Nice_Exclusive
Ученик
Сидел, думал бы чем заняться, вот и решил залезть в МТА. Думаю сделал нормально, в проге работаю 2-3 неделю. Вот описание:
Респаун находится в Сан-Фиеро, Ж/Д Вокзал. Огородил бордюры заборчиками, поставил немного растительности, при въезде к дверям лежат маленькие перегородки доступные для проезда машин, сами двери стандартные, открывающиеся. Всего собрано 60 объектов. Думаю пока достаточно, смотрите сами:
Ссылки на скрины:
Ну вот и всё. Оценивайте, жду комментариев:
Респаун находится в Сан-Фиеро, Ж/Д Вокзал. Огородил бордюры заборчиками, поставил немного растительности, при въезде к дверям лежат маленькие перегородки доступные для проезда машин, сами двери стандартные, открывающиеся. Всего собрано 60 объектов. Думаю пока достаточно, смотрите сами:
PHP:
CreateObject(983,-1983.39904785,135.69999695,27.39999962,0.00000000,0.00000000,87.99499512); //object(fenceshit3) (2)
CreateObject(984,-1986.59960938,162.69921875,27.35000038,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (1)
CreateObject(984,-1986.59997559,129.39999390,27.29999924,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (2)
CreateObject(984,-1986.59997559,175.50000000,27.35000038,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (3)
CreateObject(984,-1986.59997559,188.30000305,27.35000038,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (4)
CreateObject(983,-1986.59997559,193.10000610,27.39999962,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (6)
CreateObject(983,-2001.19995117,173.39999390,27.39999962,0.00000000,0.00000000,180.00000000); //object(fenceshit3) (8)
CreateObject(983,-1992.29980469,198.50000000,27.39999962,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (15)
CreateObject(983,-2000.89941406,210.29980469,27.39999962,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (34)
CreateObject(983,-2000.89941406,203.89941406,27.39999962,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (35)
CreateObject(983,-1997.69995117,218.30000305,27.39999962,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (36)
CreateObject(983,-2000.89941406,215.09960938,27.39999962,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (37)
CreateObject(983,-1986.59997559,103.80000305,27.39999962,0.00000000,0.00000000,180.00000000); //object(fenceshit3) (2)
CreateObject(984,-1986.59960938,149.89941406,27.35000038,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (2)
CreateObject(984,-1986.59997559,116.59999847,27.35000038,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (2)
CreateObject(983,-1983.39843750,143.39941406,27.39999962,0.00000000,0.00000000,87.99499512); //object(fenceshit3) (2)
CreateObject(983,-1986.59960938,107.00000000,27.39999962,0.00000000,0.00000000,179.99450684); //object(fenceshit3) (2)
CreateObject(983,-1992.00000000,98.29980469,27.39999962,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (2)
CreateObject(982,-1995.30004883,133.39999390,27.39999962,0.00000000,0.00000000,0.00000000); //object(fenceshit) (1)
CreateObject(982,-2001.19921875,133.39941406,27.39999962,0.00000000,0.00000000,0.00000000); //object(fenceshit) (3)
CreateObject(983,-1995.50000000,198.50000000,27.39999962,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (8)
CreateObject(982,-2001.19921875,159.00000000,27.39999962,0.00000000,0.00000000,0.00000000); //object(fenceshit) (5)
CreateObject(982,-1995.30004883,159.00000000,27.39999962,0.00000000,0.00000000,0.00000000); //object(fenceshit) (7)
CreateObject(983,-1995.30004883,173.39999390,27.39999962,0.00000000,0.00000000,179.99450684); //object(fenceshit3) (8)
CreateObject(717,-1986.90002441,98.30000305,26.89999962,0.00000000,0.00000000,40.00000000); //object(sm_bevhiltreepv) (1)
CreateObject(1211,-1999.90002441,199.30000305,27.29999924,0.00000000,0.00000000,0.00000000); //object(fire_hydrant) (1)
CreateObject(4003,-1982.90002441,138.39999390,39.00000000,0.00000000,0.00000000,90.00000000); //object(lacityhalltrans_lan) (1)
CreateObject(717,-1986.89941406,198.39941406,26.89999962,0.00000000,0.00000000,319.99877930); //object(sm_bevhiltreepv) (2)
CreateObject(1251,-2000.90002441,102.80000305,26.60000038,0.00000000,0.00000000,0.00000000); //object(smashbar) (1)
CreateObject(1251,-2000.90002441,116.40000153,26.60000038,0.00000000,0.00000000,0.00000000); //object(smashbar) (2)
CreateObject(1251,-2000.89941406,109.59960938,26.57999992,0.00000000,0.00000000,0.00000000); //object(smashbar) (3)
CreateObject(1251,-2000.90002441,96.00000000,26.57999992,0.00000000,0.00000000,0.00000000); //object(smashbar) (4)
CreateObject(1251,-2000.80004883,180.69999695,26.57999992,0.00000000,0.00000000,0.00000000); //object(smashbar) (5)
CreateObject(1251,-2000.80004883,187.50000000,26.57999992,0.00000000,0.00000000,0.00000000); //object(smashbar) (6)
CreateObject(1251,-2000.80004883,201.10000610,26.57999992,0.00000000,0.00000000,0.00000000); //object(smashbar) (7)
CreateObject(1251,-2000.79980469,194.29980469,26.57999992,0.00000000,0.00000000,0.00000000); //object(smashbar) (8)
CreateObject(3660,-1985.69995117,153.50000000,29.29999924,0.00000000,0.00000000,90.00000000); //object(lasairfbed_las) (2)
CreateObject(3660,-1985.69995117,125.80000305,29.29999924,0.00000000,0.00000000,90.00000000); //object(lasairfbed_las) (3)
CreateObject(3660,-1985.69995117,172.60000610,29.29999924,0.00000000,0.00000000,90.00000000); //object(lasairfbed_las) (4)
CreateObject(3660,-1985.69995117,185.30000305,29.29999924,0.00000000,0.00000000,90.00000000); //object(lasairfbed_las) (5)
CreateObject(3660,-1985.69995117,110.09999847,29.29999924,0.00000000,0.00000000,90.00000000); //object(lasairfbed_las) (6)
CreateObject(1491,-1980.19995117,135.66000366,26.57999992,0.00000000,0.00000000,90.00000000); //object(gen_doorint01) (1)
CreateObject(1491,-1980.19921875,140.12988281,26.50000000,0.00000000,0.00000000,270.00000000); //object(gen_doorint01) (2)
CreateObject(2949,-1980.09997559,138.60000610,26.60000038,0.00000000,0.00000000,0.00000000); //object(kmb_lockeddoor) (1)
CreateObject(2949,-1980.19995117,137.13000488,26.60000038,0.00000000,0.00000000,180.00000000); //object(kmb_lockeddoor) (2)
CreateObject(983,-1960.69995117,172.50000000,27.10000038,0.00000000,0.00000000,180.00000000); //object(fenceshit3) (45)
CreateObject(982,-1960.59997559,95.30000305,27.39999962,0.00000000,0.00000000,0.00000000); //object(fenceshit) (8)
CreateObject(983,-1960.59997559,80.90000153,27.39999962,0.00000000,0.00000000,180.00000000); //object(fenceshit3) (46)
CreateObject(983,-1960.69995117,178.89999390,26.60000038,0.00000000,0.00000000,179.99450684); //object(fenceshit3) (48)
CreateObject(983,-1960.69995117,185.30000305,26.28000069,0.00000000,0.00000000,179.00000000); //object(fenceshit3) (49)
CreateObject(983,-1960.57995605,191.69999695,26.00000000,0.00000000,0.00000000,178.99475098); //object(fenceshit3) (50)
CreateObject(983,-1960.40002441,202.89999390,26.00000000,0.00000000,0.00000000,178.99475098); //object(fenceshit3) (51)
CreateObject(983,-1960.50000000,198.09960938,26.00000000,0.00000000,0.00000000,178.99475098); //object(fenceshit3) (52)
CreateObject(983,-1995.19921875,98.29980469,27.39999962,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (2)
CreateObject(1339,-1980.80004883,141.19999695,27.29999924,0.00000000,0.00000000,270.00000000); //object(binnt09_la) (1)
CreateObject(957,-1982.29980469,141.19921875,29.00000000,0.00000000,0.00000000,0.00000000); //object(cj_light_fit_ext) (2)
CreateObject(957,-1982.29980469,139.19921875,29.00000000,0.00000000,0.00000000,0.00000000); //object(cj_light_fit_ext) (3)
CreateObject(957,-1982.29980469,137.19921875,29.00000000,0.00000000,0.00000000,0.00000000); //object(cj_light_fit_ext) (4)
CreateObject(1215,-1986.59997559,143.30000305,27.29999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateObject(1215,-1986.59960938,136.09960938,27.29999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
Ссылки на скрины:
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Ну вот и всё. Оценивайте, жду комментариев:
Последнее редактирование модератором:
