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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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Торгово развлекательный центр

Статус
В этой теме нельзя размещать новые ответы.

Shark1488

Умник
Представляю вашему внимаю ТРЦ рядом с Мэрией.
Появилась идея и решил сделать.
Есть 3 магазина
1 магазин объектов
2 магазин оружия
3 магазин секс игрушек
Есть 2 бара
У каждого из бара играем своя музыка и имеется свой алкогольный бар.
Так же имеется зона для Страйк =бола где игроки могут расслабиться и пострелять.
Версия так скажем сырая так как я собираюсь добавлять еще больше разнообразных магазинов и развлекательных отделов.
Ну а пока выкладываю вам первую версию.
ps/ Команда /magazin была взята с форума.
Более подробно вы можете посмотреть в видео​

ко всем new
PHP:
new trk1;
new trk2;
new magaz1;
new magaz2;
new sex1;
new sex2;
new zonedm1;
new zonedm2;
new sexbar1;
new sexbar2;
new sexibar1;
new sexibar2;
new ammomag1;
new ammomag2;
В public OnPlayerPickUpPickup(playerid, pickupid)

Код:
else if(pickupid == ammomag1) //на улице
	{
		SetPlayerInterior(playerid, 6);
		SetPlayerPos(playerid,296.9448,-110.2313,1001.5156);
		SetPlayerFacingAngle(playerid, 9.1094);
		GameTextForPlayer(playerid, "~y~AmmoMag", 2000, 1);
	}
	else if(pickupid == ammomag2) //в интерьере
	{
		SetPlayerInterior(playerid, 18);
		SetPlayerPos(playerid,1732.2883,-1654.1149,23.7243);
		SetPlayerFacingAngle(playerid, 93.0602);
	}
	else if(pickupid == sexibar1) //на улице
	{
		SetPlayerInterior(playerid, 6);
		SetPlayerPos(playerid,745.2972,1438.3157,1102.7031  ); //
		SetPlayerFacingAngle(playerid, 355.5661);//
		GameTextForPlayer(playerid, "~y~Seh Bar Razvrat", 2000, 1);
		PlayAudioStreamForPlayer(playerid, "http://radio.zaycev.fm:9002/electronic/ZaycevFM(128).m3u", 748.4973,1436.7312,1102.9531, 100.0, 1);
	}
	else if(pickupid == sexibar2) //в интерьере
	{
		SetPlayerInterior(playerid, 18);
		SetPlayerPos(playerid,1710.7767,-1654.5468,27.1953);
		SetPlayerFacingAngle(playerid, 272.8688);
		//StopAudioStreamForPlayer(playerid);
		PlayAudioStreamForPlayer(playerid, "http://cs1070.userapi.com/u1238609/audios/fd56b2995f05.mp3", 1723.3323,-1654.8514,20.9741, 100.0, 1);
	}
	else if(pickupid == sexbar1) //на улице
	{
		SetPlayerInterior(playerid, 3);
		SetPlayerPos(playerid,964.2964,-53.1238,1001.1246); //
		SetPlayerFacingAngle(playerid, 88.2153);//
		GameTextForPlayer(playerid, "~y~Sex Bar Green", 2000, 1);
		PlayAudioStreamForPlayer(playerid, "http://radio.zaycev.fm:9002/ZaycevFM(128).m3u", 960.1620,-51.9544,1001.1172, 100.0, 1);
	}
	else if(pickupid == sexbar2) //в интерьере
	{
		SetPlayerInterior(playerid, 18);
		SetPlayerPos(playerid,1710.7598,-1665.2007,27.1953);
		SetPlayerFacingAngle(playerid, 269.4687);
		StopAudioStreamForPlayer(playerid);
		PlayAudioStreamForPlayer(playerid, "http://cs1070.userapi.com/u1238609/audios/fd56b2995f05.mp3", 1723.3323,-1654.8514,20.9741, 100.0, 1);
	}
	else if(pickupid == zonedm1) //на улице
	{
		SetPlayerInterior(playerid, 10);
		SetPlayerPos(playerid,-979.4141,1054.9373,1344.9788);
		SetPlayerFacingAngle(playerid, 0.2194);
		GameTextForPlayer(playerid, "~y~DM ZONE", 2000, 1);
		PlayerInfo[playerid][pJailed] = 4;
		PlayerInfo[playerid][pJailTime] = 9600;
		GivePlayerWeapon(playerid, 24, 200);
		GivePlayerWeapon(playerid, 25, 200);
		GivePlayerWeapon(playerid, 29, 200);
		GivePlayerWeapon(playerid, 30, 200);
		SetPlayerHealthAC(playerid,100);
		PlayerInfo[playerid][pHP] =100;
		SendClientMessage(playerid, COLOR_REDD, "НУ А ТЕПЕРЬ ВЫЖИВАЙТЕ!!!");
        PlayAudioStreamForPlayer(playerid, "http://cs4432.userapi.com/u11026580/audios/c6aadf921e5b.mp3", -1001.7229,1061.3959,1342.7568, 100.0, 1);
		
	}
	else if(pickupid == zonedm2) //в интерьере
	{
		SetPlayerInterior(playerid, 18);
		SetPlayerPos(playerid,1732.2913,-1660.2167,27.2300);
		SetPlayerFacingAngle(playerid, 96.4137);
		//StopAudioStreamForPlayer(playerid);
		PlayerInfo[playerid][pJailed] = 0;
		PlayerInfo[playerid][pJailTime] = 0;
		SetPlayerHealthAC(playerid,100);
		Delgun(playerid);
		PlayAudioStreamForPlayer(playerid, "http://cs1070.userapi.com/u1238609/audios/fd56b2995f05.mp3", 1723.3323,-1654.8514,20.9741, 100.0, 1);
		
	}
	else if(pickupid == sex1) //на улице
	{
		SetPlayerInterior(playerid, 3);
		SetPlayerPos(playerid,-100.2044,-23.2027,1000.7188);
		SetPlayerFacingAngle(playerid, 1.6131);
		GameTextForPlayer(playerid, "~y~ Sex Shop", 2000, 1);
		
	}
	else if(pickupid == sex2) //в интерьере
	{
		SetPlayerInterior(playerid, 18);
		SetPlayerPos(playerid,1732.4255,-1648.5363,23.7355);
		SetPlayerFacingAngle(playerid, 90.2638);
		
		
	}
	else if(pickupid == magaz1) //на улице
	{
		SetPlayerInterior(playerid, 6);
		SetPlayerPos(playerid,-2238.8345,137.0316,1035.4141);
		SetPlayerFacingAngle(playerid, 269.3752);
		GameTextForPlayer(playerid, "~y~Shop TRK", 2000, 1);
	}
	else if(pickupid == magaz2) //в интерьере
	{
		SetPlayerInterior(playerid, 18);
		SetPlayerPos(playerid,1732.5439,-1659.8494,23.7173);
		SetPlayerFacingAngle(playerid, 92.3636);
	}
	else if(pickupid == trk2) //на улице
	{
		SetPlayerInterior(playerid, 0);
		SetPlayerPos(playerid,1498.7306,-1583.3535,13.5469);
		SetPlayerFacingAngle(playerid, 179.2397);
		GameTextForPlayer(playerid, "~y~GoodBye", 2000, 1);
		StopAudioStreamForPlayer(playerid);
	}
	else if(pickupid == trk1) //в интерьере
	{
		SetPlayerInterior(playerid, 18);
		SetPlayerPos(playerid,1726.9844,-1641.2830,20.2246);
		SetPlayerFacingAngle(playerid, 180.9514);
		GameTextForPlayer(playerid, "~y~Welcome!", 2000, 1);
		PlayAudioStreamForPlayer(playerid, "http://cs1070.userapi.com/u1238609/audios/fd56b2995f05.mp3", 1723.3323,-1654.8514,20.9741, 100.0, 1);
	}
В public OnGameModeInit
PHP:
trk1 = CreatePickup(19130,23,1498.4492,-1580.8678,13.5498);// входTRK
    trk2 = CreatePickup(19130,23,1726.9321,-1638.3822,20.2232);//выходTRK
    ammomag1 = CreatePickup(19132,23,1735.0823,-1654.1757,23.7317);// входTRK
    ammomag2 = CreatePickup(19132,23,296.8661,-112.0661,1001.5156);// входTRK
    zonedm1 = CreatePickup(19132,23,1735.0957,-1660.1558,27.2127);// входTRK
    zonedm2 = CreatePickup(19132,23,-978.0910,1053.1475,1344.9896);// входTRK
    sex1 = CreatePickup(19132,23,1735.0638,-1648.1990,23.7448);// входTRK
    sex2 = CreatePickup(19132,23,-100.3729,-25.0378,1000.7188);// входTRK
    sexbar1 = CreatePickup(19132,23,1708.7020,-1664.8748,27.1953);// входTRK
    sexbar2 = CreatePickup(19132,23,966.6657,-53.1857,1001.1246);// входTRK
    sexibar1 = CreatePickup(19132,23,1708.7090,-1654.4999,27.1953);// входTRK
    sexibar2 = CreatePickup(19132,23,744.4426,1436.3407,1102.7031  );// входTRK
    magaz1 = CreatePickup(19132,23,1735.0990,-1660.1016,23.7186);// входTRK
    magaz2 = CreatePickup(19132,23,-2240.7822,137.2294,1035.4141);// входTRK

 Create3DTextLabel("{ffffff}Введите:\n{ff0000}/pinkbar",COLOR_GREEN,755.7751,1440.6993,1102.7031,10.0,0,1  );
Create3DTextLabel("{ffffff}Введите:\n{ff0000}/sexshop",COLOR_GREEN,-103.7183,-11.3459,1000.7188,10.0,0,1);
Create3DTextLabel("{ffffff}Введите:\n{ff0000}/sexbar",COLOR_GREEN,968.8623,-46.3683,1001.1172,10.0,0,1);
Create3DTextLabel("{ffffff}Добро пожаловать!\n{ff0000}Арена Страйкбола",COLOR_GREEN,1735.0957,-1660.1558,27.2127,10.0,0,1);
Create3DTextLabel("{ffffff}Введите:\n{ff0000}/gunmenu",COLOR_GREEN,290.3816,-109.1917,1001.5156,10.0,0,1);//
Create3DTextLabel("{ffffff}Введите:\n{ff0000}/magazin",COLOR_GREEN,-2236.9619,130.4487,1035.4141,10.0,0,1);
Create3DTextLabel("{ffffff}Hello My Friends\n{ff0000}ТРК Grand-Canyon",COLOR_GREEN,1498.4492,-1580.8678,13.5498,10.0,0,1);
Ко всем командам
PHP:
if(strcmp(cmd, "/magazin", true) == 0)
    {
     if(IsPlayerConnected(playerid))
     {
         if(IsPlayerInRangeOfPoint(playerid,2.0,-2236.7827,130.4996,1035.4141))//(z,x,y, - координаты где вводить команду)
          {
               new listitems[] = "- Попугай\n- Комплект\n- Огонёк\n- Куриная шапка\n- Карта LS\n- Мигалка\n- Маска\n- Бандана №1\n- Бандана №2\n- Бандана №3\n- Бандана №4\n- Бандана №5\n- Маска дракона\n- Лазер\n- Яркий свет\n- Большой М4 в руку\n- Пенис\n- Костюм попугая\n- Шокер\n- Трость\n- Шляпа №1\n- Шляпа №2\n- НГ шапка\n- Шляпа №3\n- Кепка\n- Бронежилет\n- Маска №1\n- Маска №2\n- Маска №3\n- Зимняя шапка №1\n- Зимняя шапка №2\n- Зимняя шапка №3";
                 ShowPlayerDialog(playerid, 1111, DIALOG_STYLE_LIST, "Магазин", listitems, "Купить", "Выход");
               return 1;
               }
           }
       }
PHP:
else if(strcmp(cmd, "/pinkbar", true) == 0)
	{

		if(!PlayerToPoint(25.0,playerid,755.7751,1440.6993  ,1102.7031))
		{
			SendClientMessage(playerid, COLOR_REDD, "Вы не у бара.");
			return 1;
		}
		ShowPlayerDialog(playerid, 9605, DIALOG_STYLE_LIST, "{00FF00}Меню бара","Пепси \t\t\t[5.000]\nФанта \t\t\t[5.000]\nКока-кола \t\t[5.000]\nПиво \t\t\t[7.000]\nВино \t\t\t[9.000]\nВиски \t\t\t[10.000]\nАбсент \t\t\t[10.000]\nСигара \t\t\t[15.000]","Выбрать","Отмена");
	}
	else if(strcmp(cmd, "/sexbar", true) == 0)
	{

		if(!PlayerToPoint(25.0,playerid,968.8623,-46.3683,1001.1172))
		{
			SendClientMessage(playerid, COLOR_REDD, "Вы не у бара.");
			return 1;
		}
		ShowPlayerDialog(playerid, 9604, DIALOG_STYLE_LIST, "{00FF00}Меню бара","Пепси \t\t\t[5.000]\nФанта \t\t\t[5.000]\nКока-кола \t\t[5.000]\nПиво \t\t\t[7.000]\nВино \t\t\t[9.000]\nВиски \t\t\t[10.000]\nАбсент \t\t\t[10.000]\nСигара \t\t\t[15.000]","Выбрать","Отмена");
	}
PHP:
else if(strcmp(cmd, "/sexshop", true) == 0)
	{

