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[Вопрос] Как сделать автоматически чтоб выдовался ЛВЛ?

Статус
В этой теме нельзя размещать новые ответы.

Electro777

Новичок
PHP:
public OnPlayerRegister(playerid, password[])
{
	if(IsPlayerConnected(playerid))
	{
        new string3[32];
		new playername3[MAX_PLAYER_NAME];
		GetPlayerName(playerid, playername3, sizeof(playername3));
		format(string3, sizeof(string3), "user/%s.ini", playername3);
		new File = iniOpen(string3);
		if(!File)
		{
		iniSet(File,"Key",MD5_Hash(password));
		PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
		iniSetInt(File,"Level",PlayerInfo[playerid][pLevel]);
		iniSetInt(File,"AdminLevel",PlayerInfo[playerid][pAdmin]);
	    iniSetInt(File,"DonateRank",PlayerInfo[playerid][pDonateRank]);
	    iniSetInt(File,"UpgradePoints",PlayerInfo[playerid][gPupgrade]);
	    iniSetInt(File,"ConnectedTime",PlayerInfo[playerid][pConnectTime]);
	    iniSetInt(File,"Registered",PlayerInfo[playerid][pReg]);
	    iniSetInt(File,"Sex",PlayerInfo[playerid][pSex]);
	    iniSetInt(File,"Age",PlayerInfo[playerid][pAge]);
	    iniSetInt(File,"Origin",PlayerInfo[playerid][pOrigin]);
	    iniSetInt(File,"CK",PlayerInfo[playerid][pCK]);
	    iniSetInt(File,"Muted",PlayerInfo[playerid][pMuted]);
	    iniSetInt(File,"Respect",PlayerInfo[playerid][pExp]);
	    iniSetInt(File,"Money",PlayerInfo[playerid][pCash]);
	    iniSetInt(File,"Bank",PlayerInfo[playerid][pAccount]);
	    iniSetInt(File,"Crimes",PlayerInfo[playerid][pCrimes]);
	    iniSetInt(File,"Kills",PlayerInfo[playerid][pKills]);
	    iniSetInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
	    iniSetInt(File,"Arrested",PlayerInfo[playerid][pArrested]);
	    iniSetInt(File,"WantedDeaths",PlayerInfo[playerid][pWantedDeaths]);
	    iniSetInt(File,"Phonebook",PlayerInfo[playerid][pPhoneBook]);
	    iniSetInt(File,"Kpk",PlayerInfo[playerid][pKpk]);
	    iniSetInt(File,"LottoNr",PlayerInfo[playerid][pLottoNr]);
	    iniSetInt(File,"Fishes",PlayerInfo[playerid][pFishes]);
	    iniSetInt(File,"BiggestFish",PlayerInfo[playerid][pBiggestFish]);
	    iniSetInt(File,"Job",PlayerInfo[playerid][pJob]);
	    iniSetInt(File,"Paycheck",PlayerInfo[playerid][pPayCheck]);
	    iniSetInt(File,"HeadValue",PlayerInfo[playerid][pHeadValue]);
	    iniSetInt(File,"Jailed",PlayerInfo[playerid][pJailed]);
	    iniSetInt(File,"JailTime",PlayerInfo[playerid][pJailTime]);
	    iniSetInt(File,"Materials",PlayerInfo[playerid][pMats]);
	    iniSetInt(File,"Drugs",PlayerInfo[playerid][pDrugs]);
	    iniSetInt(File,"Leader",PlayerInfo[playerid][pLeader]);
	    iniSetInt(File,"Member",PlayerInfo[playerid][pMember]);
	    iniSetInt(File,"FMember",PlayerInfo[playerid][pFMember]);
	    iniSetInt(File,"Rank",PlayerInfo[playerid][pRank]);
	    iniSetInt(File,"Zvan",PlayerInfo[playerid][pZvan]);
	    iniSetInt(File,"Char",PlayerInfo[playerid][pChar]);
	    iniSetInt(File,"ContractTime",PlayerInfo[playerid][pContractTime]);
        iniSetInt(File,"DetSkill",PlayerInfo[playerid][pDetSkill]);
	    iniSetInt(File,"SexSkill",PlayerInfo[playerid][pSexSkill]);
	    iniSetInt(File,"BoxSkill",PlayerInfo[playerid][pBoxSkill]);
	    iniSetInt(File,"LawSkill",PlayerInfo[playerid][pLawSkill]);
	    iniSetInt(File,"MechSkill",PlayerInfo[playerid][pMechSkill]);
	    iniSetInt(File,"JackSkill",PlayerInfo[playerid][pJackSkill]);
	    iniSetInt(File,"VorSkill",PlayerInfo[playerid][pVorSkill]);
	    iniSetInt(File,"CarSkill",PlayerInfo[playerid][pCarSkill]);
	    iniSetInt(File,"NewsSkill",PlayerInfo[playerid][pNewsSkill]);
	    iniSetInt(File,"DrugsSkill",PlayerInfo[playerid][pDrugsSkill]);
	    iniSetInt(File,"CookSkill",PlayerInfo[playerid][pCookSkill]);
	    iniSetInt(File,"FishSkill",PlayerInfo[playerid][pFishSkill]);
	    iniSetFloat(File,"pSHealth",PlayerInfo[playerid][pSHealth]);
