Dezmont_Mailz
Умник
я вот попробовал много способов и не чего не вышло дело в том что мне надо сделать так что бы если мент убил в гетто бандита или так кого то из преступников то преступника не посадит в тюрьму и мент отанется не с чем а если убьёт за территорией гетто то естественно он сядит что делать вот примерный исходный код как можно поменять!!!!
PHP:
}
if(WantedLevel[playerid] > 0)
{
if(PlayerInfo[killerid][pLeader]==1||PlayerInfo[killerid][pMember]==1)
{
if(WantedLevel[playerid] == 1)
{
Delgun(playerid);
ResetPlayerWeapons(playerid);
PlayerInfo[playerid][pJailed] = 1;
PlayerInfo[playerid][pJailTime] = 600;
PlayerInfo[playerid][pZakonp] -= 2;
PlayerInfo[killerid][pZakonp] += 1;
WantedLevel[playerid] = 0;
vremg[playerid] = 0;
PlayerInfo[killerid][pPayCheck] +=300;
GameTextForPlayer(killerid, "~g~+300$", 3000, 1);
SetPlayerInterior(playerid, 6);
SaveAccounts();
SetPlayerPos(playerid, 264.6288,77.5742,1001.0391);
SendClientMessage(playerid,COLOR_LIGHTRED," Âàñ óáèë çàêîííèê ñ 1 óðîâíåì ðîçûñêà. Âû ïîñàæåíû â òþðüìó íà 600 ñåêóíä!");
SendClientMessage(killerid,COLOR_LIGHTBLUE," Âû óáèëè íàðóøèòåëÿ ñ 1 óðîâíåì ðîçûñêà. Îí ïîñàæåí â òþðüìó íà 600 ñåêóíä!");
}
else if(WantedLevel[playerid] == 2)
{
Delgun(playerid);
ResetPlayerWeapons(playerid);
WantedLevel[playerid] = 0;
PlayerInfo[playerid][pZakonp] -= 3;
PlayerInfo[killerid][pZakonp] += 1;
vremg[playerid] = 0;
PlayerInfo[killerid][pPayCheck] +=600;
GameTextForPlayer(killerid, "~g~+600$", 3000, 1);
PlayerInfo[playerid][pJailed] = 1;
PlayerInfo[playerid][pJailTime] = 1200;
SetPlayerInterior(playerid, 6);
SaveAccounts();
SetPlayerPos(playerid, 264.6288,77.5742,1001.0391);
SendClientMessage(playerid,COLOR_LIGHTRED," Âàñ óáèë çàêîííèê ñî 2 óðîâíåì ðîçûñêà. Âû ïîñàæåíû â òþðüìó íà 1200 ñåêóíä!");
SendClientMessage(killerid,COLOR_LIGHTBLUE," Âû óáèëè íàðóøèòåëÿ ñî 2 óðîâíåì ðîçûñêà. Îí ïîñàæåí â òþðüìó íà 1200 ñåêóíä!");
}
else if(WantedLevel[playerid] == 3)
{
Delgun(playerid);
ResetPlayerWeapons(playerid);
PlayerInfo[playerid][pZakonp] -= 4;
PlayerInfo[killerid][pZakonp] += 1;
WantedLevel[playerid] = 0;
vremg[playerid] = 0;
PlayerInfo[killerid][pPayCheck] +=900;
GameTextForPlayer(killerid, "~g~+900$", 3000, 1);
SaveAccounts();
PlayerInfo[playerid][pJailed] = 1;
PlayerInfo[playerid][pJailTime] = 1800;
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid, 264.6288,77.5742,1001.0391);
SendClientMessage(playerid,COLOR_LIGHTRED," Âàñ óáèë çàêîííèê ñ 3 óðîâíåì ðîçûñêà. Âû ïîñàæåíû â òþðüìó íà 1800 ñåêóíä!");
SendClientMessage(killerid,COLOR_LIGHTBLUE," Âû óáèëè íàðóøèòåëÿ ñ 3 óðîâíåì ðîçûñêà. Îí ïîñàæåí â òþðüìó íà 1800 ñåêóíä!");
}
else if(WantedLevel[playerid] == 4)
{
Delgun(playerid);
ResetPlayerWeapons(playerid);
WantedLevel[playerid] = 0;
vremg[playerid] = 0;
PlayerInfo[killerid][pPayCheck] +=1000;
GameTextForPlayer(killerid, "~g~+1000$", 3000, 1);
SaveAccounts();
PlayerInfo[playerid][pJailed] = 1;
PlayerInfo[playerid][pJailTime] = 2400;
PlayerInfo[playerid][pZakonp] -= 5;
PlayerInfo[killerid][pZakonp] += 1;
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid, 264.6288,77.5742,1001.0391);
SendClientMessage(playerid,COLOR_LIGHTRED," Âàñ óáèë çàêîííèê ñ 4 óðîâíåì ðîçûñêà. Âû ïîñàæåíû â òþðüìó íà 2400 ñåêóíä!");
SendClientMessage(killerid,COLOR_LIGHTBLUE," Âû óáèëè íàðóøèòåëÿ ñ 4 óðîâíåì ðîçûñêà. Îí ïîñàæåí â òþðüìó íà 2400 ñåêóíä!");
}
else if(WantedLevel[playerid] == 5)
{
Delgun(playerid);
ResetPlayerWeapons(playerid);
WantedLevel[playerid] = 0;
vremg[playerid] = 0;
PlayerInfo[killerid][pPayCheck] +=1200;
GameTextForPlayer(killerid, "~g~+1200$", 3000, 1);
PlayerInfo[playerid][pJailed] = 1;
PlayerInfo[playerid][pJailTime] = 3000;
PlayerInfo[playerid][pZakonp] -= 6;
PlayerInfo[killerid][pZakonp] += 1;
SaveAccounts();
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid, 264.6288,77.5742,1001.0391);
SendClientMessage(playerid,COLOR_LIGHTRED," Âàñ óáèë çàêîííèê ñ 5 óðîâíåì ðîçûñêà. Âû ïîñàæåíû â òþðüìó íà 3000 ñåêóíä!");
SendClientMessage(killerid,COLOR_LIGHTBLUE," Âû óáèëè íàðóøèòåëÿ ñ 5 óðîâíåì ðîçûñêà. Îí ïîñàæåí â òþðüìó íà 3000 ñåêóíä!");
}
else if(WantedLevel[playerid] == 6)
{
Delgun(playerid);
ResetPlayerWeapons(playerid);
PlayerInfo[playerid][pJailed] = 1;
PlayerInfo[playerid][pJailTime] = 3600;
WantedLevel[playerid] = 0;
vremg[playerid] = 0;
PlayerInfo[killerid][pPayCheck] +=1500;
GameTextForPlayer(killerid, "~g~+1500$", 3000, 1);
SetPlayerInterior(playerid, 6);
SaveAccounts();
PlayerInfo[playerid][pZakonp] -= 8;
PlayerInfo[killerid][pZakonp] += 2;
SetPlayerPos(playerid, 264.6288,77.5742,1001.0391);
SendClientMessage(playerid,COLOR_LIGHTRED," Âàñ óáèë çàêîííèê ñ 6 óðîâíåì ðîçûñêà. Âû ïîñàæåíû â òþðüìó íà 3600 ñåêóíä!");
SendClientMessage(killerid,COLOR_LIGHTBLUE," Âû óáèëè íàðóøèòåëÿ ñ 6 óðîâíåì ðîçûñêà. Îí ïîñàæåí â òþðüìó íà 3600 ñåêóíä!");
}
else if(WantedLevel[playerid] == 7)
{
Delgun(playerid);
ResetPlayerWeapons(playerid);
PlayerInfo[playerid][pJailed] = 1;
PlayerInfo[playerid][pJailTime] = 4000;
WantedLevel[playerid] = 0;
vremg[playerid] = 0;
PlayerInfo[killerid][pPayCheck] +=2000;
GameTextForPlayer(killerid, "~g~+2000$", 3000, 1);
SetPlayerInterior(playerid, 6);
PlayerInfo[playerid][pZakonp] -= 9;
PlayerInfo[killerid][pZakonp] += 2;
SaveAccounts();
SetPlayerPos(playerid, 264.6288,77.5742,1001.0391);
SendClientMessage(playerid,COLOR_LIGHTRED," Âàñ óáèë çàêîííèê ñ 7 óðîâíåì ðîçûñêà. Âû ïîñàæåíû â òþðüìó íà 4000 ñåêóíä!");
SendClientMessage(killerid,COLOR_LIGHTBLUE," Âû óáèëè íàðóøèòåëÿ ñ 7 óðîâíåì ðîçûñêà. Îí ïîñàæåí â òþðüìó íà 4000 ñåêóíä!");
}
else if(WantedLevel[playerid] == 8)
{
Delgun(playerid);
ResetPlayerWeapons(playerid);
PlayerInfo[playerid][pJailed] = 1;
PlayerInfo[playerid][pJailTime] = 4500;
PlayerInfo[playerid][pZakonp] -= 10;
PlayerInfo[killerid][pZakonp] += 2;
WantedLevel[playerid] = 0;
vremg[playerid] = 0;
PlayerInfo[killerid][pPayCheck] +=3000;
GameTextForPlayer(killerid, "~g~+3000$", 3000, 1);
SetPlayerInterior(playerid, 6);
SaveAccounts();
SetPlayerPos(playerid, 264.6288,77.5742,1001.0391);
SendClientMessage(playerid,COLOR_LIGHTRED," Âàñ óáèë çàêîííèê ñ 8 óðîâíåì ðîçûñêà. Âû ïîñàæåíû â òþðüìó íà 4500 ñåêóíä!");
SendClientMessage(killerid,COLOR_LIGHTBLUE," Âû óáèëè íàðóøèòåëÿ ñ 8 óðîâíåì ðîçûñêà. Îí ïîñàæåí â òþðüìó íà 4500 ñåêóíä!");
}
else if(WantedLevel[playerid] == 9)
{
Delgun(playerid);
ResetPlayerWeapons(playerid);
PlayerInfo[playerid][pJailed] = 1;
PlayerInfo[playerid][pJailTime] = 5000;
PlayerInfo[playerid][pZakonp] -= 11;
PlayerInfo[killerid][pZakonp] += 2;
WantedLevel[playerid] = 0;
vremg[playerid] = 0;
PlayerInfo[killerid][pPayCheck] +=4000;
GameTextForPlayer(killerid, "~g~+4000$", 3000, 1);
SetPlayerInterior(playerid, 6);
SaveAccounts();
SetPlayerPos(playerid, 264.6288,77.5742,1001.0391);
SendClientMessage(playerid,COLOR_LIGHTRED," Âàñ óáèë çàêîííèê ñ 9 óðîâíåì ðîçûñêà. Âû ïîñàæåíû â òþðüìó íà 5000 ñåêóíä!");
SendClientMessage(killerid,COLOR_LIGHTBLUE," Âû óáèëè íàðóøèòåëÿ ñ 9 óðîâíåì ðîçûñêà. Îí ïîñàæåí â òþðüìó íà 5000 ñåêóíä!");
}
else if(WantedLevel[playerid] == 10)
{
Delgun(playerid);
ResetPlayerWeapons(playerid);
PlayerInfo[playerid][pJailed] = 1;
PlayerInfo[playerid][pJailTime] = 5500;
PlayerInfo[playerid][pZakonp] -= 12;
PlayerInfo[killerid][pZakonp] += 2;
WantedLevel[playerid] = 0;
vremg[playerid] = 0;
PlayerInfo[killerid][pPayCheck] +=5000;
GameTextForPlayer(killerid, "~g~+5000$", 3000, 1);
SaveAccounts();
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid, 264.6288,77.5742,1001.0391);
SendClientMessage(playerid,COLOR_LIGHTRED," Âàñ óáèë çàêîííèê ñ 10 óðîâíåì ðîçûñêà. Âû ïîñàæåíû â òþðüìó íà 5500 ñåêóíä!");
SendClientMessage(killerid,COLOR_LIGHTBLUE," Âû óáèëè íàðóøèòåëÿ ñ 10 óðîâíåì ðîçûñêà. Îí ïîñàæåí â òþðüìó íà 5500 ñåêóíä!");
}
}
}
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