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[H]oo[L]iga[N]

Умник
Доброго времени суток, уважаемые пользователи Pawno-Info!​

• Кол-во объектов: 197
• Время работы: 1 час 40 мин
• Автор: Я







CreateObject(2773,-1981.4000244,140.3000031,27.2000008,0.0000000,0.0000000,90.0000000); //object(cj_airprt_bar) (1)
CreateObject(2773,-1983.3000488,140.3000031,27.2000008,0.0000000,0.0000000,90.0000000); //object(cj_airprt_bar) (2)
CreateObject(2773,-1985.1999512,140.3000031,27.2000008,0.0000000,0.0000000,90.0000000); //object(cj_airprt_bar) (3)
CreateObject(2773,-1981.4000244,135.5000000,27.2000008,0.0000000,0.0000000,90.0000000); //object(cj_airprt_bar) (4)
CreateObject(2773,-1983.3000488,135.5000000,27.2000008,0.0000000,0.0000000,90.0000000); //object(cj_airprt_bar) (5)
CreateObject(2773,-1985.1992188,135.5000000,27.2000008,0.0000000,0.0000000,90.0000000); //object(cj_airprt_bar) (6)
CreateObject(1215,-1984.2700195,140.3000031,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateObject(1215,-1980.4599609,140.3000031,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,-1982.3691406,140.2998047,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
CreateObject(1215,-1986.1999512,140.3000031,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
CreateObject(1215,-1980.5000000,135.5000000,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
CreateObject(1215,-1982.4000244,135.5000000,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
CreateObject(1215,-1984.3000488,135.5000000,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
CreateObject(1215,-1986.1999512,135.5000000,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8)
CreateObject(1215,-1986.1999512,133.5000000,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9)
CreateObject(1215,-1986.1999512,131.5000000,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (10)
CreateObject(1215,-1986.1999512,129.5000000,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (11)
CreateObject(1215,-1986.1999512,127.5000000,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (13)
CreateObject(1215,-1986.1999512,125.5000000,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (14)
CreateObject(1215,-1986.1999512,123.5000000,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (15)
CreateObject(1215,-1986.1999512,121.5000000,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (16)
CreateObject(1215,-1986.1999512,119.5000000,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (17)
CreateObject(1215,-1986.1999512,117.5000000,27.2000008,0.0000000,0.0000000,0.0000000); //object(bollardlight) (18)
CreateObject(1215,-1986.1999512,115.5000000,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (19)
CreateObject(1215,-1986.1999512,113.5000000,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (20)
CreateObject(1215,-1986.1992188,111.5000000,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (21)
CreateObject(1215,-1986.1999512,142.3000031,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (22)
CreateObject(1215,-1986.1999512,144.3000031,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (23)
CreateObject(1215,-1986.1999512,146.3000031,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (24)
CreateObject(1215,-1986.1999512,148.3000031,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (25)
CreateObject(1215,-1986.1999512,150.3000031,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (26)
CreateObject(1215,-1986.1999512,152.3000031,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (27)
CreateObject(1215,-1986.1999512,156.3000031,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (29)
CreateObject(1215,-1986.1999512,154.3000031,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (30)
CreateObject(1215,-1986.1999512,158.3000031,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (31)
CreateObject(1215,-1986.1999512,160.3000031,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (32)
CreateObject(1215,-1986.1999512,162.3000031,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (33)
CreateObject(1215,-1986.1999512,164.3000031,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (34)
CreateObject(1215,-1986.1999512,166.3000031,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (35)
CreateObject(1215,-1986.1999512,168.3000031,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (36)
CreateObject(1215,-1986.1999512,170.3000031,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (37)
CreateObject(1215,-1986.1999512,172.3000031,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (38)
