Soto
Умник
И так первое сис-ма сейфа
Надо сделать так чтоб во вкладке оружие было 3 слота.
Слот №1 - Пусто(Если он пустой)
Если же в него положили какое-то оружие например ShotGun
Слот №1 - Shotgun[кол-во патрон]
Второе
Как сделать что-бы когда нажимаешь previous давало прошлый скин а не рандомный?
Кнопка Next
Кнопка Back
Надо сделать так чтоб во вкладке оружие было 3 слота.
Слот №1 - Пусто(Если он пустой)
Если же в него положили какое-то оружие например ShotGun
Слот №1 - Shotgun[кол-во патрон]
Второе
Как сделать что-бы когда нажимаешь previous давало прошлый скин а не рандомный?
Кнопка Next
PHP:
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[0][0]); SelectCharPlace[playerid] = 2; InviteSkin[playerid] = JoinPed[0][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[1][0]); SelectCharPlace[playerid] = 3; InviteSkin[playerid] = JoinPed[1][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[4][0]); SelectCharPlace[playerid] = 4; InviteSkin[playerid] = JoinPed[4][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[5][0]); SelectCharPlace[playerid] = 5; InviteSkin[playerid] = JoinPed[5][0]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[2][0]); SelectCharPlace[playerid] = 6; InviteSkin[playerid] = JoinPed[2][0]; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[6][0]); SelectCharPlace[playerid] = 7; InviteSkin[playerid] = JoinPed[6][0]; }
else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[3][0]); SelectCharPlace[playerid] = 8; InviteSkin[playerid] = JoinPed[3][0]; }
else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, JoinPed[7][0]); SelectCharPlace[playerid] = 1; InviteSkin[playerid] = JoinPed[7][0]; }
PHP:
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[0][0]); SelectCharPlace[playerid] = 2; InviteSkin[playerid] = JoinPed[0][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[1][0]); SelectCharPlace[playerid] = 3; InviteSkin[playerid] = JoinPed[1][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[4][0]); SelectCharPlace[playerid] = 4; InviteSkin[playerid] = JoinPed[4][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[5][0]); SelectCharPlace[playerid] = 5; InviteSkin[playerid] = JoinPed[5][0]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[2][0]); SelectCharPlace[playerid] = 6; InviteSkin[playerid] = JoinPed[2][0]; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[6][0]); SelectCharPlace[playerid] = 7; InviteSkin[playerid] = JoinPed[6][0]; }
else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[3][0]); SelectCharPlace[playerid] = 8; InviteSkin[playerid] = JoinPed[3][0]; }
else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, JoinPed[7][0]); SelectCharPlace[playerid] = 1; InviteSkin[playerid] = JoinPed[7][0]; }