	    GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
	    iniSetFloat(File,"pHealth",PlayerInfo[playerid][pHealth]);
	    iniSetInt(File,"Int",PlayerInfo[playerid][pInt]);
		iniSetInt(File,"Local",PlayerInfo[playerid][pLocal]);
	    iniSetInt(File,"Team",PlayerInfo[playerid][pTeam]);
	    iniSetInt(File,"Model",PlayerInfo[playerid][pModel]);
	    iniSetInt(File,"PhoneNr",PlayerInfo[playerid][pPnumber]);
	    iniSetInt(File,"House",PlayerInfo[playerid][pPhousekey]);
	    iniSetInt(File,"Bizz",PlayerInfo[playerid][pPbiskey]);
		if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
		{
			PlayerInfo[playerid][pPos_x] = 1684.9;
			PlayerInfo[playerid][pPos_y] = -2244.5;
			PlayerInfo[playerid][pPos_z] = 13.5;
		}
		if(Spectate[playerid] != 255)
		{
			PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
			PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
			PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
			PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
			PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
		}
		iniSetFloat(File,"Pos_x",PlayerInfo[playerid][pPos_x]);
		iniSetFloat(File,"Pos_y",PlayerInfo[playerid][pPos_y]);
		iniSetFloat(File,"Pos_z",PlayerInfo[playerid][pPos_z]);
		iniSetInt(File,"CarLic",PlayerInfo[playerid][pCarLic]);
		iniSetInt(File,"FlyLic",PlayerInfo[playerid][pFlyLic]);
		iniSetInt(File,"BoatLic",PlayerInfo[playerid][pBoatLic]);
		iniSetInt(File,"FishLic",PlayerInfo[playerid][pFishLic]);
		iniSetInt(File,"GunLic",PlayerInfo[playerid][pGunLic]);
		iniSetInt(File,"Gun1",PlayerInfo[playerid][pGun1]);
		iniSetInt(File,"Gun2",PlayerInfo[playerid][pGun2]);
		iniSetInt(File,"Gun3",PlayerInfo[playerid][pGun3]);
		iniSetInt(File,"Gun4",PlayerInfo[playerid][pGun4]);
		iniSetInt(File,"Ammo1",PlayerInfo[playerid][pAmmo1]);
		iniSetInt(File,"Ammo2",PlayerInfo[playerid][pAmmo2]);
		iniSetInt(File,"Ammo3",PlayerInfo[playerid][pAmmo3]);
		iniSetInt(File,"Ammo4",PlayerInfo[playerid][pAmmo4]);
		iniSetInt(File,"CarTime",PlayerInfo[playerid][pCarTime]);
		iniSetInt(File,"VorTime",PlayerInfo[playerid][pVorTime]);
		iniSetInt(File,"PayDay",PlayerInfo[playerid][pPayDay]);
		iniSetInt(File,"PayDayHad",PlayerInfo[playerid][pPayDayHad]);
		iniSetInt(File,"CDPlayer",PlayerInfo[playerid][pCDPlayer]);
		iniSetInt(File,"Wins",PlayerInfo[playerid][pWins]);
		iniSetInt(File,"Loses",PlayerInfo[playerid][pLoses]);
		iniSetInt(File,"AlcoholPerk",PlayerInfo[playerid][pAlcoholPerk]);
		iniSetInt(File,"DrugPerk",PlayerInfo[playerid][pDrugPerk]);
		iniSetInt(File,"MiserPerk",PlayerInfo[playerid][pMiserPerk]);
		iniSetInt(File,"PainPerk",PlayerInfo[playerid][pPainPerk]);
		iniSetInt(File,"TraderPerk",PlayerInfo[playerid][pTraderPerk]);
		iniSetInt(File,"Tutorial",0);
		iniSetInt(File,"MuteTime",PlayerInfo[playerid][pMuteTime]);
		iniSetInt(File,"AutoKey",PlayerInfo[playerid][pAutoKey]);
		iniSetInt(File,"Mission",PlayerInfo[playerid][pMissionNr]);
		iniSetInt(File,"Warnings",PlayerInfo[playerid][pWarns]);
		iniSetInt(File,"Adjustable",PlayerInfo[playerid][pAdjustable]);
		iniSetInt(File,"Fuel",PlayerInfo[playerid][pFuel]);
		iniSetInt(File,"CarKey2",0);
		iniSetInt(File,"CarKey",0);
		iniSetInt(File,"Ord",PlayerInfo[playerid][pOrd]);
		iniSetInt(File,"Pass",0);
		iniSetInt(File,"Sh",0);
		iniSetInt(File,"Mask",0);
		iniSetInt(File,"Balance",100);
		iniSetInt(File,"Nalog",0);
		iniSetInt(File,"MaskSkill",0);
		iniSetInt(File,"Inet",pInet);
		iniSetInt(File,"Married",PlayerInfo[playerid][pMarried]);
		iniSetInt(File,"Vaip",Vaip);
		new ptemp[80];
		format(ptemp,sizeof(ptemp),"%s",PlayerInfo[playerid][pMarriedTo]);
		iniSet(File,"MarriedTo",ptemp);
		iniClose(File);
		SendClientMessage(playerid, COLOR_YELLOW, "Вы зарегистрированны, можете войти!");
		}
	}
	return 1;
}
а в public OnPlayerSpawn(playerid) вот так
PHP:
public OnPlayerSpawn(playerid)
{
	if(IsPlayerNPC(playerid)) //???????? ?? ???