CreateObject(1215,-1986.1999512,174.3000031,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (39)
CreateObject(1215,-1986.1999512,176.3000031,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (40)
CreateObject(1215,-1986.1999512,178.3000031,27.2000008,0.0000000,0.0000000,0.0000000); //object(bollardlight) (41)
CreateObject(1215,-1986.1999512,180.3000031,27.2000008,0.0000000,0.0000000,0.0000000); //object(bollardlight) (42)
CreateObject(1215,-1986.1999512,182.3000031,27.2000008,0.0000000,0.0000000,0.0000000); //object(bollardlight) (43)
CreateObject(1215,-1986.1999512,184.3000031,27.2000008,0.0000000,0.0000000,0.0000000); //object(bollardlight) (44)
CreateObject(1215,-1986.1999512,186.3000031,27.2000008,0.0000000,0.0000000,0.0000000); //object(bollardlight) (45)
CreateObject(1215,-1986.1999512,188.3000031,27.2000008,0.0000000,0.0000000,0.0000000); //object(bollardlight) (46)
CreateObject(1215,-1986.1999512,190.3000031,27.2000008,0.0000000,0.0000000,0.0000000); //object(bollardlight) (47)
CreateObject(1215,-1986.1999512,192.3000031,27.2000008,0.0000000,0.0000000,0.0000000); //object(bollardlight) (48)
CreateObject(1215,-1938.6999512,239.1999969,-28.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (49)
CreateObject(1215,-1986.1999512,194.3000031,27.2000008,0.0000000,0.0000000,0.0000000); //object(bollardlight) (50)
CreateObject(1215,-1986.1999512,196.3000031,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (51)
CreateObject(1215,-1987.0000000,197.8000031,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (52)
CreateObject(1215,-1988.4000244,198.6999969,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (53)
CreateObject(1215,-1990.4000244,198.6999969,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (54)
CreateObject(1215,-1992.4000244,198.6999969,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (55)
CreateObject(1215,-1994.4000244,198.6999969,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (56)
CreateObject(1215,-1996.4000244,198.6999969,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (57)
CreateObject(1215,-1998.4000244,199.1000061,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (58)
CreateObject(1215,-2000.4000244,200.0000000,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (59)
CreateObject(1215,-1986.1999512,109.5000000,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (12)
CreateObject(1215,-1986.1999512,107.5000000,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (28)
CreateObject(1215,-1986.1999512,105.5000000,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (60)
CreateObject(1215,-1986.1999512,103.5000000,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (61)
CreateObject(1215,-1986.1999512,101.5000000,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (62)
CreateObject(1215,-1986.4599609,99.5000000,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (63)
CreateObject(1215,-1987.5999756,98.1999969,27.2000008,0.0000000,0.0000000,0.0000000); //object(bollardlight) (64)
CreateObject(1215,-1989.1999512,98.0000000,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (65)
CreateObject(1215,-1991.1999512,98.0000000,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (66)
CreateObject(1215,-1993.1999512,98.0000000,27.2000008,0.0000000,0.0000000,0.0000000); //object(bollardlight) (67)
CreateObject(1215,-1995.1999512,98.0000000,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (68)
CreateObject(1215,-1997.1999512,98.0000000,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (69)
CreateObject(1215,-1999.1999512,98.0000000,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (70)
CreateObject(1215,-2000.4000244,97.1999969,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (71)
CreateObject(983,-1998.0999756,118.9000015,27.2000008,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (1)
CreateObject(983,-2001.1999512,122.0999985,27.2000008,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (2)
CreateObject(1215,-2001.1999512,118.9000015,27.1000004,0.0000000,0.0000000,0.0000000); //object(bollardlight) (72)
CreateObject(983,-2001.1999512,128.5000000,27.2000008,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (3)
CreateObject(983,-2001.1999512,134.8999939,27.2000008,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (4)
CreateObject(983,-2001.1999512,141.3000031,27.2000008,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (5)
CreateObject(983,-2001.1999512,147.6000061,27.2000008,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (6)
CreateObject(983,-2001.1999512,154.0000000,27.2000008,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (7)
