if(newkeys == KEY_FIRE && PlayerStartJob1[playerid])
	{
		if(!IsPlayerInRangeOfPoint(playerid, 3, -1854.7035,-1650.9668,25.7248)
		&& !IsPlayerInRangeOfPoint(playerid, 3, -1803.5344,-1655.2640,25.8294)
		&& !IsPlayerInRangeOfPoint(playerid, 3, -1788.5780,-1640.7179,27.0669)
		&& !IsPlayerInRangeOfPoint(playerid, 3, -1869.1316,-1634.7915,-58.500)
		&& !IsPlayerInRangeOfPoint(playerid, 3, -1868.9603,-1643.6682,-58.046))
		{
			SendClientMessage(playerid, -1, "Вы уронили дерево.");
   			DisablePlayerCheckpoint(playerid);
			ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.0, 0, 0, 0, 0, 1);
			PlayerStartJob1[playerid] = false;
   			RemovePlayerAttachedObject(playerid, 4);
   			SetPlayerAttachedObject(playerid, 3, 341, 6, 0.078222, 0.000000, 0.110844, 180.897308, 264.126861, 193.350555, 1.000000, 1.000000, 1.000000);
        	GetPlayerMetall1[playerid] = 0;
   			GetPlayerMetallEx1[playerid] = 0;
		}
	}
	return 1;
}
stock IsPlayerApplyAnimation(playerid, animation[])
{
    if(!GetPlayerAnimationIndex(playerid)) return 0;
    new animlib[32], animname[32];
    GetAnimationName(GetPlayerAnimationIndex(playerid), animlib, sizeof(animlib), animname, sizeof(animname));
    if(strcmp(animname, animation, true) == 0) return 1;
	return 0;
}
Буду благодарен :) Ну и + само сабой

---------- Post added at 23:13 ---------- Previous post was at 22:18 ----------

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