#Ed
Новичок
Здравствуйте уважаемые пользователи и гости портала P-I!
Сегодня я бы хотел показать вам мою 1 работу в MTA Map Editor! Это будет Военкомат для RP Серверов.
В нем вы можете устраивать наборы в Армию и прочее.
Так же , рядом с самим военкоматом есть забор , за которым есть огражденное пространство , так вот. Вот коды удаленных ворот и добавленных новых , можете привести их в движение ( По желанию )
Сегодня я бы хотел показать вам мою 1 работу в MTA Map Editor! Это будет Военкомат для RP Серверов.
В нем вы можете устраивать наборы в Армию и прочее.
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
CreateObject(19364,1167.8499756,1365.4069824,11.5629997,0.0000000,0.0000000,90.0000000); //object(wall012) (1)
CreateObject(19364,1167.7099609,1364.4410400,11.5129995,0.0000000,0.0000000,90.0000000); //object(wall012) (3)
CreateObject(19437,1169.3740234,1363.7370605,11.5629997,0.0000000,0.0000000,0.0000000); //object(wall077) (1)
CreateObject(19364,1164.6560059,1365.4079590,11.5629997,0.0000000,0.0000000,90.0000000); //object(wall012) (4)
CreateObject(19364,1165.5400391,1364.4420166,11.5129995,0.0000000,0.0000000,90.0000000); //object(wall012) (5)
CreateObject(19437,1163.1330566,1363.5949707,11.5629997,0.0000000,0.0000000,0.0000000); //object(wall077) (2)
CreateObject(19437,1163.1459961,1364.5989990,11.5629997,0.0000000,0.0000000,0.0000000); //object(wall077) (3)
CreateObject(19364,1167.8630371,1363.7280273,13.2379999,0.0000000,90.0000000,90.0000000); //object(wall012) (7)
CreateObject(19364,1164.6739502,1363.7500000,13.2379999,0.0000000,90.0000000,90.0000000); //object(wall012) (8)
CreateObject(970,1177.3680420,1365.3380127,10.3719997,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (1)
CreateObject(970,1177.3659668,1369.5040283,10.3719997,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (2)
CreateObject(970,1177.3640137,1373.6240234,10.3719997,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (3)
CreateObject(970,1177.3800049,1377.7829590,10.3719997,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (4)
CreateObject(970,1177.3769531,1381.9300537,10.3719997,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (5)
CreateObject(970,1163.0229492,1365.1860352,10.3719997,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (6)
CreateObject(970,1163.0279541,1367.2590332,10.3719997,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (7)
CreateObject(970,1165.1190186,1369.3459473,10.3719997,0.0000000,0.0000000,180.0000000); //object(fencesmallb) (8)
CreateObject(970,1169.1970215,1369.3509521,10.3719997,0.0000000,0.0000000,179.9945068); //object(fencesmallb) (9)
CreateObject(970,1174.4000244,1369.3669434,10.3719997,0.0000000,0.0000000,179.9945068); //object(fencesmallb) (10)
CreateObject(970,1175.3070068,1369.3950195,10.3719997,0.0000000,0.0000000,179.9945068); //object(fencesmallb) (12)
CreateObject(2164,1175.5620117,1355.7309570,9.9219999,0.0000000,0.0000000,270.0000000); //object(med_office_unit_5) (1)
CreateObject(2164,1175.5550537,1361.5939941,9.9219999,0.0000000,0.0000000,270.0000000); //object(med_office_unit_5) (2)
CreateObject(1723,1171.1519775,1362.1760254,9.9219999,0.0000000,0.0000000,0.0000000); //object(mrk_seating1) (6)
CreateObject(1723,1164.9169922,1351.2049561,9.9219999,0.0000000,0.0000000,90.0000000); //object(mrk_seating1) (7)
CreateObject(633,1175.1529541,1346.6710205,10.9160004,0.0000000,0.0000000,0.0000000); //object(veg_palmkb10) (1)
CreateObject(633,1175.3570557,1351.7690430,10.9160004,0.0000000,0.0000000,0.0000000); //object(veg_palmkb10) (2)
CreateObject(633,1174.5710449,1362.1949463,10.9160004,0.0000000,0.0000000,0.0000000); //object(veg_palmkb10) (3)
CreateObject(2204,1175.4639893,1350.0310059,9.9219999,0.0000000,0.0000000,270.0000000); //object(med_office8_cabinet) (1)
CreateObject(1776,1170.0620117,1362.3129883,11.0209999,0.0000000,0.0000000,0.0000000); //object(cj_candyvendor) (2)
CreateObject(1775,1167.6679688,1354.9930420,11.0190001,0.0000000,0.0000000,90.0000000); //object(cj_sprunk1) (1)
CreateObject(1409,1167.5140381,1362.3699951,9.9219999,0.0000000,0.0000000,0.0000000); //object(cj_dump1_low) (1)
CreateObject(1257,1154.6820068,1379.7669678,11.1000004,0.0000000,0.0000000,90.0000000); //object(bustopm) (1)
CreateObject(19364,1167.7099609,1364.4410400,11.5129995,0.0000000,0.0000000,90.0000000); //object(wall012) (3)
CreateObject(19437,1169.3740234,1363.7370605,11.5629997,0.0000000,0.0000000,0.0000000); //object(wall077) (1)
CreateObject(19364,1164.6560059,1365.4079590,11.5629997,0.0000000,0.0000000,90.0000000); //object(wall012) (4)
CreateObject(19364,1165.5400391,1364.4420166,11.5129995,0.0000000,0.0000000,90.0000000); //object(wall012) (5)
CreateObject(19437,1163.1330566,1363.5949707,11.5629997,0.0000000,0.0000000,0.0000000); //object(wall077) (2)
CreateObject(19437,1163.1459961,1364.5989990,11.5629997,0.0000000,0.0000000,0.0000000); //object(wall077) (3)
CreateObject(19364,1167.8630371,1363.7280273,13.2379999,0.0000000,90.0000000,90.0000000); //object(wall012) (7)
CreateObject(19364,1164.6739502,1363.7500000,13.2379999,0.0000000,90.0000000,90.0000000); //object(wall012) (8)
CreateObject(970,1177.3680420,1365.3380127,10.3719997,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (1)
CreateObject(970,1177.3659668,1369.5040283,10.3719997,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (2)
CreateObject(970,1177.3640137,1373.6240234,10.3719997,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (3)
CreateObject(970,1177.3800049,1377.7829590,10.3719997,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (4)
CreateObject(970,1177.3769531,1381.9300537,10.3719997,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (5)
CreateObject(970,1163.0229492,1365.1860352,10.3719997,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (6)
CreateObject(970,1163.0279541,1367.2590332,10.3719997,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (7)
CreateObject(970,1165.1190186,1369.3459473,10.3719997,0.0000000,0.0000000,180.0000000); //object(fencesmallb) (8)
CreateObject(970,1169.1970215,1369.3509521,10.3719997,0.0000000,0.0000000,179.9945068); //object(fencesmallb) (9)
CreateObject(970,1174.4000244,1369.3669434,10.3719997,0.0000000,0.0000000,179.9945068); //object(fencesmallb) (10)
CreateObject(970,1175.3070068,1369.3950195,10.3719997,0.0000000,0.0000000,179.9945068); //object(fencesmallb) (12)
CreateObject(2164,1175.5620117,1355.7309570,9.9219999,0.0000000,0.0000000,270.0000000); //object(med_office_unit_5) (1)
CreateObject(2164,1175.5550537,1361.5939941,9.9219999,0.0000000,0.0000000,270.0000000); //object(med_office_unit_5) (2)
CreateObject(1723,1171.1519775,1362.1760254,9.9219999,0.0000000,0.0000000,0.0000000); //object(mrk_seating1) (6)
CreateObject(1723,1164.9169922,1351.2049561,9.9219999,0.0000000,0.0000000,90.0000000); //object(mrk_seating1) (7)
CreateObject(633,1175.1529541,1346.6710205,10.9160004,0.0000000,0.0000000,0.0000000); //object(veg_palmkb10) (1)
CreateObject(633,1175.3570557,1351.7690430,10.9160004,0.0000000,0.0000000,0.0000000); //object(veg_palmkb10) (2)
CreateObject(633,1174.5710449,1362.1949463,10.9160004,0.0000000,0.0000000,0.0000000); //object(veg_palmkb10) (3)
CreateObject(2204,1175.4639893,1350.0310059,9.9219999,0.0000000,0.0000000,270.0000000); //object(med_office8_cabinet) (1)
CreateObject(1776,1170.0620117,1362.3129883,11.0209999,0.0000000,0.0000000,0.0000000); //object(cj_candyvendor) (2)
CreateObject(1775,1167.6679688,1354.9930420,11.0190001,0.0000000,0.0000000,90.0000000); //object(cj_sprunk1) (1)
CreateObject(1409,1167.5140381,1362.3699951,9.9219999,0.0000000,0.0000000,0.0000000); //object(cj_dump1_low) (1)
CreateObject(1257,1154.6820068,1379.7669678,11.1000004,0.0000000,0.0000000,90.0000000); //object(bustopm) (1)
Так же , рядом с самим военкоматом есть забор , за которым есть огражденное пространство , так вот. Вот коды удаленных ворот и добавленных новых , можете привести их в движение ( По желанию )
RemoveBuildingForPlayer(playerid, 8229, 1142.0313, 1362.5000, 12.4844, 0.25); // Удаленная стена
CreateObject(980, 1136.64, 1363.18, 12.60, 0.00, 0.00, 360.00); // Забор #1 ( Там большое пространство , поэтому сделал еще 1 ворота )
CreateObject(980, 1147.45, 1363.18, 12.59, 0.00, 0.00, 0.00); Движущийся забор#2 ( Открытый ) // Убрал под землю
CreateObject(980, 1147.45, 1363.18, 6.85, 0.00, 0.00, 0.00); Движущийся забор ( Закрытый )
CreateObject(980, 1136.64, 1363.18, 12.60, 0.00, 0.00, 360.00); // Забор #1 ( Там большое пространство , поэтому сделал еще 1 ворота )
CreateObject(980, 1147.45, 1363.18, 12.59, 0.00, 0.00, 0.00); Движущийся забор#2 ( Открытый ) // Убрал под землю
CreateObject(980, 1147.45, 1363.18, 6.85, 0.00, 0.00, 0.00); Движущийся забор ( Закрытый )
Последнее редактирование:
