plakapenka
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Возможно у вас уже есть переменные отслеживающие состоянии машины, аля lockcar, engine, lights и т.п. Желательно тогда переделать в остальных местах системы под свои, не создавая второй enum, либо все свои заменить на мои
C++:
enum e_vehicle
{
vEngine, // двигатель
vLights, // Фары
vDoors, // Закрыта/ открыта
vBonnet, // Rапот
vBoot, // Багажник
vDoor_FL, // дверь передняя левая
vDoor_FR, // дверь передняя правая
vDoor_BL, // дверь задняя левая
vDoor_BR // дверь задняя правая
};
new vData[MAX_VEHICLES][e_vehicle];
new Text:td_car_control_g[9];
new PlayerText:td_car_control_p[MAX_PLAYERS][9];
#define color_control_car_on -1
#define color_control_car_off 0x750000FF
stock hide_car_control(playerid)
{
for(new i; i<= 8; i++)
{
TextDrawHideForPlayer(playerid, td_car_control_g[i]);
}
for(new i; i<= 8; i++)
{
PlayerTextDrawHide(playerid, td_car_control_p[playerid][i]);
}
CancelSelectTextDraw(playerid);
}
stock show_car_control(playerid)
{
new vehicleid = GetPlayerVehicleID(playerid);
for(new i; i<= 8; i++)
{
TextDrawShowForPlayer(playerid, td_car_control_g[i]);
}
if(vData[vehicleid][vEngine])
PlayerTextDrawColor(playerid, td_car_control_p[playerid][4], color_control_car_on);
else
PlayerTextDrawColor(playerid, td_car_control_p[playerid][4], color_control_car_off);
if(vData[vehicleid][vLights])
PlayerTextDrawColor(playerid, td_car_control_p[playerid][2], color_control_car_on);
else
PlayerTextDrawColor(playerid, td_car_control_p[playerid][2], color_control_car_off);
if(vData[vehicleid][vDoors])
PlayerTextDrawColor(playerid, td_car_control_p[playerid][5], color_control_car_off);
else
PlayerTextDrawColor(playerid, td_car_control_p[playerid][5], color_control_car_on);
if(vData[vehicleid][vBoot])
PlayerTextDrawColor(playerid, td_car_control_p[playerid][0], color_control_car_on);
else
PlayerTextDrawColor(playerid, td_car_control_p[playerid][0], color_control_car_off);
if(vData[vehicleid][vBonnet])
PlayerTextDrawColor(playerid, td_car_control_p[playerid][3], color_control_car_on);
else
PlayerTextDrawColor(playerid, td_car_control_p[playerid][3], color_control_car_off);
if(vData[vehicleid][vDoor_FL])
PlayerTextDrawColor(playerid, td_car_control_p[playerid][8], color_control_car_on);
else
PlayerTextDrawColor(playerid, td_car_control_p[playerid][8], color_control_car_off);
if(vData[vehicleid][vDoor_FR])
PlayerTextDrawColor(playerid, td_car_control_p[playerid][1], color_control_car_on);
else
PlayerTextDrawColor(playerid, td_car_control_p[playerid][1], color_control_car_off);
if(vData[vehicleid][vDoor_BL])
PlayerTextDrawColor(playerid, td_car_control_p[playerid][7], color_control_car_on);
else
PlayerTextDrawColor(playerid, td_car_control_p[playerid][7], color_control_car_off);
if(vData[vehicleid][vDoor_BR])
PlayerTextDrawColor(playerid, td_car_control_p[playerid][6], color_control_car_on);
else
PlayerTextDrawColor(playerid, td_car_control_p[playerid][6], color_control_car_off);
for(new i; i<= 8; i++)
{
PlayerTextDrawShow(playerid, td_car_control_p[playerid][i]);
}
SelectTextDraw(playerid, 0x00c2dbFF);
}
C++:
if(playertextid == td_car_control_p[playerid][4])
{
new vehicleid = GetPlayerVehicleID(playerid);
if(vData[vehicleid][vEngine]) vData[vehicleid][vEngine] = false;
else vData[vehicleid][vEngine] = true;
SetVehicleParamsEx(vehicleid, vData[vehicleid][vEngine], vData[vehicleid][vLights], 0, vData[vehicleid][vDoors], vData[vehicleid][vBonnet], vData[vehicleid][vBoot], 0);
hide_car_control(playerid);
//return Y_HOOKS_BREAK_RETURN_1;
}
if(playertextid == td_car_control_p[playerid][2])
{
new vehicleid = GetPlayerVehicleID(playerid);
if(vData[vehicleid][vLights]) vData[vehicleid][vLights] = false;
else vData[vehicleid][vLights] = true;
SetVehicleParamsEx(vehicleid, vData[vehicleid][vEngine], vData[vehicleid][vLights], 0, vData[vehicleid][vDoors], vData[vehicleid][vBonnet], vData[vehicleid][vBoot], 0);
hide_car_control(playerid);
//return Y_HOOKS_BREAK_RETURN_1;
}
if(playertextid == td_car_control_p[playerid][5])
{
new vehicleid = GetPlayerVehicleID(playerid);
if(vData[vehicleid][vDoors]) vData[vehicleid][vDoors] = false;
else vData[vehicleid][vDoors] = true;
SetVehicleParamsEx(vehicleid, vData[vehicleid][vEngine], vData[vehicleid][vLights], 0, vData[vehicleid][vDoors], vData[vehicleid][vBonnet], vData[vehicleid][vBoot], 0);
hide_car_control(playerid);
//return Y_HOOKS_BREAK_RETURN_1;
}
if(playertextid == td_car_control_p[playerid][3])
{
new vehicleid = GetPlayerVehicleID(playerid);
if(vData[vehicleid][vBonnet]) vData[vehicleid][vBonnet] = false;
else vData[vehicleid][vBonnet] = true;
SetVehicleParamsEx(vehicleid, vData[vehicleid][vEngine], vData[vehicleid][vLights], 0, vData[vehicleid][vDoors], vData[vehicleid][vBonnet], vData[vehicleid][vBoot], 0);
hide_car_control(playerid);
// Y_HOOKS_BREAK_RETURN_1;
}
if(playertextid == td_car_control_p[playerid][0])
{
new vehicleid = GetPlayerVehicleID(playerid);
if(vData[vehicleid][vBoot]) vData[vehicleid][vBoot] = false;
else vData[vehicleid][vBoot] = true;
SetVehicleParamsEx(vehicleid, vData[vehicleid][vEngine], vData[vehicleid][vLights], 0, vData[vehicleid][vDoors], vData[vehicleid][vBoot], vData[vehicleid][vBoot], 0);
hide_car_control(playerid);
//return Y_HOOKS_BREAK_RETURN_1;
}
if(playertextid == td_car_control_p[playerid][1])
{
new vehicleid = GetPlayerVehicleID(playerid);
if(vData[vehicleid][vDoor_FR]) vData[vehicleid][vDoor_FR] = false;
else vData[vehicleid][vDoor_FR] = true;
SetVehicleParamsCarDoors(vehicleid, vData[vehicleid][vDoor_FL], vData[vehicleid][vDoor_FR], vData[vehicleid][vDoor_BL], vData[vehicleid][vDoor_BR]);
hide_car_control(playerid);
//return Y_HOOKS_BREAK_RETURN_1;
}
if(playertextid == td_car_control_p[playerid][6])
{
new vehicleid = GetPlayerVehicleID(playerid);
if(vData[vehicleid][vDoor_BR]) vData[vehicleid][vDoor_BR] = false;
else vData[vehicleid][vDoor_BR] = true;
SetVehicleParamsCarDoors(vehicleid, vData[vehicleid][vDoor_FL], vData[vehicleid][vDoor_FR], vData[vehicleid][vDoor_BL], vData[vehicleid][vDoor_BR]);
hide_car_control(playerid);
//return Y_HOOKS_BREAK_RETURN_1;
}
if(playertextid == td_car_control_p[playerid][7])
{
new vehicleid = GetPlayerVehicleID(playerid);
if(vData[vehicleid][vDoor_BL]) vData[vehicleid][vDoor_BL] = false;
else vData[vehicleid][vDoor_BL] = true;
SetVehicleParamsCarDoors(vehicleid, vData[vehicleid][vDoor_FL], vData[vehicleid][vDoor_FR], vData[vehicleid][vDoor_BL], vData[vehicleid][vDoor_BR]);
hide_car_control(playerid);
//return Y_HOOKS_BREAK_RETURN_1;
}
if(playertextid == td_car_control_p[playerid][8])
{
new vehicleid = GetPlayerVehicleID(playerid);
if(vData[vehicleid][vDoor_FL]) vData[vehicleid][vDoor_FL] = false;
else vData[vehicleid][vDoor_FL] = true;
SetVehicleParamsCarDoors(vehicleid, vData[vehicleid][vDoor_FL], vData[vehicleid][vDoor_FR], vData[vehicleid][vDoor_BL], vData[vehicleid][vDoor_BR]);
hide_car_control(playerid);
//return Y_HOOKS_BREAK_RETURN_1;
}
C++:
td_car_control_p[playerid][0] = CreatePlayerTextDraw(playerid, 314.000000, 255.000000, "boot");
PlayerTextDrawFont(playerid, td_car_control_p[playerid][0], 2);
PlayerTextDrawLetterSize(playerid, td_car_control_p[playerid][0], 0.129167, 0.800000);
PlayerTextDrawTextSize(playerid, td_car_control_p[playerid][0], 329.000000, 16.500000);
PlayerTextDrawSetOutline(playerid, td_car_control_p[playerid][0], 0);
PlayerTextDrawSetShadow(playerid, td_car_control_p[playerid][0], 0);
PlayerTextDrawAlignment(playerid, td_car_control_p[playerid][0], 1);
PlayerTextDrawColor(playerid, td_car_control_p[playerid][0], -1);
PlayerTextDrawBackgroundColor(playerid, td_car_control_p[playerid][0], 0);
PlayerTextDrawBoxColor(playerid, td_car_control_p[playerid][0], 255);
PlayerTextDrawUseBox(playerid, td_car_control_p[playerid][0], 0);
PlayerTextDrawSetProportional(playerid, td_car_control_p[playerid][0], 1);
PlayerTextDrawSetSelectable(playerid, td_car_control_p[playerid][0], 1);
td_car_control_p[playerid][1] = CreatePlayerTextDraw(playerid, 350.000000, 212.000000, "Door (FR)");
PlayerTextDrawFont(playerid, td_car_control_p[playerid][1], 2);
PlayerTextDrawLetterSize(playerid, td_car_control_p[playerid][1], 0.129167, 0.800000);
PlayerTextDrawTextSize(playerid, td_car_control_p[playerid][1], 369.000000, 15.500000);
PlayerTextDrawSetOutline(playerid, td_car_control_p[playerid][1], 0);
PlayerTextDrawSetShadow(playerid, td_car_control_p[playerid][1], 0);
PlayerTextDrawAlignment(playerid, td_car_control_p[playerid][1], 1);
PlayerTextDrawColor(playerid, td_car_control_p[playerid][1], -65281);
PlayerTextDrawBackgroundColor(playerid, td_car_control_p[playerid][1], 0);
PlayerTextDrawBoxColor(playerid, td_car_control_p[playerid][1], 255);
PlayerTextDrawUseBox(playerid, td_car_control_p[playerid][1], 0);
PlayerTextDrawSetProportional(playerid, td_car_control_p[playerid][1], 1);
PlayerTextDrawSetSelectable(playerid, td_car_control_p[playerid][1], 1);
td_car_control_p[playerid][2] = CreatePlayerTextDraw(playerid, 339.000000, 185.000000, "lights");
PlayerTextDrawFont(playerid, td_car_control_p[playerid][2], 2);
PlayerTextDrawLetterSize(playerid, td_car_control_p[playerid][2], 0.129167, 0.800000);
PlayerTextDrawTextSize(playerid, td_car_control_p[playerid][2], 358.500000, 15.500000);
PlayerTextDrawSetOutline(playerid, td_car_control_p[playerid][2], 0);
PlayerTextDrawSetShadow(playerid, td_car_control_p[playerid][2], 0);
PlayerTextDrawAlignment(playerid, td_car_control_p[playerid][2], 1);
PlayerTextDrawColor(playerid, td_car_control_p[playerid][2], -1962934017);
PlayerTextDrawBackgroundColor(playerid, td_car_control_p[playerid][2], 0);
PlayerTextDrawBoxColor(playerid, td_car_control_p[playerid][2], 255);
PlayerTextDrawUseBox(playerid, td_car_control_p[playerid][2], 0);
PlayerTextDrawSetProportional(playerid, td_car_control_p[playerid][2], 1);
PlayerTextDrawSetSelectable(playerid, td_car_control_p[playerid][2], 1);
td_car_control_p[playerid][3] = CreatePlayerTextDraw(playerid, 311.000000, 172.000000, "bonnet");
PlayerTextDrawFont(playerid, td_car_control_p[playerid][3], 2);
PlayerTextDrawLetterSize(playerid, td_car_control_p[playerid][3], 0.129167, 0.800000);
PlayerTextDrawTextSize(playerid, td_car_control_p[playerid][3], 331.500000, 15.000000);
PlayerTextDrawSetOutline(playerid, td_car_control_p[playerid][3], 0);
PlayerTextDrawSetShadow(playerid, td_car_control_p[playerid][3], 0);
PlayerTextDrawAlignment(playerid, td_car_control_p[playerid][3], 1);
PlayerTextDrawColor(playerid, td_car_control_p[playerid][3], 1433087999);
PlayerTextDrawBackgroundColor(playerid, td_car_control_p[playerid][3], 0);
PlayerTextDrawBoxColor(playerid, td_car_control_p[playerid][3], 255);
PlayerTextDrawUseBox(playerid, td_car_control_p[playerid][3], 0);
PlayerTextDrawSetProportional(playerid, td_car_control_p[playerid][3], 1);
PlayerTextDrawSetSelectable(playerid, td_car_control_p[playerid][3], 1);
td_car_control_p[playerid][4] = CreatePlayerTextDraw(playerid, 308.000000, 211.000000, "engine");
PlayerTextDrawFont(playerid, td_car_control_p[playerid][4], 2);
PlayerTextDrawLetterSize(playerid, td_car_control_p[playerid][4], 0.191666, 1.049998);
PlayerTextDrawTextSize(playerid, td_car_control_p[playerid][4], 339.000000, 31.500000);
PlayerTextDrawSetOutline(playerid, td_car_control_p[playerid][4], 0);
PlayerTextDrawSetShadow(playerid, td_car_control_p[playerid][4], 0);
PlayerTextDrawAlignment(playerid, td_car_control_p[playerid][4], 1);
PlayerTextDrawColor(playerid, td_car_control_p[playerid][4], 9109759);
PlayerTextDrawBackgroundColor(playerid, td_car_control_p[playerid][4], 0);
PlayerTextDrawBoxColor(playerid, td_car_control_p[playerid][4], -16776961);
PlayerTextDrawUseBox(playerid, td_car_control_p[playerid][4], 0);
PlayerTextDrawSetProportional(playerid, td_car_control_p[playerid][4], 1);
PlayerTextDrawSetSelectable(playerid, td_car_control_p[playerid][4], 1);
td_car_control_p[playerid][5] = CreatePlayerTextDraw(playerid, 290.000000, 185.000000, "Lock");
PlayerTextDrawFont(playerid, td_car_control_p[playerid][5], 2);
PlayerTextDrawLetterSize(playerid, td_car_control_p[playerid][5], 0.129167, 0.800000);
PlayerTextDrawTextSize(playerid, td_car_control_p[playerid][5], 306.000000, 12.000000);
PlayerTextDrawSetOutline(playerid, td_car_control_p[playerid][5], 0);
PlayerTextDrawSetShadow(playerid, td_car_control_p[playerid][5], 0);
PlayerTextDrawAlignment(playerid, td_car_control_p[playerid][5], 1);
PlayerTextDrawColor(playerid, td_car_control_p[playerid][5], -1);
PlayerTextDrawBackgroundColor(playerid, td_car_control_p[playerid][5], 0);
PlayerTextDrawBoxColor(playerid, td_car_control_p[playerid][5], 255);
PlayerTextDrawUseBox(playerid, td_car_control_p[playerid][5], 0);
PlayerTextDrawSetProportional(playerid, td_car_control_p[playerid][5], 1);
PlayerTextDrawSetSelectable(playerid, td_car_control_p[playerid][5], 1);