CreateObject(983,-2001.1999512,160.3999939,27.2000008,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (8)
CreateObject(983,-2001.1999512,166.8000031,27.2000008,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (9)
CreateObject(983,-2001.1999512,173.1999969,27.2000008,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (10)
CreateObject(983,-1998.0000000,176.3999939,27.2000008,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (11)
CreateObject(983,-1994.9000244,122.0999985,27.2000008,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (12)
CreateObject(983,-1994.9000244,128.5000000,27.2000008,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (13)
CreateObject(983,-1994.9000244,134.8999939,27.2000008,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (14)
CreateObject(983,-1994.9000244,141.3000031,27.2000008,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (15)
CreateObject(983,-1994.9000244,147.6999969,27.2000008,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (16)
CreateObject(983,-1994.9000244,154.1000061,27.2000008,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (17)
CreateObject(983,-1994.9000244,160.5000000,27.2000008,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (18)
CreateObject(983,-1994.9000244,166.8999939,27.2000008,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (19)
CreateObject(983,-1994.9000244,173.3000031,27.2000008,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (21)
CreateObject(1215,-1994.9000244,118.9000015,27.1000004,0.0000000,0.0000000,0.0000000); //object(bollardlight) (73)
CreateObject(1215,-1999.6999512,118.4000015,27.1000004,0.0000000,0.0000000,0.0000000); //object(bollardlight) (74)
CreateObject(1215,-1999.0000000,118.0999985,27.1000004,0.0000000,0.0000000,0.0000000); //object(bollardlight) (75)
CreateObject(1215,-1998.1999512,118.0999985,27.1000004,0.0000000,0.0000000,0.0000000); //object(bollardlight) (76)
CreateObject(1215,-1997.4000244,118.1999969,27.1000004,0.0000000,0.0000000,0.0000000); //object(bollardlight) (77)
CreateObject(1215,-1996.5999756,118.5000000,27.1000004,0.0000000,0.0000000,0.0000000); //object(bollardlight) (78)
CreateObject(1215,-1994.9000244,176.3999939,27.1000004,0.0000000,0.0000000,0.0000000); //object(bollardlight) (79)
CreateObject(1215,-2001.1999512,176.3999939,27.1000004,0.0000000,0.0000000,0.0000000); //object(bollardlight) (80)
CreateObject(1215,-2000.6999512,177.3000031,27.2000008,0.0000000,0.0000000,0.0000000); //object(bollardlight) (81)
CreateObject(1215,-2000.0000000,177.8999939,27.2000008,0.0000000,0.0000000,0.0000000); //object(bollardlight) (82)
CreateObject(1215,-1999.1999512,178.1999969,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (83)
CreateObject(1215,-1998.4000244,178.1999969,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (84)
CreateObject(1215,-1997.5999756,178.1999969,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (85)
CreateObject(1215,-1996.8000488,178.1999969,27.2000008,0.0000000,0.0000000,0.0000000); //object(bollardlight) (86)
CreateObject(1215,-1995.4000244,177.1999969,27.1000004,0.0000000,0.0000000,0.0000000); //object(bollardlight) (88)
CreateObject(1215,-1996.0999756,177.8000031,27.1000004,0.0000000,0.0000000,0.0000000); //object(bollardlight) (89)
CreateObject(4638,-1998.0999756,216.8999939,28.3999996,0.0000000,0.0000000,270.0000000); //object(paypark_lan01) (1)
CreateObject(983,-1999.0000000,215.1999969,27.3999996,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (23)
CreateObject(1215,-1999.0000000,212.0000000,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (91)
CreateObject(1215,-1996.5999756,221.8999939,27.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (92)
CreateObject(1215,-1997.4000244,221.8000031,27.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (93)
CreateObject(1215,-1998.0999756,221.5000000,27.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (94)
CreateObject(1215,-1998.8000488,221.1000061,27.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (95)
CreateObject(1215,-1999.5000000,220.6999969,27.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (96)
CreateObject(1215,-2000.0999756,220.0000000,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (97)
CreateObject(1215,-2000.5000000,219.3000031,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (98)
CreateObject(1215,-2000.6999512,218.5000000,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (99)
CreateObject(983,-1992.5999756,215.1999969,27.3999996,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (25)
