Brain_Tolmach
Ученик
Здраствуйте форумчане!!!
Предлагаю в этой теме писать стандартные баги Godfather`a и как их исправить!
Думаю это будит полезно как новечкам так и про скриптерам!
Ненадо писать сюда писать баги которых нет в стандартном Godfather`e
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Баг с /d чатом![в /d чат не пишется]
Решение:
Замените свой код на этот:
PHP:
//----------------------------------[departments]-----------------------------------------------
if(strcmp(cmd, "/departments", true) == 0 || strcmp(cmd, "/d", true) == 0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[80];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_LIGHTGREEN, "**** ИНФО: (/d)epartments [Департамент чат]");
return 1;
}
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "*** Шериф %s: %s, приём. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "*** Полковник %s: %s, приём. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "*** Лейтенант %s: %s, приём. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "*** Прапорщик %s: %s, приём. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "*** Старшина %s: %s, приём. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "*** Сержант %s: %s, приём. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 0) { format(string, sizeof(string), "*** Рядовой академии %s: %s, приём. **", sendername, result); }
else
{
format(string, sizeof(string), "*** Офицер %s: %s, приём. **", sendername, result);
}
SendFamilyMessage(1,COLOR_ALLDEPT, string);
SendFamilyMessage(2,COLOR_ALLDEPT, string);
SendFamilyMessage(3,COLOR_ALLDEPT, string);
SendFamilyMessage(4,COLOR_ALLDEPT, string);
SendFamilyMessage(11,COLOR_ALLDEPT, string);
SendFamilyMessage(7,COLOR_ALLDEPT, string);
SendFamilyMessage(20,COLOR_ALLDEPT, string);
printf("%s", string);
return 1;
}
else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "*** Директор FBI %s: %s, приём. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "*** Заместитель Директора FBI %s: %s, приём. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "*** Руководящий агент %s: %s, приём. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "*** Секретный агент %s: %s, приём. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "*** Специальный агент %s: %s, приём. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "*** Агент FBI %s: %s, приём. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 0) { format(string, sizeof(string), "*** Стажёр %s: %s, приём. **", sendername, result); }
else
{
format(string, sizeof(string), "*** Стажер %s: %s, приём. **", sendername, result);
}
SendFamilyMessage(1,COLOR_ALLDEPT, string);
SendFamilyMessage(2,COLOR_ALLDEPT, string);
SendFamilyMessage(3,COLOR_ALLDEPT, string);
SendFamilyMessage(4,COLOR_ALLDEPT, string);
SendFamilyMessage(11,COLOR_ALLDEPT, string);
SendFamilyMessage(7,COLOR_ALLDEPT, string);
SendFamilyMessage(20,COLOR_ALLDEPT, string);
printf("%s", string);
return 1;
}
else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "*** Генерал %s: %s, приём. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "*** Полковник %s: %s, приём. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "*** Майор %s: %s, приём. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "*** Лейтенант %s: %s, приём. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "*** Сержант %s: %s, приём. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "*** Рядовой %s: %s, приём. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 0) { format(string, sizeof(string), "*** Новобранец %s: %s, приём. **", sendername, result); }
else
{
format(string, sizeof(string), "*** Новобранец %s: %s, приём. **", sendername, result);
}
SendFamilyMessage(1,COLOR_ALLDEPT, string);
SendFamilyMessage(2,COLOR_ALLDEPT, string);
SendFamilyMessage(3,COLOR_ALLDEPT, string);
SendFamilyMessage(4,COLOR_ALLDEPT, string);
SendFamilyMessage(11,COLOR_ALLDEPT, string);
SendFamilyMessage(7,COLOR_ALLDEPT, string);
SendFamilyMessage(20,COLOR_ALLDEPT, string);
printf("%s", string);
return 1;
}
else if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "*** Мэр %s: %s, приём. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "*** Зам Мэра %s: %s, приём. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "*** Секретар %s: %s, приём. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "*** Министр %s: %s, приём. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "*** Водитель %s: %s, приём. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "*** Охраник %s: %s, приём. **", sendername, result); }
else
{
format(string, sizeof(string), "*** Охраник %s: %s, приём. **", sendername, result);
}
SendFamilyMessage(1,COLOR_ALLDEPT, string);
SendFamilyMessage(2,COLOR_ALLDEPT, string);
SendFamilyMessage(3,COLOR_ALLDEPT, string);
SendFamilyMessage(4,COLOR_ALLDEPT, string);
SendFamilyMessage(11,COLOR_ALLDEPT, string);
SendFamilyMessage(7,COLOR_ALLDEPT, string);
SendFamilyMessage(20,COLOR_ALLDEPT, string);
printf("%s", string);
return 1;
}
else if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "*** Деректор %s: %s, приём. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "*** Заместитель деректора %s: %s, приём. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "*** Менеджер всего отдела %s: %s, приём. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "*** Менеджер одного отдела %s: %s, приём. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "*** Ведущий тренингов %s: %s, приём. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "*** Осваивающийся %s: %s, приём. **", sendername, result); }
else
{
format(string, sizeof(string), "*** Осваивающийся %s: %s, приём. **", sendername, result);
}
SendFamilyMessage(1,COLOR_ALLDEPT, string);
SendFamilyMessage(2,COLOR_ALLDEPT, string);
SendFamilyMessage(3,COLOR_ALLDEPT, string);
SendFamilyMessage(4,COLOR_ALLDEPT, string);
SendFamilyMessage(11,COLOR_ALLDEPT, string);
SendFamilyMessage(7,COLOR_ALLDEPT, string);
SendFamilyMessage(20,COLOR_ALLDEPT, string);
printf("%s", string);
return 1;
}
else if(PlayerInfo[playerid][pMember]==4 || PlayerInfo[playerid][pLeader]==4)
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "*** Директор FDSA %s: %s, приём. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "*** Заместитель FDSA %s: %s, приём. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "*** Инструктор ALS/FIRE %s: %s, приём. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "*** Спасатель ALS/FIRE %s: %s, приём. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "*** ALS/Paramedic %s: %s, приём. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "*** BLS Paramedic %s: %s, приём. **", sendername, result); }
else
{
format(string, sizeof(string), "*** BLS Paramedic %s: %s, приём. **", sendername, result);
}
SendFamilyMessage(1,COLOR_ALLDEPT, string);
SendFamilyMessage(2,COLOR_ALLDEPT, string);
SendFamilyMessage(3,COLOR_ALLDEPT, string);
SendFamilyMessage(4,COLOR_ALLDEPT, string);
SendFamilyMessage(11,COLOR_ALLDEPT, string);
SendFamilyMessage(7,COLOR_ALLDEPT, string);
SendFamilyMessage(20,COLOR_ALLDEPT, string);
printf("%s", string);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "*** Вы ни член команды !");
return 1;
}
}
return 1;
}
Последнее редактирование:
