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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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/uninvite

Статус
В этой теме нельзя размещать новые ответы.

Shker

Умник
Такая проблема..запускаю серв на локалке захожу с песочницы все ок могу увольнять..заливаю на хост - лидеры замы когда увольняют вылазиет что человек не в вашей фракции,собственно код ниже кто знает в чем проблема прошу помочь
PHP:
	else if(strcmp(cmd, "/uninvite", true) == 0)
	{
		new para1;
		new Leader;
		new Member;
		tmp = strtok(cmdtext, idx);
		if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_WHITE, "::: Введите: /uninvite [id]");
		para1 = ReturnUser(tmp);
		Leader = PlayerInfo[playerid][pLeader];
		Member = PlayerInfo[para1][pMember];
		Delgun(para1);
		ResetPlayerWeapons(para1);
		if (PlayerInfo[playerid][pLeader] >= 1)
		{
			if(IsPlayerConnected(para1))
			{
				if (Leader == Member)
				{
					if(para1 != INVALID_PLAYER_ID)
					{
						if (PlayerInfo[para1][pMember] > 0)
						{
							if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
							if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
							if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return  SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
							GetPlayerName(para1, giveplayer, sizeof(giveplayer));
							GetPlayerName(playerid, sendername, sizeof(sendername));
							format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
							SendClientMessage(para1, 0x6495EDFF, string);
							format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
							SendClientMessage(playerid, 0x6495EDFF, string);
							PlayerInfo[para1][pMember] = 0;
							PlayerInfo[para1][pRank] = 0;
							PlayerInfo[para1][pLeader] = 0;
							PlayerInfo[para1][pJob] = 0;
							SetPlayerArmourAC(para1,0);
							SpawnPlayer(para1);
						}
					}
				}
				else
				{
					SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
				}
			}
		}
		else if (PlayerInfo[playerid][pLeader] == 19 || PlayerInfo[playerid][pMember] == 19 && PlayerInfo[playerid][pRank] >= 13)
		{
			if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return  SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if (PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
					if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					//printf(" %s выкинул %s.", sendername, giveplayer);
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);
					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pRank] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pJob] = 0;
					SetPlayerArmourAC(para1,0);
					SpawnPlayer(para1);
				}
			}
		}//not connected
		else if (PlayerInfo[playerid][pLeader] == 21 || PlayerInfo[playerid][pMember] == 21 && PlayerInfo[playerid][pRank] >= 13)
		{
			if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return  SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if (PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
					if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					//printf(" %s выкинул %s.", sendername, giveplayer);
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);
					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pRank] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pJob] = 0;
					SetPlayerArmourAC(para1,0);
					SpawnPlayer(para1);
				}
			}
		}
		else if (PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pMember] == 10 && PlayerInfo[playerid][pRank] >= 13)
		{
			if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if (PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
					if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					//printf(" %s выкинул %s.", sendername, giveplayer);
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);

					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pRank] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pJob] = 0;
					SetPlayerArmourAC(para1,0);
					SpawnPlayer(para1);
				}
			}
		}//not connecte//not connecte
		else if (PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] >= 13)
		{
			if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if (PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
					if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					//printf(" %s выкинул %s.", sendername, giveplayer);
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);

					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pRank] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pJob] = 0;
					SetPlayerArmourAC(para1,0);
					SpawnPlayer(para1);
				}
			}
		}
		else if (PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2 && PlayerInfo[playerid][pRank] >= 7)
		{
			if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if (PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
					if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					//printf(" %s выкинул %s.", sendername, giveplayer);
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);

					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pRank] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pJob] = 0;
					SetPlayerArmourAC(para1,0);
					SpawnPlayer(para1);
				}
			}
		}
		else if (PlayerInfo[playerid][pLeader] == 25 || PlayerInfo[playerid][pMember] == 25 && PlayerInfo[playerid][pRank] >= 13)
		{
			if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if (PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
					if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					//printf(" %s выкинул %s.", sendername, giveplayer);
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);

					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pRank] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pJob] = 0;
					SetPlayerArmourAC(para1,0);
					SpawnPlayer(para1);
				}
			}
		}
		else if (PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 5 && PlayerInfo[playerid][pRank] >= 7)
		{
			if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if (PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
					if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					//printf(" %s выкинул %s.", sendername, giveplayer);
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);
					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pRank] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pJob] = 0;
					SetPlayerArmourAC(para1,0);
					SpawnPlayer(para1);
				}
			}
		}
		else if (PlayerInfo[playerid][pLeader] == 23 || PlayerInfo[playerid][pMember] == 23 && PlayerInfo[playerid][pRank] >= 4)
		{
			if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if (PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
					if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					//printf(" %s выкинул %s.", sendername, giveplayer);
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);
					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pRank] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pJob] = 0;
					SetPlayerArmourAC(para1,0);
					SpawnPlayer(para1);
				}
			}
		}
		else if (PlayerInfo[playerid][pLeader] == 26 || PlayerInfo[playerid][pMember] == 26 && PlayerInfo[playerid][pRank] >= 6)
		{
			if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if (PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
					if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					//printf(" %s выкинул %s.", sendername, giveplayer);
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);
					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pRank] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pJob] = 0;
					SetPlayerArmourAC(para1,0);
					SpawnPlayer(para1);
				}
			}
		}
		else if (PlayerInfo[playerid][pLeader] == 24 || PlayerInfo[playerid][pMember] == 24 && PlayerInfo[playerid][pRank] >= 8)
		{
			if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if (PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
					if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					//printf(" %s выкинул %s.", sendername, giveplayer);
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);
					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pRank] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pJob] = 0;
					SetPlayerArmourAC(para1,0);
					SpawnPlayer(para1);
				}
			}
		}
		else if (PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 6 && PlayerInfo[playerid][pRank] >= 7)
		{
			if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if (PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
					if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					//printf(" %s выкинул %s.", sendername, giveplayer);
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);
					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pRank] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pJob] = 0;
					SetPlayerArmourAC(para1,0);
					SpawnPlayer(para1);
				}
			}
		}
		else if (PlayerInfo[playerid][pLeader] == 14 || PlayerInfo[playerid][pMember] == 14 && PlayerInfo[playerid][pRank] >= 7)
		{
			if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if (PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
					if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					//printf(" %s выкинул %s.", sendername, giveplayer);
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);

					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pRank] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pJob] = 0;
					SetPlayerArmourAC(para1,0);
					SpawnPlayer(para1);
				}
			}
		}////not connecte
		else if (PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3 && PlayerInfo[playerid][pRank] >= 14)
		{
			if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if (PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
					if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					//printf(" %s выкинул %s.", sendername, giveplayer);
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);

					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pRank] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pJob] = 0;
					SetPlayerArmourAC(para1,0);
					SpawnPlayer(para1);
				}
			}
		}
		else if (PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pRank] >= 8)
		{
			if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if (PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
					if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					//printf(" %s выкинул %s.", sendername, giveplayer);
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);

					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pRank] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pJob] = 0;
					SetPlayerArmourAC(para1,0);
					SpawnPlayer(para1);
				}
			}
		}
		else if (PlayerInfo[playerid][pLeader] == 7 || PlayerInfo[playerid][pMember] == 7 && PlayerInfo[playerid][pRank] >= 5)
		{
			if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if (PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
					if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					//printf(" %s выкинул %s.", sendername, giveplayer);
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);

					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pRank] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pJob] = 0;
					SetPlayerArmourAC(para1,0);
					SpawnPlayer(para1);
				}
			}
		}
		else if (PlayerInfo[playerid][pLeader] == 13 || PlayerInfo[playerid][pMember] == 13 && PlayerInfo[playerid][pRank] >= 8)
		{
			if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if (PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
					if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					//printf(" %s выкинул %s.", sendername, giveplayer);
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);

					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pRank] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pJob] = 0;
					SetPlayerArmourAC(para1,0);
					SpawnPlayer(para1);
				}
			}
		}
		else if (PlayerInfo[playerid][pLeader] == 15 || PlayerInfo[playerid][pMember] == 15 && PlayerInfo[playerid][pRank] >= 8)
		{
			if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if (PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
					if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					//printf(" %s выкинул %s.", sendername, giveplayer);
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);

					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pRank] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pJob] = 0;
					SetPlayerArmourAC(para1,0);
					SpawnPlayer(para1);
				}
			}
		}
		else if (PlayerInfo[playerid][pLeader] == 17 || PlayerInfo[playerid][pMember] == 17 && PlayerInfo[playerid][pRank] >= 8)
		{
			if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if (PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
					if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);

					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pRank] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pJob] = 0;
					SetPlayerArmourAC(para1,0);
					SpawnPlayer(para1);
				}
			}
		}
		else if (PlayerInfo[playerid][pLeader] == 18 || PlayerInfo[playerid][pMember] == 18 && PlayerInfo[playerid][pRank] >= 8)
		{
			if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if (PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
					if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					//printf(" %s выкинул %s.", sendername, giveplayer);
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);
					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pRank] = 0;
					PlayerInfo[para1][pLeader] = 0;
					PlayerInfo[para1][pJob] = 0;
					SetPlayerArmourAC(para1,0);
					SpawnPlayer(para1);
				}
			}
			OnPlayerUpdateRL(playerid);
		}
		return 1;
	}
 
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