александр39
Новичок
Сделал Военкомат и решил выложить может каму пригодится.
Скриншоты:
Объекты:
Жду комментариев.
Каму понравилось жду +
Скриншоты:
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Объекты:
PHP:
//=====Удаляем объект==============================
RemoveBuildingForPlayer(playerid,8229,1142.0313,1362.5,12.48438,0.25);
//=======Военкомат===============================
CreateObject(16564,1148.2666016,1228.2636719,9.8199997,0.0000000,0.0000000,0.0000000); //object(des_stmedicentre_) (1)
CreateObject(8132,1170.7939453,1239.3669434,12.4280005,0.0000000,0.0000000,140.0000000); //object(vgschurch03_lvs) (1)
CreateObject(987,1129.5229492,1242.1479492,9.8199997,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (1)
CreateObject(987,1109.3559570,1254.0930176,9.8199997,0.0000000,0.0000000,179.9945068); //object(elecfence_bar) (2)
CreateObject(987,1129.5185547,1254.0322266,9.8199997,0.0000000,0.0000000,179.9945068); //object(elecfence_bar) (3)
CreateObject(19425,1116.7779541,1254.0009766,9.8199997,0.0000000,0.0000000,0.0000000); //object(speed_bump01) (1)
CreateObject(19425,1113.5260010,1253.9959717,9.8199997,0.0000000,0.0000000,0.0000000); //object(speed_bump01) (2)
CreateObject(19425,1110.3430176,1253.9890137,9.8199997,0.0000000,0.0000000,0.0000000); //object(speed_bump01) (3)
CreateObject(967,1118.9990234,1253.4859619,9.8199997,0.0000000,0.0000000,90.0000000); //object(bar_gatebox01) (1)
CreateObject(19121,1118.5140381,1320.8289795,10.3850002,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (1)
CreateObject(19121,1117.7314453,1254.3212891,10.3850002,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (2)
CreateObject(970,1118.5439453,1351.7939453,10.3719997,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (1)
CreateObject(970,1118.5351562,1360.0546875,10.3719997,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (2)
CreateObject(970,1118.5410156,1355.9160156,10.3719997,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (3)
CreateObject(970,1118.5410156,1347.6800537,10.3719997,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (4)
CreateObject(970,1118.5410156,1343.5550537,10.3719997,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (5)
CreateObject(970,1118.5429688,1339.4649658,10.3719997,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (6)
CreateObject(970,1118.5400391,1335.3740234,10.3719997,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (7)
CreateObject(970,1118.5379639,1331.2550049,10.3719997,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (8)
CreateObject(970,1118.5400391,1327.1350098,10.3719997,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (9)
CreateObject(970,1116.4959717,1315.9940186,10.3719997,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (10)
CreateObject(970,1118.5380859,1323.0166016,10.3719997,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (11)
CreateObject(970,1112.3850098,1315.9940186,10.3719997,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (13)
CreateObject(970,1108.3029785,1315.9899902,10.3719997,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (14)
CreateObject(970,1100.7729492,1328.7480469,10.3719997,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (15)
CreateObject(970,1104.2011719,1315.9902344,10.3719997,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (16)
CreateObject(19121,1109.3896484,1254.3876953,10.3850002,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (3)
CreateObject(19121,1114.2840576,1333.3079834,10.3850002,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (4)
CreateObject(970,1100.0683594,1315.9912109,10.3719997,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (17)
CreateObject(970,1100.7685547,1320.3271484,10.3719997,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (18)
CreateObject(970,1116.4510498,1357.9880371,10.3719997,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (19)
CreateObject(970,1100.7607422,1324.5654297,10.3719997,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (20)
CreateObject(970,1100.6419678,1357.8349609,10.3719997,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (21)
CreateObject(970,1100.7783203,1332.8906250,10.3719997,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (22)
CreateObject(970,1100.7636719,1337.0937500,10.3719997,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (23)
CreateObject(970,1100.7636719,1341.2314453,10.3719997,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (24)
CreateObject(970,1100.7431641,1345.3574219,10.3719997,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (25)
CreateObject(970,1100.7080078,1349.5244141,10.3719997,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (26)
CreateObject(970,1100.6835938,1353.6943359,10.3719997,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (27)
CreateObject(970,1116.4389648,1353.8439941,10.3719997,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (28)
CreateObject(970,1116.4560547,1349.7320557,10.3719997,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (29)
CreateObject(970,1116.4639893,1345.6090088,10.3719997,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (30)
CreateObject(970,1116.4499512,1341.4919434,10.3719997,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (31)
CreateObject(970,1116.4530029,1337.4239502,10.3719997,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (32)
CreateObject(970,1116.4580078,1333.3170166,10.3719997,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (33)
CreateObject(970,1116.4539795,1329.1850586,10.3719997,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (34)
CreateObject(970,1116.4520264,1325.0770264,10.3719997,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (35)
CreateObject(970,1116.4520264,1320.9410400,10.3719997,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (36)
CreateObject(19121,1118.6406250,1315.9833984,10.3850002,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (5)
CreateObject(19121,1114.2578125,1320.9257812,10.3850002,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (6)
CreateObject(19121,1114.2714844,1325.0595703,10.3850002,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (7)
CreateObject(19121,1114.2500000,1329.1748047,10.3850002,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (8)
CreateObject(19121,1114.2600098,1353.8310547,10.3850002,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (9)
CreateObject(19121,1114.2607422,1337.4238281,10.3850002,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (10)
CreateObject(19121,1114.2490234,1341.4921875,10.3850002,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (11)
CreateObject(19121,1114.2871094,1345.6054688,10.3850002,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (12)
CreateObject(19121,1114.2724609,1349.7304688,10.3850002,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (13)
CreateObject(19121,1114.2569580,1358.0009766,10.3850002,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (14)
CreateObject(19121,1102.8310547,1353.6850586,10.3850002,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (15)
CreateObject(19121,1102.7832031,1357.8212891,10.3850002,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (16)
CreateObject(19121,1102.9260254,1320.3320312,10.3850002,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (17)
CreateObject(19121,1102.8623047,1349.5078125,10.3850002,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (18)
CreateObject(19121,1102.8837891,1345.3378906,10.3850002,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (19)
CreateObject(19121,1102.9033203,1341.2060547,10.3850002,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (20)
CreateObject(19121,1102.9091797,1337.0771484,10.3850002,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (21)
CreateObject(19121,1102.9199219,1332.8808594,10.3850002,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (22)
CreateObject(19121,1102.9257812,1328.7421875,10.3850002,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (23)
CreateObject(19121,1102.9121094,1324.5634766,10.3850002,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (24)
CreateObject(1232,1128.5539551,1253.3020020,12.4569998,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (2)
CreateObject(19121,1140.0439453,1232.9150391,15.6630001,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (2)
CreateObject(19121,1127.7550049,1223.5999756,16.6620007,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (2)
CreateObject(1232,1099.4072266,1253.1904297,12.4569998,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (3)
CreateObject(19121,1126.0500488,1203.8769531,15.8750000,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (2)
CreateObject(19121,1098.1970215,1233.9680176,15.8750000,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (2)
CreateObject(19121,1111.2324219,1203.7001953,15.8750000,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (2)
CreateObject(19121,1098.3417969,1203.9853516,15.8750000,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (2)
CreateObject(19121,1098.2041016,1219.6367188,15.8750000,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (2)
CreateObject(19121,1127.9394531,1241.3857422,16.6620007,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (2)
CreateObject(19121,1156.4489746,1232.8389893,15.6630001,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (2)
CreateObject(19121,1165.3280029,1234.9350586,16.6620007,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (2)
CreateObject(3660,1108.5720215,1315.2459717,12.4729996,0.0000000,0.0000000,0.0000000); //object(lasairfbed_las) (1)
CreateObject(1256,1137.7370605,1242.4379883,10.4799995,0.0000000,0.0000000,270.0000000); //object(stonebench1) (1)
CreateObject(1256,1132.9090576,1242.4289551,10.4799995,0.0000000,0.0000000,270.0000000); //object(stonebench1) (2)
CreateObject(1256,1130.1350098,1249.4499512,10.4799995,0.0000000,0.0000000,180.0000000); //object(stonebench1) (3)
CreateObject(1329,1130.1479492,1242.5649414,10.2729998,0.0000000,0.0000000,0.0000000); //object(binnt13_la) (1)
CreateObject(3660,1164.4429932,1281.6660156,12.4729996,0.0000000,0.0000000,180.0000000); //object(lasairfbed_las) (2)
CreateObject(3660,1174.8659668,1253.4780273,12.4729996,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las) (3)
CreateObject(3660,1174.8580322,1273.1140137,12.4729996,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las) (4)
CreateObject(1280,1173.8389893,1277.9210205,10.2220001,0.0000000,0.0000000,0.0000000); //object(parkbench1) (1)
CreateObject(1280,1173.8409424,1272.1850586,10.2220001,0.0000000,0.0000000,0.0000000); //object(parkbench1) (2)
CreateObject(1280,1173.8389893,1266.3590088,10.2220001,0.0000000,0.0000000,0.0000000); //object(parkbench1) (3)
CreateObject(1280,1173.8239746,1260.3590088,10.2220001,0.0000000,0.0000000,0.0000000); //object(parkbench1) (4)
CreateObject(1280,1173.8549805,1254.4990234,10.2220001,0.0000000,0.0000000,0.0000000); //object(parkbench1) (5)
CreateObject(1280,1168.0939941,1280.6300049,10.2220001,0.0000000,0.0000000,90.0000000); //object(parkbench1) (6)
CreateObject(1280,1159.3010254,1280.6459961,10.2220001,0.0000000,0.0000000,90.0000000); //object(parkbench1) (7)
CreateObject(3472,1157.6939697,1322.7199707,9.8199997,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (1)
CreateObject(3472,1157.6806641,1260.8398438,9.8199997,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2)
CreateObject(3472,1117.1083984,1293.4023438,9.8199997,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (3)
CreateObject(1257,1122.9289551,1365.7679443,11.1000004,0.0000000,0.0000000,270.0000000); //object(bustopm) (1)
CreateObject(1216,1161.6379395,1235.4699707,10.5120001,0.0000000,0.0000000,180.0000000); //object(phonebooth1) (1)
CreateObject(1216,1162.8984375,1235.4814453,10.5120001,0.0000000,0.0000000,179.9945068); //object(phonebooth1) (2)
CreateObject(1216,1160.4949951,1235.4780273,10.5120001,0.0000000,0.0000000,179.9945068); //object(phonebooth1) (3)
CreateObject(2614,1148.0839844,1233.3111572,14.3000002,0.0000000,0.0000000,180.0000000); //object(cj_us_flag) (1)
CreateObject(3660,1174.8470459,1292.7249756,12.4729996,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las) (5)
CreateObject(3660,1174.8489990,1312.3139648,12.4729996,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las) (6)
CreateObject(3660,1174.8489990,1331.8590088,12.4659996,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las) (7)
CreateObject(3660,1099.4379883,1284.6159668,12.4729996,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las) (8)
CreateObject(3660,1099.4414062,1304.2031250,12.4729996,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las) (9)
CreateObject(3660,1099.4449463,1264.9770508,12.4729996,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las) (10)
CreateObject(737,1170.7390137,1234.0310059,9.8129997,0.0000000,0.0000000,0.0000000); //object(aw_streettree3) (1)
CreateObject(1501,1168.0000000,1363.0005000,9.9000000,0.0000000,0.0000000,0.0000000); //object(gen_doorext04) (1)
Жду комментариев.
Каму понравилось жду +
Последнее редактирование:
