Modesto
Умник
Это Снова я Modesto
1. Ко всем forward"s
Добавляем
PHP:
forward zatypokbar(playerid);
В него Добавим
PHP:
{
if(IsPlayerConnected(playerid))
{
if(PlayerToPoint(4.0,playerid,X,Y,Z) || PlayerToPoint(4.0,playerid,X,Y,Z))
{
return true;
}
}
return false:
}
X.Y.Z - это координаты бара , пишем свои
3. Затем ко всем new добавим:
PHP:
new Menu:BarMenu;
PHP:
if(Current == BarMenu)
{
switch(row)
{
case 0:
{
NormMoney[playerid] = 2;
AntiMoney[playerid] = AntiMoney[playerid] - 10;
GivePlayerMoney(playerid, - 10);
GameTextForPlayer(playerid, "~r~-10$", 3000, 1);
GivePlayerMoney(playerid, -2);
GameTextForPlayer(playerid, "~r~-2$", 3000, 1);
if(health < 160)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выпил стакан Соды ", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GetPlayerHealth(playerid,health);
SetPlayerHealth(playerid,health+5);
}
else
{
SendClientMessage(playerid, COLOR_GREY, ">> Бармен отказывается продавать вам напитки!");
TogglePlayerControllable(playerid,1);
return 1;
}
TogglePlayerControllable(playerid,0);
ShowMenuForPlayer(Menu:BarMenu, playerid);
}
case 1:
{
NormMoney[playerid] = 2;
AntiMoney[playerid] = AntiMoney[playerid] - 10;
GivePlayerMoney(playerid, - 10);
GameTextForPlayer(playerid, "~r~-10$", 3000, 1);
PlayerDrunk[playerid] += 2;
if(health < 160)
{
if(GetPlayerDrunkLevel(playerid) < 20000)
{
SetPlayerDrunkLevel(playerid,GetPlayerDrunkLevel(playerid)+1000);
}
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выпил стакан Водки ", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 25.0); }
}
else
{
SendClientMessage(playerid, COLOR_GREY, ">> Бармен отказывается продавать вам напитки!");
TogglePlayerControllable(playerid,1);
return 1;
}
TogglePlayerControllable(playerid,0);
ShowMenuForPlayer(Menu:BarMenu, playerid);
}
case 2:
{
NormMoney[playerid] = 2;
AntiMoney[playerid] = AntiMoney[playerid] - 10;
GivePlayerMoney(playerid, - 10);
GameTextForPlayer(playerid, "~r~-10$", 3000, 1);
PlayerDrunk[playerid] += 2;
if(GetPlayerHealth(playerid, health) < 100)
{
if(GetPlayerDrunkLevel(playerid) < 20000)
{
SetPlayerDrunkLevel(playerid,GetPlayerDrunkLevel(playerid)+2000);
}
TogglePlayerControllable(playerid,1);
ShowMenuForPlayer(Menu:BarMenu, playerid);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выпил стакан Виски ", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 25.0); }
}
else
{
SendClientMessage(playerid, COLOR_GREY, ">> Бармен отказывается продавать вам напитки!");
TogglePlayerControllable(playerid,1);
return 1;
}
TogglePlayerControllable(playerid,0);
ShowMenuForPlayer(Menu:BarMenu, playerid);
}
case 3:
{
NormMoney[playerid] = 2;
AntiMoney[playerid] = AntiMoney[playerid] - 6;
GivePlayerMoney(playerid, - 6);
GameTextForPlayer(playerid, "~r~-6$", 3000, 1);
PlayerDrunk[playerid] += 1;
if(GetPlayerDrunkLevel(playerid) <= 20000)
{
SetPlayerDrunkLevel(playerid,GetPlayerDrunkLevel(playerid)+500);
}
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выпил стакан Воды ", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~You are~n~~p~Drunk", 3500, 1); }
if(health < 160)
{
if(PlayerInfo[playerid][pAlcoholPerk] > 0)
{
PlayerDrunk[playerid] += 1;
new hp = 2 * PlayerInfo[playerid][pAlcoholPerk];
hp += 15;
SetPlayerHealth(playerid, health + hp);
}
else
{
SetPlayerHealth(playerid, health + 15.0);
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, ">>Бармен отказывается продавать вам напитки!");
TogglePlayerControllable(playerid,1);
return 1;
}
TogglePlayerControllable(playerid,0);
ShowMenuForPlayer(Menu:BarMenu, playerid);
}
case 4:
{
NormMoney[playerid] = 2;
AntiMoney[playerid] = AntiMoney[playerid] - 2;
GivePlayerMoney(playerid, - 2);
GameTextForPlayer(playerid, "~r~-2$", 3000, 1);
if(health < 160)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выпил стакан Пиво ", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GetPlayerHealth(playerid,health);
SetPlayerHealth(playerid,health+8);
}
else
{
SendClientMessage(playerid, COLOR_GREY, ">>Бармен отказывается продавать вам напитки!");
TogglePlayerControllable(playerid,1);
return 1;
}
TogglePlayerControllable(playerid,0);
ShowMenuForPlayer(Menu:BarMenu, playerid);
}
}
return 1;
}
PHP:
if(Current == BarMenu)
{
TogglePlayerControllable(playerid, 1);
}
PHP:
BarMenu = CreateMenu("BarMenu", 0, 55.0, 200.0, 100.0, 80.0); //само меню! название напитков и цены можете заменить , но не забываем менять и в OnPlayerSelectedMenuRow
AddMenuItem(BarMenu, 0, "Soda 2$");
AddMenuItem(BarMenu, 0, "Vodka 10$");
AddMenuItem(BarMenu, 0, "Viski 10$");
AddMenuItem(BarMenu, 0, "Voda 2$");
AddMenuItem(BarMenu, 0, "Beer 6$");
PHP:
if(strcmp(cmd, "/magaz", true) == 0)
{
if(IsPlayerConnected(playerid)) //проверка на вход
{
if(zatypokbar(playerid)) //проверяем в баре ли мы
{
if(PlayerDrunk[playerid] < 10) //если больше 10 то не можем пить
{
TogglePlayerControllable(playerid,0);
ShowMenuForPlayer(Menu:BarMenu, playerid); //показываем меню
}
else
{
SendClientMessage(playerid, COLOR_RED, "» Бармен отказывается продавать вам напитки!"); //ну это понятно
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_RED, "» Вы не в Баре!"); // тоже понятно
return 1;
}
}
return 1;
}
PHP:
stock PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
if(IsPlayerConnected(playerid))
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
tempposx = (oldposx -x);
tempposy = (oldposy -y);
tempposz = (oldposz -z);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) return 1;
}
return 0;
}
Работы Modesto
[Мануал] - Донат сервис на системе A1pay
[Мануал] - Система Бара и меню ( Уроки От Modesto )
[Мануал] - Донат сервис на системе A1pay
[Мануал] - Система Бара и меню ( Уроки От Modesto )
Автор: Я ( Modesto )
---------- Post added 21.09.2012 at 00:03 ---------- Previous post was 20.09.2012 at 23:52 ----------
Тема была создана ошибкой Читаем Тему 1
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