Avenax
Дебютант
Помогите пожалуйста исправить слет домов. Мод не на базе данных!
В папке scriptfiles есть файл houses куда идет запись домов. но после перезапуска сервера домов на сервере нету а в файле houses все нормально
И вот
В папке scriptfiles есть файл houses куда идет запись домов. но после перезапуска сервера домов на сервере нету а в файле houses все нормально
HTML:
stock LoadHouses()
{
if(!fexist("houses.cfg")) return printf("file 'houses.cfg' not found");
new arrCoords[23][64],strFromFile[256],i;
new File:GetFile = fopen("houses.cfg");
while(fread(GetFile, strFromFile))
{
if(!strlen(strFromFile)) break;
i += 1;
split(strFromFile, arrCoords, '|');
settext(HouseInfo[i][hName], arrCoords[0]);
settext(HouseInfo[i][hOwner], arrCoords[1]);
HouseInfo[i][hLevel] = strval(arrCoords[2]);
HouseInfo[i][hCost] = strval(arrCoords[3]);
HouseInfo[i][hInterior] = strval(arrCoords[4]);
HouseInfo[i][hEnterX] = floatstr(arrCoords[5]);
HouseInfo[i][hEnterY] = floatstr(arrCoords[6]);
HouseInfo[i][hEnterZ] = floatstr(arrCoords[7]);
HouseInfo[i][hSpawnX] = floatstr(arrCoords[8]);
HouseInfo[i][hSpawnY] = floatstr(arrCoords[9]);
HouseInfo[i][hSpawnZ] = floatstr(arrCoords[10]);
HouseInfo[i][hSpawnA] = floatstr(arrCoords[11]);
HouseInfo[i][hCarID] = strval(arrCoords[12]);
HouseInfo[i][hColor] = strval(arrCoords[13]);
HouseInfo[i][hCarX] = floatstr(arrCoords[14]);
HouseInfo[i][hCarY] = floatstr(arrCoords[15]);
HouseInfo[i][hCarZ] = floatstr(arrCoords[16]);
HouseInfo[i][hCarA] = floatstr(arrCoords[17]);
HouseInfo[i][hHealth] = strval(arrCoords[18]);
HouseInfo[i][hMoneys] = strval(arrCoords[19]);
HouseInfo[i][hClooth] = strval(arrCoords[20]);
HouseInfo[i][hSave] = strval(arrCoords[21]);
HouseInfo[i][hDoors] = strval(arrCoords[22]);
if(HouseInfo[i][hCarID] < 400) continue;
if(!strcmp(HouseInfo[i][hOwner], "None", true))
{
HouseIcon[i] = CreateDynamicMapIcon(HouseInfo[i][hEnterX], HouseInfo[i][hEnterY], HouseInfo[i][hEnterZ], 31, 0, 0, 0, -1, 150.0);
HousePickupOut[i] = CreateDynamicPickup(1273, 23, HouseInfo[i][hEnterX], HouseInfo[i][hEnterY], HouseInfo[i][hEnterZ]);
}
else
{
HouseIcon[i] = CreateDynamicMapIcon(HouseInfo[i][hEnterX], HouseInfo[i][hEnterY], HouseInfo[i][hEnterZ], 32, 0, 0, 0, -1, 150.0);
HousePickupOut[i] = CreateDynamicPickup(1272, 23, HouseInfo[i][hEnterX], HouseInfo[i][hEnterY], HouseInfo[i][hEnterZ]);
}
HouseVehicle[i] = CreateVehicle(HouseInfo[i][hCarID], HouseInfo[i][hCarX], HouseInfo[i][hCarY], HouseInfo[i][hCarZ], HouseInfo[i][hCarA], HouseInfo[i][hColor], HouseInfo[i][hColor], -1);
GetVehicleHouse[HouseVehicle[i]] = i;
SetVehicleToRespawn(HouseVehicle[i]);
CreateHouseExitPickup(i);
HouseOpen[i] = false;
}
fclose(GetFile);
LastHouse = i;
return 1;
}
HTML:
stock SaveHouses()
{
if(!fexist("houses.cfg")) return printf("file 'houses.cfg' not found");
new string[256],File:GetFile = fopen("houses.cfg", io_write);
for(new i=1; i<LastHouse+1; i++)
{
if(HouseInfo[i][hCost] == 0) continue;
f(string, "%s|%s|%d|%d|%d|%f|%f|%f|%f|%f|%f|%f|%d|%d|%f|%f|%f|%f|%d|%d|%d|%d|%d\n"
,
HouseInfo[i][hName],
HouseInfo[i][hOwner],
HouseInfo[i][hLevel],
HouseInfo[i][hCost],
HouseInfo[i][hInterior],
HouseInfo[i][hEnterX],
HouseInfo[i][hEnterY],
HouseInfo[i][hEnterZ],
HouseInfo[i][hSpawnX],
HouseInfo[i][hSpawnY],
HouseInfo[i][hSpawnZ],
HouseInfo[i][hSpawnA],
HouseInfo[i][hCarID],
HouseInfo[i][hColor],
HouseInfo[i][hCarX],
HouseInfo[i][hCarY],
HouseInfo[i][hCarZ],
HouseInfo[i][hCarA],
HouseInfo[i][hHealth],
HouseInfo[i][hMoneys],
HouseInfo[i][hClooth],
HouseInfo[i][hSave],
HouseInfo[i][hDoors]);
fwrite(GetFile, string);
}
fclose(GetFile);
return 1;
}
