rafael
Специалист
Уличный Клуб "MerMan".
МерМан с перевода англ. получается как "Водяной"
Клуб находится в слевом-верхнем углу карты, на пристани.
Если самому ещё подшаманить получится даже очень красиво и интересно. Данная мапа подойдёт к обсолютно любому серверу.
Ссылка на скриншоты
Автор я но делал сначала для сайта TopGta
---------- Добавлено сообщение в 12:17 ---------- Предыдущее в 12:13 ----------
[/COLOR]Блин я незнаю как засунуть это все в код скажите как а плз и жду +Сигов
МерМан с перевода англ. получается как "Водяной"
Клуб находится в слевом-верхнем углу карты, на пристани.
Если самому ещё подшаманить получится даже очень красиво и интересно. Данная мапа подойдёт к обсолютно любому серверу.
Ссылка на скриншоты
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Автор я но делал сначала для сайта TopGta
PHP:
CreateObject(9159,-2304.31323242,2214.91259766,17.25187302,0.00000000,0.00000000,90.00000000); //object(pirtshp02_lvs) (1)
CreateObject(8493,-2304.34472656,2214.91479492,17.27501488,0.00000000,0.00000000,90.00000000); //object(pirtshp01_lvs) (1)
CreateObject(11544,-2294.82397461,2223.97656250,4.47198534,0.00000000,0.00000000,0.00000000); //object(des_ntfrescape2) (1)
CreateObject(11544,-2294.87011719,2221.40820312,4.47198534,0.00000000,0.00000000,179.99450684); //object(des_ntfrescape2) (2)
CreateObject(1215,-2296.05688477,2228.28051758,4.54651451,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateObject(1215,-2293.62719727,2228.31665039,4.54651260,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
CreateObject(1215,-2293.64453125,2225.13134766,6.06912231,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
CreateObject(1215,-2296.05737305,2225.17138672,5.94993258,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
CreateObject(1215,-2296.06225586,2220.19555664,6.06912231,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
CreateObject(1215,-2293.65551758,2220.21142578,6.06912231,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
CreateObject(1215,-2293.63647461,2218.21655273,5.48008871,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
CreateObject(1215,-2296.06616211,2218.23486328,5.47527552,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8)
CreateObject(1223,-2283.13598633,2215.45141602,6.01720238,0.00000000,0.00000000,180.00000000); //object(lampost_coast) (1)
CreateObject(1223,-2296.72558594,2214.28637695,4.98595238,0.00000000,0.00000000,179.99450684); //object(lampost_coast) (2)
CreateObject(1223,-2305.06079102,2214.04638672,5.92304993,0.00000000,0.00000000,179.99450684); //object(lampost_coast) (3)
CreateObject(3385,-2273.21020508,2209.80737305,8.38751602,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (1)
CreateObject(3385,-2271.19384766,2211.53662109,8.36251640,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (2)
CreateObject(3385,-2268.80444336,2210.64160156,8.38751602,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (3)
CreateObject(3385,-2269.16845703,2213.78564453,8.38751602,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (4)
CreateObject(3385,-2271.90161133,2213.57543945,8.36817932,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (5)
CreateObject(3385,-2270.84521484,2215.57275391,8.39317894,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (6)
CreateObject(3385,-2273.24365234,2219.22973633,8.36817932,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (7)
CreateObject(3385,-2272.35742188,2217.01831055,8.36817932,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (8)
CreateObject(3385,-2269.60937500,2218.23999023,8.39317894,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (9)
CreateObject(3385,-2268.42456055,2215.18041992,8.36251640,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (10)
CreateObject(3385,-2270.99267578,2218.14770508,8.36817932,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (11)
CreateObject(3666,-2269.52709961,2216.54223633,7.94000006,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (1)
CreateObject(3666,-2272.33642578,2215.02441406,7.94000006,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (7)
CreateObject(3666,-2270.69335938,2212.78540039,7.94000006,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (8)
CreateObject(3666,-2268.81298828,2219.04638672,7.94000006,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (9)
CreateObject(3666,-2268.89379883,2210.51782227,7.94000006,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (10)
CreateObject(1215,-2299.04272461,2216.87573242,5.55027580,0.00000000,0.00000000,0.00000000); //object(bollardlight) (10)
CreateObject(1215,-2298.97241211,2218.98535156,5.55027580,0.00000000,0.00000000,0.00000000); //object(bollardlight) (11)
CreateObject(1215,-2299.00659180,2211.88940430,5.55027580,0.00000000,0.00000000,0.00000000); //object(bollardlight) (12)
CreateObject(1215,-2298.92846680,2209.84790039,5.55027580,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
CreateObject(1215,-2307.89111328,2209.84570312,6.57711220,0.00000000,0.00000000,0.00000000); //object(bollardlight) (14)
CreateObject(1215,-2307.89599609,2212.12866211,6.57730389,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,-2307.87890625,2218.85839844,6.57663155,0.00000000,0.00000000,0.00000000); //object(bollardlight) (16)
CreateObject(1215,-2307.91503906,2216.58178711,6.57805347,0.00000000,0.00000000,0.00000000); //object(bollardlight) (17)
CreateObject(1215,-2289.09057617,2209.58789062,5.55027580,0.00000000,0.00000000,0.00000000); //object(bollardlight) (18)
CreateObject(1215,-2289.09765625,2211.74902344,5.55027580,0.00000000,0.00000000,0.00000000); //object(bollardlight) (19)
CreateObject(1215,-2289.15747070,2216.99829102,5.55027580,0.00000000,0.00000000,0.00000000); //object(bollardlight) (20)
CreateObject(1215,-2289.10058594,2219.21923828,5.55027580,0.00000000,0.00000000,0.00000000); //object(bollardlight) (21)
CreateObject(1215,-2280.16137695,2217.01757812,6.58152580,0.00000000,0.00000000,0.00000000); //object(bollardlight) (22)
CreateObject(1215,-2280.17504883,2219.67163086,6.58152580,0.00000000,0.00000000,0.00000000); //object(bollardlight) (23)
CreateObject(1215,-2280.13281250,2209.14624023,6.58152580,0.00000000,0.00000000,0.00000000); //object(bollardlight) (24)
CreateObject(1215,-2280.09228516,2211.73583984,6.58152580,0.00000000,0.00000000,0.00000000); //object(bollardlight) (25)
CreateObject(12839,-2293.46020508,2209.03955078,2.28025293,0.00000000,0.00000000,89.25000000); //object(cos_sbanksteps02) (2)
CreateObject(983,-2294.80981445,2209.62622070,5.26950550,0.00000000,0.00000000,88.50000000); //object(fenceshit3) (1)
CreateObject(983,-2290.38134766,2219.15161133,5.26950550,0.00000000,0.00000000,90.24487305); //object(fenceshit3) (2)
CreateObject(983,-2299.28173828,2219.07690430,5.09450483,0.00000000,0.00000000,90.24169922); //object(fenceshit3) (3)
CreateObject(2229,-2267.44189453,2219.14697266,8.46204376,0.00000000,0.00000000,312.00000000); //object(swank_speaker) (1)
CreateObject(2229,-2267.78173828,2209.19799805,8.46251488,0.00000000,0.00000000,229.99522400); //object(swank_speaker) (2)
CreateObject(2229,-2273.51953125,2217.32885742,8.46817780,0.00000000,0.00000000,89.99328613); //object(swank_speaker) (3)
CreateObject(2229,-2273.48901367,2212.12353516,8.46817684,0.00000000,0.00000000,89.98901367); //object(swank_speaker) (4)
CreateObject(2229,-2280.12963867,2219.32495117,6.01720238,0.00000000,0.00000000,311.99523926); //object(swank_speaker) (5)
CreateObject(2229,-2286.37548828,2216.46093750,4.98595238,0.00000000,0.00000000,311.99523926); //object(swank_speaker) (6)
CreateObject(2229,-2301.16088867,2216.59472656,5.76320839,0.00000000,0.00000000,311.99523926); //object(swank_speaker) (7)
CreateObject(2229,-2280.50488281,2209.05639648,6.01720238,0.00000000,0.00000000,229.99328613); //object(swank_speaker) (8)
CreateObject(2229,-2286.80322266,2211.94995117,4.98595238,0.00000000,0.00000000,229.99328613); //object(swank_speaker) (9)
CreateObject(2229,-2301.44262695,2211.72583008,5.77250290,0.00000000,0.00000000,229.99328613); //object(swank_speaker) (10)
CreateObject(2233,-2293.56079102,2228.88867188,3.98219109,0.00000000,0.00000000,180.00000000); //object(swank_speaker_4) (1)
CreateObject(2233,-2296.70312500,2228.93432617,3.98437500,0.00000000,0.00000000,179.99450684); //object(swank_speaker_4) (2)
CreateObject(2718,-2286.40063477,2215.44311523,6.63509417,0.00000000,0.00000000,270.00000000); //object(cj_fly_killer) (1)
CreateObject(2718,-2286.39526367,2213.09033203,6.63234472,0.00000000,0.00000000,269.99450684); //object(cj_fly_killer) (2)
CreateObject(14391,-2274.77783203,2214.17919922,6.97728729,0.00000000,0.00000000,180.00000000); //object(dr_gsnew07) (1)
CreateObject(2718,-2274.04589844,2216.08886719,8.60696983,0.00000000,0.00000000,269.99450684); //object(cj_fly_killer) (3)
CreateObject(2718,-2274.07080078,2212.99267578,8.59690475,0.00000000,0.00000000,269.99450684); //object(cj_fly_killer) (4)
CreateObject(2718,-2274.09570312,2214.52343750,7.98576546,0.00000000,0.00000000,269.99450684); //object(cj_fly_killer) (5)
CreateObject(1215,-2276.20483398,2212.12451172,6.58659077,0.00000000,0.00000000,0.00000000); //object(bollardlight) (31)
CreateObject(1215,-2276.23364258,2216.71240234,6.58152580,0.00000000,0.00000000,0.00000000); //object(bollardlight) (32)
CreateObject(1215,-2276.14941406,2214.56616211,6.58152580,0.00000000,0.00000000,0.00000000); //object(bollardlight) (33)
CreateObject(13562,-2266.19873047,2214.10986328,15.62313080,0.00000000,0.00000000,0.00000000); //object(bigsprunkpole) (1)
CreateObject(3461,-2297.43725586,2270.80029297,5.70782375,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (1)
CreateObject(3461,-2289.80468750,2270.63183594,5.55938625,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (2)
CreateObject(3524,-2293.65161133,2269.00195312,5.74252892,0.00000000,0.00000000,180.00000000); //object(skullpillar01_lvs) (1)
CreateObject(3877,-2309.03173828,2214.28417969,6.18294954,0.00000000,0.00000000,0.00000000); //object(sf_rooflite) (1)
CreateObject(3877,-2270.53686523,2214.37768555,7.97825766,0.00000000,0.00000000,0.00000000); //object(sf_rooflite) (2)
CreateObject(3877,-2294.91625977,2214.29980469,4.45169258,0.00000000,0.00000000,0.00000000); //object(sf_rooflite) (3)
CreateObject(7392,-2289.82812500,2246.26660156,11.95227718,0.00000000,0.00000000,0.00000000); //object(vegcandysign1) (1)[COLOR="Silver"]
[/COLOR]Блин я незнаю как засунуть это все в код скажите как а плз и жду +Сигов
Последнее редактирование:
