alex1998
Новичок
Как поставить команды под фракцию ? ID фракции 1,10,21 . ставлю + .
PHP:
dcmd_crb(playerid,params[])
{
#pragma unused params
new rb;
if (rb == 1)
{
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
GetPlayerPos(playerid, plocx, plocy, plocz);
GetPlayerFacingAngle(playerid,ploca);
CreateRoadblock(1459,plocx,plocy,plocz,ploca);
GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1);
return 1;
}
else if (rb == 2)
{
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
GetPlayerPos(playerid, plocx, plocy, plocz);
GetPlayerFacingAngle(playerid,ploca);
CreateRoadblock(978,plocx,plocy,plocz+0.6,ploca);
GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1);
return 1;
}
else if (rb == 3)
{
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
GetPlayerPos(playerid, plocx, plocy, plocz);
GetPlayerFacingAngle(playerid,ploca);
CreateRoadblock(981,plocx,plocy,plocz+0.9,ploca+180);
GameTextForPlayer(playerid,"~w~Roadblock ~g~Placed!",3000,1);
SafeSetPlayerPos(playerid, plocx, plocy+5, plocz);
return 1;
}
else if (rb == 4)
{
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
GetPlayerPos(playerid, plocx, plocy, plocz);
GetPlayerFacingAngle(playerid,ploca);
CreateRoadblock(1238,plocx,plocy,plocz+0.2,ploca);
GameTextForPlayer(playerid,"~w~Cone ~g~Placed!",3000,1);
return 1;
}
else if (rb == 5)
{
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
GetPlayerPos(playerid, plocx, plocy, plocz);
GetPlayerFacingAngle(playerid,ploca);
CreateRoadblock(1425,plocx,plocy,plocz+0.6,ploca);
GameTextForPlayer(playerid,"~w~Sign ~g~Placed!",3000,1);
return 1;
}
else if (rb == 6)
{
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
GetPlayerPos(playerid, plocx, plocy, plocz);
GetPlayerFacingAngle(playerid,ploca);
CreateRoadblock(3265,plocx,plocy,plocz-0.5,ploca);
GameTextForPlayer(playerid,"~w~Sign ~g~Placed!",3000,1);
return 1;
}
else if (rb == 7)
{
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
GetPlayerPos(playerid, plocx, plocy, plocz);
GetPlayerFacingAngle(playerid,ploca);
CreateRoadblock(3091,plocx,plocy,plocz+0.5,ploca+180);
GameTextForPlayer(playerid,"~w~Sign ~g~Placed!",3000,1);
return 1;
}
return 1;
}
dcmd_rallrb(playerid,params[])
{
#pragma unused params
GameTextForPlayer(playerid,"~b~All ~w~Roadblocks ~r~Removed!",3000,1);
for(new i = 0; i < sizeof(Roadblocks); i++)
{
if(IsPlayerInRangeOfPoint(playerid, 100, Roadblocks[i][sX], Roadblocks[i][sY], Roadblocks[i][sZ]))
{
if(Roadblocks[i][sCreated] == 1)
{
Roadblocks[i][sCreated] = 0;
Roadblocks[i][sX] = 0.0;
Roadblocks[i][sY] = 0.0;
Roadblocks[i][sZ] = 0.0;
DestroyDynamicObject(Roadblocks[i][sObject]);
}
}
}
return 1;
}
dcmd_rrb(playerid,params[])
{
#pragma unused params
GameTextForPlayer(playerid,"~w~Roadblock ~r~Removed!",3000,1);
for(new i = 0; i < sizeof(Roadblocks); i++)
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, Roadblocks[i][sX], Roadblocks[i][sY], Roadblocks[i][sZ]))
{
if(Roadblocks[i][sCreated] == 1)
{
Roadblocks[i][sCreated] = 0;
Roadblocks[i][sX] = 0.0;
Roadblocks[i][sY] = 0.0;
Roadblocks[i][sZ] = 0.0;
DestroyDynamicObject(Roadblocks[i][sObject]);
return 1;
}
}
}
return 1;
}
dcmd_spike(playerid,params[])
{
#pragma unused params
new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
GetPlayerPos(playerid, plocx, plocy, plocz);
GetPlayerFacingAngle(playerid,ploca);
CreateSpike(plocx,plocy,plocz,ploca);
return 1;
}
dcmd_rspike(playerid,params[])
{
#pragma unused params
for(new i = 0; i < sizeof(SpikeInfo); i++)
{
if(IsPlayerInRangeOfPoint(playerid, 2.0, SpikeInfo[i][sX], SpikeInfo[i][sY], SpikeInfo[i][sZ]))
{
if(SpikeInfo[i][sCreated] == 1)
{
SpikeInfo[i][sCreated]=0;
SpikeInfo[i][sX]=0.0;
SpikeInfo[i][sY]=0.0;
SpikeInfo[i][sZ]=0.0;
DestroyObject(SpikeInfo[i][sObject]);
return 1;
}
}
}
return 1;
}
dcmd_rallspikes(playerid,params[])
{
#pragma unused playerid
#pragma unused params
for(new i = 0; i < sizeof(SpikeInfo); i++)
{
if(SpikeInfo[i][sCreated] == 1)
{
SpikeInfo[i][sCreated]=0;
SpikeInfo[i][sX]=0.0;
SpikeInfo[i][sY]=0.0;
SpikeInfo[i][sZ]=0.0;
DestroyObject(SpikeInfo[i][sObject]);
}
}
return 1;
}
