Miheech
Ученик
Всем привет!
Пожалуйста помогите исправить эти Warning"и
Пожалуйста помогите исправить эти Warning"и
PHP:
C:\Users\Nikita\Desktop\New\gamemodes\new.pwn(27302) : warning 213: tag mismatch
C:\Users\Nikita\Desktop\New\gamemodes\new.pwn(41298) : warning 213: tag mismatch
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
PHP:
if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) // TAXI
{
new name[24];
GetPlayerName(playerid, name, sizeof(name));
for(new i=0;i<MaxPlayers;i++)
{
if(IsPlayerInVehicle(i, vehicleid) && GetPlayerState(i) == 2 && TransportDuty[i] == true)//вот в этой строке warning
{
SendClientMessage(i, 0x6495EDFF, "Ïàññàæèð âûøåë èç âàøåãî Òàêñè. Äåíüãè è îïûò áóäóò çà÷èñëåíû âî âðåìÿ çàðïëàòû");
if(taxipasashir[playerid] != true)
{
new taxizp = 50+Random(1, 50);
PlayerInfo[i][pPayCheck] += taxizp*PlayerInfo[i][ptaxilvl];
taxipasashir[playerid] = true;
taxiexpp[i]+=1;
SetPVarInt(playerid, "Taxist", i);
SPD(playerid, 9991, DIALOG_STYLE_MSGBOX, "Òàêñè","Êàê âàñ îáñëóæèëè?","Õîðîøî","Ïëîõî");
}
}
return true;
}
}
И вот ещё одна
PHP:
if(strcmp(cmd,"/fare",true)==0)
{
new Veh = GetPlayerVehicleID(playerid);
if(PlayerInfo[playerid][pJob] == 4)
{
if(TransportDuty[playerid] == true)//и вот тут warning
{
TaxiDrivers -= 1;
Delete3DTextLabel(taxi3d[Veh]);
TransportDuty[playerid] = false;
SendClientMessage(playerid, 0x6495EDFF, "Âû çàêîí÷èëè ðàáî÷èé äåíü.");
return true;
}
if(Veh >= taxicar[0] && Veh <= taxicar[39])
{
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
Delete3DTextLabel(taxi3d[Veh]);
TaxiDrivers += 1;
TransportDuty[playerid] = true;
format(string, sizeof(string), "<< Áåñïëàòíîå òàêñè >>");
taxi3d[Veh] = Create3DTextLabel(string, COLOR_YELLOW, 9999.0, 9999.0, 9999.0, 30.0, 0, 1);
Attach3DTextLabelToVehicle(taxi3d[Veh], Veh, 0, 0, 1.5);
}
else return SendClientMessage(playerid, COLOR_GREY, "Âû íå òàêñèñò / íå â ìàøèíå!");
}
else SendClientMessage(playerid, COLOR_GREY, "Âû íå íà ñëóæáå!");
}
else return SendClientMessage(playerid, COLOR_GREY, "Âû íå òàêñèñò / íå â ìàøèíå!");
return true;
}