CreateObject(983,-1979.8000488,172.5000000,27.3999996,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (26)
CreateObject(983,-1979.8000488,178.8999939,27.3999996,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (27)
CreateObject(983,-1979.8000488,185.3000031,27.3999996,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (28)
CreateObject(983,-1979.8000488,191.6999969,27.3999996,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (29)
CreateObject(983,-1979.8000488,198.1000061,27.3999996,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (30)
CreateObject(983,-1979.8000488,204.3999939,27.3999996,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (31)
CreateObject(983,-1979.8000488,210.8999939,27.3999996,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (32)
CreateObject(983,-1979.8000488,215.6999969,27.3999996,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (33)
CreateObject(983,-1986.1999512,215.1999969,27.3999996,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (35)
CreateObject(1215,-1992.5999756,212.0000000,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (100)
CreateObject(1215,-1986.1999512,212.0000000,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (101)
CreateObject(983,-1995.8000488,200.8000031,27.3999996,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (36)
CreateObject(983,-1999.0000000,204.0000000,27.3999996,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (37)
CreateObject(983,-1989.4000244,200.8000031,27.3999996,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (38)
CreateObject(983,-1983.0000000,200.8000031,27.3999996,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (39)
CreateObject(983,-1986.1999512,204.0000000,27.3999996,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (41)
CreateObject(983,-1992.5999756,204.0000000,27.3999996,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (42)
CreateObject(1215,-1999.0000000,207.1000061,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (103)
CreateObject(1215,-1986.1999512,207.1000061,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (104)
CreateObject(1215,-1992.5999756,207.1999969,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (105)
CreateObject(983,-1979.8000488,104.6999969,27.3999996,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (43)
CreateObject(983,-1979.8000488,98.3000031,27.3999996,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (44)
CreateObject(1251,-1999.0000000,87.0999985,26.7999992,0.0000000,0.0000000,0.0000000); //object(smashbar) (1)
CreateObject(8674,-1961.0999756,157.1000061,28.2000008,0.0000000,0.0000000,90.0000000); //object(csrsfence02_lvs) (2)
CreateObject(8674,-1961.0999756,157.1000061,31.0000000,0.0000000,0.0000000,90.0000000); //object(csrsfence02_lvs) (3)
CreateObject(8674,-1961.0999756,157.1000061,33.9000015,0.0000000,0.0000000,90.0000000); //object(csrsfence02_lvs) (5)
CreateObject(8674,-1961.0000000,148.6999969,28.2000008,0.0000000,0.0000000,90.0000000); //object(csrsfence02_lvs) (6)
CreateObject(8674,-1961.0000000,148.6999969,31.0000000,0.0000000,0.0000000,90.0000000); //object(csrsfence02_lvs) (7)
CreateObject(8674,-1961.0000000,148.6999969,33.9000015,0.0000000,0.0000000,90.0000000); //object(csrsfence02_lvs) (8)
CreateObject(8674,-1960.8000488,137.8999939,28.2000008,0.0000000,0.0000000,90.0000000); //object(csrsfence02_lvs) (9)
CreateObject(8674,-1960.8000488,137.8999939,31.0000000,0.0000000,0.0000000,90.0000000); //object(csrsfence02_lvs) (10)
CreateObject(8674,-1960.8000488,137.8999939,33.9000015,0.0000000,0.0000000,90.0000000); //object(csrsfence02_lvs) (11)
CreateObject(8674,-1961.0000000,126.6999969,28.2000008,0.0000000,0.0000000,90.0000000); //object(csrsfence02_lvs) (12)
CreateObject(8674,-1960.8000488,116.0000000,28.2000008,0.0000000,0.0000000,90.0000000); //object(csrsfence02_lvs) (13)
CreateObject(8674,-1960.8000488,116.0000000,31.0000000,0.0000000,0.0000000,90.0000000); //object(csrsfence02_lvs) (14)
CreateObject(8674,-1960.8000488,116.0000000,33.9000015,0.0000000,0.0000000,90.0000000); //object(csrsfence02_lvs) (15)
CreateObject(8674,-1960.8000488,126.6999969,31.0000000,0.0000000,0.0000000,90.0000000); //object(csrsfence02_lvs) (16)
CreateObject(8674,-1960.8000488,126.6999969,33.9000015,0.0000000,0.0000000,90.0000000); //object(csrsfence02_lvs) (17)
CreateObject(983,-1979.7998047,85.5000000,27.3999996,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (46)
CreateObject(983,-1979.8000488,80.6999969,27.3999996,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (47)
CreateObject(983,-1983.0000000,77.5000000,27.3999996,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (48)
CreateObject(983,-1989.4000244,77.5000000,27.3999996,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (49)
CreateObject(983,-1995.8000488,77.5000000,27.3999996,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (50)
CreateObject(983,-1999.0000000,80.6999969,27.3999996,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (51)
CreateObject(983,-1999.0000000,93.5000000,27.3999996,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (52)
CreateObject(983,-1995.8000488,96.6999969,27.3999996,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (53)
CreateObject(983,-1989.4000244,96.6999969,27.3999996,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (54)
CreateObject(983,-1986.1999512,93.5000000,27.3999996,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (57)
CreateObject(983,-1986.1999512,87.0999985,27.3999996,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (58)
CreateObject(983,-1986.1999512,80.6999969,27.3999996,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (59)
CreateObject(983,-1992.5999756,93.5000000,27.3999996,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (62)
CreateObject(983,-1992.5999756,80.6999969,27.3999996,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (63)
CreateObject(1215,-1999.0000000,83.9000015,27.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (106)
CreateObject(1215,-1999.0000000,90.3000031,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (107)
CreateObject(1215,-1992.5999756,90.3000031,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (108)
CreateObject(1215,-1992.5999756,83.9000015,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (109)
CreateObject(5020,-1979.6999512,137.6999969,27.6499996,0.0000000,0.0000000,0.0000000); //object(mul_las) (1)
CreateObject(1557,-1979.6800537,136.1992188,26.7000008,0.0000000,0.0000000,90.0000000); //object(gen_doorext19) (1)
CreateObject(1557,-1979.6800537,139.1992188,26.7000008,0.0000000,0.0000000,270.0000000); //object(gen_doorext19) (2)
CreateObject(1557,-1979.6999512,136.3999939,26.7000008,0.0000000,0.0000000,90.0000000); //object(gen_doorext19) (3)
CreateObject(1557,-1979.6999512,139.3399963,26.7000008,0.0000000,0.0000000,270.0000000); //object(gen_doorext19) (4)
CreateObject(1215,-1979.8000488,88.6699982,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (87)
CreateObject(1215,-1979.8000488,95.0999985,27.2999992,0.0000000,0.0000000,0.0000000); //object(bollardlight) (90)
CreateObject(983,-1976.5999756,77.5000000,27.3999996,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (20)
CreateObject(983,-1970.1999512,77.5000000,27.3999996,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (22)
CreateObject(983,-1963.8000488,77.5000000,27.3999996,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (24)
CreateObject(983,-1960.5999756,80.6999969,27.3999996,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (34)
CreateObject(983,-1960.5999756,87.0999985,27.3999996,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (40)
CreateObject(983,-1960.5999756,93.5000000,27.3999996,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (55)
CreateObject(983,-1960.5999756,99.9000015,27.3999996,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (56)
CreateObject(983,-1960.5999756,106.3000031,27.3999996,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (60)
CreateObject(18239,-1967.09997559,99.80000305,26.70000076,0.00000000,0.00000000,0.00000000); //object(cuntw_restrnt1) (1)

AddStaticVehicleEx(462,-1984.0000000,122.0000000,27.3999996,69.9992676,-1,-1);
AddStaticVehicleEx(462,-1984.0000000,120.3994141,27.3999996,69.9992676,-1,-1);
AddStaticVehicleEx(462,-1984.0000000,118.7998047,27.3999996,69.9992676,-1,-1);
AddStaticVehicleEx(462,-1984.0000000,117.1992188,27.3999996,69.9992676,-1,-1);
AddStaticVehicleEx(462,-1984.0000000,115.5996094,27.3999996,69.9992676,-1,-1);
AddStaticVehicleEx(481,-1984.0000000,159.0996094,27.2999992,90.0000000,-1,-1);
AddStaticVehicleEx(481,-1984.0000000,157.6992188,27.2999992,90.0000000,-1,-1);
AddStaticVehicleEx(481,-1984.0000000,156.3994141,27.2999992,90.0000000,-1,-1);
AddStaticVehicleEx(481,-1984.0000000,155.0000000,27.2999992,90.0000000,-1,-1);
AddStaticVehicleEx(481,-1984.0000000,160.5000000,27.2999992,90.0000000,-1,-1);
AddStaticVehicleEx(560,-1989.5000000,92.4000015,27.5000000,180.0000000,-1,-1);
AddStaticVehicleEx(496,-1983.3000488,204.6000061,27.5000000,0.0000000,-1,-1);

Прошу строго не судить, это моя первая работа.

Если понравилась моя работа, ставь +
 
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