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skylarck

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представляю вам мою первую работу) делал минут 50 ( долго потому что искал ИДы нужных объектов, ну в общем оценивайте сами)

Скринчики:




Код:
PHP:
AddStaticVehicleEx(462,849.50000000,-2056.89990234,12.50000000,71.99890137,-1,3,15); //Faggio
AddStaticVehicleEx(462,849.59997559,-2055.50000000,12.50000000,71.99890137,-1,3,15); //Faggio
AddStaticVehicleEx(462,850.09997559,-2063.80004883,12.50000000,71.99993896,-1,3,15); //Faggio
AddStaticVehicleEx(462,850.09997559,-2065.00000000,12.50000000,71.99890137,-1,3,15); //Faggio
AddStaticVehicleEx(462,849.90002441,-2062.50000000,12.50000000,71.99890137,-1,3,15); //Faggio
AddStaticVehicleEx(462,849.30760000,-2058.32130000,12.46280000,69.50900000,-1,3,15); //Faggio
AddStaticVehicleEx(462,849.46610000,-2060.08590000,12.46740000,66.77300000,-1,3,15); //Faggio
AddStaticVehicleEx(462,849.75630000,-2060.83570000,12.46710000,67.82760000,-1,3,15); //Faggio
CreateObject(9585,841.20001221,-2085.89990234,3.50000000,0.00000000,0.00000000,0.00000000); //object(freight_sfw33) (1)
CreateObject(10795,839.00000000,-2086.00000000,13.80000019,0.00000000,0.00000000,0.00000000); //object(car_ship_05_sfse) (2)
CreateObject(9584,766.09997559,-2086.00000000,21.70000076,0.00000000,0.00000000,0.00000000); //object(freight_sfw31) (1)
CreateObject(1689,814.90002441,-2070.00000000,14.30000019,0.00000000,0.00000000,0.00000000); //object(gen_roofbit3) (1)
CreateObject(1689,805.50000000,-2069.79980469,14.30000019,0.00000000,0.00000000,0.00000000); //object(gen_roofbit3) (2)
CreateObject(5130,791.40002441,-2084.80004883,15.19999981,0.00000000,0.00000000,312.00000000); //object(imcompstrs02) (1)
CreateObject(4726,842.20001221,-1882.90002441,114.90000153,0.00000000,0.00000000,0.00000000); //object(libtwrhelipd_lan2) (1)
CreateObject(2634,782.79998779,-2083.60009766,19.60000038,0.00000000,0.00000000,274.00000000); //object(ab_vaultdoor) (1)
CreateObject(2600,817.09997559,-2102.39990234,13.89999962,0.00000000,0.00000000,0.00000000); //object(cj_view_tele) (1)
CreateObject(2600,819.59997559,-2102.50000000,13.89999962,0.00000000,0.00000000,0.00000000); //object(cj_view_tele) (2)
CreateObject(2600,814.29998779,-2102.80004883,13.89999962,0.00000000,0.00000000,0.00000000); //object(cj_view_tele) (3)
CreateObject(2600,811.79998779,-2102.69995117,13.89999962,0.00000000,0.00000000,0.00000000); //object(cj_view_tele) (4)
CreateObject(1215,853.09997559,-2062.00000000,13.30000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateObject(1215,853.09960938,-2067.50000000,13.30000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
CreateObject(1215,853.09960938,-2066.79980469,13.30000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
CreateObject(1215,853.09960938,-2066.09960938,13.30000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
CreateObject(1215,853.09960938,-2065.50000000,13.30000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
CreateObject(1215,853.09960938,-2064.89941406,13.30000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
CreateObject(1215,853.09960938,-2064.19921875,13.30000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
CreateObject(1215,853.09960938,-2063.50000000,13.30000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8)
CreateObject(1215,853.09960938,-2062.79980469,13.30000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (9)
CreateObject(1215,853.09997559,-2060.19995117,13.30000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (10)
CreateObject(1215,853.09960938,-2061.19921875,13.30000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (11)
CreateObject(3743,831.79998779,-2062.19995117,10.80000019,0.00000000,0.00000000,0.00000000); //object(escl_singlela) (1)
CreateObject(3796,833.50000000,-2085.39990234,13.10000038,0.00000000,0.00000000,0.00000000); //object(acbox1_sfs) (1)
CreateObject(3796,794.79998779,-2100.10009766,13.10000038,0.00000000,0.00000000,144.00000000); //object(acbox1_sfs) (2)
CreateObject(923,833.90002441,-2088.19995117,14.00000000,0.00000000,0.00000000,0.00000000); //object(packing_carates2) (1)
CreateObject(923,834.09960938,-2083.29980469,14.00000000,0.00000000,0.00000000,0.00000000); //object(packing_carates2) (2)
CreateObject(923,833.00000000,-2082.30004883,14.00000000,0.00000000,0.00000000,38.00000000); //object(packing_carates2) (3)
CreateObject(1348,790.00000000,-2070.69995117,13.80000019,0.00000000,0.00000000,0.00000000); //object(cj_o2tanks) (1)
CreateObject(1348,833.70001221,-2080.30004883,13.80000019,0.00000000,0.00000000,0.00000000); //object(cj_o2tanks) (2)
CreateObject(8339,853.29998779,-2082.30004883,16.89999962,0.00000000,0.00000000,269.99996948); //object(vgsfrates11) (1)
CreateObject(5811,850.00000000,-2031.00000000,15.69999981,358.00000000,0.00000000,0.00000000); //object(lawnmallsign1) (1)
CreateObject(782,821.00000000,-2053.50000000,11.89999962,0.00000000,0.00000000,0.00000000); //object(elmtreegrn_hism) (1)
CreateObject(782,849.00000000,-2017.40002441,15.69999981,0.00000000,0.00000000,0.00000000); //object(elmtreegrn_hism) (2)
CreateObject(1256,821.59997559,-2062.69995117,12.50000000,0.00000000,0.00000000,180.00000000); //object(stonebench1) (1)
CreateObject(1256,821.59997559,-2058.50000000,12.50000000,0.00000000,0.00000000,179.99450684); //object(stonebench1) (2)
CreateObject(1256,821.59997559,-2054.60009766,12.50000000,0.00000000,0.00000000,179.99450684); //object(stonebench1) (3)
CreateObject(16004,846.90002441,-1970.59997559,14.60000038,0.00000000,0.00000000,87.99993896); //object(des_tepeoff) (1)
CreateObject(1231,826.90002441,-2086.60009766,15.80000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (1)
CreateObject(1231,819.40002441,-2086.69995117,15.80000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (2)
CreateObject(1231,812.00000000,-2086.50000000,15.80000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (3)
CreateObject(1231,806.20001221,-2086.80004883,15.80000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (4)
CreateObject(1231,835.09997559,-2009.50000000,14.60000038,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (5)
CreateObject(1231,800.39941406,-2086.89941406,15.80000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (6)
CreateObject(1231,835.50000000,-2032.09997559,14.60000038,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (7)
CreateObject(1231,835.29980469,-2020.50000000,14.60000038,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (8)
CreateObject(1231,835.70001221,-2049.60009766,14.60000038,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (9)
CreateObject(1231,835.69921875,-2041.59960938,14.60000038,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (10)
CreateObject(1231,835.70001221,-2055.89990234,14.60000038,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (11)
CreateObject(1231,835.00000000,-2002.80004883,14.60000038,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (12)
CreateObject(1231,834.50000000,-1988.30004883,14.60000038,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (13)
CreateObject(1231,834.79980469,-1996.29980469,14.60000038,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (14)
CreateObject(1231,834.50000000,-1972.40002441,14.60000038,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (15)
CreateObject(1231,834.50000000,-1979.79980469,14.60000038,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (16)
CreateObject(1231,834.50000000,-1972.39941406,14.60000038,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (17)
CreateObject(1231,834.29998779,-1957.90002441,14.60000038,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (18)
CreateObject(1231,834.29980469,-1965.79980469,14.60000038,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (19)
CreateObject(1231,834.20001221,-1951.50000000,14.60000038,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (20)
CreateObject(1215,853.09997559,-2059.39990234,13.30000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (12)
CreateObject(1215,853.09997559,-2058.60009766,13.30000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
CreateObject(1215,853.09997559,-2057.69995117,13.30000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (14)
CreateObject(1215,853.09997559,-2056.80004883,13.30000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,853.09997559,-2055.89990234,13.30000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (16)
CreateObject(1215,853.20001221,-2055.00000000,13.30000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (17)
CreateObject(1215,853.09997559,-2054.30004883,13.30000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (18)
CreateObject(1215,852.70001221,-2054.39990234,12.39999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (19)
CreateObject(1215,851.70001221,-2054.30004883,12.39999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (20)
CreateObject(1215,850.90002441,-2054.30004883,12.39999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (21)
CreateObject(1215,850.09997559,-2054.30004883,12.39999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (22)
CreateObject(1215,850.09960938,-2054.29980469,12.39999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (23)
CreateObject(1215,849.40002441,-2054.30004883,12.39999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (24)
CreateObject(1215,848.70001221,-2054.30004883,12.39999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (25)
p.s. Не судите строго. понравилось от + не откажусь)
 
Последнее редактирование модератором:

kyller

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Я сначало подумал это всё корабль xD
 

DramKa

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Что то типо этого было
 

Yoo

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Если честно по скринам то я не чего не понел что сделал. Мне кажется не стоит выкладывать свои первые работы.
 

TURUP

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Для 1 работы даже хорошо)
 

Ruslan5935

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для первой работы очень даже красиво + заслужил
 

skylarck

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огромное спасибо , правда старался с этими компонентами кораблика
 
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Morgan_Black

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Мне понравилось
 

skylarck

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апп.....ап
 

Skripter

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skylarck

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поднимаю
 

skylarck

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АПельсин
 

RydeR

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Старайся, фантазию проявляй, исполнение лучше хотелось бы увидеть :)
 

skylarck

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Rocki

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пойдет)
 
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shape1
shape2
shape3
shape4
shape7
shape8
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