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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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СпавН тачки в гараже

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Don_King

Специалист
Всем привет! уменя сложилась вот такая вот ситуэшен:
сделал я систему гаража, при покупки тачка спанвитсья нормально в гараже ка ки нужно,а при загрузке(Рестарте) тачка спавнитсья либо на парковке либо в деревне хз в какой то все тачки кстати хотя дожна спавнитсья в граже если имеется гараж. Все перепробовал не получается помогите разобратсся с меня +
Самама загрузка тачек:
PHP:
	new Result:plkeys = sql_query(zConn, "SELECT `id`,`car`,`house`,`hotel`,`hotelroom` FROM `accounts` WHERE (NOT `house` = '0' OR NOT `hotel` = '0') AND NOT `car` = '0'", QUERY_CACHED);
//	sql_query(zConn, "SELECT `id` FROM `garaji` WHERE (NOT `house` = '0' OR NOT `hotel` = '0') AND NOT `car` = '0'", QUERY_CACHED);
 	for(new i2;i2 < sql_num_rows(plkeys);i2++)
	{
		sql_fetch_row(plkeys,"|",zRes);
		sql_next_row(plkeys);
		new car,house,hotel,houseid,hotelid,plid,room;
	//	new hgarageid = gHouses[houseid][houseImprove][5]-1;
		sscanf(zRes,"p<|>iiiii",plid,car,house,hotel,room);
		houseid = house - 1;
		hotelid = hotel - 1;
	//	hgarageid = house - 1;
		new i=-1;
	//	new vehicleid = GetPlayerVehicleID(houseid);
		//new Float:x, Float:y, Float:z, Float:r;
	//	SetVehiclePos(vehicleid,x,y,z);
	//	SetVehicleZAngle(vehicleid,r);
	//	SetVehiclePos(hgarageid,x,y,z);
	//	SetVehicleZAngle(hgarageid,r);
  	/*	garageBints[houseid][gbintX] = x;
		garageBints[houseid][gbintY] = y;
		garageBints[houseid][gbintZ] = z;
		garageBints[houseid][gbintR] = r;*/
		for(new i3;i3<MAX_VEHICLES;i3++)
		{
			if(car == gCars[i3][carMysqlID])
			{
				i = i3;
				break;
			}
		}
  		new modelid = gCars[i][carModelid];
		if(i != -1)
		{
		 		//if(hgarageid >= 0)
				//{
   			/*	new vehicleid = CreateVehicle(gTransport[modelid][trModel],garageBints[houseid][gbintX],garageBints[houseid][gbintY],garageBints[houseid][gbintZ],garageBints[houseid][gbintR],gCars[i][carColor1],gCars[i][carColor2],-1);
			 //	SetVehiclePos(vehicleid,x,z,y,r);
			 	//printf("%d тачку спавним", garageBints[houseid][gbintX],garageBints[houseid][gbintY],garageBints[houseid][gbintZ]);
			    gCars[i][carVid] = vehicleid;
			    UpdateVehicleDamageStatus(vehicleid,gCars[i][carDemages][0],gCars[i][carDemages][1],gCars[i][carDemages][2],gCars[i][carDemages][3]);
			    if(gCars[i][carHealth] < 300.0) gCars[i][carHealth] = 300.0;
			    SetVehicleHealthEx(vehicleid,gCars[i][carHealth]);
			    ToggleLock(vehicleid);
			    gVehicles[vehicleid-1][vFuel] = gCars[i][carFuel];
			    gVehicles[vehicleid-1][vDrived] = gCars[i][carDrived];
			    gVehicles[vehicleid-1][vHealth] = gCars[i][carHealth];
			    gVehicles[vehicleid-1][vOwnerid] = gCars[i][carOwnerid];
			    gVehicles[vehicleid-1][vProbability] = gCars[i][carProbability];
   				gVehicles[vehicleid-1][vX] = garageBints[vehicleid][gbintX];
   				gVehicles[vehicleid-1][vY] = garageBints[vehicleid][gbintY];
				gVehicles[vehicleid-1][vZ] = garageBints[vehicleid][gbintZ];
			    if(gCars[i][carTuning][0]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][0]);
			    if(gCars[i][carTuning][1]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][1]);
			    if(gCars[i][carTuning][2]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][2]);
			    if(gCars[i][carTuning][3]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][3]);
			    if(gCars[i][carTuning][4]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][4]);
			    if(gCars[i][carTuning][5]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][5]);
			    if(gCars[i][carTuning][6]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][6]);
			    if(gCars[i][carTuning][7]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][7]);
			    if(gCars[i][carTuning][8]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][8]);
			    if(gCars[i][carTuning][9]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][9]);