	{
        new npcname[MAX_PLAYER_NAME];
        GetPlayerName(playerid, npcname, sizeof(npcname)); //?????? ???? ???
        if(!strcmp(npcname, "Vitya_Driver", true)) //???????? ???? ???
        {
            PutPlayerInVehicle(playerid, 818, 0); //??????? ???? ? ??????
        }
        return 1;
    }
	if(PlayerInfo[playerid][pDonateTime]>0)
	{
		PlayerInfo[playerid][pDonateRank] = 2;
	}
	else
	{
		PlayerInfo[playerid][pDonateRank] = 0;
	}
	InitLockDoors(playerid);
	STDPlayer[playerid] = 0;
	gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
	SetPlayerHealth(playerid, 50.0+PlayerInfo[playerid][pSHealth]);
	if (gTeam[playerid] == 4) //medic / criminal reset team
	{
		gTeam[playerid] = 3;
	}
	if(gPlayerLogged[playerid] == 0)
	{
    	SendClientMessage(playerid, COLOR_LIGHTRED, "* Извините но этот сервере требует залогинится перед тем как войти в игру. (Kicked) **");
        KickPlayer[playerid] = 1;
 	}
	if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
	{
	    MedicBill[playerid] = 0;
	    new rand = random(sizeof(CIV));
		SendClientMessage(playerid, COLOR_LIGHTRED2, "Вы не Лидер!");
		PlayerInfo[playerid][pTeam] = 3;
		gTeam[playerid] = 3;
		SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
		PlayerInfo[playerid][pModel] = CIV[rand];
		SpawnPlayer(playerid);
	}
	if(gTeam[playerid] == 5)
	{
	    if(PlayerInfo[playerid][pMember] < 1)
	    {
	        MedicBill[playerid] = 0;
	        new rand = random(sizeof(CIV));
			SendClientMessage(playerid, COLOR_LIGHTRED2, "Вы не Лидер!");
			PlayerInfo[playerid][pTeam] = 3;
			gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
			PlayerInfo[playerid][pModel] = CIV[rand];
			SpawnPlayer(playerid);
		}
	}
	if(gTeam[playerid] == 10)
	{
	    if(PlayerInfo[playerid][pMember] != 8)
	    {
	        MedicBill[playerid] = 0;
	        new rand = random(sizeof(CIV));
			SendClientMessage(playerid, COLOR_LIGHTRED2, "Вы не Лидер!");
			PlayerInfo[playerid][pTeam] = 3;
			gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
			PlayerInfo[playerid][pModel] = CIV[rand];
			SpawnPlayer(playerid);
		}
	}
	if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMember] > 3)
	{
	    MedicBill[playerid] = 0;
		new rand = random(sizeof(CIV));
		SendClientMessage(playerid, COLOR_LIGHTRED2, "Вы не Police, FBI, Army.");
		PlayerInfo[playerid][pTeam] = 3;
		gTeam[playerid] = 3;
		SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
		PlayerInfo[playerid][pModel] = CIV[rand];
		SpawnPlayer(playerid);
	}
	if(gTeam[playerid] == 3)
	{
	    if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
	    {
			MedicBill[playerid] = 0;
			new model = PlayerInfo[playerid][pChar];
			if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 7, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 7; gTeam[playerid] = 7; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 12) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 13) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 17) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 18) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 20) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 21) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 22) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 23) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 17) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 18) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 20) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 21) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 22) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 23) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 24) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			SpawnPlayer(playerid);
		}
	}
	if(PlayerInfo[playerid][pChar] > 0) {  }
	else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
	SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
	SetPlayerWeapons(playerid);
	SetPlayerSpawn(playerid);
	SetPlayerToTeamColor(playerid);
	PlayerFixRadio(playerid);
	SetCameraBehindPlayer(playerid);
	return 1;
}
Кароче, сделаете код правильным я у вас отсосу.
 
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