		if(!PlayerToPoint(25.0,playerid,-103.7183,-11.3459,1000.7188))
		{
			SendClientMessage(playerid, COLOR_REDD, "Вы не у кассы.");
			return 1;
		}
		ShowPlayerDialog(playerid, 9603, DIALOG_STYLE_LIST, "{00FF00}Seh Shop","Двойной фалос \t\t[5.000]\nОбычный фалос \t\t[5.000]\nВибратор \t\t\t[5.000]\nСеребряный вибратор \t[5.000]\nЦветы \t\t\t\t[5.000]\nФотоаппарат \t\t\t[5.000]\nНож \t\t\t\t[5.000]\nЛопата \t\t\t\t[5.000]","Выбрать","Отмена");//\nДальше >>
	}
PHP:
else if(strcmp(cmd, "/gunmenu", true) == 0)
	{
        if(PlayerInfo[playerid][pGunLic] == 0) return  	SendClientMessage(playerid, COLOR_WHITE, "У вас нет лицензии на оружие! /gps - Автошкола!");
		if(!PlayerToPoint(25.0,playerid,290.3816,-109.1917,1001.5156))
		{
			SendClientMessage(playerid, COLOR_REDD, "Вы не у кассы.");
			return 1;
		}
		ShowPlayerDialog(playerid, 9602, DIALOG_STYLE_LIST, "{00FF00}Оружейное меню","Deagle \t\t\t[15.000]\nБронижелет \t\t[10.000]\nShot-Gun \t\t[20.000]\nMP5 \t\t\t[30.000]\nAk-47 \t\t\t[30.000]\nM-16 \t\t\t[30.000]\nSpray \t\t\t[20.000]\nОгнетушитель \t\t[20.000]","Выбрать","Отмена");//\nДальше >>
	}
Ко всем case
PHP:
case 1111:
    {
     if(response)
     {
       if(listitem == 0)
         {
                   if(PlayerInfo[playerid][pCash] < 10000)//Если у игрока меньше чем 10к, то ему пишет 'Не хватает денег'
          {
              SendClientMessage(playerid, COLOR_WHITE,"Не хватает денег.");
              return 1;
          }
       PlayerInfo[playerid][pCash] -= 10000;//цена объекта денег(цены можете поменять на свои)
       GameTextForPlayer(playerid,"~G~-10.000$",3000,5);//выводит зеленый текст в середине экрана
       SetPlayerAttachedObject(playerid, 7, 19078, 1, 0.329150, -0.072101, 0.156082, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000);
       SendClientMessage(playerid, COLOR_BLUE, "{ffffff}Вы купили {00cc00}Попугая");
       return 1;
       }
       if(listitem == 1)
         {
                   if(PlayerInfo[playerid][pCash] < 10000)
          {
              SendClientMessage(playerid, COLOR_WHITE,"Не хватает денег.");
              return 1;
          }
       PlayerInfo[playerid][pCash] -= 10000;
       GameTextForPlayer(playerid,"~G~-10.000$",3000,5);
       SetPlayerAttachedObject(playerid, 0, 18693, 5, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000);
       SetPlayerAttachedObject(playerid, 1, 18693, 6, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000);
       SetPlayerAttachedObject(playerid, 4, 18965, 2, 0.111052, 0.021643, -0.000846, 92.280899, 92.752510, 358.071044, 1.200000, 1.283168, 1.200000);
       SendClientMessage(playerid, COLOR_BLUE, "{ffffff}Вы купили {00cc00}Комплект всемогущий");
       return 1;
       }
       if(listitem == 2)
         {
                   if(PlayerInfo[playerid][pCash] < 10000)
          {
              SendClientMessage(playerid, COLOR_WHITE,"Не хватает денег.");
              return 1;
          }
       PlayerInfo[playerid][pCash] -= 10000;
       GameTextForPlayer(playerid,"~G~-10.000$",3000,5);
       SetPlayerAttachedObject(playerid, 7, 19270, 2, 0.111052, 0.021643, -0.000846, 92.280899, 92.752510, 358.071044, 1.200000, 1.283168, 1.200000);
       SendClientMessage(playerid, COLOR_BLUE, "{ffffff}Вы купили {00cc00}Огонёк на голову");
       return 1;
       }
       if(listitem == 3)
         {
                   if(PlayerInfo[playerid][pCash] < 10000)
          {
              SendClientMessage(playerid, COLOR_WHITE,"Не хватает денег.");
              return 1;
          }
       PlayerInfo[playerid][pCash] -= 10000;
       GameTextForPlayer(playerid,"~G~-10.000$",3000,5);
       SetPlayerAttachedObject(playerid, 2,19137,2,0.100000,0.000000,0.000000,0.000000,0.00  0000,0.000000,1.000000,1.000000,1.000000);
       SendClientMessage(playerid, COLOR_BLUE, "{ffffff}Вы купили {00cc00}Куриную шапку");
       return 1;
       }
       if(listitem == 4)
         {
                   if(PlayerInfo[playerid][pCash] < 10000)
          {
              SendClientMessage(playerid, COLOR_WHITE,"Не хватает денег.");
              return 1;
          }
       PlayerInfo[playerid][pCash] -= 10000;
       GameTextForPlayer(playerid,"~G~-10.000$",3000,5);
       ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,1,0,0,1,1,1);
       SetPlayerAttachedObject(playerid, 1 , 19167, 1,0.11,0.36,0.0,0.0,90.0);
       ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,1,0,0,1,1,1);
       SendClientMessage(playerid, COLOR_BLUE, "{ffffff}Вы купили {00cc00}Карту LS");
       return 1;
       }
       if(listitem == 5)
         {
                   if(PlayerInfo[playerid][pCash] < 10000)
          {
              SendClientMessage(playerid, COLOR_WHITE,"Не хватает денег.");
              return 1;
          }
       PlayerInfo[playerid][pCash] -= 10000;
       GameTextForPlayer(playerid,"~G~-10.000$",3000,5);
       SetPlayerAttachedObject(playerid, 4, 18646, 2, 0.111052, 0.021643, -0.000846, 92.280899, 92.752510, 358.071044, 1.200000, 1.283168, 1.200000);
       SendClientMessage(playerid, COLOR_BLUE, "{ffffff}Вы купили {00cc00}Мигалку на голову");
       return 1;
       }
       if(listitem == 6)
         {
                   if(PlayerInfo[playerid][pCash] < 10000)
          {
              SendClientMessage(playerid, COLOR_WHITE,"Не хватает денег.");
              return 1;
          }
       PlayerInfo[playerid][pCash] -= 10000;
       GameTextForPlayer(playerid,"~G~-10.000$",3000,5);
       SetPlayerAttachedObject(playerid, 7, 19163, 2, 0.111052, 0.021643, -0.000846, 100.280899, 100.752510, 445.071044, 1.100000, 1.300000, 1.300000);
       SendClientMessage(playerid, COLOR_BLUE, "{ffffff}Вы купили {00cc00}Чёрную маску");
       return 1;
       }if(listitem == 7)
         {
                   if(PlayerInfo[playerid][pCash] < 10000)
          {
              SendClientMessage(playerid, COLOR_WHITE,"Не хватает денег.");
              return 1;
          }
       PlayerInfo[playerid][pCash] -= 10000;
       GameTextForPlayer(playerid,"~G~-10.000$",3000,5);
       SetPlayerAttachedObject(playerid, 0, 18915, 2, 0.1, 0.03, -0.005, 90.0, 180.0, 90.0);
       SendClientMessage(playerid, COLOR_BLUE, "{ffffff}Вы купили {00cc00}Бандану №1");
       return 1;
       }
       if(listitem == 8)
         {
                   if(PlayerInfo[playerid][pCash] < 10000)
          {
              SendClientMessage(playerid, COLOR_WHITE,"Не хватает денег.");
              return 1;
          }
       PlayerInfo[playerid][pCash] -= 10000;
       GameTextForPlayer(playerid,"~G~-10.000$",3000,5);
       SetPlayerAttachedObject(playerid, 0, 18912, 2, 0.1, 0.03, -0.005, 90.0, 180.0, 90.0);
       SendClientMessage(playerid, COLOR_BLUE, "{ffffff}Вы купили {00cc00}Бандану №2");
       return 1;
       }
           if(listitem == 9)
         {
                   if(PlayerInfo[playerid][pCash] < 10000)
          {
              SendClientMessage(playerid, COLOR_WHITE,"Не хватает денег.");
              return 1;
          }
       PlayerInfo[playerid][pCash] -= 10000;
       GameTextForPlayer(playerid,"~G~-10.000$",3000,5);
       SetPlayerAttachedObject(playerid, 0, 18916, 2, 0.1, 0.03, -0.005, 90.0, 180.0, 90.0);
       SendClientMessage(playerid, COLOR_BLUE, "{ffffff}Вы купили {00cc00}Бандану №3");
       return 1;
       }
     if(listitem == 10)
         {
                   if(PlayerInfo[playerid][pCash] < 10000)
          {
              SendClientMessage(playerid, COLOR_WHITE,"Не хватает денег.");
              return 1;
          }
       PlayerInfo[playerid][pCash] -= 10000;
       GameTextForPlayer(playerid,"~G~-10.000$",3000,5);
       SetPlayerAttachedObject(playerid, 0, 18917, 2, 0.1, 0.03, -0.005, 90.0, 180.0, 90.0);
       SendClientMessage(playerid, COLOR_BLUE, "{ffffff}Вы купили {00cc00}Бандану №4");
       return 1;
       }
       if(listitem == 11)
         {
                   if(PlayerInfo[playerid][pCash] < 10000)
          {
              SendClientMessage(playerid, COLOR_WHITE,"Не хватает денег.");
              return 1;
          }
       PlayerInfo[playerid][pCash] -= 10000;
       GameTextForPlayer(playerid,"~G~-10.000$",3000,5);
       SetPlayerAttachedObject(playerid, 0, 18918, 2, 0.1, 0.03, -0.005, 90.0, 180.0, 90.0);
       SendClientMessage(playerid, COLOR_BLUE, "{ffffff}Вы купили {00cc00}Бандану №5");
       return 1;
       }
       if(listitem == 12)
         {
                   if(PlayerInfo[playerid][pCash] < 10000)
          {
              SendClientMessage(playerid, COLOR_WHITE,"Не хватает денег.");
              return 1;
          }
       PlayerInfo[playerid][pCash] -= 10000;
       GameTextForPlayer(playerid,"~G~-10.000$",3000,5);
       SetPlayerAttachedObject(playerid, 4, 3528, 2, 0.111052, 0.021643, -0.000846, 92.280899, 92.752510, 358.071044, 0.100000, 0.100000, 0.100000);
       SendClientMessage(playerid, COLOR_BLUE, "{ffffff}Вы купили {00cc00}Маску дракона");
       return 1;
       }
       if(listitem == 13)
         {
                   if(PlayerInfo[playerid][pCash] < 10000)
          {
              SendClientMessage(playerid, COLOR_WHITE,"Не хватает денег.");
              return 1;
          }
       PlayerInfo[playerid][pCash] -= 10000;
       GameTextForPlayer(playerid,"~G~-10.000$",3000,5);
       SetPlayerAttachedObject(playerid, 4, 18643, 2, 0.111052, 0.021643, -0.000846, 92.280899, 92.752510, 358.071044, 1.200000, 1.283168, 1.200000);
       SendClientMessage(playerid, COLOR_BLUE, "{ffffff}Вы купили {00cc00}Лазер");
       return 1;
       }
       if(listitem == 14)
         {
                   if(PlayerInfo[playerid][pCash] < 10000)
          {
              SendClientMessage(playerid, COLOR_WHITE,"Не хватает денег.");
              return 1;
          }
       PlayerInfo[playerid][pCash] -= 10000;
       GameTextForPlayer(playerid,"~G~-10.000$",3000,5);
       SetPlayerAttachedObject(playerid, 7, 354, 1, 0.329150, -0.072101, 0.156082, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000);
       SendClientMessage(playerid, COLOR_BLUE, "{ffffff}Вы купили {00cc00}Яркий свет");
       return 1;
       }
       if(listitem == 15)
         {
                   if(PlayerInfo[playerid][pCash] < 10000)
          {
              SendClientMessage(playerid, COLOR_WHITE,"Не хватает денег.");
              return 1;
          }
       PlayerInfo[playerid][pCash] -= 10000;
       GameTextForPlayer(playerid,"~G~-10.000$",3000,5);
       SetPlayerAttachedObject(playerid, 1, 356, 6, 0.013610, -0.021393, -0.144862, 2.354303, 354.413848, 0.219168, 3.034477, 3.000000, 3.000000);
       SendClientMessage(playerid, COLOR_BLUE, "{ffffff}Вы купили {00cc00}Большой М4 в руку");
       return 1;
       }
       if(listitem == 16)
         {
                   if(PlayerInfo[playerid][pCash] < 10000)
          {
              SendClientMessage(playerid, COLOR_WHITE,"Не хватает денег.");
              return 1;
          }
       PlayerInfo[playerid][pCash] -= 10000;
       GameTextForPlayer(playerid,"~G~-10.000$",3000,5);
       SetPlayerAttachedObject(playerid, 1, 19086, 8, -0.049768, -0.014062, -0.108385, 87.458297, 263.478149, 184.123764, 0.622413, 1.041609, 1.012785);
       SendClientMessage(playerid, COLOR_BLUE, "{ffffff}Вы купили {00cc00}Пенис");
       return 1;
       }
       if(listitem == 17)
         {
                   if(PlayerInfo[playerid][pCash] < 10000)
          {
              SendClientMessage(playerid, COLOR_WHITE,"Не хватает денег.");
              return 1;
          }
       PlayerInfo[playerid][pCash] -= 10000;
       GameTextForPlayer(playerid,"~G~-10.000$",3000,5);
       SetPlayerAttachedObject(playerid, 0, 19078, 1, -1.097527, -0.348305, -0.008029, 0.000000, 0.000000, 0.000000, 8.073966, 8.073966, 8.073966);
       SendClientMessage(playerid, COLOR_BLUE, "{ffffff}Вы купили {00cc00}Костюм попугая");
       return 1;
       }
       if(listitem == 18)
         {
                   if(PlayerInfo[playerid][pCash] < 10000)
          {
              SendClientMessage(playerid, COLOR_WHITE,"Не хватает денег.");
              return 1;
          }
       PlayerInfo[playerid][pCash] -= 10000;
       GameTextForPlayer(playerid,"~G~-10.000$",3000,5);
       SetPlayerAttachedObject(playerid, 0, 18642, 6, 0.055994, 0.018028, 0.045403, 348.699523, 154.366394, 0.000000, 1.000000, 1.000000, 1.000000);
       SendClientMessage(playerid, COLOR_BLUE, "{ffffff}Вы купили {00cc00}Шокер");
       return 1;
       }
       if(listitem == 19)
         {
                   if(PlayerInfo[playerid][pCash] < 10000)
          {
              SendClientMessage(playerid, COLOR_WHITE,"Не хватает денег.");
              return 1;
          }
       PlayerInfo[playerid][pCash] -= 10000;
       GameTextForPlayer(playerid,"~G~-10.000$",3000,5);
       SetPlayerAttachedObject(playerid, 0, 19348, 6, 0.055994, 0.018028, 0.045403, 348.699523, 154.366394, 0.000000, 1.000000, 1.000000, 1.000000);
       SendClientMessage(playerid, COLOR_BLUE, "{ffffff}Вы купили {00cc00}Трость");
       return 1;
       }
       if(listitem == 20)
         {
                   if(PlayerInfo[playerid][pCash] < 10000)
          {
              SendClientMessage(playerid, COLOR_WHITE,"Не хватает денег.");
              return 1;
          }
       PlayerInfo[playerid][pCash] -= 10000;
       GameTextForPlayer(playerid,"~G~-10.000$",3000,5);
       SetPlayerAttachedObject(playerid, 4, 19487, 2, 0.111052, 0.021643, -0.000846, 92.280899, 92.752510, 358.071044, 1.200000, 1.283168, 1.200000);
       SendClientMessage(playerid, COLOR_BLUE, "{ffffff}Вы купили {00cc00}Белую шляпу");
       return 1;
       }
       if(listitem == 21)
         {
                   if(PlayerInfo[playerid][pCash] < 10000)
          {
              SendClientMessage(playerid, COLOR_WHITE,"Не хватает денег.");
              return 1;
          }
       PlayerInfo[playerid][pCash] -= 10000;
       GameTextForPlayer(playerid,"~G~-10.000$",3000,5);
       SetPlayerAttachedObject(playerid, 4, 19352, 2, 0.111052, 0.021643, -0.000846, 92.280899, 92.752510, 358.071044, 1.200000, 1.283168, 1.200000);
       SendClientMessage(playerid, COLOR_BLUE, "{ffffff}Вы купили {00cc00}Чёрную шляпу");
       return 1;
       }
       if(listitem == 22)
         {
                   if(PlayerInfo[playerid][pCash] < 10000)
          {
              SendClientMessage(playerid, COLOR_WHITE,"Не хватает денег.");
              return 1;
          }
       PlayerInfo[playerid][pCash] -= 10000;
       GameTextForPlayer(playerid,"~G~-10.000$",3000,5);
       SetPlayerAttachedObject(playerid, 2, 19066, 2, 0.13, 0.0, 0.0, 0.0, 80.0, 80.0);
       SendClientMessage(playerid, COLOR_BLUE, "{ffffff}Вы купили {00cc00}Новогоднюю шапку");
       return 1;
    }
    if(listitem == 23)
         {
                   if(PlayerInfo[playerid][pCash] < 10000)
          {
              SendClientMessage(playerid, COLOR_WHITE,"Не хватает денег.");
              return 1;
          }
       PlayerInfo[playerid][pCash] -= 10000;
       GameTextForPlayer(playerid,"~G~-10.000$",3000,5);
       SetPlayerAttachedObject(playerid, 4, 19488, 2, 0.111052, 0.021643, -0.000846, 92.280899, 92.752510, 358.071044, 1.200000, 1.283168, 1.200000);
       SendClientMessage(playerid, COLOR_BLUE, "{ffffff}Вы купили {00cc00}Белую шляпу №2");
       return 1;
       }
    if(listitem == 24)
         {
                   if(PlayerInfo[playerid][pCash] < 10000)
          {
              SendClientMessage(playerid, COLOR_WHITE,"Не хватает денег.");
              return 1;
          }
       PlayerInfo[playerid][pCash] -= 10000;
       GameTextForPlayer(playerid,"~G~-10.000$",3000,5);
       SetPlayerAttachedObject(playerid, 3 , 18636, 2,0.131,0.045,0.00,0.0,90.0,96.0);
       SendClientMessage(playerid, COLOR_BLUE, "{ffffff}Вы купили {00cc00}Кепку POLICE");
       return 1;
       }
    if(listitem == 25)
         {
                   if(PlayerInfo[playerid][pCash] < 10000)
          {
              SendClientMessage(playerid, COLOR_WHITE,"Не хватает денег.");
              return 1;
          }
       PlayerInfo[playerid][pCash] -= 10000;
       GameTextForPlayer(playerid,"~G~-10.000$",3000,5);
       SetPlayerAttachedObject(playerid, 2 , 19142, 1,0.08,0.04,0.00,0.0,0.0,-7.4);
       SendClientMessage(playerid, COLOR_BLUE, "{ffffff}Вы купили {00cc00}Бронежилет");
       return 1;
       }
    if(listitem == 26)
         {
                   if(PlayerInfo[playerid][pCash] < 10000)
          {
              SendClientMessage(playerid, COLOR_WHITE,"Не хватает денег.");
              return 1;
          }
       PlayerInfo[playerid][pCash] -= 10000;
       GameTextForPlayer(playerid,"~G~-10.000$",3000,5);
       SetPlayerAttachedObject(playerid, 2 , 19036, 2,0.131,0.045,0.00,0.0,90.0,96.0);
       SendClientMessage(playerid, COLOR_BLUE, "{ffffff}Вы купили {00cc00}Маску №1");
       return 1;
       }
    if(listitem == 27)
         {
                   if(PlayerInfo[playerid][pCash] < 10000)
          {
              SendClientMessage(playerid, COLOR_WHITE,"Не хватает денег.");
              return 1;
          }
       PlayerInfo[playerid][pCash] -= 10000;
       GameTextForPlayer(playerid,"~G~-10.000$",3000,5);
       SetPlayerAttachedObject(playerid, 2 , 19037, 2,0.131,0.045,0.00,0.0,90.0,96.0);
       SendClientMessage(playerid, COLOR_BLUE, "{ffffff}Вы купили {00cc00}Маску №2");
       return 1;
       }
    if(listitem == 28)
         {
         if(PlayerInfo[playerid][pCash] < 10000)
          {
              SendClientMessage(playerid, COLOR_WHITE,"Не хватает денег.");
              return 1;
          }
       PlayerInfo[playerid][pCash] -= 10000;
       GameTextForPlayer(playerid,"~G~-10.000$",3000,5);
       SetPlayerAttachedObject(playerid, 2 , 19038, 2,0.131,0.045,0.00,0.0,90.0,96.0);
       SendClientMessage(playerid, COLOR_BLUE, "{ffffff}Вы купили {00cc00}Маску №3");
       return 1;
       }
    if(listitem == 29)
         {
                   if(PlayerInfo[playerid][pCash] < 10000)
          {
              SendClientMessage(playerid, COLOR_WHITE,"Не хватает денег.");
              return 1;
          }
       PlayerInfo[playerid][pCash] -= 10000;
       GameTextForPlayer(playerid,"~G~-10.000$",3000,5);
       SetPlayerAttachedObject(playerid, 2, 19067, 2, 0.13, 0.0, 0.0, 0.0, 80.0, 80.0);
       SendClientMessage(playerid, COLOR_BLUE, "{ffffff}Вы купили {00cc00}Зимнюю шапку №1");
       return 1;
    }
    if(listitem == 30)
         {
                   if(PlayerInfo[playerid][pCash] < 10000)
          {
              SendClientMessage(playerid, COLOR_WHITE,"Не хватает денег.");
              return 1;
          }
       PlayerInfo[playerid][pCash] -= 10000;
       GameTextForPlayer(playerid,"~G~-10.000$",3000,5);
       SetPlayerAttachedObject(playerid, 2, 19068, 2, 0.13, 0.0, 0.0, 0.0, 80.0, 80.0);
       SendClientMessage(playerid, COLOR_BLUE, "{ffffff}Вы купили {00cc00}Зимнюю шапку №2");
       return 1;
    }
    if(listitem == 31)
         {
                   if(PlayerInfo[playerid][pCash] < 10000)
          {
              SendClientMessage(playerid, COLOR_WHITE,"Не хватает денег.");
              return 1;
          }
       PlayerInfo[playerid][pCash] -= 10000;
       GameTextForPlayer(playerid,"~G~-10.000$",3000,5);
       SetPlayerAttachedObject(playerid, 2, 19069, 2, 0.13, 0.0, 0.0, 0.0, 80.0, 80.0);
       SendClientMessage(playerid, COLOR_BLUE, "{ffffff}Вы купили {00cc00}Зимнюю шапку №3");
       return 1;
    }
     }
     return 1;
    }


---------- Post added at 00:46 ---------- Previous post was at 00:45 ----------

Ко всем диалогам
PHP:
if(dialogid == 9602)
	{
		if(response)
		{
			if(listitem == 0)
			{
			GivePlayerWeapon(playerid, 24, 50);
			PlayerInfo[playerid][pCash] -=15000;
			}
			if(listitem == 1)
			{
				SetPlayerArmourAC(playerid, 100);
				PlayerInfo[playerid][pCash] -=10000;
			}
			if(listitem == 2)
			{
				GivePlayerWeapon(playerid, 25, 50);
				PlayerInfo[playerid][pCash] -=20000;
			}
			if(listitem == 3)
			{
				GivePlayerWeapon(playerid, 29, 150);
				PlayerInfo[playerid][pCash] -=30000;
			}
			if(listitem == 4)
			{
				GivePlayerWeapon(playerid, 30, 150);
				PlayerInfo[playerid][pCash] -=30000;
			}
			if(listitem == 5)
			{
				GivePlayerWeapon(playerid, 31, 150);
				PlayerInfo[playerid][pCash] -=30000;
			}
			if(listitem == 6)
			{
				GivePlayerWeapon(playerid, 41, 100);
				PlayerInfo[playerid][pCash] -=20000;
			}
			if(listitem == 7)
			{
				GivePlayerWeapon(playerid, 42, 150);
				PlayerInfo[playerid][pCash] -=20000;
			}
			if(listitem == 8)
			{
				ShowPlayerDialog(playerid, 8602, DIALOG_STYLE_LIST, "{00FF00}--","Выбрать","<< Назад");
			}
		}
		return 1;
	}
	if(dialogid == 9603)
	{
		if(response)
		{
			if(listitem == 0)
			{
			GivePlayerWeapon(playerid, 10, 1);
			PlayerInfo[playerid][pCash] -=5000;
			}
			if(listitem == 1)
			{
				GivePlayerWeapon(playerid, 11, 1);
				PlayerInfo[playerid][pCash] -=5000;
			}
			if(listitem == 2)
			{
				GivePlayerWeapon(playerid, 12, 1);
				PlayerInfo[playerid][pCash] -=5000;
			}
			if(listitem == 3)
			{
				GivePlayerWeapon(playerid, 13, 1);
				PlayerInfo[playerid][pCash] -=5000;
			}
			if(listitem == 4)
			{
				GivePlayerWeapon(playerid, 14, 1);
				PlayerInfo[playerid][pCash] -=5000;
			}
			if(listitem == 5)
			{
				GivePlayerWeapon(playerid, 43, 10);
				PlayerInfo[playerid][pCash] -=5000;
			}
			if(listitem == 6)
			{
				GivePlayerWeapon(playerid, 4, 1);
				PlayerInfo[playerid][pCash] -=5000;
			}
			if(listitem == 7)
			{
				GivePlayerWeapon(playerid, 6, 1);
				PlayerInfo[playerid][pCash] -=5000;
			}
			if(listitem == 8)
			{
				ShowPlayerDialog(playerid, 8602, DIALOG_STYLE_LIST, "{00FF00}-----","<< Назад");
			}
		}
		return 1;//-979.4141,1054.9373,1344.9788
	}
Код:
if(dialogid == 9604)
	{
		if(response)
		{
			if(listitem == 0)
			{
				ApplyAnimation(playerid,"BAR","dnk_stndF_loop",4.1,0,0,0,0,0,1);
				PlayerInfo[playerid][pHP] +=35;
				PlayerInfo[playerid][pCash] -=5000;
			}
			if(listitem == 1)
			{
				SetPlayerSpecialAction (playerid, SPECIAL_ACTION_DRINK_SPRUNK );
				PlayerInfo[playerid][pHP] +=35;
				PlayerInfo[playerid][pCash] -=5000;
			}
			if(listitem == 2)
			{
				SetPlayerSpecialAction (playerid, SPECIAL_ACTION_DRINK_SPRUNK );
				PlayerInfo[playerid][pHP] +=35;
				PlayerInfo[playerid][pCash] -=5000;
			}
			if(listitem == 3)
			{
				SetPlayerSpecialAction (playerid, SPECIAL_ACTION_DRINK_WINE );
				PlayerInfo[playerid][pHP] +=35;
				PlayerInfo[playerid][pCash] -=7000;
			}
			if(listitem == 4)
			{
				SetPlayerSpecialAction (playerid, SPECIAL_ACTION_DRINK_WINE );
				PlayerInfo[playerid][pHP] +=35;
				PlayerInfo[playerid][pCash] -=9000;
			}
			if(listitem == 5)
			{
				SetPlayerSpecialAction (playerid, SPECIAL_ACTION_DRINK_BEER );
				PlayerInfo[playerid][pHP] +=35;
				PlayerInfo[playerid][pCash] -=10000;
			}
			if(listitem == 6)
			{
				ApplyAnimation(playerid,"BAR","dnk_stndF_loop",4.1,0,0,0,0,0,1);
				SetPlayerSpecialAction (playerid, SPECIAL_ACTION_DRINK_BEER );
				PlayerInfo[playerid][pHP] +=35;
				PlayerInfo[playerid][pCash] -=10000;
			}
			if(listitem == 7)
			{
				SetPlayerSpecialAction (playerid, SPECIAL_ACTION_SMOKE_CIGGY );
				PlayerInfo[playerid][pHP] +=35;
				PlayerInfo[playerid][pCash] -=15000;
			}
			if(listitem == 8)
			{
				ShowPlayerDialog(playerid, 8602, DIALOG_STYLE_LIST, "{00FF00}-----","Выбрать","<< Назад");
			}
		}
		return 1;
	}
	if(dialogid == 9605)
	{
		if(response)
		{
			if(listitem == 0)
			{
				ApplyAnimation(playerid,"BAR","dnk_stndF_loop",4.1,0,0,0,0,0,1);
				PlayerInfo[playerid][pHP] +=35;
				PlayerInfo[playerid][pCash] -=5000;
			}
			if(listitem == 1)
			{
				SetPlayerSpecialAction (playerid, SPECIAL_ACTION_DRINK_SPRUNK );
				PlayerInfo[playerid][pHP] +=35;
				PlayerInfo[playerid][pCash] -=5000;
			}
			if(listitem == 2)
			{
				SetPlayerSpecialAction (playerid, SPECIAL_ACTION_DRINK_SPRUNK );
				PlayerInfo[playerid][pHP] +=35;
				PlayerInfo[playerid][pCash] -=5000;
			}
			if(listitem == 3)
			{
				SetPlayerSpecialAction (playerid, SPECIAL_ACTION_DRINK_WINE );
				PlayerInfo[playerid][pHP] +=35;
				PlayerInfo[playerid][pCash] -=7000;
			}
			if(listitem == 4)
			{
				SetPlayerSpecialAction (playerid, SPECIAL_ACTION_DRINK_WINE );
				PlayerInfo[playerid][pHP] +=35;
				PlayerInfo[playerid][pCash] -=9000;
			}
			if(listitem == 5)
			{
				SetPlayerSpecialAction (playerid, SPECIAL_ACTION_DRINK_BEER );
				PlayerInfo[playerid][pHP] +=35;
				PlayerInfo[playerid][pCash] -=10000;
			}
			if(listitem == 6)
			{
				ApplyAnimation(playerid,"BAR","dnk_stndF_loop",4.1,0,0,0,0,0,1);
				SetPlayerSpecialAction (playerid, SPECIAL_ACTION_DRINK_BEER );
				PlayerInfo[playerid][pHP] +=35;
				PlayerInfo[playerid][pCash] -=10000;
			}
			if(listitem == 7)
			{
				SetPlayerSpecialAction (playerid, SPECIAL_ACTION_SMOKE_CIGGY );
				PlayerInfo[playerid][pHP] +=35;
				PlayerInfo[playerid][pCash] -=15000;
			}
			if(listitem == 8)
			{
				ShowPlayerDialog(playerid, 8602, DIALOG_STYLE_LIST, "{00FF00}.::-----","Выбрать","<< Назад");
			}
		}
		return 1;
	}
Найдите else if(PlayerInfo[playerid][pJailed] == 4)
Замените все на это

Код:
else if(PlayerInfo[playerid][pJailed] == 4)
		{
			SetPlayerInterior(playerid, 10);
			SetPlayerPos(playerid,-976.0637,1061.0974,1345.6719);
			GivePlayerWeapon(playerid, 24, 200);
			GivePlayerWeapon(playerid, 25, 200);
			GivePlayerWeapon(playerid, 29, 200);
			GivePlayerWeapon(playerid, 30, 200);
			SetPlayerHealthAC(playerid,100);
			PlayerInfo[playerid][pHP] =100;
			PlayAudioStreamForPlayer(playerid, "http://cs4432.userapi.com/u11026580/audios/c6aadf921e5b.mp3", -1001.7229,1061.3959,1342.7568, 100.0, 1);
			//SendClientMessage(playerid, COLOR_REDD, "НУ А ТЕПЕРЬ ВЫЖИВАЙТЕ!!!");
			
			return 1;
		}
Ну и ко всем объектам в моде
PHP:
//============= торговый центр + дм зона
    CreateDynamicObject(18647,1731.73706055,-1645.01428223,22.85624695,0.00000000,0.00000000,0.00000000); //object(redneontube1) (1)
CreateDynamicObject(18647,1731.73706055,-1649.81005859,22.76007080,0.00000000,0.00000000,0.00000000); //object(redneontube1) (2)
CreateDynamicObject(18647,1731.73706055,-1653.61254883,22.78007317,0.00000000,0.00000000,0.00000000); //object(redneontube1) (3)
CreateDynamicObject(18647,1731.73706055,-1657.21215820,22.72234535,0.00000000,0.00000000,0.00000000); //object(redneontube1) (4)
CreateDynamicObject(18647,1731.73706055,-1660.77770996,22.74373436,0.00000000,0.00000000,0.00000000); //object(redneontube1) (5)
CreateDynamicObject(18648,1711.32849121,-1651.63098145,22.79029274,0.00000000,0.00000000,0.00000000); //object(blueneontube1) (1)
CreateDynamicObject(18648,1711.32849121,-1656.99804688,22.81256866,0.00000000,0.00000000,0.00000000); //object(blueneontube1) (2)
CreateDynamicObject(18648,1711.32849121,-1660.73144531,22.80701447,0.00000000,0.00000000,0.00000000); //object(blueneontube1) (3)
CreateDynamicObject(18648,1711.32849121,-1665.07409668,22.75387192,0.00000000,0.00000000,0.00000000); //object(blueneontube1) (4)
CreateDynamicObject(18648,1711.32849121,-1668.92541504,22.82616615,0.00000000,0.00000000,0.00000000); //object(blueneontube1) (5)
CreateDynamicObject(18649,1720.83593750,-1671.20776367,22.83098030,0.00000000,0.00000000,90.00000000); //object(greenneontube1) (1)
CreateDynamicObject(18649,1714.80078125,-1671.20776367,22.79146576,0.00000000,0.00000000,90.00000000); //object(greenneontube1) (2)
CreateDynamicObject(18649,1713.44152832,-1663.37536621,20.13112831,0.00000000,0.00000000,0.00000000); //object(greenneontube1) (3)
CreateDynamicObject(18648,1713.44152832,-1655.50122070,20.11259460,0.00000000,0.00000000,0.00000000); //object(blueneontube1) (7)
CreateDynamicObject(18647,1729.60742188,-1647.65173340,20.09355736,0.00000000,0.00000000,0.00000000); //object(redneontube1) (6)
CreateDynamicObject(18650,1729.60742188,-1655.46679688,20.07252502,0.00000000,0.00000000,0.00000000); //object(yellowneontube1) (1)
CreateDynamicObject(18646,1728.58752441,-1662.66308594,20.21093750,0.00000000,0.00000000,0.00000000); //object(policelight1) (1)
CreateDynamicObject(18646,1722.70214844,-1668.32934570,20.21093750,0.00000000,0.00000000,0.00000000); //object(policelight1) (2)
CreateDynamicObject(18648,1709.46362305,-1678.07226562,29.25924301,0.00000000,0.00000000,90.00000000); //object(blueneontube1) (8)
CreateDynamicObject(18648,1712.96887207,-1678.06799316,29.22747040,0.00000000,0.00000000,90.00000000); //object(blueneontube1) (9)
CreateDynamicObject(18647,1720.11791992,-1678.07336426,25.57378387,0.00000000,0.00000000,270.00000000); //object(redneontube1) (7)
CreateDynamicObject(18649,1731.28161621,-1668.93591309,24.48158073,0.00000000,0.00000000,314.00000000); //object(greenneontube1) (4)
CreateDynamicObject(18649,1729.04992676,-1671.08154297,24.50961494,0.00000000,0.00000000,313.99475098); //object(greenneontube1) (5)
CreateDynamicObject(18654,1731.01220703,-1659.15393066,19.23968124,0.00000000,0.00000000,344.00000000); //object(discolightgreen) (1)
CreateDynamicObject(18653,1731.14367676,-1651.49450684,19.23413467,0.00000000,0.00000000,0.00000000); //object(discolightred) (1)
CreateDynamicObject(18655,1731.31982422,-1644.60461426,19.23199844,0.00000000,0.00000000,0.00000000); //object(discolightblue) (1)
CreateDynamicObject(18655,1712.02392578,-1667.66894531,19.22588539,0.00000000,0.00000000,178.00000000); //object(discolightblue) (2)
CreateDynamicObject(18654,1711.90783691,-1659.11669922,19.22196770,0.00000000,0.00000000,180.00000000); //object(discolightgreen) (2)
CreateDynamicObject(18653,1712.10314941,-1650.54565430,19.22855568,0.00000000,0.00000000,180.00000000); //object(discolightred) (2)
CreateDynamicObject(19329,1735.45825195,-1662.03784180,24.87753487,0.00000000,0.00000000,90.00000000); //object(7_11_sign04) (1)
CreateDynamicObject(18720,1721.86035156,-1655.84729004,22.56592751,0.00000000,0.00000000,0.00000000); //object(prt_watersplash) (2)
CreateDynamicObject(18718,1730.45080566,-1647.62097168,20.73061752,0.00000000,0.00000000,0.00000000); //object(prt_spark_2) (1)
CreateDynamicObject(18718,1730.38964844,-1655.49963379,20.73061752,0.00000000,0.00000000,0.00000000); //object(prt_spark_2) (2)
CreateDynamicObject(18718,1712.80187988,-1663.50830078,20.73061752,0.00000000,0.00000000,0.00000000); //object(prt_spark_2) (4)
CreateDynamicObject(18718,1713.04187012,-1655.56555176,20.73061752,0.00000000,0.00000000,0.00000000); //object(prt_spark_2) (5)
CreateDynamicObject(19076,1717.70812988,-1665.81262207,19.22679138,0.00000000,0.00000000,0.00000000); //object(xmastree1) (1)
CreateDynamicObject(19054,1716.75415039,-1665.73168945,19.87917328,0.00000000,0.00000000,0.00000000); //object(xmasbox1) (1)
CreateDynamicObject(19055,1718.64697266,-1665.89221191,19.88300323,0.00000000,0.00000000,0.00000000); //object(xmasbox2) (1)
CreateDynamicObject(19056,1717.69567871,-1664.59973145,19.88363266,0.00000000,0.00000000,0.00000000); //object(xmasbox3) (1)
CreateDynamicObject(19057,1717.68261719,-1667.06115723,19.88243103,0.00000000,0.00000000,0.00000000); //object(xmasbox4) (1)
CreateDynamicObject(19174,1714.37927246,-1674.26757812,28.60308266,0.00000000,0.00000000,180.00000000); //object(samppicture3) (1)
CreateDynamicObject(19173,1721.56054688,-1674.27880859,28.47266960,0.00000000,0.00000000,0.00000000); //object(samppicture2) (1)
CreateDynamicObject(19174,1730.20202637,-1669.97155762,23.49739456,0.00000000,0.00000000,224.00000000); //object(samppicture3) (2)
CreateDynamicObject(3279,-1029.15808105,1045.03503418,1341.00830078,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (1)
CreateDynamicObject(3279,-974.03387451,1077.63562012,1343.98999023,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (2)
CreateDynamicObject(3279,-1131.15332031,1042.20715332,1344.73486328,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (3)
CreateDynamicObject(3279,-1095.58776855,1079.13146973,1340.71472168,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (4)
CreateDynamicObject(1681,-1036.49218750,1069.97131348,1346.27673340,0.00000000,0.00000000,58.00000000); //object(ap_learjet1_01) (1)
CreateDynamicObject(18451,-1104.16210938,1057.07751465,1342.34558105,0.00000000,0.00000000,0.00000000); //object(cs_oldcarjmp) (1)
CreateDynamicObject(18451,-1054.96008301,1081.67150879,1342.65356445,0.00000000,0.00000000,48.00000000); //object(cs_oldcarjmp) (2)
CreateDynamicObject(18451,-1023.83575439,1089.15014648,1342.90039062,0.00000000,0.00000000,25.99926758); //object(cs_oldcarjmp) (3)
CreateDynamicObject(18451,-1025.20495605,1089.31396484,1343.84155273,0.00000000,0.00000000,179.99914551); //object(cs_oldcarjmp) (4)
CreateDynamicObject(18451,-1025.21228027,1088.99780273,1344.97387695,0.00000000,0.00000000,159.99450684); //object(cs_oldcarjmp) (5)
CreateDynamicObject(18451,-994.22692871,1049.54199219,1342.08874512,0.00000000,0.00000000,159.99389648); //object(cs_oldcarjmp) (6)
CreateDynamicObject(18451,-1017.81823730,1064.78552246,1342.72180176,0.00000000,0.00000000,221.99389648); //object(cs_oldcarjmp) (7)
CreateDynamicObject(3269,-1076.92456055,1044.28942871,1343.26928711,0.00000000,0.00000000,194.00000000); //object(bonyrd_block1_) (1)
CreateDynamicObject(18690,-1023.03198242,1087.29626465,1342.91992188,0.00000000,0.00000000,0.00000000); //object(fire_car) (1)
CreateDynamicObject(18690,-1025.53320312,1087.53894043,1343.37915039,0.00000000,0.00000000,0.00000000); //object(fire_car) (2)
CreateDynamicObject(18690,-994.17822266,1050.63330078,1342.01074219,0.00000000,0.00000000,0.00000000); //object(fire_car) (3)
CreateDynamicObject(18690,-1032.61376953,1068.54296875,1345.13403320,0.00000000,0.00000000,0.00000000); //object(fire_car) (4)
CreateDynamicObject(18690,-1033.46496582,1066.94860840,1344.22717285,0.00000000,0.00000000,0.00000000); //object(fire_car) (5)
CreateDynamicObject(18690,-1078.90808105,1055.36718750,1343.81774902,0.00000000,0.00000000,0.00000000); //object(fire_car) (6)
CreateDynamicObject(18690,-1019.27117920,1063.84558105,1343.40075684,0.00000000,0.00000000,0.00000000); //object(fire_car) (9)
CreateDynamicObject(18451,-1017.33142090,1065.31066895,1343.66296387,0.00000000,0.00000000,251.98974609); //object(cs_oldcarjmp) (8)
CreateDynamicObject(18451,-1017.63433838,1064.96191406,1344.79528809,0.00000000,0.00000000,205.98791504); //object(cs_oldcarjmp) (9)
CreateDynamicObject(18691,-1029.15771484,1046.17602539,1342.05834961,0.00000000,0.00000000,0.00000000); //object(fire_large) (1)
CreateDynamicObject(18691,-1019.95495605,1061.95483398,1342.86328125,0.00000000,0.00000000,0.00000000); //object(fire_large) (2)
CreateDynamicObject(18691,-1015.79766846,1064.60412598,1342.52929688,0.00000000,0.00000000,0.00000000); //object(fire_large) (3)
CreateDynamicObject(18691,-977.49176025,1040.26477051,1348.35107422,0.00000000,0.00000000,0.00000000); //object(fire_large) (4)
CreateDynamicObject(18691,-978.62756348,1045.75488281,1347.24548340,0.00000000,0.00000000,0.00000000); //object(fire_large) (5)
CreateDynamicObject(18691,-977.45379639,1033.76477051,1346.05615234,0.00000000,0.00000000,0.00000000); //object(fire_large) (6)
CreateDynamicObject(18691,-977.46514893,1036.11474609,1346.85559082,0.00000000,0.00000000,0.00000000); //object(fire_large) (7)
CreateDynamicObject(18691,-978.62060547,1042.37402344,1347.48718262,0.00000000,0.00000000,0.00000000); //object(fire_large) (8)
CreateDynamicObject(18691,-976.88165283,1054.49218750,1346.89587402,0.00000000,0.00000000,0.00000000); //object(fire_large) (9)
CreateDynamicObject(18690,-977.51928711,1049.32458496,1349.95288086,0.00000000,0.00000000,0.00000000); //object(fire_car) (10)
CreateDynamicObject(18690,-977.49133301,1039.29187012,1349.47009277,0.00000000,0.00000000,0.00000000); //object(fire_car) (11)
CreateDynamicObject(18690,-977.45404053,1033.19982910,1346.58032227,0.00000000,0.00000000,0.00000000); //object(fire_car) (12)
CreateDynamicObject(18690,-1010.76818848,1078.08935547,1340.32714844,0.00000000,0.00000000,0.00000000); //object(fire_car) (13)
CreateDynamicObject(18690,-1009.28790283,1079.85107422,1340.70190430,0.00000000,0.00000000,0.00000000); //object(fire_car) (14)
CreateDynamicObject(18690,-1127.91406250,1068.28649902,1347.23815918,0.00000000,0.00000000,0.00000000); //object(fire_car) (15)
CreateDynamicObject(18690,-1129.04077148,1065.52307129,1347.36401367,0.00000000,0.00000000,0.00000000); //object(fire_car) (16)
CreateDynamicObject(18690,-1129.04235840,1072.79418945,1349.84484863,0.00000000,0.00000000,0.00000000); //object(fire_car) (17)
CreateDynamicObject(18690,-1129.04992676,1075.29956055,1350.04211426,0.00000000,0.00000000,0.00000000); //object(fire_car) (18)
CreateDynamicObject(18690,-1129.04785156,1074.61291504,1349.98852539,0.00000000,0.00000000,0.00000000); //object(fire_car) (19)
CreateDynamicObject(18690,-1129.04516602,1073.75146484,1349.96337891,0.00000000,0.00000000,0.00000000); //object(fire_car) (20)
CreateDynamicObject(18690,-1129.05810547,1077.78869629,1349.90051270,0.00000000,0.00000000,0.00000000); //object(fire_car) (21)
CreateDynamicObject(18690,-1129.05480957,1076.69873047,1349.81640625,0.00000000,0.00000000,0.00000000); //object(fire_car) (22)
CreateDynamicObject(18690,-1129.10009766,1086.26147461,1346.11523438,0.00000000,0.00000000,0.00000000); //object(fire_car) (23)
CreateDynamicObject(18690,-1129.09729004,1085.56054688,1346.33813477,0.00000000,0.00000000,0.00000000); //object(fire_car) (24)
CreateDynamicObject(18690,-1130.78491211,1089.92968750,1346.84069824,0.00000000,0.00000000,0.00000000); //object(fire_car) (25)
CreateDynamicObject(18690,-1135.42504883,1080.48181152,1349.35107422,0.00000000,0.00000000,0.00000000); //object(fire_car) (26)
CreateDynamicObject(18690,-1135.47912598,1086.41845703,1347.75610352,0.00000000,0.00000000,0.00000000); //object(fire_car) (27)
CreateDynamicObject(18690,-1135.42773438,1079.16320801,1348.66369629,0.00000000,0.00000000,0.00000000); //object(fire_car) (28)
CreateDynamicObject(18690,-1131.82141113,1064.79687500,1345.20971680,0.00000000,0.00000000,0.00000000); //object(fire_car) (29)
CreateDynamicObject(18690,-1105.01037598,1056.40368652,1342.95349121,0.00000000,0.00000000,0.00000000); //object(fire_car) (30)
CreateDynamicObject(18690,-1103.43334961,1056.08020020,1342.95349121,0.00000000,0.00000000,0.00000000); //object(fire_car) (31)
CreateDynamicObject(18690,-1102.42944336,1055.73510742,1342.76232910,0.00000000,0.00000000,0.00000000); //object(fire_car) (32)
CreateDynamicObject(18690,-1102.45556641,1056.27612305,1342.76232910,0.00000000,0.00000000,0.00000000); //object(fire_car) (33)
CreateDynamicObject(18690,-1103.11474609,1056.32727051,1342.95349121,0.00000000,0.00000000,0.00000000); //object(fire_car) (34)
CreateDynamicObject(18690,-1101.89758301,1056.03967285,1342.76232910,0.00000000,0.00000000,0.00000000); //object(fire_car) (35)
CreateDynamicObject(18451,-1102.73217773,1056.02795410,1343.35461426,0.00000000,0.00000000,0.00000000); //object(cs_oldcarjmp) (10)
CreateDynamicObject(18451,-1102.75439453,1056.22009277,1344.48693848,0.00000000,0.00000000,34.00000000); //object(cs_oldcarjmp) (11)
CreateDynamicObject(18451,-1102.82373047,1056.05236816,1345.61926270,0.00000000,0.00000000,21.99719238); //object(cs_oldcarjmp) (12)
CreateDynamicObject(18690,-1082.12500000,1051.26733398,1346.51904297,0.00000000,0.00000000,0.00000000); //object(fire_car) (36)
CreateDynamicObject(18690,-1095.45007324,1078.27856445,1341.76477051,0.00000000,0.00000000,0.00000000); //object(fire_car) (37)
CreateDynamicObject(18690,-1081.01159668,1034.31347656,1345.38269043,0.00000000,0.00000000,0.00000000); //object(fire_car) (38)
CreateDynamicObject(18690,-1080.27368164,1052.63476562,1345.49353027,0.00000000,0.00000000,0.00000000); //object(fire_car) (39)
CreateDynamicObject(18747,-1017.32299805,1043.43188477,1341.08203125,0.00000000,0.00000000,0.00000000); //object(waterfall_end) (1)
CreateDynamicObject(18747,-1012.02062988,1049.98901367,1341.15429688,0.00000000,0.00000000,0.00000000); //object(waterfall_end) (2)
CreateDynamicObject(18747,-1057.13562012,1081.47717285,1342.23217773,0.00000000,0.00000000,0.00000000); //object(waterfall_end) (3)
CreateDynamicObject(18747,-1075.07751465,1069.86730957,1341.15136719,0.00000000,0.00000000,0.00000000); //object(waterfall_end) (4)
CreateDynamicObject(18747,-1131.05554199,1050.39184570,1344.79345703,0.00000000,0.00000000,310.00000000); //object(waterfall_end) (5)
CreateDynamicObject(18451,-994.27008057,1050.64331055,1343.10424805,0.00000000,0.00000000,183.99389648); //object(cs_oldcarjmp) (13)
 
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