			    if(gCars[i][carTuning][10]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][10]);
			    if(gCars[i][carTuning][11]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][11]);
			    if(gCars[i][carTuning][12]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][12]);
			    if(gCars[i][carTuning][13]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][13]);
			    if(gCars[i][carTuning][14]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][14]);
			    gVehicles[vehicleid-1][vTuningV][0] = gCars[i][carTuning][0];
			    gVehicles[vehicleid-1][vTuningV][1] = gCars[i][carTuning][1];
			    gVehicles[vehicleid-1][vTuningV][2] = gCars[i][carTuning][2];
			    gVehicles[vehicleid-1][vTuningV][3] = gCars[i][carTuning][3];
			    gVehicles[vehicleid-1][vTuningV][4] = gCars[i][carTuning][4];
			    gVehicles[vehicleid-1][vTuningV][5] = gCars[i][carTuning][5];
			    gVehicles[vehicleid-1][vTuningV][6] = gCars[i][carTuning][6];
			    gVehicles[vehicleid-1][vTuningV][7] = gCars[i][carTuning][7];
			    gVehicles[vehicleid-1][vTuningV][8] = gCars[i][carTuning][8];
			    gVehicles[vehicleid-1][vTuningV][9] = gCars[i][carTuning][9];
			    gVehicles[vehicleid-1][vTuningV][10] = gCars[i][carTuning][10];
			    gVehicles[vehicleid-1][vTuningV][11] = gCars[i][carTuning][11];
			    gVehicles[vehicleid-1][vTuningV][12] = gCars[i][carTuning][12];
			    gVehicles[vehicleid-1][vTuningV][13] = gCars[i][carTuning][13];
			    gVehicles[vehicleid-1][vTuningV][14] = gCars[i][carTuning][14];
			//	}*/
 				if(house)
    			{
				new vehicleid = CreateVehicle(gTransport[modelid][trModel],gHouses[houseid][houseParkX],gHouses[houseid][houseParkY],gHouses[houseid][houseParkZ],gHouses[houseid][houseParkR],gCars[i][carColor1],gCars[i][carColor2],-1);
			    gCars[i][carVid] = vehicleid;
			    UpdateVehicleDamageStatus(vehicleid,gCars[i][carDemages][0],gCars[i][carDemages][1],gCars[i][carDemages][2],gCars[i][carDemages][3]);
			    if(gCars[i][carHealth] < 300.0) gCars[i][carHealth] = 300.0;
			    SetVehicleHealthEx(vehicleid,gCars[i][carHealth]);
			    ToggleLock(vehicleid);
			    gVehicles[vehicleid-1][vFuel] = gCars[i][carFuel];
			    gVehicles[vehicleid-1][vDrived] = gCars[i][carDrived];
			    gVehicles[vehicleid-1][vHealth] = gCars[i][carHealth];
			    gVehicles[vehicleid-1][vOwnerid] = gCars[i][carOwnerid];
			    gVehicles[vehicleid-1][vProbability] = gCars[i][carProbability];
			    if(gCars[i][carTuning][0]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][0]);
			    if(gCars[i][carTuning][1]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][1]);
			    if(gCars[i][carTuning][2]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][2]);
			    if(gCars[i][carTuning][3]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][3]);
			    if(gCars[i][carTuning][4]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][4]);
			    if(gCars[i][carTuning][5]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][5]);
			    if(gCars[i][carTuning][6]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][6]);
			    if(gCars[i][carTuning][7]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][7]);
			    if(gCars[i][carTuning][8]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][8]);
			    if(gCars[i][carTuning][9]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][9]);
			    if(gCars[i][carTuning][10]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][10]);
			    if(gCars[i][carTuning][11]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][11]);
			    if(gCars[i][carTuning][12]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][12]);
			    if(gCars[i][carTuning][13]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][13]);
			    if(gCars[i][carTuning][14]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][14]);
			    gVehicles[vehicleid-1][vTuningV][0] = gCars[i][carTuning][0];
			    gVehicles[vehicleid-1][vTuningV][1] = gCars[i][carTuning][1];
			    gVehicles[vehicleid-1][vTuningV][2] = gCars[i][carTuning][2];
			    gVehicles[vehicleid-1][vTuningV][3] = gCars[i][carTuning][3];
			    gVehicles[vehicleid-1][vTuningV][4] = gCars[i][carTuning][4];
			    gVehicles[vehicleid-1][vTuningV][5] = gCars[i][carTuning][5];
			    gVehicles[vehicleid-1][vTuningV][6] = gCars[i][carTuning][6];
			    gVehicles[vehicleid-1][vTuningV][7] = gCars[i][carTuning][7];
			    gVehicles[vehicleid-1][vTuningV][8] = gCars[i][carTuning][8];
			    gVehicles[vehicleid-1][vTuningV][9] = gCars[i][carTuning][9];
			    gVehicles[vehicleid-1][vTuningV][10] = gCars[i][carTuning][10];
			    gVehicles[vehicleid-1][vTuningV][11] = gCars[i][carTuning][11];
			    gVehicles[vehicleid-1][vTuningV][12] = gCars[i][carTuning][12];
			    gVehicles[vehicleid-1][vTuningV][13] = gCars[i][carTuning][13];
			    gVehicles[vehicleid-1][vTuningV][14] = gCars[i][carTuning][14];
			}
			if(hotel)
			{
				new vehicleid = CreateVehicle(gTransport[modelid][trModel],gHotelPark[hotelid][room][0],gHotelPark[hotelid][room][1],gHotelPark[hotelid][room][2],gHotelPark[hotelid][room][3],gCars[i][carColor1],gCars[i][carColor2],-1);
				SetVehicleZAngle(vehicleid,gHotelPark[hotelid][room][3]);
				gCars[i][carVid] = vehicleid;
				UpdateVehicleDamageStatus(vehicleid,gCars[i][carDemages][0],gCars[i][carDemages][1],gCars[i][carDemages][2],gCars[i][carDemages][3]);
				SetVehicleHealthEx(vehicleid,gCars[i][carHealth]);
				ToggleLock(vehicleid);
				gVehicles[vehicleid-1][vFuel] = gCars[i][carFuel];
				gVehicles[vehicleid-1][vDrived] = gCars[i][carDrived];
				gVehicles[vehicleid-1][vHealth] = gCars[i][carHealth];
				gVehicles[vehicleid-1][vOwnerid] = gCars[i][carOwnerid];
				gVehicles[vehicleid-1][vX] = gHotelPark[hotelid][room][0];
				gVehicles[vehicleid-1][vY] = gHotelPark[hotelid][room][1];
				gVehicles[vehicleid-1][vZ] = gHotelPark[hotelid][room][2];
				if(gCars[i][carTuning][0]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][0]);
				if(gCars[i][carTuning][1]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][1]);
				if(gCars[i][carTuning][2]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][2]);
				if(gCars[i][carTuning][3]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][3]);
				if(gCars[i][carTuning][4]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][4]);
				if(gCars[i][carTuning][5]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][5]);
				if(gCars[i][carTuning][6]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][6]);
				if(gCars[i][carTuning][7]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][7]);
				if(gCars[i][carTuning][8]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][8]);
				if(gCars[i][carTuning][9]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][9]);
				if(gCars[i][carTuning][10]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][10]);
				if(gCars[i][carTuning][11]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][11]);
				if(gCars[i][carTuning][12]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][12]);
				if(gCars[i][carTuning][13]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][13]);
				if(gCars[i][carTuning][14]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][14]);
				gVehicles[vehicleid-1][vTuningV][0] = gCars[i][carTuning][0];
				gVehicles[vehicleid-1][vTuningV][1] = gCars[i][carTuning][1];
				gVehicles[vehicleid-1][vTuningV][2] = gCars[i][carTuning][2];
				gVehicles[vehicleid-1][vTuningV][3] = gCars[i][carTuning][3];
				gVehicles[vehicleid-1][vTuningV][4] = gCars[i][carTuning][4];
				gVehicles[vehicleid-1][vTuningV][5] = gCars[i][carTuning][5];
				gVehicles[vehicleid-1][vTuningV][6] = gCars[i][carTuning][6];
				gVehicles[vehicleid-1][vTuningV][7] = gCars[i][carTuning][7];
				gVehicles[vehicleid-1][vTuningV][8] = gCars[i][carTuning][8];
				gVehicles[vehicleid-1][vTuningV][9] = gCars[i][carTuning][9];
				gVehicles[vehicleid-1][vTuningV][10] = gCars[i][carTuning][10];
				gVehicles[vehicleid-1][vTuningV][11] = gCars[i][carTuning][11];
				gVehicles[vehicleid-1][vTuningV][12] = gCars[i][carTuning][12];
				gVehicles[vehicleid-1][vTuningV][13] = gCars[i][carTuning][13];
				gVehicles[vehicleid-1][vTuningV][14] = gCars[i][carTuning][14];
			}
		}
