Drоn4ik
Умник
Данная мапа делалась для проекта Sublime Game.
Код:
CreateDynamicObject(18769,172.3359985,-1803.7929688,3.7000000,0.0000000,0.0000000,0.0000000); //object(skydiveplatform1a) (1)
CreateDynamicObject(18783,172.3076172,-1803.7568359,1.9000000,0.0000000,0.0000000,0.0000000); //object(funboxtop1) (1)
CreateDynamicObject(18769,172.3350067,-1803.7779541,3.0840001,0.0000000,0.0000000,0.0000000); //object(skydiveplatform1a) (2)
CreateDynamicObject(1337,200.1962891,-1870.8496094,5.6102591,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (2)
CreateDynamicObject(18070,167.8890076,-1804.0880127,4.9000001,0.0000000,0.0000000,90.0000000); //object(gap_counter) (1)
CreateDynamicObject(1809,169.4750061,-1802.5920410,5.4099998,0.0000000,0.0000000,270.0000000); //object(med_hi_fi) (1)
CreateDynamicObject(2229,169.0679932,-1806.5799561,5.4099998,0.0000000,0.0000000,90.0000000); //object(swank_speaker) (1)
CreateDynamicObject(2229,169.1340027,-1800.9610596,5.4099998,0.0000000,0.0000000,90.0000000); //object(swank_speaker) (2)
CreateDynamicObject(14820,169.4779968,-1804.2010498,5.5200000,0.0000000,0.0000000,90.0000000); //object(dj_stuff) (1)
CreateDynamicObject(1809,169.4609985,-1805.7399902,5.4099998,0.0000000,0.0000000,270.0000000); //object(med_hi_fi) (2)
CreateDynamicObject(16090,178.0549927,-1804.0830078,4.4000001,0.0000000,0.0000000,0.0000000); //object(des_pipestrut03) (1)
CreateDynamicObject(19128,171.4069977,-1802.6519775,4.4629998,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (1)
CreateDynamicObject(19128,175.2870026,-1802.6619873,4.4610000,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (2)
CreateDynamicObject(19128,171.4089966,-1805.5860596,4.4610000,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (3)
CreateDynamicObject(19128,175.2960052,-1805.5909424,4.4590001,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (4)
CreateDynamicObject(19128,175.2810059,-1809.5820312,4.4610000,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (5)
CreateDynamicObject(19128,171.4179993,-1809.5629883,4.4629998,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (6)
CreateDynamicObject(19128,171.4210052,-1798.6679688,4.4629998,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (7)
CreateDynamicObject(19128,175.2980042,-1798.6540527,4.4610000,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (8)
CreateDynamicObject(19128,167.4219971,-1809.5469971,4.4629998,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (9)
CreateDynamicObject(19128,167.4490051,-1798.6600342,4.4629998,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (10)
CreateDynamicObject(16090,164.5780029,-1804.1109619,4.4000001,0.0000000,0.0000000,0.0000000); //object(des_pipestrut03) (2)
CreateDynamicObject(16090,171.3390045,-1810.8160400,4.5330000,0.0000000,0.0000000,270.0000000); //object(des_pipestrut03) (3)
CreateDynamicObject(16090,171.3090057,-1797.3280029,4.5330000,0.0000000,0.0000000,270.0000000); //object(des_pipestrut03) (4)
CreateDynamicObject(18718,181.4799957,-1812.4980469,2.9900000,0.0000000,0.0000000,0.0000000); //object(prt_spark_2) (1)
CreateDynamicObject(18718,181.4149933,-1794.6660156,2.9990001,0.0000000,0.0000000,0.0000000); //object(prt_spark_2) (2)
CreateDynamicObject(354,165.3390045,-1810.8409424,11.2360001,0.0000000,0.0000000,0.0000000); //object(1)
CreateDynamicObject(354,165.3849945,-1798.0770264,11.6890001,0.0000000,0.0000000,0.0000000); //object(2)
CreateDynamicObject(354,177.2799988,-1809.7840576,11.4399996,0.0000000,0.0000000,0.0000000); //object(3)
CreateDynamicObject(354,177.2100067,-1798.0770264,11.5550003,0.0000000,0.0000000,0.0000000); //object(4)
CreateDynamicObject(18102,178.5240021,-1800.2149658,10.7200003,65.0000000,0.0000000,90.0000000); //object(light_box1) (1)
CreateDynamicObject(18102,164.1490021,-1808.3349609,10.7200003,64.9951172,0.0000000,268.0000000); //object(light_box1) (2)
CreateDynamicObject(19128,175.2469940,-1811.5329590,6.4000001,90.0000000,180.0000000,359.9993286); //object(dancefloor1) (5)
CreateDynamicObject(19128,171.3990021,-1811.5369873,6.4000001,90.0000000,180.0054932,359.9835205); //object(dancefloor1) (5)
CreateDynamicObject(19128,167.4299927,-1811.5379639,6.4000001,90.0000000,179.9945068,359.9944763); //object(dancefloor1) (5)
CreateDynamicObject(19128,165.4790039,-1809.5000000,6.4000001,90.0000000,180.0054932,269.9780273); //object(dancefloor1) (5)
CreateDynamicObject(19128,165.3690033,-1798.6219482,6.4000001,90.0000000,180.0054932,269.9780273); //object(dancefloor1) (5)
CreateDynamicObject(19128,167.4620056,-1796.5949707,6.4000001,90.0000000,180.0054932,179.9780273); //object(dancefloor1) (5)
CreateDynamicObject(19128,171.4349976,-1796.5939941,6.4000001,90.0000000,179.9945068,179.9835205); //object(dancefloor1) (5)
CreateDynamicObject(19128,175.3009949,-1796.5939941,6.4000001,90.0000000,179.9945068,179.9835205); //object(dancefloor1) (5)
CreateDynamicObject(14387,183.5050049,-1804.1219482,3.4000001,0.0000000,0.0000000,0.0000000); //object(dr_gsnew02) (1)
CreateDynamicObject(3819,194.5559998,-1795.6719971,4.0850000,0.0000000,0.0000000,30.0000000); //object(bleacher_sfsx) (1)
CreateDynamicObject(3819,196.9980011,-1804.5379639,4.1500001,358.5000000,0.0000000,0.0000000); //object(bleacher_sfsx) (2)
CreateDynamicObject(3819,194.6210022,-1813.4680176,4.2500000,0.0000000,0.0000000,330.0000000); //object(bleacher_sfsx) (3)
CreateDynamicObject(16151,168.7209930,-1814.8680420,3.7000000,0.0000000,0.0000000,90.0000000); //object(ufo_bar) (1)
CreateDynamicObject(1281,164.6490021,-1822.6889648,3.9260001,0.0000000,0.0000000,0.0000000); //object(parktable1) (1)
CreateDynamicObject(1281,169.2039948,-1822.8220215,3.9440000,0.0000000,0.0000000,0.0000000); //object(parktable1) (2)
CreateDynamicObject(1281,173.8549957,-1822.7519531,3.9670000,0.0000000,0.0000000,0.0000000); //object(parktable1) (3)
CreateDynamicObject(1281,174.0099945,-1818.5159912,4.0500002,0.0000000,0.0000000,90.0000000); //object(parktable1) (4)
CreateDynamicObject(1281,164.5599976,-1818.6009521,4.0040002,0.0000000,0.0000000,270.0000000); //object(parktable1) (5)
CreateDynamicObject(970,164.5249939,-1825.4260254,3.6229999,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
CreateDynamicObject(970,168.6329956,-1825.4300537,3.6420000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (2)
CreateDynamicObject(970,172.7500000,-1825.4350586,3.6610000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (3)
CreateDynamicObject(970,176.8800049,-1825.4379883,3.6810000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
CreateDynamicObject(970,179.0050049,-1823.3630371,3.7300000,0.0000000,1.0000000,270.0000000); //object(fencesmallb) (5)
CreateDynamicObject(970,179.0130005,-1819.2349854,3.8099999,0.0000000,1.0000000,270.0000000); //object(fencesmallb) (6)
CreateDynamicObject(970,162.5310059,-1823.3570557,3.6540000,0.0000000,0.9997559,270.0000000); //object(fencesmallb) (7)
CreateDynamicObject(970,162.5350037,-1819.2170410,3.7340000,0.0000000,0.9942627,270.0000000); //object(fencesmallb) (8)
CreateDynamicObject(970,162.5390015,-1815.0720215,3.8139999,0.0000000,0.9887695,270.0000000); //object(fencesmallb) (9)
CreateDynamicObject(1232,178.9499969,-1825.3919678,5.7729998,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (1)
CreateDynamicObject(1232,162.4779968,-1825.4029541,5.6789999,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (2)
CreateDynamicObject(1232,162.5370026,-1813.9780273,5.9099998,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (3)
CreateDynamicObject(1232,179.0149994,-1817.1750488,5.9419999,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (4)
CreateDynamicObject(970,181.9210052,-1806.4739990,3.8380001,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
CreateDynamicObject(970,181.9100037,-1801.7540283,3.8380001,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
CreateDynamicObject(970,180.2500000,-1793.7829590,4.9510002,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
CreateDynamicObject(970,176.1089935,-1793.7800293,4.9510002,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
CreateDynamicObject(970,171.9519958,-1793.7810059,4.9510002,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
CreateDynamicObject(970,167.8220062,-1793.7819824,4.9510002,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
CreateDynamicObject(970,164.4140015,-1793.7779541,4.9510002,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
CreateDynamicObject(970,162.3489990,-1795.8439941,4.9510002,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (9)
CreateDynamicObject(970,162.3520050,-1799.9680176,4.9510002,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (9)
CreateDynamicObject(970,162.3500061,-1804.0860596,4.9510002,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (9)
CreateDynamicObject(970,162.3580017,-1808.1920166,4.9510002,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (9)
CreateDynamicObject(970,162.3509979,-1811.6070557,4.9510002,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (9)
CreateDynamicObject(970,164.4400024,-1813.6820068,4.9510002,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
CreateDynamicObject(970,168.5729980,-1813.6779785,4.9510002,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
CreateDynamicObject(970,172.6929932,-1813.6779785,4.9510002,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
CreateDynamicObject(970,176.8090057,-1813.6750488,4.9510002,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
CreateDynamicObject(970,180.0520020,-1813.6729736,4.9510002,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
CreateDynamicObject(970,182.1620026,-1811.5810547,4.9510002,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (9)
CreateDynamicObject(970,182.1609955,-1808.6569824,4.9510002,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (9)
CreateDynamicObject(970,182.2539978,-1795.8540039,4.9510002,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (9)
CreateDynamicObject(970,182.2480011,-1799.6040039,4.9510002,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (9)
Последнее редактирование:
