Papawka
Ученик
Привет всем
. Вылаживаю свою мини работу в MTA. Так как 1-ая моя работа
. Не судите строго пожалуйста. Вы канешно можете подумать почему так мало объектов я использывал, а сейчас я вам скажу почему. Я лично считаю зачем на респавне много маппинга. Потому что если много маппинга это идёт на нагрузку сервера, а так же есть люди которые играют со слабых ПК и вот у них может заглючить или крашнуть из за много объектов.
CreateObject(2773,1681.9499512,-2334.9189453,13.0640001,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (1)
CreateObject(2773,1681.9499512,-2332.9970703,13.0640001,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (2)
CreateObject(2773,1681.9499512,-2331.0778809,13.0640001,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (3)
CreateObject(2773,1681.9499512,-2329.1550293,13.0640001,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (4)
CreateObject(2773,1681.9499512,-2327.2290039,13.0640001,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (5)
CreateObject(2773,1689.5090332,-2334.9189453,13.0640001,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (6)
CreateObject(2773,1689.5090332,-2332.9960938,13.0640001,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (7)
CreateObject(2773,1689.5090332,-2331.0720215,13.0640001,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (8)
CreateObject(2773,1689.5090332,-2329.1459961,13.0640001,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (9)
CreateObject(2773,1689.5090332,-2327.2270508,13.0640001,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (10)
CreateObject(19425,1730.0660400,-2309.0029297,12.3760004,0.0000000,0.0000000,0.0000 000); //object(speed_bump01) (1)
CreateObject(19425,1735.1099854,-2308.9880371,12.3760004,0.0000000,0.0000000,0.0000 000); //object(speed_bump01) (2)
CreateObject(19425,1578.6390381,-2308.8569336,12.3789997,0.0000000,0.0000000,0.0000 000); //object(speed_bump01) (3)
CreateObject(19425,1573.6689453,-2308.8569336,12.3789997,0.0000000,0.0000000,0.0000 000); //object(speed_bump01) (4)
CreateObject(19425,1711.6240234,-2316.7438965,12.3830004,0.0000000,0.0000000,90.000 0000); //object(speed_bump01) (5)
CreateObject(19425,1711.6240234,-2321.7980957,12.3830004,0.0000000,0.0000000,90.000 0000); //object(speed_bump01) (6)
CreateObject(19425,1649.1829834,-2321.7351074,12.3830004,0.0000000,0.0000000,90.000 0000); //object(speed_bump01) (7)
CreateObject(19425,1649.1829834,-2316.7080078,12.3830004,0.0000000,0.0000000,90.000 0000); //object(speed_bump01) (8)
CreateObject(19450,1687.4720459,-2331.1411133,10.8219995,0.0000000,0.0000000,0.0000 000); //object(wall090) (1)
CreateObject(19450,1684.0350342,-2331.1411133,10.8219995,0.0000000,0.0000000,0.0000 000); //object(wall090) (2)
CreateObject(19431,1686.5889893,-2326.4130859,10.8219995,0.0000000,0.0000000,90.000 0000); //object(wall071) (1)
CreateObject(19431,1684.9870605,-2326.4130859,10.8219995,0.0000000,0.0000000,90.000 0000); //object(wall071) (2)
CreateObject(19431,1684.7550049,-2326.4130859,10.8219995,0.0000000,0.0000000,90.000 0000); //object(wall071) (3)
CreateObject(19448,1685.6989746,-2331.1640625,12.4720001,0.0000000,90.0000000,0.000 0000); //object(wall088) (1)
CreateObject(983,1677.0870361,-2311.0119629,13.2299995,0.0000000,0.0000000,0.0000 000); //object(fenceshit3) (1)
CreateObject(983,1680.2719727,-2307.8168945,13.2229996,0.0000000,0.0000000,90.000 0000); //object(fenceshit3) (2)
CreateObject(983,1685.1889648,-2307.8168945,13.2229996,0.0000000,0.0000000,90.000 0000); //object(fenceshit3) (3)
CreateObject(983,1688.3969727,-2311.0119629,13.2299995,0.0000000,0.0000000,0.0000 000); //object(fenceshit3) (4)
CreateObject(2773,1681.9499512,-2332.9970703,13.0640001,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (2)
CreateObject(2773,1681.9499512,-2331.0778809,13.0640001,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (3)
CreateObject(2773,1681.9499512,-2329.1550293,13.0640001,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (4)
CreateObject(2773,1681.9499512,-2327.2290039,13.0640001,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (5)
CreateObject(2773,1689.5090332,-2334.9189453,13.0640001,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (6)
CreateObject(2773,1689.5090332,-2332.9960938,13.0640001,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (7)
CreateObject(2773,1689.5090332,-2331.0720215,13.0640001,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (8)
CreateObject(2773,1689.5090332,-2329.1459961,13.0640001,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (9)
CreateObject(2773,1689.5090332,-2327.2270508,13.0640001,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (10)
CreateObject(19425,1730.0660400,-2309.0029297,12.3760004,0.0000000,0.0000000,0.0000 000); //object(speed_bump01) (1)
CreateObject(19425,1735.1099854,-2308.9880371,12.3760004,0.0000000,0.0000000,0.0000 000); //object(speed_bump01) (2)
CreateObject(19425,1578.6390381,-2308.8569336,12.3789997,0.0000000,0.0000000,0.0000 000); //object(speed_bump01) (3)
CreateObject(19425,1573.6689453,-2308.8569336,12.3789997,0.0000000,0.0000000,0.0000 000); //object(speed_bump01) (4)
CreateObject(19425,1711.6240234,-2316.7438965,12.3830004,0.0000000,0.0000000,90.000 0000); //object(speed_bump01) (5)
CreateObject(19425,1711.6240234,-2321.7980957,12.3830004,0.0000000,0.0000000,90.000 0000); //object(speed_bump01) (6)
CreateObject(19425,1649.1829834,-2321.7351074,12.3830004,0.0000000,0.0000000,90.000 0000); //object(speed_bump01) (7)
CreateObject(19425,1649.1829834,-2316.7080078,12.3830004,0.0000000,0.0000000,90.000 0000); //object(speed_bump01) (8)
CreateObject(19450,1687.4720459,-2331.1411133,10.8219995,0.0000000,0.0000000,0.0000 000); //object(wall090) (1)
CreateObject(19450,1684.0350342,-2331.1411133,10.8219995,0.0000000,0.0000000,0.0000 000); //object(wall090) (2)
CreateObject(19431,1686.5889893,-2326.4130859,10.8219995,0.0000000,0.0000000,90.000 0000); //object(wall071) (1)
CreateObject(19431,1684.9870605,-2326.4130859,10.8219995,0.0000000,0.0000000,90.000 0000); //object(wall071) (2)
CreateObject(19431,1684.7550049,-2326.4130859,10.8219995,0.0000000,0.0000000,90.000 0000); //object(wall071) (3)
CreateObject(19448,1685.6989746,-2331.1640625,12.4720001,0.0000000,90.0000000,0.000 0000); //object(wall088) (1)
CreateObject(983,1677.0870361,-2311.0119629,13.2299995,0.0000000,0.0000000,0.0000 000); //object(fenceshit3) (1)
CreateObject(983,1680.2719727,-2307.8168945,13.2229996,0.0000000,0.0000000,90.000 0000); //object(fenceshit3) (2)
CreateObject(983,1685.1889648,-2307.8168945,13.2229996,0.0000000,0.0000000,90.000 0000); //object(fenceshit3) (3)
CreateObject(983,1688.3969727,-2311.0119629,13.2299995,0.0000000,0.0000000,0.0000 000); //object(fenceshit3) (4)
AddStaticVehicleEx(462,1678.5150146,-2310.8999023,13.2170000,170.0000000,1,1,15); //Faggio
AddStaticVehicleEx(462,1680.2509766,-2310.8999023,13.2170000,169.9969482,1,1,15); //Faggio
AddStaticVehicleEx(462,1681.8570557,-2310.8999023,13.2170000,169.9969482,1,1,15); //Faggio
AddStaticVehicleEx(462,1683.6009521,-2310.8999023,13.2170000,169.9969482,1,1,15); //Faggio
AddStaticVehicleEx(462,1685.1779785,-2310.8999023,13.2170000,169.9969482,1,1,15); //Faggio
AddStaticVehicleEx(462,1686.8089600,-2310.8999023,13.2170000,169.9969482,1,1,15); //Faggio
AddStaticVehicleEx(462,1680.2509766,-2310.8999023,13.2170000,169.9969482,1,1,15); //Faggio
AddStaticVehicleEx(462,1681.8570557,-2310.8999023,13.2170000,169.9969482,1,1,15); //Faggio
AddStaticVehicleEx(462,1683.6009521,-2310.8999023,13.2170000,169.9969482,1,1,15); //Faggio
AddStaticVehicleEx(462,1685.1779785,-2310.8999023,13.2170000,169.9969482,1,1,15); //Faggio
AddStaticVehicleEx(462,1686.8089600,-2310.8999023,13.2170000,169.9969482,1,1,15); //Faggio
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