  		else printf("Неверная связка машины у игрока %d (машина %d не найдена)",plid,car);
	}
	sql_free_result(plkeys);
Проверка на то что етсь ли у игрока гараж:
PHP:
new hgarageid = gHouses[houseid][houseImprove][5]-1;
и сама загрузка гаража:
PHP:
		 		if(hgarageid >= 0)
				{
   				new vehicleid = CreateVehicle(gTransport[modelid][trModel],garageBints[houseid][gbintX],garageBints[houseid][gbintY],garageBints[houseid][gbintZ],garageBints[houseid][gbintR],gCars[i][carColor1],gCars[i][carColor2],-1);
			 //	SetVehiclePos(vehicleid,x,z,y,r);
			 	//printf("%d тачку спавним", garageBints[houseid][gbintX],garageBints[houseid][gbintY],garageBints[houseid][gbintZ]);
			    gCars[i][carVid] = vehicleid;
			    UpdateVehicleDamageStatus(vehicleid,gCars[i][carDemages][0],gCars[i][carDemages][1],gCars[i][carDemages][2],gCars[i][carDemages][3]);
			    if(gCars[i][carHealth] < 300.0) gCars[i][carHealth] = 300.0;
			    SetVehicleHealthEx(vehicleid,gCars[i][carHealth]);
			    ToggleLock(vehicleid);
			    gVehicles[vehicleid-1][vFuel] = gCars[i][carFuel];
			    gVehicles[vehicleid-1][vDrived] = gCars[i][carDrived];
			    gVehicles[vehicleid-1][vHealth] = gCars[i][carHealth];
			    gVehicles[vehicleid-1][vOwnerid] = gCars[i][carOwnerid];
			    gVehicles[vehicleid-1][vProbability] = gCars[i][carProbability];
   				gVehicles[vehicleid-1][vX] = garageBints[vehicleid][gbintX];
   				gVehicles[vehicleid-1][vY] = garageBints[vehicleid][gbintY];
				gVehicles[vehicleid-1][vZ] = garageBints[vehicleid][gbintZ];
			    if(gCars[i][carTuning][0]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][0]);
			    if(gCars[i][carTuning][1]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][1]);
			    if(gCars[i][carTuning][2]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][2]);
			    if(gCars[i][carTuning][3]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][3]);
			    if(gCars[i][carTuning][4]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][4]);
			    if(gCars[i][carTuning][5]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][5]);
			    if(gCars[i][carTuning][6]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][6]);
			    if(gCars[i][carTuning][7]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][7]);
			    if(gCars[i][carTuning][8]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][8]);
			    if(gCars[i][carTuning][9]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][9]);
			    if(gCars[i][carTuning][10]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][10]);
			    if(gCars[i][carTuning][11]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][11]);
			    if(gCars[i][carTuning][12]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][12]);
			    if(gCars[i][carTuning][13]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][13]);
			    if(gCars[i][carTuning][14]!=0) AddVehicleComponent(vehicleid, gCars[i][carTuning][14]);
			    gVehicles[vehicleid-1][vTuningV][0] = gCars[i][carTuning][0];
			    gVehicles[vehicleid-1][vTuningV][1] = gCars[i][carTuning][1];
			    gVehicles[vehicleid-1][vTuningV][2] = gCars[i][carTuning][2];
			    gVehicles[vehicleid-1][vTuningV][3] = gCars[i][carTuning][3];
			    gVehicles[vehicleid-1][vTuningV][4] = gCars[i][carTuning][4];
			    gVehicles[vehicleid-1][vTuningV][5] = gCars[i][carTuning][5];
			    gVehicles[vehicleid-1][vTuningV][6] = gCars[i][carTuning][6];
			    gVehicles[vehicleid-1][vTuningV][7] = gCars[i][carTuning][7];
			    gVehicles[vehicleid-1][vTuningV][8] = gCars[i][carTuning][8];
			    gVehicles[vehicleid-1][vTuningV][9] = gCars[i][carTuning][9];
			    gVehicles[vehicleid-1][vTuningV][10] = gCars[i][carTuning][10];
			    gVehicles[vehicleid-1][vTuningV][11] = gCars[i][carTuning][11];
			    gVehicles[vehicleid-1][vTuningV][12] = gCars[i][carTuning][12];
			    gVehicles[vehicleid-1][vTuningV][13] = gCars[i][carTuning][13];
			    gVehicles[vehicleid-1][vTuningV][14] = gCars[i][carTuning][14];
				}
Дело в том что когда покупаю тачку, то она спавнитсья в гараже ка ки нужно а вот при рестарте тачка не спавнитсья в гараже хотя коры одинаковые!
PHP:
new vehicleid = CreateVehicle(gTransport[modelid][trModel],garageBints[houseid][gbintX],garageBints[houseid][gbintY],garageBints[houseid][gbintZ],garageBints[houseid][gbintR],gCars[i][carColor1],gCars[i][carColor2],-1);
и покупка гаража (Работает):
PHP:
		 	if(houseid >= 0)
			{
				if(hgarageid >= 0)
				{
					new vehicleid = CreateVehicle(gTransport[modelid][trModel],garageBints[houseid][gbintX],garageBints[houseid][gbintY],garageBints[houseid][gbintZ],garageBints[houseid][gbintR],gCars[slot][carColor1],gCars[slot][carColor2],-1);
					SetVehiclePos(vehicleid,garageBints[houseid][gbintX],garageBints[houseid][gbintY],garageBints[houseid][gbintZ]);
					SetPlayerVirtualWorld(playerid,0);
					gCars[slot][carVid] = vehicleid;
					gVehicles[vehicleid-1][vLock] = 1;
					gVehicles[vehicleid-1][vFuel] = gCars[slot][carFuel];
					gVehicles[vehicleid-1][vDrived] = gCars[slot][carDrived];
					gVehicles[vehicleid-1][vHealth] = gCars[slot][carHealth];
					gVehicles[vehicleid-1][vOwnerid] = gCars[slot][carOwnerid];
					gVehicles[vehicleid-1][vX] = 1781.5200195313;
					gVehicles[vehicleid-1][vY] = -1910.6600341797;
					gVehicles[vehicleid-1][vZ] = 498.07699584961;
					gVehicles[vehicleid-1][vProbability] = 0;
				}
				else
   				{
					new vehicleid = CreateVehicle(gTransport[modelid][trModel],gHouses[houseid][houseParkX],gHouses[houseid][houseParkY],gHouses[houseid][houseParkZ],gHouses[houseid][houseParkR],gCars[slot][carColor1],gCars[slot][carColor2],-1);
					gCars[slot][carVid] = vehicleid;
					gVehicles[vehicleid-1][vLock] = 1;
					gVehicles[vehicleid-1][vFuel] = gCars[slot][carFuel];
					gVehicles[vehicleid-1][vDrived] = gCars[slot][carDrived];
					gVehicles[vehicleid-1][vHealth] = gCars[slot][carHealth];
					gVehicles[vehicleid-1][vOwnerid] = gCars[slot][carOwnerid];
					gVehicles[vehicleid-1][vX] = gHouses[houseid][houseParkX];
					gVehicles[vehicleid-1][vY] = gHouses[houseid][houseParkY];
					gVehicles[vehicleid-1][vZ] = gHouses[houseid][houseParkZ];
					gVehicles[vehicleid-1][vProbability] = 0;
				}
   			}
		 	if(hotelid >= 0)
			{
				new room = pData[playerid][pHotelRoom];
				new vehicleid = CreateVehicle(gTransport[modelid][trModel],gHotelPark[hotelid][room][0],gHotelPark[hotelid][room][1],gHotelPark[hotelid][room][2],gHotelPark[hotelid][room][3],gCars[slot][carColor1],gCars[slot][carColor2],-1);
				SetVehicleZAngle(vehicleid,gHotelPark[hotelid][room][3]);
				gCars[slot][carVid] = vehicleid;
				gVehicles[vehicleid-1][vLock] = 1;
				gVehicles[vehicleid-1][vFuel] = gCars[slot][carFuel];
				gVehicles[vehicleid-1][vDrived] = gCars[slot][carDrived];
				gVehicles[vehicleid-1][vHealth] = gCars[slot][carHealth];
				gVehicles[vehicleid-1][vOwnerid] = gCars[slot][carOwnerid];
				gVehicles[vehicleid-1][vX] = gHotelPark[hotelid][room][0];
				gVehicles[vehicleid-1][vY] = gHotelPark[hotelid][room][1];
				gVehicles[vehicleid-1][vZ] = gHotelPark[hotelid][room][2];
				gVehicles[vehicleid-1][vProbability] = 0;
			}
 
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