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Доступ к архиву Pawno-Info

Удобное Ammo В Диалоге При Входе на пикап

Статус
В этой теме нельзя размещать новые ответы.

SuAlex

Ученик
Возможно и легко,но все равно выложу ;)

Простой скрипт,При Заходе на пикап,открывается Диалог с покупкой Оружия :)
Для Начала Создадим Новый new !
Код:
new pickweapon[100];
Дальше,в public OnGameModeInit() Вставляем :

Код:
	pickweapon[9] = CreatePickup(1239, 23, 207.2258,-130.0049,1003.5078);
Теперь идем в public OnPlayerPickUpPickup(playerid, pickupid) , и вставляем туда это:

PHP:
 		if(pickupid == pickweapon[9])
	{
		if(PlayerInfo[playerid][pGunLic] >= 1)
	        {
	            SetPlayerPos(playerid,288.7859,-108.0148,1001.5156);
	        new s[256];
             format(s,sizeof(s),"Eagle\n9mm\nColt\nShotGun\nRifle\nSniper\nM4\nAK-47\nNext List\n");
		    ShowPlayerDialog(playerid,500,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
             TogglePlayerControllable(playerid, 1);
	            return 1;
	        }
	        
	        		if(PlayerInfo[playerid][pGunLic] <= 0)
	        {
	        		    SendClientMessage(playerid, COLOR_LIGHTRED, " Ó âàñ íåò ëèöåíçèè íà îðóæèå!");
	            return 1;
	        }
	     return 1;
	}
 [/CODE]

Далее,мы идем в OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) и вставляем туда :

[CODE]
else if(dialogid == 500)
	{
	    if(response)
	    {
	         if(listitem == 0)
	         {
	 	     new s[256];
		     format(s,sizeof(s),"100 ïàòðîíîâ($1500)\n250 ïàòðîíîâ($3000)\n500 ïàðòðîíîâ($4000)\nLats List\n");
		     ShowPlayerDialog(playerid,501,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
         	 }
         	 if(listitem == 1)
	         {
	 	     new s[256];
		     format(s,sizeof(s),"100 ïàòðîíîâ($1000)\n250 ïàòðîíîâ($2500)\n500 ïàðòðîíîâ($3500)\nLats List\n");
		     ShowPlayerDialog(playerid,502,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
         	 }
         	 if(listitem == 2)
	         {
	 	     new s[256];
		     format(s,sizeof(s),"100 ïàòðîíîâ($750)\n250 ïàòðîíîâ($2000)\n500 ïàðòðîíîâ($3000)\nLats List\n");
		     ShowPlayerDialog(playerid,503,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
         	 }
         	 if(listitem == 3)
	         {
	 	     new s[256];
		     format(s,sizeof(s),"100 ïàòðîíîâ($2000)\n250 ïàòðîíîâ($3500)\n500 ïàðòðîíîâ($5000)\nLats List\n");
		     ShowPlayerDialog(playerid,504,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
         	 }
         	 if(listitem == 4)
	         {
	 	     new s[256];
		     format(s,sizeof(s),"100 ïàòðîíîâ($2500)\n250 ïàòðîíîâ($4000)\n500 ïàðòðîíîâ($6000)\nLats List\n");
		     ShowPlayerDialog(playerid,505,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
         	 }
         	 if(listitem == 5)
	         {
	 	     new s[256];
		     format(s,sizeof(s),"100 ïàòðîíîâ($5000)\n250 ïàòðîíîâ($7500)\n500 ïàðòðîíîâ($10000)\nLats List\n");
		     ShowPlayerDialog(playerid,506,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
         	 }
    	     if(listitem == 6)
	         {
	 	     new s[256];
		     format(s,sizeof(s),"100 ïàòðîíîâ($2000)\n250 ïàòðîíîâ($3500)\n500 ïàðòðîíîâ($5000)\nLats List\n");
		     ShowPlayerDialog(playerid,507,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
			 }
             if(listitem == 7)
	         {
	 	     new s[256];
		     format(s,sizeof(s),"100 ïàòðîíîâ($2000)\n250 ïàòðîíîâ($3500)\n500 ïàðòðîíîâ($5000)\nLats List\n");
             ShowPlayerDialog(playerid,508,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
			 }
             if(listitem == 8)
	         {
	 	     new s[256];
		     format(s,sizeof(s),"Áèòà($150)\nÔèîëåòîâûé Ôàëîñ($200)\nÊàòàíà($300)\nÊèé($300)\nËîïàòà($350)\nÁåíçîïèëà($350)\nLast List\n");
		     ShowPlayerDialog(playerid,509,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
             }
 		   }
	     }
     	else if(dialogid == 501)
	    {
	    if(response)
	    {
	         if(listitem == 0)
	         {
             GivePlayerWeapon(playerid, 24, 100);
             GivePlayerMoney(playerid, -1500);
  	 	     new s[256];
		     format(s,sizeof(s),"100 ïàòðîíîâ($1500)\n250 ïàòðîíîâ($3000)\n500 ïàðòðîíîâ($4000)\nLats List\n");
		     ShowPlayerDialog(playerid,501,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
         	 }
         	 if(listitem == 1)
	         {
             GivePlayerWeapon(playerid, 24, 250);
             GivePlayerMoney(playerid, -3000);
  	 	     new s[256];
		     format(s,sizeof(s),"100 ïàòðîíîâ($1500)\n250 ïàòðîíîâ($3000)\n500 ïàðòðîíîâ($4000)\nLats List\n");
		     ShowPlayerDialog(playerid,501,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
			 }
         	 if(listitem == 2)
	         {
             GivePlayerWeapon(playerid, 24, 500);
             GivePlayerMoney(playerid, -4000);
             new s[256];
		     format(s,sizeof(s),"100 ïàòðîíîâ($1500)\n250 ïàòðîíîâ($3000)\n500 ïàðòðîíîâ($4000)\nLats List\n");
		     ShowPlayerDialog(playerid,501,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
			 }
			 if(listitem == 3)
	         {
	         new s[256];
		     format(s,sizeof(s),"Eagle\n9mm\nColt\nShotGun\nRifle\nSniper\nM4\nAK-47\nNext List\n");
		     ShowPlayerDialog(playerid,500,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
             }
 		   }
	     }
     	else if(dialogid == 502)
	    {
	    if(response)
	    {
	         if(listitem == 0)
	         {
             GivePlayerWeapon(playerid, 23, 100);
             GivePlayerMoney(playerid, -1000);
             new s[256];
		     format(s,sizeof(s),"100 ïàòðîíîâ($1000)\n250 ïàòðîíîâ($2500)\n500 ïàðòðîíîâ($3500)\nLats List\n");
		     ShowPlayerDialog(playerid,502,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
         	 }
         	 if(listitem == 1)
	         {
             GivePlayerWeapon(playerid, 23, 250);
             GivePlayerMoney(playerid, -2500);
             new s[256];
		     format(s,sizeof(s),"100 ïàòðîíîâ($1000)\n250 ïàòðîíîâ($2500)\n500 ïàðòðîíîâ($3500)\nLats List\n");
		     ShowPlayerDialog(playerid,502,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
			 }
         	 if(listitem == 2)
	         {
             GivePlayerWeapon(playerid, 23, 500);
             GivePlayerMoney(playerid, -3500);
             new s[256];
		     format(s,sizeof(s),"100 ïàòðîíîâ($1000)\n250 ïàòðîíîâ($2500)\n500 ïàðòðîíîâ($3500)\nLats List\n");
		     ShowPlayerDialog(playerid,502,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
			 }
			 if(listitem == 3)
	         {
	         new s[256];
		     format(s,sizeof(s),"Eagle\n9mm\nColt\nShotGun\nRifle\nSniper\nM4\nAK-47\nNext List\n");
		     ShowPlayerDialog(playerid,500,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
             }
 		   }
	     }
     	else if(dialogid == 503)
	    {
	    if(response)
	    {
	         if(listitem == 0)
	         {
             GivePlayerWeapon(playerid, 22, 100);
             GivePlayerMoney(playerid, -750);
             new s[256];
		     format(s,sizeof(s),"100 ïàòðîíîâ($750)\n250 ïàòðîíîâ($2000)\n500 ïàðòðîíîâ($3000)\nLats List\n");
		     ShowPlayerDialog(playerid,503,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
         	 }
         	 if(listitem == 1)
	         {
             GivePlayerWeapon(playerid, 22, 250);
             GivePlayerMoney(playerid, -2000);
             new s[256];
		     format(s,sizeof(s),"100 ïàòðîíîâ($750)\n250 ïàòðîíîâ($2000)\n500 ïàðòðîíîâ($3000)\nLats List\n");
		     ShowPlayerDialog(playerid,503,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
			 }
         	 if(listitem == 2)
	         {
             GivePlayerWeapon(playerid, 22, 500);
             GivePlayerMoney(playerid, -3000);
             new s[256];
		     format(s,sizeof(s),"100 ïàòðîíîâ($750)\n250 ïàòðîíîâ($2000)\n500 ïàðòðîíîâ($3000)\nLats List\n");
		     ShowPlayerDialog(playerid,503,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
			 }
			 if(listitem == 3)
	         {
	         new s[256];
		     format(s,sizeof(s),"Eagle\n9mm\nColt\nShotGun\nRifle\nSniper\nM4\nAK-47\nNext List\n");
		     ShowPlayerDialog(playerid,500,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
             }
 		   }
	     }
     	else if(dialogid == 504)
	    {
	    if(response)
	    {
	         if(listitem == 0)
	         {
             GivePlayerWeapon(playerid, 25, 100);
             GivePlayerMoney(playerid, -2000);
             new s[256];
		     format(s,sizeof(s),"100 ïàòðîíîâ($2000)\n250 ïàòðîíîâ($3500)\n500 ïàðòðîíîâ($5000)\nLats List\n");
		     ShowPlayerDialog(playerid,504,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
         	 }
         	 if(listitem == 1)
	         {
             GivePlayerWeapon(playerid, 25, 250);
             GivePlayerMoney(playerid, -3500);
             new s[256];
		     format(s,sizeof(s),"100 ïàòðîíîâ($2000)\n250 ïàòðîíîâ($3500)\n500 ïàðòðîíîâ($5000)\nLats List\n");
		     ShowPlayerDialog(playerid,504,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
			 }
         	 if(listitem == 2)
	         {
             GivePlayerWeapon(playerid, 25, 500);
             GivePlayerMoney(playerid, -5000);
             new s[256];
		     format(s,sizeof(s),"100 ïàòðîíîâ($2000)\n250 ïàòðîíîâ($3500)\n500 ïàðòðîíîâ($5000)\nLats List\n");
		     ShowPlayerDialog(playerid,504,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
			 }
			 if(listitem == 3)
	         {
	         new s[256];
		     format(s,sizeof(s),"Eagle\n9mm\nColt\nShotGun\nRifle\nSniper\nM4\nAK-47\nNext List\n");
		     ShowPlayerDialog(playerid,500,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
             }
 		   }
	     }
     	else if(dialogid == 505)
	    {
	    if(response)
	    {
	         if(listitem == 0)
	         {
             GivePlayerWeapon(playerid, 33, 100);
             GivePlayerMoney(playerid, -2500);
             new s[256];
		     format(s,sizeof(s),"100 ïàòðîíîâ($2500)\n250 ïàòðîíîâ($4000)\n500 ïàðòðîíîâ($6000)\nLats List\n");
		     ShowPlayerDialog(playerid,505,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
         	 }
         	 if(listitem == 1)
	         {
             GivePlayerWeapon(playerid, 33, 250);
             GivePlayerMoney(playerid, -4000);
             new s[256];
		     format(s,sizeof(s),"100 ïàòðîíîâ($2500)\n250 ïàòðîíîâ($4000)\n500 ïàðòðîíîâ($6000)\nLats List\n");
		     ShowPlayerDialog(playerid,505,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
			 }
         	 if(listitem == 2)
	         {
             GivePlayerWeapon(playerid, 33, 500);
             GivePlayerMoney(playerid, -6000);
             new s[256];
		     format(s,sizeof(s),"100 ïàòðîíîâ($2500)\n250 ïàòðîíîâ($4000)\n500 ïàðòðîíîâ($6000)\nLats List\n");
		     ShowPlayerDialog(playerid,505,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
			 }
			 if(listitem == 3)
	         {
	         new s[256];
		     format(s,sizeof(s),"Eagle\n9mm\nColt\nShotGun\nRifle\nSniper\nM4\nAK-47\nNext List\n");
		     ShowPlayerDialog(playerid,500,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
             }
 		   }
	     }
     	else if(dialogid == 506)
	    {
	    if(response)
	    {
	         if(listitem == 0)
	         {
             GivePlayerWeapon(playerid, 34, 100);
             GivePlayerMoney(playerid, -5000);
             new s[256];
		     format(s,sizeof(s),"100 ïàòðîíîâ($5000)\n250 ïàòðîíîâ($7500)\n500 ïàðòðîíîâ($10000)\nLats List\n");
		     ShowPlayerDialog(playerid,506,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
         	 }
         	 if(listitem == 1)
	         {
             GivePlayerWeapon(playerid, 34, 250);
             GivePlayerMoney(playerid, -7500);
             new s[256];
		     format(s,sizeof(s),"100 ïàòðîíîâ($5000)\n250 ïàòðîíîâ($7500)\n500 ïàðòðîíîâ($10000)\nLats List\n");
		     ShowPlayerDialog(playerid,506,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
			 }
         	 if(listitem == 2)
	         {
             GivePlayerWeapon(playerid, 34, 500);
             GivePlayerMoney(playerid, -10000);
             new s[256];
		     format(s,sizeof(s),"100 ïàòðîíîâ($5000)\n250 ïàòðîíîâ($7500)\n500 ïàðòðîíîâ($10000)\nLats List\n");
		     ShowPlayerDialog(playerid,506,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
			 }
			 if(listitem == 3)
	         {
	         new s[256];
		     format(s,sizeof(s),"Eagle\n9mm\nColt\nShotGun\nRifle\nSniper\nM4\nAK-47\nNext List\n");
		     ShowPlayerDialog(playerid,500,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
             }
 		   }
	     }
     	else if(dialogid == 507)
	    {
	    if(response)
	    {
	         if(listitem == 0)
	         {
             GivePlayerWeapon(playerid, 31, 100);
             GivePlayerMoney(playerid, -2000);
             new s[256];
		     format(s,sizeof(s),"100 ïàòðîíîâ($2000)\n250 ïàòðîíîâ($3500)\n500 ïàðòðîíîâ($5000)\nLats List\n");
		     ShowPlayerDialog(playerid,507,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
         	 }
         	 if(listitem == 1)
	         {
             GivePlayerWeapon(playerid, 31, 250);
             GivePlayerMoney(playerid, -3500);
             new s[256];
		     format(s,sizeof(s),"100 ïàòðîíîâ($2000)\n250 ïàòðîíîâ($3500)\n500 ïàðòðîíîâ($5000)\nLats List\n");
		     ShowPlayerDialog(playerid,507,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
			 }
         	 if(listitem == 2)
	         {
             GivePlayerWeapon(playerid, 31, 500);
             GivePlayerMoney(playerid, -5000);
             new s[256];
		     format(s,sizeof(s),"100 ïàòðîíîâ($2000)\n250 ïàòðîíîâ($3500)\n500 ïàðòðîíîâ($5000)\nLats List\n");
		     ShowPlayerDialog(playerid,507,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
			 }
			 if(listitem == 3)
	         {
	         new s[256];
		     format(s,sizeof(s),"Eagle\n9mm\nColt\nShotGun\nRifle\nSniper\nM4\nAK-47\nNext List\n");
		     ShowPlayerDialog(playerid,500,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
             }
 		   }
	     }
     	else if(dialogid == 508)
	    {
	    if(response)
	    {
	         if(listitem == 0)
	         {
             GivePlayerWeapon(playerid, 30, 100);
             GivePlayerMoney(playerid, -2000);
             new s[256];
		     format(s,sizeof(s),"100 ïàòðîíîâ($2000)\n250 ïàòðîíîâ($3500)\n500 ïàðòðîíîâ($5000)\nLats List\n");
		     ShowPlayerDialog(playerid,508,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
         	 }
         	 if(listitem == 1)
	         {
             GivePlayerWeapon(playerid, 30, 250);
             GivePlayerMoney(playerid, -3500);
             new s[256];
		     format(s,sizeof(s),"100 ïàòðîíîâ($2000)\n250 ïàòðîíîâ($3500)\n500 ïàðòðîíîâ($5000)\nLats List\n");
		     ShowPlayerDialog(playerid,508,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
			 }
         	 if(listitem == 2)
	         {
             GivePlayerWeapon(playerid, 30, 500);
             GivePlayerMoney(playerid, -5000);
             new s[256];
		     format(s,sizeof(s),"100 ïàòðîíîâ($2000)\n250 ïàòðîíîâ($3500)\n500 ïàðòðîíîâ($5000)\nLats List\n");
		     ShowPlayerDialog(playerid,508,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
			 }
			 if(listitem == 3)
	         {
	         new s[256];
		     format(s,sizeof(s),"Eagle\n9mm\nColt\nShotGun\nRifle\nSniper\nM4\nAK-47\nNext List\n");
		     ShowPlayerDialog(playerid,500,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
             }
 		   }
	     }
     	else if(dialogid == 509)
	    {
	    if(response)
	    {
	         if(listitem == 0)
	         {
             GivePlayerWeapon(playerid, 5, 1);
             GivePlayerMoney(playerid, -150);
             new s[256];
		     format(s,sizeof(s),"Áèòà($150)\nÔèîëåòîâûé Ôàëîñ($200)\nÊàòàíà($300)\nÊèé($300)\nËîïàòà($350)\nÁåíçîïèëà($350)\nLast List\n");
		     ShowPlayerDialog(playerid,509,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
         	 }
         	 if(listitem == 1)
	         {
             GivePlayerWeapon(playerid, 10, 1);
             GivePlayerMoney(playerid, -200);
             new s[256];
		     format(s,sizeof(s),"Áèòà($150)\nÔèîëåòîâûé Ôàëîñ($200)\nÊàòàíà($300)\nÊèé($300)\nËîïàòà($350)\nÁåíçîïèëà($350)\nLast List\n");
		     ShowPlayerDialog(playerid,509,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
			 }
         	 if(listitem == 2)
	         {
             GivePlayerWeapon(playerid, 8, 1);
             GivePlayerMoney(playerid, -300);
             new s[256];
		     format(s,sizeof(s),"Áèòà($150)\nÔèîëåòîâûé Ôàëîñ($200)\nÊàòàíà($300)\nÊèé($300)\nËîïàòà($350)\nÁåíçîïèëà($350)\nLast List\n");
		     ShowPlayerDialog(playerid,509,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
			 }
  	         if(listitem == 3)
	         {
             GivePlayerWeapon(playerid, 7, 1);
             GivePlayerMoney(playerid, -300);
             new s[256];
		     format(s,sizeof(s),"Áèòà($150)\nÔèîëåòîâûé Ôàëîñ($200)\nÊàòàíà($300)\nÊèé($300)\nËîïàòà($350)\nÁåíçîïèëà($350)\nLast List\n");
		     ShowPlayerDialog(playerid,509,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
			 }
			 if(listitem == 4)
	         {
             GivePlayerWeapon(playerid, 6, 1);
             GivePlayerMoney(playerid, -350);
             new s[256];
		     format(s,sizeof(s),"Áèòà($150)\nÔèîëåòîâûé Ôàëîñ($200)\nÊàòàíà($300)\nÊèé($300)\nËîïàòà($350)\nÁåíçîïèëà($350)\nLast List\n");
		     ShowPlayerDialog(playerid,509,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
			 }
			 if(listitem == 5)
	         {
             GivePlayerWeapon(playerid, 9, 1);
             GivePlayerMoney(playerid, -350);
             new s[256];
		     format(s,sizeof(s),"Áèòà($150)\nÔèîëåòîâûé Ôàëîñ($200)\nÊàòàíà($300)\nÊèé($300)\nËîïàòà($350)\nÁåíçîïèëà($350)\nLast List\n");
		     ShowPlayerDialog(playerid,509,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
			 }
			 if(listitem == 6)
	         {
	         new s[256];
		     format(s,sizeof(s),"Eagle\n9mm\nColt\nShotGun\nRifle\nSniper\nM4\nAK-47\nNext List\n");
		     ShowPlayerDialog(playerid,500,DIALOG_STYLE_LIST,"Ammo Shop",s,"Âûáðàòü","Îòìåíà");
			 }
 		   }
	     }
Вот И все!Теперь У вас Стоит Ammo By SuAlex =)
 
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