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Спидометр как на Engine-rp для РЛС

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В этой теме нельзя размещать новые ответы.

Artemka_CM

Дебютант
Ко всем new:
PHP:
#define ONE_HUNDRED_MSECOND             100 
#define COLOR_BORDER                     0x00000AA 
forward UpdateSpeedometr(playerid); 
new Text:LBorder; //переменная л-границы  // 
new Text:RBorder; //переменная п-границы  // 
new Text:BBorder; //переменная н-границы  // 
new Text:TBorder; //переменная в-границы  // 
new    Text:Speed; 
new Text:Fuelll; 
new    Text:Health; 
new Text:Box; 
new    Text:SpeedShow[MAX_PLAYERS]; 
new    Text:HealthShow[MAX_PLAYERS]; 
new Text:FuelShow[MAX_PLAYERS]; 
new Text:StatusShow[MAX_PLAYERS]; 
new Text:Speed2Show[MAX_PLAYERS]; 
new Text:EngineShow[MAX_PLAYERS]; 
new STimer[MAX_PLAYERS];
В OnPlayerConnect:
PHP:
FuelShow[playerid] = TextDrawCreate(329.0, 387.0, "_"); 
    TextDrawBackgroundColor(FuelShow[playerid], COLOR_BLACK); 
    TextDrawLetterSize(FuelShow[playerid],0.399999,1.710000); 
    TextDrawFont(FuelShow[playerid], 2); 
    TextDrawColor(FuelShow[playerid], COLOR_WHITE); 
    TextDrawSetOutline(FuelShow[playerid], 1); 
    TextDrawSetProportional(FuelShow[playerid],1); 
    TextDrawSetShadow(FuelShow[playerid],1); 

    SpeedShow[playerid] = TextDrawCreate(418.000000,366.000000,"0km/h"); 
    TextDrawBackgroundColor(SpeedShow[playerid],COLOR_BLACK); 
    TextDrawLetterSize(SpeedShow[playerid],0.399999,1.710000); 
    TextDrawFont(SpeedShow[playerid],2); 
    TextDrawColor(SpeedShow[playerid],COLOR_WHITE); 
    TextDrawSetOutline(SpeedShow[playerid],1); 
    TextDrawSetProportional(SpeedShow[playerid],1); 
    TextDrawSetShadow(SpeedShow[playerid],1); 

    HealthShow[playerid] = TextDrawCreate(329.000000,366.000000,"0%"); 
    TextDrawBackgroundColor(HealthShow[playerid],COLOR_BLACK); 
    TextDrawLetterSize(HealthShow[playerid],0.399999,1.710000); 
    TextDrawFont(HealthShow[playerid],2); 
    TextDrawColor(HealthShow[playerid],COLOR_WHITE); 
    TextDrawSetOutline(HealthShow[playerid],1); 
    TextDrawSetProportional(HealthShow[playerid],1); 
    TextDrawSetShadow(HealthShow[playerid],1); 

    StatusShow[playerid] = TextDrawCreate(377.0, 391.0, "_"); 
    TextDrawBackgroundColor(StatusShow[playerid], COLOR_BLACK); 
    TextDrawLetterSize(StatusShow[playerid],0.259999,1.010000); 
    TextDrawFont(StatusShow[playerid], 2); 
    TextDrawColor(StatusShow[playerid], COLOR_WHITE); 
    TextDrawSetOutline(StatusShow[playerid], 1); 
    TextDrawSetProportional(StatusShow[playerid],1); 
    TextDrawSetShadow(StatusShow[playerid],1); 

    Speed2Show[playerid] = TextDrawCreate(461.0, 391.0, "_"); 
    TextDrawBackgroundColor(Speed2Show[playerid], COLOR_BLACK); 
    TextDrawLetterSize(Speed2Show[playerid],0.239999,1.010000); 
    TextDrawFont(Speed2Show[playerid], 2); 
    TextDrawColor(Speed2Show[playerid], COLOR_WHITE); 
    TextDrawSetOutline(Speed2Show[playerid], 1); 
    TextDrawSetProportional(Speed2Show[playerid],1); 
    TextDrawSetShadow(Speed2Show[playerid],1); 

    EngineShow[playerid] = TextDrawCreate(432.0, 391.0, "_"); 
    TextDrawBackgroundColor(EngineShow[playerid], COLOR_BLACK); 
    TextDrawLetterSize(EngineShow[playerid],0.259999,1.010000); 
    TextDrawFont(EngineShow[playerid], 2); 
    TextDrawColor(EngineShow[playerid], COLOR_WHITE); 
    TextDrawSetOutline(EngineShow[playerid], 1); 
    TextDrawSetProportional(EngineShow[playerid],1); 
    TextDrawSetShadow(EngineShow[playerid],1);
В OnPlayerStateChange:
PHP:
if(newstate == 1)//скрываем спидак если выходит из машины 
    { 
            KillTimer(STimer[playerid]); 
            TextDrawHideForPlayer(playerid,Box); 
            TextDrawHideForPlayer(playerid,LBorder); 
            TextDrawHideForPlayer(playerid,RBorder); 
            TextDrawHideForPlayer(playerid,BBorder); 
            TextDrawHideForPlayer(playerid,TBorder); 
            TextDrawHideForPlayer(playerid,Speed); 
            TextDrawHideForPlayer(playerid,SpeedShow[playerid]); 
            TextDrawHideForPlayer(playerid,Speed2Show[playerid]); 
            TextDrawHideForPlayer(playerid,Health); 
            TextDrawHideForPlayer(playerid,HealthShow[playerid]); 
            TextDrawHideForPlayer(playerid,Fuelll); 
            TextDrawHideForPlayer(playerid,FuelShow[playerid]); 
            TextDrawHideForPlayer(playerid,StatusShow[playerid]); 
            TextDrawHideForPlayer(playerid,EngineShow[playerid]); 
    } 
    if(newstate == PLAYER_STATE_DRIVER)//показываем спидак если залазит в кар 
    { 
            STimer[playerid] = SetTimerEx("UpdateSpeedometr", ONE_HUNDRED_MSECOND, 1, "d", playerid); 
            TextDrawShowForPlayer(playerid,Box); 
             TextDrawShowForPlayer(playerid,LBorder); 
             TextDrawShowForPlayer(playerid,RBorder); 
             TextDrawShowForPlayer(playerid,BBorder); 
             TextDrawShowForPlayer(playerid,TBorder); 
             TextDrawShowForPlayer(playerid,Speed); 
             TextDrawShowForPlayer(playerid,SpeedShow[playerid]); 
             TextDrawShowForPlayer(playerid,Speed2Show[playerid]); 
             TextDrawShowForPlayer(playerid,Health); 
             TextDrawShowForPlayer(playerid,HealthShow[playerid]); 
             TextDrawShowForPlayer(playerid,Fuelll); 
             TextDrawShowForPlayer(playerid,FuelShow[playerid]); 
             TextDrawShowForPlayer(playerid,StatusShow[playerid]); 
             TextDrawShowForPlayer(playerid,EngineShow[playerid]); 
    }
В конец мода:
PHP:
stock SpeedVehicle(playerid) 
{ 
    new Float:ST[4]; 
    if(IsPlayerInAnyVehicle(playerid)) GetVehicleVelocity(GetPlayerVehicleID(playerid),ST[0],ST[1],ST[2]); 
    else GetPlayerVelocity(playerid,ST[0],ST[1],ST[2]); 
    ST[3] = floatsqroot(floatpower(floatabs(ST[0]), 2.0) + floatpower(floatabs(ST[1]), 2.0) + floatpower(floatabs(ST[2]), 2.0)) * 213.3; 
    return floatround(ST[3]); 
} 
public UpdateSpeedometr(playerid) 
{ 
    if(GetPlayerState(playerid) == 2) 
    { 
          new locked[32],str[64],str2[64],str3[64],str4[64], str5[64], str6[64], Float:vehhel, vehh[20], vehs[20], vehe[20], veher[20]; 
        if(IsLocked[GetPlayerVehicleID(playerid)] == true) locked = "~r~LOCK"; 
         else locked = "~g~UNLOCK"; 

        GetVehicleHealth(GetPlayerVehicleID(playerid), vehhel); 
        if(vehhel <= 500) vehh = "~r~"; 
        else vehh = ""; 
        if(Fuell[GetPlayerVehicleID(playerid)] <= 30) vehs = "~r~"; 
        else vehs = ""; 
        if(zavodis[playerid] == true) vehe = "~g~ON"; 
        else vehe = "~r~OFF"; 
        format(str, sizeof(str),"%d KM/H",SpeedVehicle(playerid) / 2); 
        if(vehhel <= 300) format(str3, sizeof(str3),"%s30%",vehh); else format(str3, sizeof(str3),"%s%.0f%",vehh,vehhel / 10); 
        format(str2, sizeof(str2), "%s", locked); 
        format(str4, sizeof(str4), "%s%.0f", vehs,Fuell[GetPlayerVehicleID(playerid)]); 
         format(str5, sizeof(str5), "%s", vehe); 
         format(str6, sizeof(str6), "%s", veher); 

        TextDrawSetString(FuelShow[playerid],str4); 
        TextDrawSetString(HealthShow[playerid],str3); 
        TextDrawSetString(SpeedShow[playerid],str); 
        TextDrawSetString(StatusShow[playerid],str2); 
        TextDrawSetString(Speed2Show[playerid],str6); 
        TextDrawSetString(EngineShow[playerid],str5); 
        UnSurfCar(GetPlayerVehicleID(playerid)); 
    } 
    return 0; 
}
В OnGameModeInit:
PHP:
Box = TextDrawCreate(395.0, 354.0, "_"); 
    LBorder = TextDrawCreate(286.0,354.0,"_"); 
    RBorder = TextDrawCreate(504.0,354.0,"_"); 
    BBorder = TextDrawCreate(395.0,416.0,"_"); 
    TBorder = TextDrawCreate(395.0,354.0,"_"); 

    Speed = TextDrawCreate(377.000000,370.000000,"SPEED:"); 
    Health = TextDrawCreate(295.000000,370.000000,"HEAL:"); 
    Fuelll = TextDrawCreate(295.000000,391.000000,"FUEL:"); 

    TextDrawLetterSize(Speed,0.259999,1.110000); 
    TextDrawLetterSize(Health,0.245999,1.110000); 
    TextDrawLetterSize(Fuelll,0.259999,1.010000); 

    TextDrawFont(Fuelll,2); 
    TextDrawFont(Speed,2); 
    TextDrawFont(Health,2); 

    TextDrawBackgroundColor(Fuelll,COLOR_BLACK); 
    TextDrawBackgroundColor(Speed,COLOR_BLACK); 
    TextDrawBackgroundColor(Health,COLOR_BLACK); 

    TextDrawColor(Fuelll,COLOR_BBLUE); 
    TextDrawColor(Speed,COLOR_BBLUE); 
    TextDrawColor(Health,COLOR_BBLUE); 

    TextDrawSetOutline(Fuelll,1); 
    TextDrawSetOutline(Speed,1); 
    TextDrawSetOutline(Health,1); 

    TextDrawSetProportional(Fuelll,1); 
    TextDrawSetProportional(Speed,1); 
    TextDrawSetProportional(Health,1); 

    TextDrawSetShadow(Fuelll,1); 
    TextDrawSetShadow(Speed,1); 
    TextDrawSetShadow(Health,1); 

    TextDrawUseBox(Box, 1); 
    TextDrawBoxColor(Box, COLOR_BOX); 
    TextDrawTextSize(Box, 0.0, 215.0); 
    TextDrawLetterSize(Box, 0.0, 6.7); 
    TextDrawAlignment(Box, 2); 

    TextDrawUseBox(LBorder, 1); 
    TextDrawBoxColor(LBorder,COLOR_BORDER); 
    TextDrawTextSize(LBorder, 0.0, -2.0); 
    TextDrawLetterSize(LBorder, 0.0, 6.7); 
    TextDrawAlignment(LBorder, 2); 

    TextDrawUseBox(RBorder, 1); 
    TextDrawBoxColor(RBorder,COLOR_BORDER); 
    TextDrawTextSize(RBorder, 0.0, -2.0); 
    TextDrawLetterSize(RBorder, 0.0, 6.7); 
    TextDrawAlignment(RBorder, 2); 

    TextDrawUseBox(BBorder, 1); 
    TextDrawBoxColor(BBorder, COLOR_BORDER); 
    TextDrawTextSize(BBorder, 0.0, 215.0); 
    TextDrawLetterSize(BBorder, 0.0, -0.2); 
    TextDrawAlignment(BBorder, 2); 

    TextDrawUseBox(TBorder, 1); 
    TextDrawBoxColor(TBorder, COLOR_BORDER); 
    TextDrawTextSize(TBorder, 0.0, 215.0); 
    TextDrawLetterSize(TBorder, 0.0, -0.2); 
    TextDrawAlignment(TBorder, 2);
 
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