Trevor_Freeman
Новичок
Здравствуйте уважаемые пользователи Pawno Info!
Сегодня мы с вами создадим систему дрифт счётчика[Оригинальное название "Drift Counter"] для вашего сервера!
Подобного нигде не видел так что решил выложить.
Автор:Ranchend
Сегодня мы с вами создадим систему дрифт счётчика[Оригинальное название "Drift Counter"] для вашего сервера!
Подобного нигде не видел так что решил выложить.
Автор:Ranchend
Эта система добавит вам на сервер дрифт счётчик. За каждый дрифт игрок будет получать деньги и очки.
Скриншот данного скрипта вы можете посмтреть перейдя по следующей ссылке[/COLOR]
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Готов выслушать любую критику.
Это мой первый мануал, так что если что-то не так извините.
Это мой первый мануал, так что если что-то не так извините.
Ко всем new добавляем:
PHP:
new Text:ServerTextDrawOne;
new Text:ServerTextDrawTwo;
new Text:ServerTextDrawThree[MAX_PLAYERS];
new Text:ServerTextDrawFour[MAX_PLAYERS];
new Text:ServerTextDrawFive[MAX_PLAYERS];
new ServerTimerOne;
new ServerTimerTwo;
new PlayerMoney[MAX_PLAYERS];
new PlayerScore[MAX_PLAYERS];
new PlayerCombo[MAX_PLAYERS];
new Float:PlayerPositionX[MAX_PLAYERS];
new Float:PlayerPositionY[MAX_PLAYERS];
new Float:PlayerPositionZ[MAX_PLAYERS];
new PlayerTimerOne[MAX_PLAYERS];
К forward добавляем:
PHP:
forward PlayerUpdate();
forward PlayerDrift();
forward PlayerDriftEnd(Player);
В Float
layerTheoreticAngle(Player) добавляем:
PHP:
new Float:X;
new Float:Y;
new Float:Z;
GetVehiclePos(GetPlayerVehicleID(Player),X,Y,Z);
new Float:NewX;
if(X > PlayerPositionX[Player]) NewX = X - PlayerPositionX[Player];
if(X < PlayerPositionX[Player]) NewX = PlayerPositionX[Player] - X;
new Float:NewY;
if(Y > PlayerPositionY[Player]) NewY = Y - PlayerPositionY[Player];
if(Y < PlayerPositionY[Player]) NewY = PlayerPositionY[Player] - Y;
new Float:Sinus;
new Float:Cosinus;
Cosinus = floatsqroot(floatpower(floatabs(floatsub(X,PlayerPositionX[Player])),2) + floatpower(floatabs(floatsub(Y,PlayerPositionY[Player])),2));
new Float:TheoreticAngle;
if(PlayerPositionX[Player] > X && PlayerPositionY[Player] > Y)
{
Sinus = asin(NewX / Cosinus);
TheoreticAngle = floatsub(floatsub(floatadd(Sinus,90),floatmul(Sinus,2)),-90.0);
}
if(PlayerPositionX[Player] > X && PlayerPositionY[Player] < Y)
{
Sinus = asin(NewX / Cosinus);
TheoreticAngle = floatsub(floatadd(Sinus,180),180.0);
}
if(PlayerPositionX[Player] < X && PlayerPositionY[Player] < Y)
{
Sinus = acos(NewY / Cosinus);
TheoreticAngle = floatsub(floatadd(Sinus,360),floatmul(Sinus,2));
}
if(PlayerPositionX[Player] < X && PlayerPositionY[Player] > Y)
{
Sinus = asin(NewX / Cosinus);
TheoreticAngle = floatadd(Sinus,180);
}
if(TheoreticAngle == 0.0) GetVehicleZAngle(GetPlayerVehicleID(Player),TheoreticAngle);
return TheoreticAngle;
}
К stock VehicleIsCar(Vehicle) добавляем:
PHP:
switch(GetVehicleModel(Vehicle))
{
case 480: return 1;
case 533: return 1;
case 439: return 1;
case 555: return 1;
case 536: return 1;
case 575: return 1;
case 534: return 1;
case 567: return 1;
case 535: return 1;
case 566: return 1;
case 576: return 1;
case 412: return 1;
case 445: return 1;
case 504: return 1;
case 401: return 1;
case 518: return 1;
case 527: return 1;
case 542: return 1;
case 507: return 1;
case 562: return 1;
case 585: return 1;
case 419: return 1;
case 526: return 1;
case 604: return 1;
case 466: return 1;
case 492: return 1;
case 474: return 1;
case 546: return 1;
case 517: return 1;
case 410: return 1;
case 551: return 1;
case 516: return 1;
case 467: return 1;
case 426: return 1;
case 436: return 1;
case 547: return 1;
case 405: return 1;
case 580: return 1;
case 560: return 1;
case 550: return 1;
case 549: return 1;
case 540: return 1;
case 491: return 1;
case 529: return 1;
case 421: return 1;
case 602: return 1;
case 429: return 1;
case 496: return 1;
case 402: return 1;
case 541: return 1;
case 415: return 1;
case 589: return 1;
case 587: return 1;
case 565: return 1;
case 494: return 1;
case 502: return 1;
case 503: return 1;
case 411: return 1;
case 559: return 1;
case 603: return 1;
case 475: return 1;
case 506: return 1;
case 451: return 1;
case 558: return 1;
case 477: return 1;
case 418: return 1;
case 404: return 1;
case 479: return 1;
case 458: return 1;
case 561: return 1;
}
return 0;
}
B stock VehicleSpeed(Vehicle) добавляем:
PHP:
new Float:X;
new Float:Y;
new Float:Z;
GetVehicleVelocity(Vehicle,X,Y,Z);
new Float:Speed;
Speed = floatsqroot(floatpower(floatabs(X),2.0) + floatpower(floatabs(Y),2.0) + floatpower(floatabs(Z),2.0)) * 200.0;
return floatround(Speed);
}
В public OnFilterScriptInit() добавляем:
PHP:
ServerTextDrawOne = TextDrawCreate(320.000000,250.000000,"-");
TextDrawAlignment(ServerTextDrawOne,2);
TextDrawBackgroundColor(ServerTextDrawOne,80);
TextDrawFont(ServerTextDrawOne,1);
TextDrawLetterSize(ServerTextDrawOne,15.000000,30.000000);
TextDrawColor(ServerTextDrawOne,80);
TextDrawSetOutline(ServerTextDrawOne,0);
TextDrawSetProportional(ServerTextDrawOne,1);
TextDrawSetShadow(ServerTextDrawOne,1);
ServerTextDrawTwo = TextDrawCreate(320.000000,395.000000,"~W~~H~Drift Counter");
TextDrawAlignment(ServerTextDrawTwo,2);
TextDrawBackgroundColor(ServerTextDrawTwo,255);
TextDrawFont(ServerTextDrawTwo,3);
TextDrawLetterSize(ServerTextDrawTwo,0.500000,1.000000);
TextDrawColor(ServerTextDrawTwo,-1);
TextDrawSetOutline(ServerTextDrawTwo,1);
TextDrawSetProportional(ServerTextDrawTwo,1);
for(new Player; Player < GetMaxPlayers(); Player++)
{
ServerTextDrawThree[Player] = TextDrawCreate(250.000000,405.000000," ");
TextDrawBackgroundColor(ServerTextDrawThree[Player],255);
TextDrawFont(ServerTextDrawThree[Player],2);
TextDrawLetterSize(ServerTextDrawThree[Player],0.200000,1.000000);
TextDrawColor(ServerTextDrawThree[Player],-1);
TextDrawSetOutline(ServerTextDrawThree[Player],1);
TextDrawSetProportional(ServerTextDrawThree[Player],1);
ServerTextDrawFour[Player] = TextDrawCreate(250.000000,415.000000," ");
TextDrawBackgroundColor(ServerTextDrawFour[Player],255);
TextDrawFont(ServerTextDrawFour[Player],2);
TextDrawLetterSize(ServerTextDrawFour[Player],0.200000,1.000000);
TextDrawColor(ServerTextDrawFour[Player],-1);
TextDrawSetOutline(ServerTextDrawFour[Player],1);
TextDrawSetProportional(ServerTextDrawFour[Player],1);
ServerTextDrawFive[Player] = TextDrawCreate(250.000000,425.000000," ");
TextDrawBackgroundColor(ServerTextDrawFive[Player],255);
TextDrawFont(ServerTextDrawFive[Player],2);
TextDrawLetterSize(ServerTextDrawFive[Player],0.200000,1.000000);
TextDrawColor(ServerTextDrawFive[Player],-1);
TextDrawSetOutline(ServerTextDrawFive[Player],1);
TextDrawSetProportional(ServerTextDrawFive[Player],1);
}
ServerTimerOne = SetTimer("PlayerUpdate",1000,1);
ServerTimerTwo = SetTimer("PlayerDrift",500,1);
return 1;
}
В public OnFilterScriptExit() добавляем:
PHP:
TextDrawDestroy(ServerTextDrawOne);
TextDrawDestroy(ServerTextDrawTwo);
for(new Player; Player < GetMaxPlayers(); Player++)
{
TextDrawDestroy(ServerTextDrawThree[Player]);
TextDrawDestroy(ServerTextDrawFour[Player]);
TextDrawDestroy(ServerTextDrawFive[Player]);
}
KillTimer(ServerTimerOne);
KillTimer(ServerTimerTwo);
return 1;
}
В public OnPlayerConnect(playerid) добавляем:
PHP:
TextDrawHideForPlayer(playerid,ServerTextDrawOne);
TextDrawHideForPlayer(playerid,ServerTextDrawTwo);
TextDrawHideForPlayer(playerid,ServerTextDrawThree[playerid]);
TextDrawHideForPlayer(playerid,ServerTextDrawFour[playerid]);
TextDrawHideForPlayer(playerid,ServerTextDrawFive[playerid]);
TextDrawSetString(ServerTextDrawThree[playerid]," ");
TextDrawSetString(ServerTextDrawFour[playerid]," ");
TextDrawSetString(ServerTextDrawFive[playerid]," ");
PlayerMoney[playerid] = 0;
PlayerScore[playerid] = 0;
PlayerCombo[playerid] = 1;
PlayerPositionX[playerid] = 0.0;
PlayerPositionY[playerid] = 0.0;
PlayerPositionZ[playerid] = 0.0;
KillTimer(PlayerTimerOne[playerid]);
return 1;
}
В public OnPlayerDisconnect(playerid) добавляем:
PHP:
TextDrawHideForPlayer(playerid,ServerTextDrawOne);
TextDrawHideForPlayer(playerid,ServerTextDrawTwo);
TextDrawHideForPlayer(playerid,ServerTextDrawThree[playerid]);
TextDrawHideForPlayer(playerid,ServerTextDrawFour[playerid]);
TextDrawHideForPlayer(playerid,ServerTextDrawFive[playerid]);
TextDrawSetString(ServerTextDrawThree[playerid]," ");
TextDrawSetString(ServerTextDrawFour[playerid]," ");
TextDrawSetString(ServerTextDrawFive[playerid]," ");
PlayerMoney[playerid] = 0;
PlayerScore[playerid] = 0;
PlayerCombo[playerid] = 1;
PlayerPositionX[playerid] = 0.0;
PlayerPositionY[playerid] = 0.0;
PlayerPositionZ[playerid] = 0.0;
KillTimer(PlayerTimerOne[playerid]);
return 1;
}
В public PlayerUpdate() добавляем:
PHP:
for(new Player; Player < GetMaxPlayers(); Player++)
{
if(IsPlayerConnected(Player) && GetPlayerState(Player) == PLAYER_STATE_DRIVER && VehicleIsCar(GetPlayerVehicleID(Player))) GetVehiclePos(GetPlayerVehicleID(Player),PlayerPositionX[Player],PlayerPositionY[Player],PlayerPositionZ[Player]);
}
return 1;
}
public PlayerDrift()
{
for(new Player; Player < GetMaxPlayers(); Player++)
{
if(IsPlayerConnected(Player) && GetPlayerState(Player) == PLAYER_STATE_DRIVER && VehicleIsCar(GetPlayerVehicleID(Player)))
{
new Float:Angle;
GetVehicleZAngle(GetPlayerVehicleID(Player),Angle);
if(floatabs(floatsub(Angle,PlayerTheoreticAngle(Player))) < 90.0 && floatabs(floatsub(Angle,PlayerTheoreticAngle(Player))) > 10.0 && VehicleSpeed(GetPlayerVehicleID(Player)) < 300 && VehicleSpeed(GetPlayerVehicleID(Player)) > 30)
{
if(PlayerMoney[Player] == 0 && PlayerScore[Player] == 0 && PlayerCombo[Player] == 1)
{
TextDrawShowForPlayer(Player,ServerTextDrawOne);
TextDrawShowForPlayer(Player,ServerTextDrawTwo);
TextDrawShowForPlayer(Player,ServerTextDrawThree[Player]);
TextDrawShowForPlayer(Player,ServerTextDrawFour[Player]);
TextDrawShowForPlayer(Player,ServerTextDrawFive[Player]);
TextDrawSetString(ServerTextDrawThree[Player]," ");
TextDrawSetString(ServerTextDrawFour[Player]," ");
TextDrawSetString(ServerTextDrawFive[Player]," ");
}
PlayerMoney[Player] += floatround(floatabs(floatsub(Angle,PlayerTheoreticAngle(Player))) * (VehicleSpeed(GetPlayerVehicleID(Player)) * 0.1)) / 10;
PlayerScore[Player] += floatround(floatabs(floatsub(Angle,PlayerTheoreticAngle(Player))) * 3 * (VehicleSpeed(GetPlayerVehicleID(Player)) * 0.1)) / 10;
PlayerCombo[Player] = PlayerScore[Player] / 1000;
if(PlayerCombo[Player] < 1) PlayerCombo[Player] = 1;
new String[100];
format(String,sizeof(String),"~R~~H~Cash For Drift: ~W~~H~%d$",PlayerMoney[Player]);
TextDrawSetString(ServerTextDrawThree[Player],String);
format(String,sizeof(String),"~R~~H~Score For Drift: ~W~~H~%d",PlayerScore[Player]);
TextDrawSetString(ServerTextDrawFour[Player],String);
format(String,sizeof(String),"~R~~H~Combo: ~W~~H~X%d",PlayerCombo[Player]);
TextDrawSetString(ServerTextDrawFive[Player],String);
KillTimer(PlayerTimerOne[Player]);
PlayerTimerOne[Player] = SetTimerEx("PlayerDriftEnd",3000,0,"d",Player);
}
}
}
return 1;
}
И в public PlayerDriftEnd(Player) добавляем:
PHP:
TextDrawHideForPlayer(Player,ServerTextDrawOne);
TextDrawHideForPlayer(Player,ServerTextDrawTwo);
TextDrawHideForPlayer(Player,ServerTextDrawThree[Player]);
TextDrawHideForPlayer(Player,ServerTextDrawFour[Player]);
TextDrawHideForPlayer(Player,ServerTextDrawFive[Player]);
TextDrawSetString(ServerTextDrawThree[Player]," ");
TextDrawSetString(ServerTextDrawFour[Player]," ");
TextDrawSetString(ServerTextDrawFive[Player]," ");
GivePlayerMoney(Player,PlayerMoney[Player]);
SetPlayerScore(Player,GetPlayerScore(Player) + PlayerScore[Player] * PlayerCombo[Player]);
PlayerMoney[Player] = 0;
PlayerScore[Player] = 0;
PlayerCombo[Player] = 1;
return 1;
}
Если у вас не получилось самому, то вы можете скачать данный скрипт по данной ссылке [ http://rghost.ru/53555891 ]
Пароль на скачивание: pawno-info
Пароль на скачивание: pawno-info
Надеюсь у вас всё получилось и вы остались довольны данным мануалом
Последнее редактирование модератором:
