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[Урок] Создание радара для Ментов/ФБР

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В этой теме нельзя размещать новые ответы.

Rasore_Cano

Новичок
Еще одна вещь которую я умею делать,думаю и вам пригодиться для РП серверов
И так начнем...

Вверху мода,где все newвставляем то что ниже:
Код:
#define COLOR_YELLOW 0xFFFF00AA 

new VehRadarID [MAX_VEHICLES]; 
new Text: RadarHud; 
new Text: SpeedAndModel [MAX_VEHICLES]; 
new CheckingSpeed [MAX_VEHICLES]; 
new OldVehID [MAX_PLAYERS]; 

forward UpdateSpeed (vehid); 
forward CheckValidTextDraws(); 

new VehicleModel[212][] ={ 
"Landstalker", "Bravura", "Buffalo", "Linerunner", "Perrenial","Sentinel", "Dumper", "Firetruck", "Trashmaster", "Stretch", "Manana", 
"Infernus", "Voodoo", "Pony", "Mule", "Cheetah", "Ambulance","Leviathan", "Moonbeam", "Esperanto", "Taxi", 
"Washington", "Bobcat","Whoopee", "BF Injection", "Hunter", "Premier","Enforcer", "Securicar", "Banshee", 
"Predator", "Bus", "Rhino", "Barracks", "Hotknife","Trailer 1", "Previon", "Coach", "Cabbie", "Stallion", 
"Rumpo", "RC Bandit", "Romero", "Packer","Monster", "Admiral", "Squalo","Seasparrow", "Pizzaboy", "Tram", "Trailer 2", 
"Turismo", "Speeder", "Reefer", "Tropic","Flatbed", "Yankee", "Caddy", "Solair","Berkley's RC Van", "Skimmer", "PCJ-600", "Faggio", 
"Freeway", "RC Baron", "RC Raider","Glendale", "Oceanic", "Sanchez", "Sparrow","Patriot", "Quad", "Coastguard", "Dinghy", "Hermes", 
"Sabre", "Rustler", "ZR-350","Walton", "Regina", "Comet", "BMX", "Burrito","Camper", "Marquis", "Baggage", "Dozer", "Maverick", 
"News Chopper", "Rancher","FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring","Sandking", "Blista Compact", "Police Maverick", 
"Boxvillde", "Benson","Mesa", "RC Goblin", "Hotring Racer A", "Hotring Racer B","Bloodring Banger", "Rancher", "Super GT", "Elegant", 
"Journey", "Bike", "Mountain Bike", "Beagle", "Cropduster","Stunt",  "Tanker", "Roadtrain", "Nebula", "Majestic", "Buccaneer", 
"Shamal", "Hydra","FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck", "Fortune","Cadrona", "FBI Truck", "Willard", 
"Forklift", "Tractor", "Combine","Feltzer", "Remington", "Slamvan", "Blade", "Freight","Streak","Vortex", "Vincent", "Bullet", 
"Clover", "Sadler", "Firetruck LA","Hustler", "Intruder", "Primo", "Cargobob", "Tampa","Sunrise", "Merit","Utility", "Nevada", 
"Yosemite", "Windsor", "Monster A", "Monster B", "Uranus", "Jester", "Sultan","Stratum", "Elegy", "Raindance","RC Tiger",
"Flash", "Tahoma", "Savanna", "Bandito","Freight Flat", "Streak Carriage", "Kart","Mower", "Dune", "Sweeper", "Broadway",
"Tornado", "AT-400", "DFT-30", "Huntley", "Stafford","BF-400", "News Van", "Tug", "Trailer 3", "Emperor","Wayfarer", "Euros", 
"Hotdog","Club", "Freight Carriage", "Trailer 4","Andromada", "Dodo", "RC Cam", "Launch", "Police Car (LSPD)","Police Car (SFPD)", 
"Police Car (LVPD)", "Police Ranger", "Picador", "S.W.A.T", "Alpha","Phoenix", "Glendale", "Sadler", "Luggage Trailer A",
"Luggage Trailer B", "Stairs", "Boxville", "Tiller", "Utility Trailer" };
После этого ищем:

Код:
public OnGameModeInit()
И вставляем:

Код:
SetTimer ("CheckValidTextDraws", 1000, 1); 
           
      RadarHud = TextDrawCreate (495.0, 200.0, "~b~Model: ~n~~r~Speed:         kmph"); 
      TextDrawFont (RadarHud, 2); 
      TextDrawLetterSize (RadarHud, 0.3, 1.0); 
              
      for (new i = 1; i <= MAX_VEHICLES; i++) 
      { 
          VehRadarID  [i]= -1; 
          SpeedAndModel  = TextDrawCreate (545.0, 200.0, "~b~ ~n~~r~"); 
          TextDrawFont (SpeedAndModel , 2); 
          TextDrawLetterSize (SpeedAndModel , 0.3, 1.0); 
          CheckingSpeed  = 0; 
      }[/i]
примерно так должен быть public:

Код:
public OnGameModeInit() 
{ 
      printf (" \nCruiser speed radar made by Srdjan loaded.\n"); 
           
      SetTimer ("CheckValidTextDraws", 1000, 1); 
           
      RadarHud = TextDrawCreate (495.0, 200.0, "~b~Model: ~n~~r~Speed:         kmph"); 
      TextDrawFont (RadarHud, 2); 
      TextDrawLetterSize (RadarHud, 0.3, 1.0); 
              
      for (new i = 1; i <= MAX_VEHICLES; i++) 
      { 
          VehRadarID  = -1; 
          SpeedAndModel  = TextDrawCreate (545.0, 200.0, "~b~ ~n~~r~"); 
          TextDrawFont (SpeedAndModel , 2); 
          TextDrawLetterSize (SpeedAndModel , 0.3, 1.0); 
          CheckingSpeed  = 0; 
      } 
            
      return 1; 
}
После этого ищем public OnPlayerCommandText и туда вставляем:

Код:
if (!strcmp (cmdtext, "/placeradar")) 
      { 
       if (IsPlayerInAnyVehicle (playerid)) 
       { 
           new vehid = GetPlayerVehicleID (playerid); 
           if (VehRadarID  [vehid]> -1) return 1; 
                
                 new Float: x, Float: y, Float: z, Float: a; 
           GetVehiclePos (vehid, x, y, z); 
           GetVehicleZAngle (vehid, a); 
           SendClientMessage (playerid, COLOR_YELLOW, "Radar has been added successfully."); 
           VehRadarID  [vehid]= CreateObject (367, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 300.0); 
           AttachObjectToVehicle (VehRadarID [vehid], vehid, 0.2, 0.50, 0.3, 0.0, 0.0, 90.0); 
                
           for (new i = 0; i < MAX_PLAYERS; i++) 
           { 
               if (IsPlayerInVehicle (i, vehid)) 
               { 
                  TextDrawShowForPlayer (i, RadarHud); 
         } 
           } 
         } 
       return 1; 
      } 
           
      if (!strcmp (cmdtext, "/removeradar")) 
      { 
          if (IsPlayerInAnyVehicle (playerid)) 
          { 
              new vehid = GetPlayerVehicleID (playerid); 
              if (VehRadarID  [vehid]== -1) return 1; 

           DestroyObject (VehRadarID [vehid]); 
              SendClientMessage (playerid, COLOR_YELLOW, "Radar has been removed successfully."); 
              VehRadarID  [vehid]= -1; 
              KillTimer (CheckingSpeed [vehid]); 
               CheckingSpeed  [vehid]= -1; 
                   
              for (new i = 0; i < MAX_PLAYERS; i++) 
           { 
               if (IsPlayerInVehicle (i, vehid)) 
               { 
          TextDrawHideForPlayer (i, RadarHud); 
          TextDrawHideForPlayer (playerid, SpeedAndModel [vehid]); 
               } 
           } 
          } 
          return 1; 
      } 

      if (!strcmp (cmdtext, "/checkspeed")) 
      { 
          if (IsPlayerInAnyVehicle (playerid)) 
          { 
              new vehid = GetPlayerVehicleID (playerid); 
              if (VehRadarID  [vehid]== -1) return 1; 
              CheckingSpeed  [vehid]= SetTimerEx ("UpdateSpeed", 100, 1, "d", vehid); 
            } 
          return 1; 
      } 
           
      if (!strcmp (cmdtext, "/stopchecking")) 
      { 
          if (IsPlayerInAnyVehicle (playerid)) 
          { 
              new vehid = GetPlayerVehicleID (playerid); 
              if (CheckingSpeed  [vehid]> 0) 
              { 
                  KillTimer (CheckingSpeed [vehid]); 
                  CheckingSpeed  [vehid]= -1; 
              } 
              for (new i = 0; i < MAX_PLAYERS; i++) 
        { 
         if (IsPlayerInVehicle (i, vehid)) 
            { 
             TextDrawHideForPlayer (i, SpeedAndModel [vehid]); 
          } 
        } 
          } 
          return 1; 
      } 
           
      if (!strcmp (cmdtext, "/issueticket")) 
      { 
          if (IsPlayerInAnyVehicle (playerid)) 
          { 
              new vehid = GetPlayerVehicleID (playerid); 
              if (CheckingSpeed  [vehid]> -1) 
              { 
                  for (new i = 0; i < MAX_PLAYERS; i++) 
                  { 
                      if (IsPlayerConnected (i) && i != playerid) 
                      { 
                          if (IsPlayerInVehicle (i, GetVehicleInfrontID (vehid))) 
                          { 
                    if (GetPlayerVehicleSeat (i) == 0) 
                    { 
                        GivePlayerMoney (i, -1500); 
                    } 
                          } 
                      } 
                  } 
              } 
          } 
          return 1; 
      }
Примерно public выглядеть так:

Код:
public OnPlayerCommandText (playerid, cmdtext[]) 
{ 
      if (!strcmp (cmdtext, "/placeradar")) 
      { 
       if (IsPlayerInAnyVehicle (playerid)) 
       { 
           new vehid = GetPlayerVehicleID (playerid); 
           if (VehRadarID  [vehid]> -1) return 1; 
                
                 new Float: x, Float: y, Float: z, Float: a; 
           GetVehiclePos (vehid, x, y, z); 
           GetVehicleZAngle (vehid, a); 
           SendClientMessage (playerid, COLOR_YELLOW, "Radar has been added successfully."); 
           VehRadarID  [vehid]= CreateObject (367, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 300.0); 
           AttachObjectToVehicle (VehRadarID [vehid], vehid, 0.2, 0.50, 0.3, 0.0, 0.0, 90.0); 
                
           for (new i = 0; i < MAX_PLAYERS; i++) 
           { 
               if (IsPlayerInVehicle (i, vehid)) 
               { 
                  TextDrawShowForPlayer (i, RadarHud); 
         } 
           } 
         } 
       return 1; 
      } 
           
      if (!strcmp (cmdtext, "/removeradar")) 
      { 
          if (IsPlayerInAnyVehicle (playerid)) 
          { 
              new vehid = GetPlayerVehicleID (playerid); 
              if (VehRadarID  [vehid]== -1) return 1; 

           DestroyObject (VehRadarID [vehid]); 
              SendClientMessage (playerid, COLOR_YELLOW, "Radar has been removed successfully."); 
              VehRadarID  [vehid]= -1; 
              KillTimer (CheckingSpeed [vehid]); 
               CheckingSpeed  [vehid]= -1; 
                   
              for (new i = 0; i < MAX_PLAYERS; i++) 
           { 
               if (IsPlayerInVehicle (i, vehid)) 
               { 
          TextDrawHideForPlayer (i, RadarHud); 
          TextDrawHideForPlayer (playerid, SpeedAndModel [vehid]); 
               } 
           } 
          } 
          return 1; 
      } 

      if (!strcmp (cmdtext, "/checkspeed")) 
      { 
          if (IsPlayerInAnyVehicle (playerid)) 
          { 
              new vehid = GetPlayerVehicleID (playerid); 
              if (VehRadarID  [vehid]== -1) return 1; 
              CheckingSpeed  [vehid]= SetTimerEx ("UpdateSpeed", 100, 1, "d", vehid); 
            } 
          return 1; 
      } 
           
      if (!strcmp (cmdtext, "/stopchecking")) 
      { 
          if (IsPlayerInAnyVehicle (playerid)) 
          { 
              new vehid = GetPlayerVehicleID (playerid); 
              if (CheckingSpeed  [vehid]> 0) 
              { 
                  KillTimer (CheckingSpeed [vehid]); 
                  CheckingSpeed  [vehid]= -1; 
              } 
              for (new i = 0; i < MAX_PLAYERS; i++) 
        { 
         if (IsPlayerInVehicle (i, vehid)) 
            { 
             TextDrawHideForPlayer (i, SpeedAndModel [vehid]); 
          } 
        } 
          } 
          return 1; 
      } 
           
      if (!strcmp (cmdtext, "/issueticket")) 
      { 
          if (IsPlayerInAnyVehicle (playerid)) 
          { 
              new vehid = GetPlayerVehicleID (playerid); 
              if (CheckingSpeed  [vehid]> -1) 
              { 
                  for (new i = 0; i < MAX_PLAYERS; i++) 
                  { 
                      if (IsPlayerConnected (i) && i != playerid) 
                      { 
                          if (IsPlayerInVehicle (i, GetVehicleInfrontID (vehid))) 
                          { 
                    if (GetPlayerVehicleSeat (i) == 0) 
                    { 
                        GivePlayerMoney (i, -1500); 
                    } 
                          } 
                      } 
                  } 
              } 
          } 
          return 1; 
      } 
           
      return 0; 
}
Потом ставим в любое место функцию

Код:
for (new i = 1; i <= MAX_VEHICLES; i++) 
      { 
          new Float: a, Float: x1, Float: y1, Float: z1, Float: x2, Float: y2, Float: z2; 
          GetVehiclePos (vehid, x1, y1, z1); 
          GetVehicleZAngle (vehid, a); 
        if (i != vehid) 
        { 
         if (GetVehiclePos (i, x2, y2, z2)) 
        { 
         new Float: distance = floatsqroot (floatpower ((x1 - x2), 2) + floatpower ((y1 - y2), 2) + floatpower ((z1 - z2), 2)); 
         GetVehicleZAngle (vehid, a); 

         if (distance < 300.0) 
         { 
             x1 = x1 + (distance * floatsin(-a, degrees)); 
          y1 = y1 + (distance * floatcos(-a, degrees)); 

          distance = floatsqroot ((floatpower ((x1 - x2), 2)) + (floatpower ((y1 - y2), 2))); 

          if (temp > distance) 
          { 
           temp = distance; 
           j = i; 
          } 
         } 
        } 
       } 
      } 
      if (temp < 7.0) return j; 
      return -1; 
} 

public UpdateSpeed (vehid) 
{ 
         new id = GetVehicleInfrontID (vehid); 
      if (id < 0) 
      { 
          TextDrawSetString (SpeedAndModel [vehid], "~b~N/A ~n~~r~N/A"); 
      } 
      else 
      { 
       new str[32], Float: velocityX, Float: velocityY, Float: velocityZ; 
          GetVehicleVelocity (id, velocityX, velocityY, velocityZ); 
             new speed = floatround (floatsqroot (floatpower (velocityX, 2) + floatpower (velocityY, 2) + floatpower (velocityZ, 2)) * 136.666667, floatround_round); 
       format (str, sizeof (str), "~b~%s ~n~~r~%d", VehicleModel [GetVehicleModel (id) - 400], speed); 
       TextDrawSetString (SpeedAndModel [vehid], str); 
      } 

       for (new i = 0; i < MAX_PLAYERS; i++) 
      { 
       if (IsPlayerInVehicle (i, vehid)) 
          { 
           TextDrawShowForPlayer (i, SpeedAndModel [vehid]); 
        } 
      } 
      return 1; 
} 

public CheckValidTextDraws() 
{ 
      for (new i = 0; i < MAX_PLAYERS; i++) 
      { 
          if (IsPlayerConnected (i)) 
          { 
        if (IsPlayerInAnyVehicle (i)) 
        { 
            new vehid = GetPlayerVehicleID (i); 
            if (VehRadarID  [vehid]> -1) 
            { 
                TextDrawShowForPlayer (i, RadarHud); 
                if (CheckingSpeed  [vehid]> 0) 
                { 
                    TextDrawShowForPlayer (i, SpeedAndModel [vehid]); 
                } 
                else 
                { 
                    TextDrawHideForPlayer (i, SpeedAndModel [vehid]); 
                } 
            } 
            else 
            { 
                TextDrawHideForPlayer (i, RadarHud); 
            } 
        } 
             
        else 
        { 
            TextDrawHideForPlayer (i, RadarHud); 
            TextDrawHideForPlayer (i, SpeedAndModel [OldVehID]); 
            OldVehID  = 0; 
        } 
          } 
      } 
      return 1; 
}
После этого ищем public OnPlayerStateChange и туда вставляем:

Код:
if ((oldstate == PLAYER_STATE_ONFOOT) && (newstate == PLAYER_STATE_PASSENGER || newstate == PLAYER_STATE_DRIVER)) 
      { 
           OldVehID  [playerid]= GetPlayerVehicleID (playerid); 
      }
Примерно так должен быть public:

Код:
public OnPlayerStateChange (playerid, newstate, oldstate) 
{ 
      if ((oldstate == PLAYER_STATE_ONFOOT) && (newstate == PLAYER_STATE_PASSENGER || newstate == PLAYER_STATE_DRIVER)) 
      { 
           OldVehID  [playerid]= GetPlayerVehicleID (playerid); 
      } 
      return 1; 
}
Потом ищем public OnVehicleDeath и туда вставляем:

Код:
DestroyObject (VehRadarID [vehicleid]); 
         VehRadarID  [vehicleid]= -1; 
         KillTimer (CheckingSpeed [vehicleid]); 
        CheckingSpeed  [vehicleid]= -1; 
       for (new i = 0; i < MAX_PLAYERS; i++) 
      { 
       if (IsPlayerInVehicle (i, vehicleid)) 
        { 
        TextDrawHideForPlayer (i, RadarHud); 
        TextDrawHideForPlayer (i, SpeedAndModel [vehicleid]); 
       } 
      }
примерно так должен быть public:

Код:
public OnVehicleDeath (vehicleid) 
{ 
         DestroyObject (VehRadarID [vehicleid]); 
         VehRadarID  [vehicleid]= -1; 
         KillTimer (CheckingSpeed [vehicleid]); 
        CheckingSpeed  [vehicleid]= -1; 
       for (new i = 0; i < MAX_PLAYERS; i++) 
      { 
       if (IsPlayerInVehicle (i, vehicleid)) 
        { 
        TextDrawHideForPlayer (i, RadarHud); 
        TextDrawHideForPlayer (i, SpeedAndModel [vehicleid]); 
       } 
      } 
}


Автор: Rasore_Cano
 
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