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Переход в группу "Пользователь"

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[Вопрос]Как уменьшить код

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В этой теме нельзя размещать новые ответы.

Maali6

Новичок
И так есть секундомер при котором выскакиевает сообщение с числом которое сейчас на секундомере....код можно уменьшить но как???

if(PlayerInfo[playerid][pBolnica] == 60)
{
new string[256];
format(string, sizeof(string), "~r~60");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 59)
{
new string[256];
format(string, sizeof(string), "~r~59");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 58)
{
new string[256];
format(string, sizeof(string), "~r~58");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 57)
{
new string[256];
format(string, sizeof(string), "~r~57");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 56)
{
new string[256];
format(string, sizeof(string), "~r~56");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 55)
{
new string[256];
format(string, sizeof(string), "~r~55");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 54)
{
new string[256];
format(string, sizeof(string), "~r~54");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 53)
{
new string[256];
format(string, sizeof(string), "~r~53");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 51)
{
new string[256];
format(string, sizeof(string), "~r~51");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 50)
{
new string[256];
format(string, sizeof(string), "~r~50");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 49)
{
new string[256];
format(string, sizeof(string), "~r~49");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 48)
{
new string[256];
format(string, sizeof(string), "~r~48");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 47)
{
new string[256];
format(string, sizeof(string), "~r~47");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 46)
{
new string[256];
format(string, sizeof(string), "~r~46");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 45)
{
new string[256];
format(string, sizeof(string), "~r~45");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 44)
{
new string[256];
format(string, sizeof(string), "~r~44");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 43)
{
new string[256];
format(string, sizeof(string), "~r~43");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 42)
{
new string[256];
format(string, sizeof(string), "~r~42");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 41)
{
new string[256];
format(string, sizeof(string), "~r~41");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 40)
{
new string[256];
format(string, sizeof(string), "~r~40");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 39)
{
new string[256];
format(string, sizeof(string), "~r~39");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 38)
{
new string[256];
format(string, sizeof(string), "~r~38");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 37)
{
new string[256];
format(string, sizeof(string), "~r~37");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 36)
{
new string[256];
format(string, sizeof(string), "~r~36");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 35)
{
new string[256];
format(string, sizeof(string), "~r~35");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 34)
{
new string[256];
format(string, sizeof(string), "~r~34");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 33)
{
new string[256];
format(string, sizeof(string), "~r~33");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 32)
{
new string[256];
format(string, sizeof(string), "~r~32");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 31)
{
new string[256];
format(string, sizeof(string), "~r~31");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 30)
{
new string[256];
format(string, sizeof(string), "~r~30");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 29)
{
new string[256];
format(string, sizeof(string), "~r~29");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 28)
{
new string[256];
format(string, sizeof(string), "~r~28");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 27)
{
new string[256];
format(string, sizeof(string), "~r~27");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 26)
{
new string[256];
format(string, sizeof(string), "~r~26");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 25)
{
new string[256];
format(string, sizeof(string), "~r~25");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 24)
{
new string[256];
format(string, sizeof(string), "~r~24");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 23)
{
new string[256];
format(string, sizeof(string), "~r~23");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 22)
{
new string[256];
format(string, sizeof(string), "~r~22");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 21)
{
new string[256];
format(string, sizeof(string), "~r~21");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 20)
{
new string[256];
format(string, sizeof(string), "~r~20");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 19)
{
new string[256];
format(string, sizeof(string), "~r~19");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 18)
{
new string[256];
format(string, sizeof(string), "~r~18");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 17)
{
new string[256];
format(string, sizeof(string), "~r~17");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 16)
{
new string[256];
format(string, sizeof(string), "~r~16");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 15)
{
new string[256];
format(string, sizeof(string), "~r~15");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 14)
{
new string[256];
format(string, sizeof(string), "~r~14");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 13)
{
new string[256];
format(string, sizeof(string), "~r~13");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 12)
{
new string[256];
format(string, sizeof(string), "~r~12");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 11)
{
new string[256];
format(string, sizeof(string), "~r~11");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 10)
{
new string[256];
format(string, sizeof(string), "~r~10");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 9)
{
new string[256];
format(string, sizeof(string), "~r~9");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 8)
{
new string[256];
format(string, sizeof(string), "~r~8");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 7)
{
new string[256];
format(string, sizeof(string), "~r~7");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 6)
{
new string[256];
format(string, sizeof(string), "~r~6");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 5)
{
new string[256];
format(string, sizeof(string), "~r~5");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 4)
{
new string[256];
format(string, sizeof(string), "~r~4");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 3)
{
new string[256];
format(string, sizeof(string), "~r~3");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 2)
{
new string[256];
format(string, sizeof(string), "~r~2");
GameTextForPlayer(playerid, string, 1000, 1);
}
if(PlayerInfo[playerid][pBolnica] == 1)
{
new string[256];
format(string, sizeof(string), "~r~1");
GameTextForPlayer(playerid, string, 1000, 1);
}
с меня +сиг
 
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