td_car_control_p[playerid][6] = CreatePlayerTextDraw(playerid, 339.000000, 240.000000, "Door (BR)");
PlayerTextDrawFont(playerid, td_car_control_p[playerid][6], 2);
PlayerTextDrawLetterSize(playerid, td_car_control_p[playerid][6], 0.129167, 0.800000);
PlayerTextDrawTextSize(playerid, td_car_control_p[playerid][6], 353.500000, 15.000000);
PlayerTextDrawSetOutline(playerid, td_car_control_p[playerid][6], 0);
PlayerTextDrawSetShadow(playerid, td_car_control_p[playerid][6], 0);
PlayerTextDrawAlignment(playerid, td_car_control_p[playerid][6], 1);
PlayerTextDrawColor(playerid, td_car_control_p[playerid][6], -65281);
PlayerTextDrawBackgroundColor(playerid, td_car_control_p[playerid][6], 0);
PlayerTextDrawBoxColor(playerid, td_car_control_p[playerid][6], 255);
PlayerTextDrawUseBox(playerid, td_car_control_p[playerid][6], 0);
PlayerTextDrawSetProportional(playerid, td_car_control_p[playerid][6], 1);
PlayerTextDrawSetSelectable(playerid, td_car_control_p[playerid][6], 1);
td_car_control_p[playerid][7] = CreatePlayerTextDraw(playerid, 290.000000, 240.000000, "Door (BL)");
PlayerTextDrawFont(playerid, td_car_control_p[playerid][7], 2);
PlayerTextDrawLetterSize(playerid, td_car_control_p[playerid][7], 0.129167, 0.800000);
PlayerTextDrawTextSize(playerid, td_car_control_p[playerid][7], 303.500000, 15.500000);
PlayerTextDrawSetOutline(playerid, td_car_control_p[playerid][7], 0);
PlayerTextDrawSetShadow(playerid, td_car_control_p[playerid][7], 0);
PlayerTextDrawAlignment(playerid, td_car_control_p[playerid][7], 1);
PlayerTextDrawColor(playerid, td_car_control_p[playerid][7], -65281);
PlayerTextDrawBackgroundColor(playerid, td_car_control_p[playerid][7], 0);
PlayerTextDrawBoxColor(playerid, td_car_control_p[playerid][7], 255);
PlayerTextDrawUseBox(playerid, td_car_control_p[playerid][7], 0);
PlayerTextDrawSetProportional(playerid, td_car_control_p[playerid][7], 1);
PlayerTextDrawSetSelectable(playerid, td_car_control_p[playerid][7], 1);
td_car_control_p[playerid][8] = CreatePlayerTextDraw(playerid, 281.000000, 212.000000, "Door (FL)");
PlayerTextDrawFont(playerid, td_car_control_p[playerid][8], 2);
PlayerTextDrawLetterSize(playerid, td_car_control_p[playerid][8], 0.129167, 0.800000);
PlayerTextDrawTextSize(playerid, td_car_control_p[playerid][8], 295.000000, 16.000000);
PlayerTextDrawSetOutline(playerid, td_car_control_p[playerid][8], 0);
PlayerTextDrawSetShadow(playerid, td_car_control_p[playerid][8], 0);
PlayerTextDrawAlignment(playerid, td_car_control_p[playerid][8], 1);
PlayerTextDrawColor(playerid, td_car_control_p[playerid][8], -65281);
PlayerTextDrawBackgroundColor(playerid, td_car_control_p[playerid][8], 0);
PlayerTextDrawBoxColor(playerid, td_car_control_p[playerid][8], 255);
PlayerTextDrawUseBox(playerid, td_car_control_p[playerid][8], 0);
PlayerTextDrawSetProportional(playerid, td_car_control_p[playerid][8], 1);
PlayerTextDrawSetSelectable(playerid, td_car_control_p[playerid][8], 1);
C++:
td_car_control_g[0] = TextDrawCreate(292.200012, 143.125793, "");
TextDrawFont(td_car_control_g[0], 5);
TextDrawLetterSize(td_car_control_g[0], 0.000000, 0.000000);
TextDrawTextSize(td_car_control_g[0], 57.000000, 63.000000);
TextDrawSetOutline(td_car_control_g[0], 0);
TextDrawSetShadow(td_car_control_g[0], 0);
TextDrawAlignment(td_car_control_g[0], 1);
TextDrawUseBox(td_car_control_g[0], 0);
TextDrawColor(td_car_control_g[0], 0x00000078);
TextDrawBackgroundColor(td_car_control_g[0], 0x00000000);
TextDrawBoxColor(td_car_control_g[0], 0x80808080);
TextDrawSetProportional(td_car_control_g[0], 0);
TextDrawSetPreviewModel(td_car_control_g[0], 19738);
TextDrawSetPreviewRot(td_car_control_g[0], 119.000000, 0.000000, 90.000000, 1.000000);
td_car_control_g[1] = TextDrawCreate(318.366486, 153.110992, "");
TextDrawFont(td_car_control_g[1], 5);
TextDrawLetterSize(td_car_control_g[1], 0.000000, 0.000000);
TextDrawTextSize(td_car_control_g[1], 56.000000, 70.000000);
TextDrawSetOutline(td_car_control_g[1], 0);
TextDrawSetShadow(td_car_control_g[1], 0);
TextDrawAlignment(td_car_control_g[1], 1);
TextDrawUseBox(td_car_control_g[1], 0);
TextDrawColor(td_car_control_g[1], 0x00000078);
TextDrawBackgroundColor(td_car_control_g[1], 0x00000000);
TextDrawBoxColor(td_car_control_g[1], 0x80808080);
TextDrawSetProportional(td_car_control_g[1], 0);
TextDrawSetPreviewModel(td_car_control_g[1], 19738);
TextDrawSetPreviewRot(td_car_control_g[1], 116.000000, 20.000000, 132.000000, 1.000000);
td_car_control_g[2] = TextDrawCreate(321.966705, 153.710999, "");
TextDrawFont(td_car_control_g[2], 5);
TextDrawLetterSize(td_car_control_g[2], 0.000000, 0.000000);
TextDrawTextSize(td_car_control_g[2], -52.000000, 68.000000);
TextDrawSetOutline(td_car_control_g[2], 0);
TextDrawSetShadow(td_car_control_g[2], 0);
TextDrawAlignment(td_car_control_g[2], 1);
TextDrawUseBox(td_car_control_g[2], 0);
TextDrawColor(td_car_control_g[2], 0x00000078);
TextDrawBackgroundColor(td_car_control_g[2], 0x00000000);
TextDrawBoxColor(td_car_control_g[2], 0x80808080);
TextDrawSetProportional(td_car_control_g[2], 0);
TextDrawSetPreviewModel(td_car_control_g[2], 19738);
TextDrawSetPreviewRot(td_car_control_g[2], 116.000000, 20.000000, 132.000000, 1.000000);
td_car_control_g[3] = TextDrawCreate(328.333313, 187.670395, "");
TextDrawFont(td_car_control_g[3], 5);
TextDrawLetterSize(td_car_control_g[3], 0.000000, 0.000000);
TextDrawTextSize(td_car_control_g[3], 55.000000, 63.000000);
TextDrawSetOutline(td_car_control_g[3], 0);
TextDrawSetShadow(td_car_control_g[3], 0);
TextDrawAlignment(td_car_control_g[3], 1);
TextDrawUseBox(td_car_control_g[3], 0);
TextDrawColor(td_car_control_g[3], 0x00000078);
TextDrawBackgroundColor(td_car_control_g[3], 0x00000000);
TextDrawBoxColor(td_car_control_g[3], 0x80808080);
TextDrawSetProportional(td_car_control_g[3], 0);
TextDrawSetPreviewModel(td_car_control_g[3], 19738);
TextDrawSetPreviewRot(td_car_control_g[3], 90.000000, 24.000000, 181.000000, 1.000000);
td_car_control_g[4] = TextDrawCreate(314.966797, 187.040802, "");
TextDrawFont(td_car_control_g[4], 5);
TextDrawLetterSize(td_car_control_g[4], 0.000000, 0.000000);
TextDrawTextSize(td_car_control_g[4], -55.000000, 64.000000);
TextDrawSetOutline(td_car_control_g[4], 0);
TextDrawSetShadow(td_car_control_g[4], 0);
TextDrawAlignment(td_car_control_g[4], 1);
TextDrawUseBox(td_car_control_g[4], 0);
TextDrawColor(td_car_control_g[4], 0x00000078);
TextDrawBackgroundColor(td_car_control_g[4], 0x00000000);
TextDrawBoxColor(td_car_control_g[4], 0x80808080);
TextDrawSetProportional(td_car_control_g[4], 0);
TextDrawSetPreviewModel(td_car_control_g[4], 19738);
TextDrawSetPreviewRot(td_car_control_g[4], 90.000000, 24.000000, 181.000000, 1.000000);
td_car_control_g[5] = TextDrawCreate(319.599915, 281.207306, "");
TextDrawFont(td_car_control_g[5], 5);
TextDrawLetterSize(td_car_control_g[5], 0.000000, 0.000000);
TextDrawTextSize(td_car_control_g[5], 53.000000, -65.000000);
TextDrawSetOutline(td_car_control_g[5], 0);
TextDrawSetShadow(td_car_control_g[5], 0);
TextDrawAlignment(td_car_control_g[5], 1);
TextDrawUseBox(td_car_control_g[5], 0);
TextDrawColor(td_car_control_g[5], 0x00000078);
TextDrawBackgroundColor(td_car_control_g[5], 0x00000000);
TextDrawBoxColor(td_car_control_g[5], 0x80808080);
TextDrawSetProportional(td_car_control_g[5], 0);
TextDrawSetPreviewModel(td_car_control_g[5], 19738);
TextDrawSetPreviewRot(td_car_control_g[5], 116.000000, 20.000000, 132.000000, 1.000000);
td_car_control_g[6] = TextDrawCreate(291.933411, 291.536591, "");
TextDrawFont(td_car_control_g[6], 5);
TextDrawLetterSize(td_car_control_g[6], 0.000000, 0.000000);
TextDrawTextSize(td_car_control_g[6], 58.000000, -63.000000);
TextDrawSetOutline(td_car_control_g[6], 0);
TextDrawSetShadow(td_car_control_g[6], 0);
TextDrawAlignment(td_car_control_g[6], 1);
TextDrawUseBox(td_car_control_g[6], 0);
TextDrawColor(td_car_control_g[6], 0x00000078);
TextDrawBackgroundColor(td_car_control_g[6], 0x00000000);
TextDrawBoxColor(td_car_control_g[6], 0x80808080);
TextDrawSetProportional(td_car_control_g[6], 0);
TextDrawSetPreviewModel(td_car_control_g[6], 19738);
TextDrawSetPreviewRot(td_car_control_g[6], 119.000000, 0.000000, 90.000000, 1.000000);
td_car_control_g[7] = TextDrawCreate(321.899994, 281.707306, "");
TextDrawFont(td_car_control_g[7], 5);
TextDrawLetterSize(td_car_control_g[7], 0.000000, 0.000000);
TextDrawTextSize(td_car_control_g[7], -52.000000, -65.000000);
TextDrawSetOutline(td_car_control_g[7], 0);
TextDrawSetShadow(td_car_control_g[7], 0);
TextDrawAlignment(td_car_control_g[7], 1);
TextDrawUseBox(td_car_control_g[7], 0);
TextDrawColor(td_car_control_g[7], 0x00000078);
TextDrawBackgroundColor(td_car_control_g[7], 0x00000000);
TextDrawBoxColor(td_car_control_g[7], 0x80808080);
TextDrawSetProportional(td_car_control_g[7], 0);
TextDrawSetPreviewModel(td_car_control_g[7], 19738);
TextDrawSetPreviewRot(td_car_control_g[7], 116.000000, 20.000000, 132.000000, 1.000000);
td_car_control_g[8] = TextDrawCreate(296.000000, 188.500000, "LD_POOL:ball");
TextDrawFont(td_car_control_g[8], 4);
TextDrawLetterSize(td_car_control_g[8], 0.600000, 2.000000);
TextDrawTextSize(td_car_control_g[8], 50.000000, 60.000000);
TextDrawSetOutline(td_car_control_g[8], 1);
TextDrawSetShadow(td_car_control_g[8], 0);
TextDrawAlignment(td_car_control_g[8], 1);
TextDrawColor(td_car_control_g[8], 255);
TextDrawBackgroundColor(td_car_control_g[8], 255);
TextDrawBoxColor(td_car_control_g[8], 50);
TextDrawUseBox(td_car_control_g[8], 1);
TextDrawSetProportional(td_car_control_g[8], 1);
TextDrawSetSelectable(td_car_control_g[8], 0);
PHP:
show_car_control(playerid);
Ну вот и все. Удачи и веселья!
